The Experimental Adventures of Lame & Cheesy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID869460
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperKillbot Studio
- PublisherKillbot Studio
- Parent gameNot available
Company pages: Developer: Killbot StudioPublisher: Killbot Studio
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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The Experimental Adventures of Lame & Cheesy Steam news
The Experimental Adventures of Lame & Cheesy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- LIFE! It Happens. What, Life? Sometimes - 24 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33032822%2F0d64a6dd9270a10b07c4734630049b738215145c.png Great news everybody! Killbot Studio is back on track - Mostly. You may have noticed that the release date for Lame & Cheesy has been pushed back to May 15th, 2019. Or perhaps, maybe you didn’t. Look people, it turns out that life can be tough sometimes - who knew? Adulting is hard and keeping up with the speed in which this small studio’s life has been changing has proven to be more difficult than imagined. We are a small studio with the four of us working full-time jobs in our spare time. Although we hope to turn Killbot Studio into a household name in the future, right now, we are still subject to a variety of distractions and hang ups that can cause big problems for us. We’ve had some sicknesses decide to attack our lead programmer, for example. However, within ev…
- Getting Ready for MomoCon - What It Takes to Build a Presentation - 20 December 2018
Step 1: Planning As it is said, “poor planning leads to poor performance.” Therefore, we had to come up with a way for making our gaming booth look magical enough to attract people. We started with the basics. Of course you have the staples for any presentation of a game: table, something to make people comfortable, monitors, controllers, some provisions and marketing materials. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33032822%2F076cb32ed068d999cda9528b2d5685dfc8930c84.png Step 2: Chaos Ensues We started with the plan (see above). Now we had to figure out how to actually make our drawing come to life. But we are developers and seemingly smart people, we can figure this out - right? There’s that cord for the mouse, the one for the monitor, then there’s that cord that other cords plug into. Long story short, we needed lots of cords. https://steamcdn-a.akamaihd.net…
- Announcing The First Game to Be Released - Why Lame & Cheesy - 20 December 2018
It’s been decided - Lame & Cheesy will be the first game ever officially showcased, and eventually released, by our studio. More specifically, it’s the game that we have chosen to take to MomoCon 2018. We’ve been looking for the game with the right flavor, flair and fan-fair. There are a number of projects that we’ve been humming and hawing about, but ultimately, Lame & Cheesy beat out the other projects to be the victor. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33032822%2Fb18414def90a9e4e09d3ec8a449005bf9647cb18.png We’re sure you’re all wondering why we choose Lame & Cheesy over all the other options? You’re not? Well we’ll tell you anyway. Here’s a fun fact: our lead programmer has always had a hankering for puzzle games. As an homage to him, the first game to make the cut is the one that displays his puzzle and problem solving prowess. Also, as you may know b…
- We're Off to MomoCon 2018 - 20 December 2018
MomoCon is a yearly anime convention that, in recent years, has begun hosting an Indie Game Developers showcase. It allows anyone with a presentable game to register for a booth and showcase their life’s work for all to see and judge. The reality of the matter is that it’s a great opportunity for new and old developers to reach out and connect with the community and to find out if what they’re working on is what people are expecting of it. The general populous can find new titles to get hyped for and, assuming the developers are willing to listen, can give feedback on them while the features are still able to be changed. To us, this is an invaluable experience. We are not only presenting a new game, we are presenting Killbot as a whole and the haphazard, makeshift group of misfits that we call a team. If you are planning to attend MomoCon, come see us at booth 1000. Worry not, you don’t…
- Who Are We? Killbot - The Story of Something - 20 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33032822%2F463e8334389ca4dedc96c8742d56292d2e167785.png Killbot Studio is a game design company assembled in the backwoods of Georgia, USA. We’ve been designed with one mission. We must make games that we want to play in such a way that everyone else wants to play them too. The hand picked team that operates Killbot Studio is of a quality here-to unseen. In short, no one’s seen them operate so we don’t fully understand if they have any qualities. Above all, though, we must retain a sense of playfulness even under the most professional of settings. It is a strong statement to say that we aim to ensure everyone can enjoy the same games we wish to exist. The market is big and scary while we’re small and neutral, yet we shall persist until either it works or we run out of side jobs. That said, we’ve studied the market and seen…
- Give Us Your Feedback - 10 December 2018
Hey people, Killbot Studio here with your friendly public service announcement. We need your help. No one is perfect and heaven knows we are no exception. But with your help, we can inch ever closer to creating the perfect game for you. Rumor has it that people are getting stuck on some of the puzzles. If that is true, let us hear about it. If there are bugs you need squashed, we've got a swatter - tell us where to aim it (report bugs). There are million and one things that can happen with a new game. The more we hear about them, the faster we can improve the game and inch closer to "perfection." Don't be shy, come on - do it! - Killbot Studio
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