Trakker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews2
- Release dateJul 4, 2021
- DeveloperGalactaVision
- PublisherGalactaVision
Genres: Action
Company pages: Developer: GalactaVisionPublisher: GalactaVision
Trakker Steam news
Trakker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The Ups and Downs of 2019 - 31 December 2019
Greetings Galactavists! Welcome to the edge of a new year. As we think about what is to come we wanted to directly review what has happened this past year. For those who picked up Trakker earlier in the year, and those who just have recently... a slice of our journey. The beginning of 2019 was promising. A good bit of good press was accumulating for the early access release of Trakker, and we were gearing up to show the game again at the Midwest Gaming Classic in Milwaukee, Wisconsin. This time would be bigger than ever, with some direct support readily available from the event. Alas. These plans were dashed in a series of health issues. In February of this year, on Valentines Day, as my gal was delivering flowers as a much looked forward to gig... she suffered a type of aneurysm. She was luckily minutes away from a major hospital and treated immediately... but she didn't come home. And…
- LIV Mixed Reality Support Getting Close! - 13 August 2018
Still a few more bugs to work out. During the integration some performance issues have been found, that may cause it to take you out of the game intermittently for short periods of time. We're looking into it and hope to have it solved shortly.
- LIV Mixed Reality Support Coming! - 10 August 2018
We're working on it as I post this... or I was just working on this, and will be working after I finish posting this. Minor details. We have also found a bug that changes the camera position in some levels, and that the easy levels may not be unlocking correctly in some instances. We will be looking into those very soon.
- .8092 Uploaded - 7 August 2018
A few minor fixes and performance improvements have been implemented. We're working on a few things under the hood to add some new features. Stay tuned!
- New changes coming! - 30 July 2018
After a weekend of play testing, we have numerous ideas for minor quality of life tweaks that we should be implementing soon. Also... want a new mechanic? New levels? Good! Because they're coming!
- New update! - 23 July 2018
Other than a few bug fixes, most of the changes have been on the hard levels. Give them a try!
- Trakker has launched into Early Access! - 17 July 2018
Welcome everyone! We'll have some tweaks coming in the next few days, and we're looking forward to getting even more features in as we continue down the path to a full release. Enjoy!
- .7974 Uploaded! - 13 July 2018
Leaderboards have been reset again due to a scoring bug. Time and score show on the blasters. Some of the points required to unlock levels have been increased, and it may increase more in a few days. Have fun!
- .7972 Uploaded! - 12 July 2018
Leaderboards have been reset due to some items being able to be counted multiple times. Current score and time remaining have been added to the blasters.
- .796 Uploaded! - 12 July 2018
Leaderboards are live! There are none active in easy due to the nature of difficulty. Further balancing and polishing changes are expected to happen within the next few days along with testing.
- .795 Uploaded! - 10 July 2018
Normal nodes 3, 6, and 8 have had the score increased to unlock the exit, and may be increased again soon. The bugs involving the spawners on easy and node 4 on hard have been corrected.
- .794 Uploaded! - 9 July 2018
Some placeholder sounds have been added. Some levels on normal and hard have had the score increased to unlock the exit. Other minor visual tweaks have been implemented. Bugs involving spawners have been noticed on easy and hard node 4, that is being looked into currently.
- .793 Uploaded! - 7 July 2018
The bug that was impacting gameplay has been resolved. There will be another patch coming soon to add further sounds and balance the score needed to activate the exits.
- Working on some bugs - 6 July 2018
We've found some intermittent issues that don't let you either kill enemies or give you the proper points for destroying them. We are working on this problem right now.
- .79 Uploaded! - 6 July 2018
We've added a couple of new features to get closer to the gameplay intended. In normal and hard modes, the exits are inactive until you reach certain score. Your progress is shown above the level. Files/points give 10 points, enemies give 20, and intruders/spawners give 50. Points will be much more apparent in a future release, and we plan on implementing leaderboards soon. Enjoy the game!
- .7822 Uploaded! - 2 July 2018
We've wrapped up our alpha and we're preparing for our first Early Access release! We do plan on trying to add more features before our July 17th release, along with further testing. Thanks to everyone who has helped us so far, and welcome to those who have joined us!
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