Highway Junkie news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score83% positive
- Total reviews6
- Release dateJun 20, 2018
- DeveloperDEtH_MoroZ
- PublisherDEtH_MoroZ
Genres: Racing, Early Access
Company pages: Developer: DEtH_MoroZPublisher: DEtH_MoroZ
Highway Junkie Steam news
Highway Junkie news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Build 15 updates and fixes: - 30 October 2018
Build 15 updates and fixes: (X) added VTC (X) segment's normals calculation optimization (X) resolved situation with stitches between segments (X) greatly adjusted steering mechanism code - more control, more stability, more realistic behavior Yes, looks not much - however those things are vital. Tell me what ya think about new civics power curve.
- Build 14 updates and fixes: - 19 October 2018
(X) 1) add physics materials to car parts so it will be slidy on ground (X) 2) sometimes after car reload it keeps going - stop engine and wheels inertia spinning (X) 3) steam login (X) 4) steam leaderboard (X) 5) restart and car reset problems - autoreverse keep working, engine and wheels inertia (X) 6) adjusted collision between car and other objects (X) 7) fix drivetrain/gearbox/wheeldrive applyment bug Long time no see, srry, got stuff around to do. So, yes, leaderboards are finally working. I expect some issues with it, so, please, test it out - and with next, very-very close update i will clean this up.
- Build 13 updates and fixes: - 18 August 2018
(X) 1) buttons settings doesn't work in race (X) 2) when you press escape - doesn't close settings screen -also, settings are saved (X) 3) added switch between manual and and automatic gearboxes (X) 4) optimizations in player's car position tracking (X) 5) fixed bug with wrong values applied to rear axle brakes (X) 6) add loading screen for a race (X) 7) turn back smooth transition between points on track (smooth points increment) (X) 8) fix main car respawning sequence (avoid visuals of car) (X) 9) add all other traffic cars from first branch (X) 10) when player hit traffic car it falls down a little causing unpredictable behavior at collision (X) 11) color choice area bug, somehow it doesn't switch after car reload and menu disable->enable (X) 12) change default colors traffic colors a but + shader adjust (X) 13) Change default color for payer car
- Build 12 release - 25 July 2018
(X) 1) fix spawn location issues by using raycast (X) 2) car is trying to spin at arcade at start (X) 3) ugrade ground generation (X) - smooth grownd made of squares (X) - texturing with several textures (X) - another texture for road side (X) - small curbs on ground (X) 4) remove traffic cars jittering after crash (X) 5) remove traffic cars jittering while location shift (X) 6) fix lang button at settings (X) 7) fix multiply collision issues - filtering at controller (X) 8) fix situation, when you wait for a liitle and traffic cars start to go from front to begining of track (X) 9) detailed bushes at road side (X) 10) changed collision between players car and traffic cars Currently at game start you would not see any ground. Ground needs time to load :) This actually means that game finally needs loading screens.
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