- [PATCH 1.4.6] HAPPY HOLIDAYS! Many Quality of Life improvements - 20 December 2019
Happy Holidays! Long time no see! Hope you guys are having wonderful holidays with family and friends! In this update we've included several Quality of Life Improvements thanks to your feedback! Some items and obstacles are easier to tell apart from the background (looking at you, lamp posts). All hazards in the game that cause damage to the player now have a bright red glow; no exceptions. If it doesn't have a red glow, it doesn't do damage, and vice-versa. Made some projectiles easier to spot, no matter the background. Colorblind mode expanded extensively. It now turns all hazards and player damage sources into blue as well (as opposed to just some of the most important). We've also made some balance changes: Melee enemies now what for a while after you spawn before they rush to attack you. Projectiles tossed by brutes (brown guys in World 1 and Survival) no longer bounce off stuff an…
- New Enhancement System: July Update - 12 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33021242%2Fdd08dbcf2e18409741fbe1853da75534e18b3914.png CONTENT A new "ENHANCEMENTS" system! Get those lumbernetic implants on board! Once you've defeated a boss, you can use some of its powers to temporarily buff yourself for your next game run! Enhancements now get saved in your savefile: You may buy them and leave the game, and not lose them as long as you don't start a story mode game :) Made the interface on the Enhancements a little better, with slightly better feedback. Added a sound for when the player gets hooked. Finished Spanish translation for the new enhancement system. Gave the Survival mode lab item some love: Now it's a large portal to another world instead of a small wooden pod! Fixed the way gamepads are recognized at startup, in regards to having or not priority over keyboard/mouse. This now rights keybo…
- [UPDATE 1.03] Now with Ingame progression! - 30 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33021242%2F60bc6df4913d3f4fe3ce533be631e4449430f52d.png NEW STUFF Woodpunk now has Character Perks, which expand the in-game progression system! Grab a perk or a high power weapon at the end of each level to improve your odds at victory for that run! Introducing +1 weapons, rare drops which have greater durability and slightly higher damage! Did a heavy optimization round. Reduced loading times significantly, as well as overall performance on slower systems. Slight improvements to interface: You can now quit the game completely from anywhere in the game. BALANCE Okay, we did it. The game's a little less hard now. You folks happy? Nerfed the Il Doge and War Machine fights a bit - Now they spawn less enemies beside them. Reduce base skeleton health by 30%. They're much easier to kill now, but just as lethal! Lower level chai…
- We need your help with the next big update in WOODPUNK's Beta! - 20 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33021242%2F1b8184ac564d5bb39eccf7019489569075329817.png New Progression system, we need help balancing! Report to our Steam discussion boards or Discord! Discord We’ve felt the game was lacking some in game progression. You guys received no reward or help when you beat a level and advanced to the next stage, causing frustration with the game’s difficulty (well, come on guys, git gud). We’ve been wanting to fix this issue for a while now and at last we have some spare time, but we need your help. Now you’ll find a Perk System when you complete each stage. Before you enter the pod to travel to the next stage, the pod will craft 3 perks but you only may choose one of them. These may include; bettering your weapons, increasing your health, dealing more damage, increasing the durability of your weapon… As you can see gameplay w…
- April's Update: 3 New Suits! - 8 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33021242%2F96432cbb00192f8ef89b247444caadd7b44fa8eb.png TL;DR NEW STUFF 3 new suits! FlamePunk SpinnerPunk MetaPunk BUGS Fixed a FRIGGING ANNOYING bug where the end-level pod sometimes would not launch until you jumped into it several times. Fixed forever! It's done! :) Fixed a few display bugs when repeating the tutorial in two-player mode. Fixed a bug with the Flamepunk suit death animation. Fixed a small bug with Theo's wall in 2-player mode. Fixed a few small bugs with enemy death animations. Fixed some extra backend errors. Fixed bug where the screen would zoom out sometimes, severely altering gameplay. Fixed a tiny display problem on the tech tree. Fixed a tiny graphics glitch with melee weapons after using skills from suits with alternative jet-pack attacks. Fixed a rare bug where the drop pod could keep burning for…
- Trading Cards and support for Mac/Linux - 15 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33021242%2F5c2284e63b00233e4f2c78c10a19a15f80868276.jpg Collect them all! We have added lots of trading cards and badges into the game. Woodpunk is now available for Mac and Linux as well.
- CHINESE NEW YEAR UPDATE 1.02.03 | 04/02/2019 - 4 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33021242%2Fe2a2a7651fe801cfa4bd868fb1180b3f8f144d3f.png TL;DR New Stuff Now you can keep weapons between stages Weapon Degradation system Tinkerer Suit New tech in the Tech Tree Theo now crafts weapons depending on collected scrap, not cooldown Chinese New Year Theme Dragonpunk Suit 2 new weapons: Wooden plank and the pea musket Quality of Life Improvements Windowed Mode Achievements can be seen In Game New Tech available message in the GAME OVER screen Bugs Game doesn’t unpause anymore in the option menu Tile set now changes in survival mode Shield bearers now don’t attack when frozen Now your weapon won’t shoot automatically if you shoot while reloading Corrected a bug that made Crusaderpunk not deal all his damage Balancing Several small changes Oaky-dokey, let’s dive deeper and explain every point. This one’s going to…
- What's coming in the next major update? - 14 January 2019
Hi Guys, We’re back from our Christmas vacation and already working hard on Woodpunk! After the Christmas update that brought you a new boss, suit, and winter theme, we’re now aiming at the next big update (v1.02.00) and we want to give you guys a first impression of what we’re planning! First, let us make it clear that we do hear you and value your feedback. Several of you have let us know that you do not like the current weapon creations system, specifically the fact that, due to its randomness, you might lose a strong weapon to a weaker one after completing a round or stage. This also seems to be the main point of critique leading to negative reviews here on Steam, for some reason especially Chinese players strongly oppose this feature. Therefore, we decided to change the weapon creations system, and this is how we plan to do it: You will start with two base weapons, a weak pistol an…
- UPDATE 1.01.01 | 11/01/2019 - 11 January 2019
TL;DR NEW STUFF - You can now remap movement keys on the keyboard. - Changed the Survival mode achievements/unlocks: Instead of "getting to the top 10" and "getting to 1st place", now they are "reach 250,000 points" and "reach 500,000" points, respectively. - Survival Mode now switches tilesets (biomes) every 5 rounds. - Replaced all the useless social media with a sole link to our Discord BALANCING - Made the ice cannon a little stronger in the lower levels. - Improved the hammer! You can now attack with the hammer before it's fully charged (it does less damage this way, but it's less limited). - New rebalance for weapons introduced: Now weapons have different ammo capacity depending on the type of projectile they shoot. BUGS - Fixed a very rare bug where frozen enemies wouldn't die, and would stay "floating" in the air forever. - Fixed an occasional bug where frozen Shieldbearer enemi…
- Christmas Update V1.01.00 22/12/2018 - 21 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33021242%2F0aa51c2d468444c1801aee661ce10c6dedbd1b53.png PATCH NOW LIVE! This one’s a biggie : - Final Boss now included! - New suit: SANTAPUNK - Christmas Theme throughout the game! - More story in Story Mode! - Arrow pointing in the WORLD MAP where to go next! - Controls are now fully customizable - Adjust your controllers vibration - Music and sound can be now regulated independently. - Color blind mode! - Sticky Trigger option is available! Hi guys! For the last weeks we’ve been listening to your feedback through the Steam discussion forum and our official Discord ( https://discordapp.com/invite/fsx3Htt ) Thanks a lot for your help and feedback! Now WOODPUNK has gained a lot through Quality of Life improvements and new content, especially in the “Options” area! NEW CONTENT FINAL BOSS At last! We’ve got the boss working…
- Prepare for the Christmas season! - 17 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33021242%2F16911e2911ed47b45cf55caf028d2a826d814987.gif In the up and comming update we're including new seasonal content, so get prepared to celebrate Christmas with us! New suit SANTAPUNK: - In the next update, buy yourself the best Christmas present for "only" 50.000 scrap! Get the SANTAPUNK suit before the offer ends, once the Christmas festivities are over, you will no longer be able to buy SANTAPUNK until next Christmas! - Help SANTAPUNK eliminate the naughty-list villagers! Hand-out exploding gifts or piercing candy cane through-out the map. - Health-packs are now gift wrapped, as there’s no gift as life itself. Christmas event theme: - The world map will be Christmas themed! Villagers have decorated their settlements to rejoice in the happiness of the holidays, ready for your destruction! - Aquinas & Theo have also…
- Update 1.00.11 - Patch Notes - 29 November 2018
Last night we have gone live with our latest game update. Patch Notes: 1.00.11 | 28/11/2018 ==================== BUG FIXES - Fixed some problems with German localization. - Fixed an issue where the bullet-time/slowdown when choosing weapons could persist if you were checking out a weapon while the drop pod appeared. - Fixed a rare issue with music volume going down at the start of the game. Previous Patch notes: 1.00.10 | 27/11/2018 ==================== NEW FEATURES - Tech Tree now shows names for the three main branches: Tank, Tinkerer and Experimental. BALANCING - Improved RNG algorithm for weapon creation, reducing the number of unfair situations. - Aquinas no longer bounces off walls. - Colliding with a wall now causes you to skid/slide along it. Effectively, you can wall-run now. - Some more weapon rebalancing. - Barrel explosions have a larger area of effect. - Tombstones on level…
- Woodpunk adds more languages - 23 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33021242%2Fc7157bd89515f91e1cd59977e0bac09610fca55d.jpg We’re happy to announce that Woodpunk can now also be played fully localized in even more languages! We have added the following languages to the game: Chinese (Traditional) Chinese (Simplified) Korean Portuguese Now, players have the option to enjoy the game in 12 different language versions!