SPSTEAMPULSELIVE ANALYTICS
HyperDot

HyperDot Steam metadata

Tribe Games | Jan 31, 2020 | game

Released

0players observed · 22 September 2026 - 11:20:36 UTC

ActionCasualIndieArcadeDifficultSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive

HyperDot metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews40
  • Release dateJan 31, 2020
  • DeveloperTribe Games
  • PublisherGLITCH

Genres: Action, Casual, Indie

Company pages: Developer: Tribe GamesPublisher: GLITCH

Top Steam chartsTop 100 gamesGame directorySteam Store page

HyperDot Steam metadata

HyperDot metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/876500/metadata
Steam Storehttps://store.steampowered.com/app/876500/
Steam Communityhttps://steamcommunity.com/app/876500
PCGamingWiki search
IGDB searchSearch IGDB for HyperDot

Reviews, pricing, and metadata

Review summary

Positive

85% positive, 34 positive, 6 negative

Price and discount

$19.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Shared/Split Screen, Steam Achievements

Achievements

26

Platform releases

No data available

Latest Steam announcements

  • Hotfix 1.1: Loading Screen Crash - 9 February 2026

    Fixed a loading screen crash that appeared at the main menu. Want to report an issue? Post in the #game-support channel in email [email protected] for store front updates or [email protected] for in-game issues.

  • Dodge Together Update - 29 January 2026

    Just in time for you and your crew to play for Valentine's Day! Highlights1-8 Local Multiplayer Battles 20+ New levels Bonus! New music visualizer, just for fun Bug Fixes Fixed error where you would constantly restart a level in gauntlet after selecting back to menu Fixed graphical error where selecting a group with a mouse wouldn't clear the "Beat X level to unlock" prompt Fixed error where the stats would incorrectly show you have 100% completed on the trials regardless of how many levels you actually beat Quality of Life Tokens can now be collect right as they are disappearingWant to report an issue? Post in the #game-support channel in email [email protected] for store front updates or [email protected] for in-game issues.

  • HyperDot Available on Nintendo Switch! - 29 January 2026

    Pick up HyperDot and dodge everything on Nintendo Switch & Switch 2 today! We're excited for you to finally get your hands on the game and think the pick-up-and-play nature of HyperDot makes it a perfect fit for the Nintendo Switch. We hope you enjoy!Want to report an issue? Post in the #game-support channel in email [email protected] for store front updates or [email protected] for in-game issues.

  • You are invited to The Game Awards Viewing Party - 8 December 2020

    December 10th, starting at 5:30pm CST we will be partying in Discord voice chat to watch The Game Awards. In case you missed it, HyperDot was nominated for the Innovation in Accessibility award. You are invited to join us as we scream! Join our discord here.

  • Patch Notes, Jan 29, 2026 - 18 June 2020

    Want to report an issue? Post in the #game-support channel in discord.gg/glitch or email [email protected]. Bug Fixes Fixed problem where some bonus levels weren't previewing correctly when you hover over them Updates You can now change the starting amount of lives (100, 50, 10, 1) in Gauntlet modeWant to report an issue? Drop us a line at [email protected] for storefront updates or email [email protected] for in-game issues.

  • Gauntlet Update - 18 May 2020

    The Gauntlet Update includes a variety of new features including a new gameplay mode, 12 bonus levels, and a set of bug fixes. HighlightsGauntlet Mode Kick the campaign challenge up a few notches with HyperDot’s new Gauntlet mode and see how far you can make it with a limited number of lives. It’s a new twist on the classic campaign that will challenge even the most dedicated players. 12 Bonus Levels Each of these 12 stand-alone levels tackle a unique challenge that’ll put your dodging chops to the test. Ambitiously hand-crafted and extra-rude with attitude. Bug FixesWe’ve been listening carefully to everyone’s feedback and have identified and resolved a number of gameplay issues. Updated coarse angle adjustments in the level editor Deadzone on ice levels is increased to prevent accidental movement from joystick When you test your level from the power up toggle screen, you will now retu…

  • Patch notes, April 8th, 2020 - 8 April 2020

    Want to report an issue? Post in the #game-support channel in discord.gg/glitch or email [email protected]. Bug Fixes Fixed issue where when playing on a DS4 controller it would say you are using "Horizontal" rather than "Joystick" In random, fixed bug with the area staying on the screen giving players no score after a reset round Fixed graphical issues within the level editor Fixed issue with mouse not allowing you to copy and paste enemies Fixed issue with Escape not pausing the game if you are using a mouse Mouse now highlights enemy parameters correctly Typing a leading decimal place in a parameter will now automatically put in "0." rather than preventing you from typing Values default to 0 when clearing number from parameters Level Editor now shows keyboard controls when using a mouse Fixed issue where the parameters would sometimes reset to 0 Fixed enemy angle guides not lin…

  • Patch notes, Feb. 19, 2020 - 19 February 2020

    Want to report an issue? Post in the #game-support channel in discord.gg/heyglitch or email [email protected]. Bug Fixes Fixed issues with mouse not reacting appropriately on the level select screen in campaign. Fixed graphics issue where the token counter kept the color of the player after playing in multiplayer. Fixed cross enemies to spin in the same direction they spawned in. Fixed control button in color select to show the correct input and show it faster. Fixed error with level modifiers displaying incorrectly in the freeplay pause menu. Fixed issue where if player picks up a Time power-up right before dying, screen doesn't reset until the next Time power-up is grabbed or until after next death. Fixed bug in level editor that prevented enemies with multiple spawners from being copied. Achievements now are checked when the player first starts the game to try to prevent missin…

  • HyperDot is out now! - 31 January 2020

    It's official, everybody. HyperDot is available now on Steam, Xbox, itch.io, and Microsoft Store. That feels…bizarre to say. I want to thank everyone who has supported me throughout years of me making a game about a dot. This past year in particular has been childhood dream after dream being fulfilled. I couldn't have done this without you all — friends, family, players, business partners, and collaborators. It would mean a lot if you helped spread the word online. You can share the news on Twitter, hit the 'like' button on the launch trailer, or leave a good review. If you want to talk about the game, follow me, @DarkaysTG, or hop in the #hyperdot channel on Discord. Thanks again, and happy dodging. — Charles McGregor, Creator of HyperDot

  • HyperDot enemy types and how to outsmart them - 10 January 2020

    HyperDot is a fast-paced arcade game with one rule: dodge everything. The player avatar is a dot and the goal is to navigate safely through a sea of enemy shapes. There are only five enemy types, and these building blocks can be tweaked and layered with modifiers (e.g. “player slow” or “arena icy”) to create infinite challenges. Charles McGregor, HyperDot’s solo developer, shares some origins, behaviors, and dodging tips for HyperDot’s five enemy types. https://media.giphy.com/media/U17LL8sOw01dp8HSt5/source.gif Squares Enemy behavior “Squares go in a straight line. They’re the most basic enemy and easiest to understand,” Charles says. “They’re the first enemies I ever made in HyperDot and the backbone of the game.” Dodger beware Squares are underestimated. Once players get to know trickier enemy types, they put their focus on dodging them…and get caught by those simple, common squares.…

  • We have a release date! - 7 January 2020

    https://i.imgur.com/7z86MEj.gif It's happening! HyperDot launches on January 31! Thank you all for your support throughout the development process. We can’t wait to see everyone trying the game out for the first time. Show your support It would mean a lot to us if you helped share the news on social media — you can share @heyglitch's announcement tweet if that's easiest. Subscribe for updates Get news as it happens and first looks at behind-the-scenes content by subscribing to the HyperDot newsletter. Get in our Discord Post in the #hyperdot channel at discord.gg/glitch to connect with HyperDot's creator Charles McGregor, chat with fellow HyperDot players, and direct questions at the GLITCH publishing team. Let's be pals.

  • These updates will increase HyperDot's flexibility and accessibility - 23 December 2019

    A note from Charles: Thanks to everyone who participated in #HyperDotA11y! It was surreal to see people streaming my game, and the response that I have gotten from the games accessibility community has nothing short of amazing. I really do appreciate all the kind words and encouragement. To be honest, I was nervous about doing this research. I was hoping there wouldn’t be bugs or barriers that showed up and was worried that it could prevent people from playing. Fortunately, everything went well! Everyone was generous with their time and feedback, and in the end, HyperDot was even more accessible than we’d thought! I worked with the GLITCH team and accessibility consultant Cherry Thompson to identify updates that I could make to HyperDot based on what we learned during #HyperDotA11y research. We chose updates based on what would have the highest impact for most players and what I could f…

  • Coming 2020 - 15 November 2019

    Hey, so, we're delaying HyperDot. Releasing in 2019 was a tight goal and our new release window is early 2020. By postponing HyperDot's launch, we can add a few final touches to the game while sustaining a healthy work/life balance for the developer, Charles McGregor, and the publishing team. Follow along in the #HyperDot channel at discord.gg/glitch to hear about fresh updates as they happen, including: More music (lo-fi chill beats to dodge to) New settings to deepen HyperDot's accessibility (thanks, #a11y stream team) Additional storefront supports and Play Anywhere options (because Charles takes that "anywhere" quite seriously) In-depth, behind the scenes stories of HyperDot's creation (we've got some new Content™ coming your way) This wasn’t an easy decision to make, and we're so thankful to have the support of our partners and players while we make sure HyperDot gets the launch it…

  • HyperDot flexibility research - 11 September 2019

    HyperDot features a high-contrast mode and full gameplay support with a range of traditional and alternate controllers including the Xbox Adaptive Controller and eye-tracking. Even though Charles has worked hard to make his game flexible and accessible, there's always more to be done. Enter #HyperDotA11y. We're partnering with streamers in the accessibility (#a11y) space to play the game and discuss their experiences. How it works: Research participants stream their first impressions of the game. After playing, participants can answer a short series of questions on video or using a form. This data will inform possible updates to HyperDot that will make it more accessible to more players. Interested in lending your voice? Visit hyperdotgame.com/a11y for more information and to sign up. Note: research window is Monday, September 16 through Sunday, September 22.

  • Play HyperDot with eye tracking - 6 September 2019

    Developer Charles McGregor designed HyperDot with a pillar of flexibility. One way this manifests is in the wide range controllers HyperDot supports — traditional controllers, mouse/keyboard, Xbox Adaptive Controller, tilt, touch, and eye tracking. https://i.imgur.com/KrsMBzO.gif Eye tracking in particular provides a unique challenge. Instinctively, most players want to glance at the enemy dots as they enter the screen. Except when playing with eye tracking, this action directs the player straight to their death. The best strategy we've found is to zone out and focus on the white space. Here's a clip of Sarah, friend of the team, testing the game with eye tracking.

  • We're hitting 3 conventions in 3 states over the next 3 weekends - 16 August 2019

    We're wrapping up August with events, road trips, and more events. Here's where you can play HyperDot now through Labor Day. Bit Bash August 17–18 Chicago 2D Con August 23–25 Minneapolis ID@Xbox Open House August 29 Redmond, WA All donations of physical energy may be addressed to Charles McGregor.

  • It's the little things - 18 July 2019

    Earlier in development, Charles made a small but meaningful tweak to the HyperDot logo. Spot the difference. Before: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35225250%2F2570a976ca250aa41aa9704a758b075f1790546f.png After: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35225250%2F767a0bfe04cb031da6841fa02ab4d14a07cbdfae.png That shade of red changed just a tad, and if you're red-green colorblind, it makes a world of difference. We got feedback that on certain backgrounds, half the title vanished and it looked like the game was just called "|dot." Add a little more blue to that red and ✨ ta-da! Red-green colorblind approved. And while we're on the topic, HyperDot also features a color-blind mode. That's play without compromise.

  • What happened at E3 - 28 June 2019

    We brought HyperDot to E3 and spent five days luring people to our booth at the Xbox Experience to try it out. It was surreal and exciting and humbling to be there, showing HyperDot alongside well-established game making powerhouses that we love. We met a ton of new people (you might have wishlisted us after you stopped by — hi again!) and got the ball rolling on some new projects we'll tell you about later. For now, a mini roundup. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35225250%2F80cf650fab9347b7c12d6fa2561e1fe31e49d11e.jpg Mixer HyperDot was designed with a pillar of flexibility, and one way that manifests is in the wide range of controllers it supports. Our E3 booth was equipped with two Xbox Adaptive Controllers and peripherals, including the 3dRudder foot motion controller. Having a very accessible set-up meant accessibility came up a lot in interviews, i…

Patch notes and updates

S.noRelease datePatch nameGID number
19 February 2026Hotfix 1.1: Loading Screen Crash1823825466506020
218 June 2020Patch Notes, Jan 29, 20263384966595870967466
38 April 2020Patch notes, April 8th, 20203112492477883588273
419 February 2020Patch notes, Feb. 19, 20202578811485589648038

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID876500
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateJan 31, 2020
DeveloperTribe Games
PublisherGLITCH
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typePositive
Positive review percent85%
Positive reviews34
Negative reviews6
Total reviews40
Steam recommendationsNot available
Achievements26
Average playtime forever299 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/876500/

Short description

HyperDot is a minimal action arcade masterpiece with one rule: dodge everything. A game by Charles McGregor.

About this game

HyperDot is a minimal action arcade masterpiece with one rule: dodge everything. Evade enemies and test your skills in over 100 trials in the campaign mode, outlast your friends in multiplayer battles, or build custom challenges with the level editor. Features Campaign Mode Dodge your way through over 100 hand-crafted levels and trials in the single player campaign Better with Friends Local multiplayer with an elegant drop-in/drop-out system to get you and your friends in-game fast Level Editor Unlimited possibilities to create one-of-a-kind levels, from stunning patterns to relentlessly difficult challenges Play Without Compromises High contrast and colorblind modes, full gameplay integration Xbox Adaptive Controller and eye-tracking, and a suite of flexible features optimized for accessibility Never Play the Same Game Twice Extensive game play customization with more than 1 million enemy, arena, & modifier combinations Flexible Options Supported Controllers: standard gamepads (Xbox, PS4, Joy-Cons, Switch Pro Controller, Steam Controller, etc.), Xbox Adaptive Controller and accessories, mouse, keyboard, eye-tracking, tilt, touch Two high contrast modes Colorblind mode Disable screenshake Disable background animations Start HyperDot in windowed mode: hold Shift while launching from your desktop Learn more about our accessibility research and planned updates at .

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
24Shared/Split Screen
22Steam Achievements
28Full controller support
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
75Keyboard Only Option
76Mouse Only Option
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
79Save Anytime
69Stereo Sound
77Touch Only Option
23Steam Cloud
17Includes level editor
41Remote Play on Phone
42Remote Play on Tablet
43Remote Play on TV
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbeNot available
pegi3Not available
usk0Not available
oflcgNot available
dejuslNot available
csrrGNot available
crl0Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

HyperDot's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

HyperDot's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records HyperDot at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$19.99$19.99No discountSteam Store

Most visited Steam Store games

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3Gems of War - Puzzle RPG82022 September 2026 - 20:54:36 UTC2,965
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5Once Human18,86522 September 2026 - 23:19:23 UTC231,343
6Soundpad10,24522 September 2026 - 22:07:32 UTC39,857
7Wallpaper Engine42,89522 September 2026 - 21:12:53 UTC150,271
8月圆之夜 (Night of Full Moon)9523 September 2026 - 00:06:55 UTC1,501
9Lossless Scaling3,62322 September 2026 - 23:03:50 UTC20,899

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