SPSTEAMPULSELIVE ANALYTICS
Don't Look Down

Don't Look Down Steam news

Catapult Games | Apr 18, 2019 | game

Released

0players observed · 24 September 2026 - 13:04:14 UTC

ActionIndieRacingSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

Don't Look Down news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews24
  • Release dateApr 18, 2019
  • DeveloperCatapult Games
  • PublisherCatapult Games

Genres: Action, Indie, Racing

Company pages: Developer: Catapult GamesPublisher: Catapult Games

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Don't Look Down Steam news

Don't Look Down news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update #7 - 4 August 2020

    Smaller update this time, but still with some good stuff for ya! Improvements: Drastically overhauled the look of the starting map! It’s so nice, a family of birds have even moved in! Added a sign to the leaderboard bubble showing the name of the current level Decreased the volume of music in bonus rooms to better match the volume of the levels' music Optimized the lighting in the overworlds Fixes: Removed debug outputs Moved the loading splash screen to an easily visible location Fixed a bug that would confuse the game about whether or not your body was touching a platform(This one was a doozy!) Fixed an issue with the location returning from the bonus room in Harrowing HeightsFixed the bonus room warp object in Treacherous Trek warping you to the starting map instead of the proper bonus room Stopped the giant saws in Treacherous Trek from clipping into walls Fixed two spots in Lava La…

  • Anniversary Update! - 8 May 2020

    Happy (Belated) Anniversary! To celebrate a year of not looking down, we’re making some big changes to the game, and…. most importantly… slashing the price! Whether you’ve been with us since the beginning or you’re just coming on now, we’re happy to have you ːsteamhappyː Here’s to another year of blastin' through levels, smashin' bots, and givin' Gearheart what for! *clink* Improvements Level signs better convey your completion info: -show end-of-level flag on the big star to signify you’ve beaten the level -show bonus room coin on the small start to signify you’ve beaten the bonus room -show the best speedrun medal you’ve achieved for that level Arrow signs now bob back-and-forth in the direction they point. They’re so excited to show you around! Chains on flying drone holds are twice as thick “Skip tutorial” orb in starting map is easier to reach Added a particle effect that plays whe…

  • Update #4 - 30 May 2019

    What's good, Climbers? It's been a while, but we're working to return to a more stable update schedule. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33419557%2F83d3eb5294cfe41146bb4323f52b86050d354b0c.png We've got some real good stuff cooking, including some high-caliber fixes! Here's what you'll be able to savor in this update... Changes: Enemies blow up when they touch the fog planes in levels Hands no longer buzz or show the grab outline when you're prevented from grabbing things (such as when you're dead) Crumbling holds flicker as they respawn out of the wall Adjusted the layout of the difficulty mods bubble Adjusted some walls in Doombot Crusade to make learning about the fall projection system easier Made some pickup challenges in Treacherous Trek and Perilous Productions easier Ghost racing defaults to Local instead of Off (still defaults to Off in Arcade ve…

  • Week 3 Update - 9 May 2019

    Hello again, fans of Don't Look Down! (I need a name for that... Climbers? DLD-ers? Bot-Busters? Downers? ... We'll come up with something eventually.) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33419557%2Ffeac9d5cf000107465a1ba69d21c113279f4d5ab.png Anyway, this week brings a smaller update. Here are the changes: -Fixed a bug that prevented achievements from being granted. If you had already completed the requirements for an achievement, do any event counting towards the achievement to get it. (For example, if you'd already grabbed >50 powerups, grab one more to get the achievement; if you've beaten every Zone 1 level, beat any Zone 1 level again to get the achievement; etc.) -Tweaked the language on an orb in the leaderboard bubble to better explain its purpose (grab it to toggle between looking at the local and global leaderboards) -Made various performance opti…

  • Week 2 Update - 2 May 2019

    Hello, Don't Look Down fans! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33419557%2Fd1ad76bd097abf8a8a2b7377c8e0240e7a45dfde.png We've got a nice assortment of improvements, tweaks, and bug fixes ready. Here's what we've got for ya: -Tweaked off-center detection system to be a bit less intrusive and a bit better at differentiating leaning vs. stepping off-center -Improved user experience with the singing orb keyboard -You're now invincible right after grabbing a bonus room warp object -Improved signage in Doombot Crusade and Ropey Romp -Various audio updates: improved the mix by making several sounds quieter, adjusted some attenuation settings, made the laser sound loop properly, and fixed a couple instances where sounds would layer over each other and get too loud -Graphics settings are now properly saved and applied when the game starts up -Checky can no longer be…

  • Week 1 Update! - 25 April 2019

    Thank you to everyone who purchased Don't Look Down during launch week! :) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33419557%2Fe46ea7ee3dacbc226d1ec310f4b8ab60ff4d4a3e.png We've fixed some bugs and made some changes to the game based on your feedback. Here are the changes: -You can see the global leaderboard if you have difficulty mods enabled (but your times still aren't submitted to the leaderboard) -The leaderboard remembers the last name you entered so you don't have to enter it every time (but how cute are those orbs, man?) -Times for speedrun medals are shown on the medal plaque -The lava at the start of EvilEruption waits to rise until you grab a hold -Fixed visual bugs on a secret customization you're totally never gonna find ;) -Tweaked the racing ghosts so they're less likely to overlap -Text of large signs no longer floats off the sign -Grab outlines w…

Patch notes and updates

S.noRelease datePatch nameGID number
130 May 2019Update #42400895196206234653
29 May 2019Week 3 Update2405396896209761645
32 May 2019Week 2 Update2404270358323280533
425 April 2019Week 1 Update!2432417221736877448

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