Deepfield news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID877690
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperArmoured Beans
- PublisherArmoured Beans
- Parent gameNot available
Genres: Strategy, Early Access
Company pages: Developer: Armoured BeansPublisher: Armoured Beans
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Deepfield Steam news
Deepfield news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- What 450 Playtesters actually told me - 8 September 2026
A month ago I opened Deepfield up for playtesting.More than 450 people signed up.Three left feedback.The whole point of rebuilding Deepfield was to avoid the mistake I made the first time: spending years building something before finding out whether anyone actually wanted it.This time I got to playable quickly, put it in front of people, and waited for an answer.The answer was... unclear.In this devlog I talk about validation, discoverability, why games are getting harder to package, and the three options I’m weighing for Deepfield: kill it, keep it alive as a side project, or finish the MVP and ship it.I’ve decided to ship it.Not because I expect it to become a commercial hit, but because there’s a big difference between “I worked on a game” and “I made and released one.”
- Playtest requests are coming in! - 25 August 2026
Which is useful, but I’m currently trying to get first-run data from actual sessions. If you’ve requested access, even a 15-minute run is valuable.I’m specifically looking for whether you can work out the first loop: mine → move → manufacture → fight → resupply. Use F8 in-game or the feedback button, even if the feedback is just ‘I got stuck here and quit.’ That’s exactly the kind of thing I need.If you get stuck, hit me up on Discord and I'll gladly help you get up and running.Thanks for helping me build Deepfield.
- Playtest Update - 19 August 2026
This update makes Deepfield’s logistics systems more reliable, more consistent, and much easier to follow.The big change is a full rebuild of utility shuttles: cargo, personnel, and builders now share a single persistent work system with proper docking queues, cross-sector jobs, and far better recovery when things go wrong.I've also added a new Fleet Work panel, improved display support (including ultrawide and fullscreen fixes), persistent asteroid scanning, and a large number of fixes across construction, refitting, and crew transport.Fleet WorkA new Fleet Work panel shows all active fleet jobs in one place.It includes:supply, construction, repair, refit, and personnel workprogress, location, and assigned shuttleblockers and task prioritypause/resume/cancel controlsOnly real, executable work is shown, and it remains visible across sectors.Utility shuttlesShuttles now use a shared pers…
- Deepfield is alive again. - 10 August 2026
The game has been rebuilt around a very different direction: a space RTS about exploration, physical logistics, industrial fleets and expensive warfare.The Steam Playtest is reopening soon.Join the Discord server for more info.https://discord.gg/5ew49nj3uE
- 0.4.0 Playtesting Closed - 24 May 2021
A big thank you to everyone who participated in our most recent playtest. We have received a lot of great feedback, more than we can action in the next major update. To help us focus on development we will be shutting down the public playtest servers and disabling the Steam playtest feature. At this point in time we don't know when the next major update or playtest will be. When we figure it all out we'll let you know; please keep an eye out for future announcements.
- PvP Focused Arena Mod (0.1.1) - 6 May 2021
In the interest of testing some PvP action, we have just released our first attempt at an Arena mod for Deepfield. You can hop into the Arena via the "Join" menu; just like the standard playtest servers, there is an Arena server for each of the 3 major regions (AU, EU, USA). Changes from the standard game: - Single sector (no jump mechanic) - Sector size increased to 384x384 (up from 128x128) - You now start with 1000 Lipid and Amino (up from 20 Lipid, 800 Amino) - Tutorial has been disabled - Resources now respawn in a random location when consumed - All Amino resources have a starting value of 500 - All Lipid resources have a starting value of 200 - There are 2 neutral capital baddies floating around, they will respawn in a random location when killed - Various AI tweaks - No spawn safety! You might spawn close to another player or some neutral units, be prepared - You get an extra ph…
- 0.4.0 - Tutorial & Facelift - 29 March 2021
Tutorial Deepfield has some pretty unique core concepts and mechanics; it's about time we explain some of these things to you. If you're dropping into a universe for the first time, you will be presented with a short tutorial which will teach you the basics of Deepfield. We have tried to keep things interesting by introducing a little lore at the same time. We really want to know how you found the tutorial so be sure to press F8 and let us know how you went! Facelift We have upgraded the graphics in a few areas of the game: New background items with added parallax effect. The substance which the units move around in is now affected by movement. Fog of war reveals smoothly and colours have been changed to make it obvious what can be seen, what has been revealed and what is unknown. Other Improvements Universe button has been replaced with a sector minimap. This allows players to view adj…
- 0.3.2 - Onboarding & Starting Location Selection - 15 February 2021
Onboarding We have added a short onboarding process to the start of a new game; you will choose your race, name your faction, pick your faction colours and be able to select a starting location. Selecting your start location should make it easier to play with your friends! Other Improvements Slowed down middle mouse scrolling. Removed exclamation mark tile from universe screen. Surrender confirmation dialog now prevents players from clicking "yes" more than once. Engine version no longer shown on the server list. Improvements to connection and sector change event for high ping connections (over 100ms). Bug Fixes Shroud and fog of war would occasionally not show on screen. Crash when changing/jumping sectors. Feedback screenshot now includes UI elements.
- 0.3.1 - New Neutrals & A Better Universe - 5 February 2021
New Neutrals It's about time! The old neutral units were just a copy of the units that were available to the player, this didn't make for a very exciting universe to play in. We have removed the old neutral units and replaced them with 4 brand new units which all have unique behaviours. A Better Universe The old universe was a bit empty. We have tweaked the universe generation code to include more neutrals to fight with various levels of density and difficulty. We hope this makes for more exciting and engaging play! Feedback Menu (F8) We want to hear your thoughts and opinions! You can now submit feedback through an in-game feedback form, press F8 to get started.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 19 August 2026 | Playtest Update | 1841579228661298 |
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