- Announcing new price - 7 June 2022
Howdy everyone. Blood will be Spilled was released on May 29 2019 which means the game celebrated its 3rd anniversary recently. It was the first project of our very small studio, created with no prior experiences in game development. We learned an incredible amount of stuff on this game, both from our successes and our failures and despite its multiple shortcomings, we are quite proud of what we’ve achieved. The game won multiple awards and was praised for its visuals and narrative, which for us - graphic designers by trade, means a lot. But it’s been three years and the game is reaching the end of its life cycle. Since we have a completely new team now (including programming), we are no longer able to provide support or fixes for the game. We are aware of the issues that still remain in the game, but from our knowledge, most of them can be solved by reloading a checkpoint or level, eve…
- 2nd Anniversary of Blood will be Spilled - 1 June 2021
Blood will be Spilled, the first game of our small studio, is 2 years old now. To celebrate, it's available for the lowest price it's ever been, with 90% off. Our digital artbook is also on sale, with 60% off. The offer ends on 7th of June. https://store.steampowered.com/app/880300/Blood_will_be_Spilled/ https://store.steampowered.com/app/1212880/Blood_will_be_Spilled__Artbook/
- Blood will be Spilled - Now available on Nintendo Switch - 20 February 2020
Howdy Cowboys! Thanks to our friends from Attu Games (makers of Feudal Alloy), who helped us with the porting of the game, we are launching the game today on Nintendo Switch! You can find it on the store here: https://www.nintendo.com/games/detail/blood-will-be-spilled-switch/ Watch our Twitter to get a chance to win a limited printed version of out signed artbook.
- NEWS: Patch 1.3a, Limited Printed Artbook, Nintendo Switch Release - 20 February 2020
Howdy Cowboys! First off, we have released the Patch 1.3a that includes couple of small fixes in various levels as well as some fixes to the combat UI. Should you by any chance still stumble upon some bug that has not been addressed yet, feel free to shoot us an email at [email protected] or take a look at this thread. In other news, we have a limited printed version of our artbook. Watch our Twitter to get a chance to win a limited signed copy. In case you'd be interested in a digital version, you can find it here. https://store.steampowered.com/app/1212880/Blood_will_be_Spilled__Artbook/ And last but not least, our game releases on Nintendo Switch today! So if you prefer to play on the go, now you can! Thanks to our friends from Attu Games (makers of Feudal Alloy), who helped us with the porting of the game, we are launching the game today on Nintendo Switch! You can find i…
- Artbook is released - 19 December 2019
Howdy cowboys! We have a little present ready for you - you can now purchase the Artbook of Blood will be Spilled. It includes more than 60 pages full of early sketches, designs and illustrations from the game, accompanied by short texts explaining the thought processes behind them. You can find it here Blood will be Spilled - Artbook There's also a 20% discount for one week. Enjoy your holidays cowboys!
- Some exciting news! - 21 October 2019
Hi there cowboys! Hope you’re doing great. We have a few news that we wanted to share with you. Mac Version It took us a while, but Blood will be Spilled is finally also available on Mac! Since none of us in the team is a Mac user, there is a very slight chance of some platform specific issues that we haven’t yet encountered. In case you would stumble upon any, just let us know at [email protected] and we’ll look into them right away. We’ve won an award! Last weekend, Central and Eastern European Game Awards were giving out awards to the best games in certain categories that came out in this region. Our game was nominated in 2 categories - Visual Art and Best Narrative. Even getting nominated along other great games was a huge deal for us (just a reminder, we’re a team of 3 people). So you can probably imagine how happy we were when we won the actual award in the Visual Art c…
- Patch Notes 1.2 - 10 October 2019
Fixed an issue with Queen’s Stun card skill aiming Fixed some issues with ledge grab and also increased its smoothness and speed From now on, you can grab on ledges even when you are standing very close to the wall From now on, the Pause menu can be also closed with the B button on the controller From now on, Sergio the gun store owner will have some things to say each time you visit him From now on, some enemies should be much more precise when aiming From now on, Demolisher (the dynamite-throwing enemy) should be much more precise with his throws From now on, the enemy that will be backstabbed by the Backstab skill will have an icon shown above him Added some new NPCs to Driftwood(s) Multiple small fixes to the UI Visual enhancements to Chapter 7 and Chapter 8 Multiple small fixes in multiple levels
- PATCH NOTES 1.1 - 28 June 2019
Hey everyone, here are the patch notes for the latest patch: Fixed an issue with teleporting the player from one particular waypoint in final encounter in Chapter 4 Fixed an issue with random teleporting after using interact in Chapter 8 Fixed an issue in which opening and closing pause menu at the same time as dialogue has been triggered could make inputs not to work properly (could happen especially when skipping cutscenes followed by a dialogue) Fixed an issue with some actions of your supporting characters occasionally blocking your other inputs after use Fixed an issue with game getting stuck after finishing the boss fight in Chapter 3 Fixed an issue with some triggers in Chapter 8 not triggering properly Fixed an issue with thrown dynamite not exploding while a decoy was placed somewhere in the encounter Fixed an issue with Jack’s hand sometimes flipping upside down after ledge gr…
- Patch 1.1 is coming next week - 14 June 2019
Howdy cowboys. As you probably noticed, patches has become less frequent and we’re preparing a slightly bigger update for next week. So, what can you expect from the Patch 1.10, you ask? Based on the feedback that we received, possession of the healing potion will be shown in the HUD next to health bar During combat encounters, the number of dynamites and healing potions that you have will be properly visually shown in the radial menu Some adjustments to the AI, which will prevent them from trying to shoot you through impenetrable platforms and obstacles Settings screen in the Main Menu, where you will be able to change resolution and adjust the volume A small tweak to how respawn works
- PATCH NOTES 1.09 - 7 June 2019
Hi there, here are the latest patch notes. Have a great weekend. Fixed an issue with HUD sometimes being displayed over cutscenes Fixed an issue of level music still playing even when you exit the game to main menu Fixed an issue with Queen’s Stun Card aiming Fixed an issue with camera starting in weird position and then doing a long pan after respawn From now on, HUD will not be visible in Driftwood, since you don’t really need it there From now on, announcements of enemy actions are more frequent and more descriptive
- PATCH NOTES 1.08 - 6 June 2019
Hey guys, here are the notes for the latest patch: Fixed an issue in which (in case you were really fast) you could open the radial menu after your turn ended and it would soft lock the game Fixed an issue with skill trees not properly showing the requirements of unlocking next skills Fixed an issue with enemy dynamites not exploding after their owner has died Fixed an issue with descriptions of some combat actions were not shown properly Fixed an issue with one particular cover not working properly Slightly increased the speed of a chase mechanic in Chapter 6 Minor tweaks of some attacks in Vanessa boss fight From now on, guns that you own will be properly shown in your personal room in Driftwood From now on, mementos you own will be shown in your personal room in Driftwood Various level design fixes in multiple levels
- PATCH NOTES 1.07 - 5 June 2019
Hello everyone. Below are notes for the latest patch: Fixed an issue with wrong serialization of healing plants in Chapter 1 Fixed an issue with triumph screen scoreboard not properly counting damage types Fixed an issue with hazard in Chapter 5 not properly triggering Fixed an issue with fuse countdown UI element not disappearing on respawn Fixed an issue with “Smoke Bomb” skill not functioning properly Fixed multiple smaller issues in final boss fight Fixed multiple typos in the UI Fixed cutscene skipping not functioning properly in one special occasion Fixed sensitivity of button presses in some UI screens when using controller Finetune of aiming when using mouse Added tutorial for getting off stairs Visual fix off bullet trails dissolving Various level design fixes in multiple levels
- PATCH NOTES 1.06 - 4 June 2019
Hello everyone, here are the notes for the latest patch: Fixed an issue with broken interact in Chapter 4 that could block your progress Fixed an issue with broken interact in Chapter 6 that could block your progress Fixed an issue in which enemy turn start would be shown after the explosion of enemy dynamite Fixed an issue of the cursor not being locked inside the game’s window Fixed an issue with a hazard in Chapter 4 not properly triggering Fixed an issue with occasional wrong alignment of the coin animation in changing turns banner Fixed an issue with health bars not showing properly in some occasions Fixed multiple occasions of incorrect respawn states Fixed an issue with “High Noon” skill not working properly when using a controller Fixed the sensitivity of scrolling of guns in the gun store From now on, all enemies make a little pause after shooting before they start to move to a…
- PATCH NOTES 1.05 - 3 June 2019
Hi everyone, below are notes for the latest patch: Fixed an issue when you could open the radial menu right after finishing combat and then couldn’t close it again Fixed an issue when causing a dynamite to explode by shooting it could cause next turn not to start Fixed an issue in Chapter 4 with respawn after second encounter not respawning all the things correctly Fixed an issue with incorrect respawning in Chapter 6 Fixed an issue with not being able to exit the gun store by pressing B on the controller From now on, when using controller, “continue” will be hovered by default on the post combat result screen Fixed an issue in which you could get stuck in the state of pushing a mining cart Fixed missing canceling animation of dynamite throw action Fixed an issue when confirming an action very soon after it was selected could cause an error Fixed an issue of aiming line when using skill…
- PATCH NOTES 1.04 - 31 May 2019
Hi everyone, once again, thank you for your patience. Below are notes for the latest patch. Over the weekend we will continue testing and breaking the game and will have another patch prepared on Monday. Have a great weekend, cowboys! Fixed an issue with your gun not being properly shown as owned even after being purchased Fixed an issue when a combat would not end immediately after completing all the objectives and would require to first end the turn manually Fixed an issue of the HUD incorrectly showing ammo after respawn Fixed an issue when some icons in combat would not show up properly in some cases Fixed an issue when F12 captured a black screen instead of a screenshot Fixed an issue with some hazards not properly respawning Fixed an issue with a Decoy skill not functioning properly in some combat encounters Fixed an issue with one of the chase mechanics not properly respawning Fi…
- PATCH NOTES 1.03 - 30 May 2019
Hi cowboys. First of all, thank you very much for being our early supporters, we greatly appreciate it. Below are notes for the patch 1.03 Fixing the case when Jack got locked in aiming after using bloodsuck Fixed wrong display of button prompts on keyboard vs. controller Fixed the occurrence of locking the player in interact state when opening the chest after shooting from the hip Fixed the cases when Shorty could have gotten stuck on a tree Fixed multiple cases of incorrect placement of certain colliders Fixed multiple animations and objects missing sounds Fixed a bug with health potion serialization Fixed a bug with weird elevator position after respawn Fixed a bug when pressing a confirm button during loading screen could cause level not to load Fixed a bug where dynamite falling into an abyss could sometimes cause a combat turn not to end Fixed an issue in which you could start a d…
- Bugfixes in progress, please be patient - 30 May 2019
Hi everyone, without further ado, we say it plainly: "At this point, we failed the release pretty bad!" We are making this game for 5 years already and we presented and tested it publicly many times before. We worked very hard and insane hours to meet the original release date and still made the game exactly the way we wanted. And we really thought that it's possible and we could do it without any bigger issues. We wouldn't release the game if we thought otherwise. We are inexperienced and naive. As we are a very small team of hobby indie developers with no previous experience in game development, we have very limited resources, also our user beta testing was limited, apparently inadequate and it seems that we were not able to find (not even nearly) most of the bugs that blowed up right after the release to the public. We are very sorry and we apologise to everyone who already bought th…
- Blood will be Spilled is out now! - 29 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32948116%2F891633a7e8efdcaf9e07e834baf67f8853eb179e.png Howdy fellow gunslingers, outlaws and desperados, after almost 5 years in development, the game is finally out and ready for you to shoot some of the annoying insects on your journey to revenge! We really hope that you'll all enjoy wandering with Jack through this hand-drawn harsh Wild West world full of strange allies, deadly enemies and other rather peculiar characters. That you'll count every bullet on the way through dusty canyons and deserts and make all of the bad guys pay for what they did to him. As we didn't want to disappoint our few fellow fans, we really wanted to release the game in time. Unfortunately, very short before the original release date, we encountered one pretty serious problem that made us to postpone the launch of the game. We are sorry for t…
- Postponing the release date - 23 May 2019
Howdy cowboys! Unfortunately, we have some bad news. Due to unforeseen complications in the last days leading up the release of Blood will be Spilled, we stumbled upon few issues that made us reconsider our release date. We were really working our hardest to get it all done in time, so that we wouldn’t need to postpone the time of the release, but we’re just a very small team of three and a half people. And we didn’t want to disappoint those few fans we have by releasing the game in a state that we’re not happy with. It was a choice between two evils and we hope we chose the lesser one. So, without further ado, the new, postponed release date is on Wednesday May 29th 2019. We would really like to apologize to any people we disappointed, but we simply ask you to wait just a little bit longer. Thank you very much for your support and hopefully see you all next week. Sincerely, Doublequote…
- Blood will be Spilled on May 23! - 17 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32948116%2Ffa9c83cb00616a71823dc25a85e85e30d82a7bf9.jpg Howdy cowboys, We’re excited to announce that Blood will be Spilled will be coming out on Steam on May 23rd 2019. Don't believe us? Here's a short teaser: https://youtu.be/vQ6_p2ZbGgs If you like to help us out by sharing the news, that would be greatly appreciated! Cheers, Doublequote Studio