Welcome to the Pool Hall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Release dateAug 13, 2018
- DeveloperNot available
- Publisherdualgm
Company pages: Publisher: dualgm
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Welcome to the Pool Hall Steam news
Welcome to the Pool Hall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update #008 - 16 July 2018
- Update LOG - Code Changes Added : Game mode Ladder (2 player only 1 player comeing soon) Added : ScoreBoard (needs alot of work displaying proper text) Added : Display to shoot in ball in ladder in glow Added : Player Name Display Added : (Bugs from that same session) Fixed : Hitting ball randomly pushing out ball Fixed : random wall flickering Fixed : shooting at other persons turn https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33045353%2F6ca11708bc1cacdefe33349ef5135247c8b31acc.jpg If you find any bugs please let me know over on our discord or in the steam discussions. ~Dollon Discord invite link
- Update #006 - 13 July 2018
- Update LOG - Code Changes (Feedback by G:Tompson in our little game session yesterday) Changed : Strength multiplier from 1 --> 2 Removed : Outdated variables wich caused alot of issues (Bugs from that same session) Fixed : Pool cue Hideing/Showing Now displays properly Fixed : Player1/2 displays properly now Fixed : Issues with randomly repossessing fixed(doubble rounds) Fixed : Issues with random fouls fixed Fixed : Issues with The ball not being playable Fixed : Doubble casting events wich led to errors Fixed : Counting Displays properly If you find any bugs please let me know over on our discord or in the steam discussions. ~Dollon Discord invite link
- Update #005 - 12 July 2018
- Update LOG - Visual Changes Added : Cue Holder Added : Ball holder Added : Stair Cover Added : Stair Holding Bar Added : Stair Connection Removed : BSPS for stair covers Removed : BSPS for stair Grids Code Changes (Feedback by Reaper on the dualgm discord) Added : Logic For pool Switching Board Added : Logic for hideing Pool Balls Added : Logic for hideing training balls Added : Hide Cue On Player Switch If you find any bugs please let me know over on our discord or in the steam discussions. ~Dollon Discord invite link
- Removeal of Map 001 - 12 July 2018
I made a decission today to remove the first and oldest alpha map mainly due to the reason of it not living up to my standarts. From now on the ojnly avaible map will be "Level1". Positives comeing from this change is fist of all that i can focus on a smaller level wich i can easyly expand if the need is there ontop of that i can delete assets i made for the first map mainly as fillers wich will reduce the size of the game by roughly 45%. I hope you understand my decission and with that i wish you all a Amazing day. ~Dollon
- Update #004 - 11 July 2018
- Update LOG - Visual Changes Removed : Visual Issues with the grid on the Bar Code Changes (Feedback by Reaper on the dualgm discord) Added : Fouled ScreenOverlay On fouling a ball Added : Differnt way of Replication (The error wich lead not to being able to shoot the ball should be fixed) Added : Different Replication for normal pool balls (Need feedback if its better or worse now.) Added : Slight Player rotation to not look right into a wall on the new level on spawn Added : Upper area to not be able to shoot the white ball on the PoolSkirt Fixed Fixed : Player not beign able to hit the ball. Fixed : Player Getting pushed trough the level on walking up to a table On a sidenote im currently sitting down with a good friend of mine that specializes in network Programming for trying to fix the current lagg issues on balls. Also if there are any other issues let me know on our Discord. Di…
- Update #003 - 10 July 2018
Level Design: Added : Added bar Map accessible in the current branch under the map selection (map name (level1))
- Update #0002 Updated Controlls (Community Feedback) - 9 July 2018
Detailed breakdown >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Video Update - Update LOG - Code Changes (Feedback by CSaintD) Added : Resulution Setttings Added : G Button to change camera position Added : Instant join of table session after creation. Added : Right click to go into cue mode to pull the cue back/forth with your mouse Removed : Q/E Cue Movement Fixed Fixed : Player being able to join multiple Tables Fixed : Player not beign able to hit the ball.
- Hotfix #0001 - 8 July 2018
Programming: Added : More Resulution Options (Feedback by CSaintD) Fixes: Fixed : Proper Display of cue moveing back and forth(Feedback by CSaintD) I will go deeper on feedback in the next few days.
- Version #0001 - 7 July 2018
Visual assets: Added Under construction area Added Arcade Machine Programming: Added : Display Player Name Added : Color changeing (accessible with pressing K) Added : Players can now transition trough each other Fixes: Fixed : collission on pool Table Fixed : Joining Game (Should be Faster) Fixed : Player name Displaying host name Fixed : Collissions in pool hall walls Fixed : Sized Up Player Collissions
- Version 1.3 a+b - 4 July 2018
Code Changes (Suggested by yondas) Added : how to play tab (Hints/Tutorial) Added :Controlls tab (Hints/Tutorial) (Report by Nacho (low framerate)) Added : Graphical options - Texture Quality Added : Graphical options - Post Processing Added : Graphical options - AA Settings Added : Graphical options - Lighting Quality Added : Graphical options - Frame Rate (all settings should save on restart if not please notify me asap) Fixes Fixed : SteamVr (or any other HMD) from launching on startup (reported by stinger) Fixed : removed mobile code plugins Fixed : removed google messaging
- Preparing for V 1.3 and Beyond - 30 June 2018
Dear Players and possible Future Players we will pause i will pause the development till we are ready for pushing the project into early access because we activly want to include your all. After we release the project we will have a 2-3 Day feedback phase where we want all you opions about the project and ideas how we could make it better. (also please let me know of any bugs you find). After that phase development will continue normally Mo- SA 8-10h a day If you have any questions about the project you can always head over to our discord and ask us directly on there. Dualgm Discord
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 8 July 2018 | Hotfix #0001 | 2499943313692338321 |
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