- Hotfix 1.1: Loading Screen Crash - 9 February 2026
Fixed a loading screen crash that appeared at the main menu. Want to report an issue? Post in the #game-support channel in email [email protected] for store front updates or [email protected] for in-game issues.
- Dodge Together Update - 29 January 2026
Just in time for you and your crew to play for Valentine's Day! Highlights1-8 Local Multiplayer Battles 20+ New levels Bonus! New music visualizer, just for fun Bug Fixes Fixed error where you would constantly restart a level in gauntlet after selecting back to menu Fixed graphical error where selecting a group with a mouse wouldn't clear the "Beat X level to unlock" prompt Fixed error where the stats would incorrectly show you have 100% completed on the trials regardless of how many levels you actually beat Quality of Life Tokens can now be collect right as they are disappearingWant to report an issue? Post in the #game-support channel in email [email protected] for store front updates or [email protected] for in-game issues.
- HyperDot Available on Nintendo Switch! - 29 January 2026
Pick up HyperDot and dodge everything on Nintendo Switch & Switch 2 today! We're excited for you to finally get your hands on the game and think the pick-up-and-play nature of HyperDot makes it a perfect fit for the Nintendo Switch. We hope you enjoy!Want to report an issue? Post in the #game-support channel in email [email protected] for store front updates or [email protected] for in-game issues.
- You are invited to The Game Awards Viewing Party - 8 December 2020
December 10th, starting at 5:30pm CST we will be partying in Discord voice chat to watch The Game Awards. In case you missed it, HyperDot was nominated for the Innovation in Accessibility award. You are invited to join us as we scream! Join our discord here.
- Patch Notes, Jan 29, 2026 - 18 June 2020
Want to report an issue? Post in the #game-support channel in discord.gg/glitch or email [email protected]. Bug Fixes Fixed problem where some bonus levels weren't previewing correctly when you hover over them Updates You can now change the starting amount of lives (100, 50, 10, 1) in Gauntlet modeWant to report an issue? Drop us a line at [email protected] for storefront updates or email [email protected] for in-game issues.
- Gauntlet Update - 18 May 2020
The Gauntlet Update includes a variety of new features including a new gameplay mode, 12 bonus levels, and a set of bug fixes. HighlightsGauntlet Mode Kick the campaign challenge up a few notches with HyperDot’s new Gauntlet mode and see how far you can make it with a limited number of lives. It’s a new twist on the classic campaign that will challenge even the most dedicated players. 12 Bonus Levels Each of these 12 stand-alone levels tackle a unique challenge that’ll put your dodging chops to the test. Ambitiously hand-crafted and extra-rude with attitude. Bug FixesWe’ve been listening carefully to everyone’s feedback and have identified and resolved a number of gameplay issues. Updated coarse angle adjustments in the level editor Deadzone on ice levels is increased to prevent accidental movement from joystick When you test your level from the power up toggle screen, you will now retu…
- Patch notes, April 8th, 2020 - 8 April 2020
Want to report an issue? Post in the #game-support channel in discord.gg/glitch or email [email protected]. Bug Fixes Fixed issue where when playing on a DS4 controller it would say you are using "Horizontal" rather than "Joystick" In random, fixed bug with the area staying on the screen giving players no score after a reset round Fixed graphical issues within the level editor Fixed issue with mouse not allowing you to copy and paste enemies Fixed issue with Escape not pausing the game if you are using a mouse Mouse now highlights enemy parameters correctly Typing a leading decimal place in a parameter will now automatically put in "0." rather than preventing you from typing Values default to 0 when clearing number from parameters Level Editor now shows keyboard controls when using a mouse Fixed issue where the parameters would sometimes reset to 0 Fixed enemy angle guides not lin…
- Patch notes, Feb. 19, 2020 - 19 February 2020
Want to report an issue? Post in the #game-support channel in discord.gg/heyglitch or email [email protected]. Bug Fixes Fixed issues with mouse not reacting appropriately on the level select screen in campaign. Fixed graphics issue where the token counter kept the color of the player after playing in multiplayer. Fixed cross enemies to spin in the same direction they spawned in. Fixed control button in color select to show the correct input and show it faster. Fixed error with level modifiers displaying incorrectly in the freeplay pause menu. Fixed issue where if player picks up a Time power-up right before dying, screen doesn't reset until the next Time power-up is grabbed or until after next death. Fixed bug in level editor that prevented enemies with multiple spawners from being copied. Achievements now are checked when the player first starts the game to try to prevent missin…
- HyperDot is out now! - 31 January 2020
It's official, everybody. HyperDot is available now on Steam, Xbox, itch.io, and Microsoft Store. That feels…bizarre to say. I want to thank everyone who has supported me throughout years of me making a game about a dot. This past year in particular has been childhood dream after dream being fulfilled. I couldn't have done this without you all — friends, family, players, business partners, and collaborators. It would mean a lot if you helped spread the word online. You can share the news on Twitter, hit the 'like' button on the launch trailer, or leave a good review. If you want to talk about the game, follow me, @DarkaysTG, or hop in the #hyperdot channel on Discord. Thanks again, and happy dodging. — Charles McGregor, Creator of HyperDot
- HyperDot enemy types and how to outsmart them - 10 January 2020
HyperDot is a fast-paced arcade game with one rule: dodge everything. The player avatar is a dot and the goal is to navigate safely through a sea of enemy shapes. There are only five enemy types, and these building blocks can be tweaked and layered with modifiers (e.g. “player slow” or “arena icy”) to create infinite challenges. Charles McGregor, HyperDot’s solo developer, shares some origins, behaviors, and dodging tips for HyperDot’s five enemy types. https://media.giphy.com/media/U17LL8sOw01dp8HSt5/source.gif Squares Enemy behavior “Squares go in a straight line. They’re the most basic enemy and easiest to understand,” Charles says. “They’re the first enemies I ever made in HyperDot and the backbone of the game.” Dodger beware Squares are underestimated. Once players get to know trickier enemy types, they put their focus on dodging them…and get caught by those simple, common squares.…
- We have a release date! - 7 January 2020
https://i.imgur.com/7z86MEj.gif It's happening! HyperDot launches on January 31! Thank you all for your support throughout the development process. We can’t wait to see everyone trying the game out for the first time. Show your support It would mean a lot to us if you helped share the news on social media — you can share @heyglitch's announcement tweet if that's easiest. Subscribe for updates Get news as it happens and first looks at behind-the-scenes content by subscribing to the HyperDot newsletter. Get in our Discord Post in the #hyperdot channel at discord.gg/glitch to connect with HyperDot's creator Charles McGregor, chat with fellow HyperDot players, and direct questions at the GLITCH publishing team. Let's be pals.
- These updates will increase HyperDot's flexibility and accessibility - 23 December 2019
A note from Charles: Thanks to everyone who participated in #HyperDotA11y! It was surreal to see people streaming my game, and the response that I have gotten from the games accessibility community has nothing short of amazing. I really do appreciate all the kind words and encouragement. To be honest, I was nervous about doing this research. I was hoping there wouldn’t be bugs or barriers that showed up and was worried that it could prevent people from playing. Fortunately, everything went well! Everyone was generous with their time and feedback, and in the end, HyperDot was even more accessible than we’d thought! I worked with the GLITCH team and accessibility consultant Cherry Thompson to identify updates that I could make to HyperDot based on what we learned during #HyperDotA11y research. We chose updates based on what would have the highest impact for most players and what I could f…
- Coming 2020 - 15 November 2019
Hey, so, we're delaying HyperDot. Releasing in 2019 was a tight goal and our new release window is early 2020. By postponing HyperDot's launch, we can add a few final touches to the game while sustaining a healthy work/life balance for the developer, Charles McGregor, and the publishing team. Follow along in the #HyperDot channel at discord.gg/glitch to hear about fresh updates as they happen, including: More music (lo-fi chill beats to dodge to) New settings to deepen HyperDot's accessibility (thanks, #a11y stream team) Additional storefront supports and Play Anywhere options (because Charles takes that "anywhere" quite seriously) In-depth, behind the scenes stories of HyperDot's creation (we've got some new Content™ coming your way) This wasn’t an easy decision to make, and we're so thankful to have the support of our partners and players while we make sure HyperDot gets the launch it…
- HyperDot flexibility research - 11 September 2019
HyperDot features a high-contrast mode and full gameplay support with a range of traditional and alternate controllers including the Xbox Adaptive Controller and eye-tracking. Even though Charles has worked hard to make his game flexible and accessible, there's always more to be done. Enter #HyperDotA11y. We're partnering with streamers in the accessibility (#a11y) space to play the game and discuss their experiences. How it works: Research participants stream their first impressions of the game. After playing, participants can answer a short series of questions on video or using a form. This data will inform possible updates to HyperDot that will make it more accessible to more players. Interested in lending your voice? Visit hyperdotgame.com/a11y for more information and to sign up. Note: research window is Monday, September 16 through Sunday, September 22.
- Play HyperDot with eye tracking - 6 September 2019
Developer Charles McGregor designed HyperDot with a pillar of flexibility. One way this manifests is in the wide range controllers HyperDot supports — traditional controllers, mouse/keyboard, Xbox Adaptive Controller, tilt, touch, and eye tracking. https://i.imgur.com/KrsMBzO.gif Eye tracking in particular provides a unique challenge. Instinctively, most players want to glance at the enemy dots as they enter the screen. Except when playing with eye tracking, this action directs the player straight to their death. The best strategy we've found is to zone out and focus on the white space. Here's a clip of Sarah, friend of the team, testing the game with eye tracking.
- We're hitting 3 conventions in 3 states over the next 3 weekends - 16 August 2019
We're wrapping up August with events, road trips, and more events. Here's where you can play HyperDot now through Labor Day. Bit Bash August 17–18 Chicago 2D Con August 23–25 Minneapolis ID@Xbox Open House August 29 Redmond, WA All donations of physical energy may be addressed to Charles McGregor.
- It's the little things - 18 July 2019
Earlier in development, Charles made a small but meaningful tweak to the HyperDot logo. Spot the difference. Before: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35225250%2F2570a976ca250aa41aa9704a758b075f1790546f.png After: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35225250%2F767a0bfe04cb031da6841fa02ab4d14a07cbdfae.png That shade of red changed just a tad, and if you're red-green colorblind, it makes a world of difference. We got feedback that on certain backgrounds, half the title vanished and it looked like the game was just called "|dot." Add a little more blue to that red and ✨ ta-da! Red-green colorblind approved. And while we're on the topic, HyperDot also features a color-blind mode. That's play without compromise.
- What happened at E3 - 28 June 2019
We brought HyperDot to E3 and spent five days luring people to our booth at the Xbox Experience to try it out. It was surreal and exciting and humbling to be there, showing HyperDot alongside well-established game making powerhouses that we love. We met a ton of new people (you might have wishlisted us after you stopped by — hi again!) and got the ball rolling on some new projects we'll tell you about later. For now, a mini roundup. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35225250%2F80cf650fab9347b7c12d6fa2561e1fe31e49d11e.jpg Mixer HyperDot was designed with a pillar of flexibility, and one way that manifests is in the wide range of controllers it supports. Our E3 booth was equipped with two Xbox Adaptive Controllers and peripherals, including the 3dRudder foot motion controller. Having a very accessible set-up meant accessibility came up a lot in interviews, i…