- Fix - Title Screen Menu Not Showing - 22 July 2020
- Fixing of a localization bug which could prevent the main game menu for displaying in a lot of countries.
- Free-To-Play Update ! - 14 March 2020
The game will become free to play in the next few days :) Thanks a lot to all previous buyers, we hope this will allow you to brings your friends into the depths of the Amber Cage !
- Patch note - Tutorial Upgrade - 7 May 2019
- The tutorial have been upgraded and is now mandatory. - French Localization now available.
- Patch note 1.0.2 - 11 April 2019
- Low level players move more quickly. - Low level player cast spells more quickly. - Monsters do less damages on beginner, standard and expert difficulty. - Monsters have less hitpoints especially on beginner and standard difficulty. The first hours should now feel a lot less punishing and let you learn combat mechanics properly :)
- We will be at the PopCon Toulouse 2019 (France) - 6 April 2019
We will be holding a stand in the Indie Game Zone during the PopCon Toulouse 2019 (https://www.facebook.com/events/133292030857039/) and show Wardens of the Amber Cage. Meet us on the stand n°301 « Indie Game Zone » in the Diagora basement :)
- Patch note : 1.0.1 Hotfix - 29 March 2019
Movement using VR controller now take in account your hand orientation which should feel more natural. You can now kill ground based necromancer adds, making close range combat possible. The vengefull spirit on necromancer death still require you to flee away.
- Progression update and game guides available - 16 March 2019
All monsters can now reward small amount of souls for your progression. You now gain level immediatly when you reach the progression threshold. We added four guides on the community hub. We hope this will help you to climb the leaderboard! https://steamcommunity.com/sharedfiles/filedetails/?id=1680816671 https://steamcommunity.com/sharedfiles/filedetails/?id=1680817588 https://steamcommunity.com/sharedfiles/filedetails/?id=1680819221 https://steamcommunity.com/sharedfiles/filedetails/?id=1680819717
- Wardens of the Amber Cage Successfully Released \o/ - 5 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32994497%2F091e5e9992cfb13c867e39adf3af20534fa2d168.jpg Welcome to our news players, we're pleased to announce the game release went well :) We are still patching some last minute issues we identified thanks to your feedbacks and game should work well. If you experience an issue, please contact us via steam forum, by mail at [email protected] or by steam messaging a developper (you can find me in the forum). We are now looking for player feedback to improve the game. A first request which came up a lot will be about the experience system : starting next patch you will now automatically level-up in dungeon, without having to come back at the leveling station in the start hub. We will also soon post explanations about how to use the differents mage specializations. Happy leveling and see you in Challenge leaderboards!
- VR Controller/Gamepad Hotfix - 3 March 2019
We published a hotfix resolving some VR Controllers and gamepads being not recognized. If you are still experiencing issues please let us know.
- Patch note : 1.0.1 - 1 March 2019
- New fire spell arsenal available - New frost spell arsenal available - New thunder spell arsenal available - New challenge difficulty mode available - Game progression system available - New monster added : The Brute - Monster sergeants now appear in the dungeon, harvest their soul to feed your powers - New boss encounter available : The Plague Master - New boss encounter available : The Demon Lord - New progression tracking achievements added
- Official Release : First of March 2019 - 25 January 2019
We are happy to announce that our game will officially be released on the first of March 2019. Exceptional 20% discount during the week of the release!
- Patch note : 0.3.6 - 15 January 2019
The game speed have been increased a lot. You can now use teleportation for free while no monsters are in range. You can now use the black gate to get to the deepest purificated checkpoint. The old teleporter was disabled. You must now purificate a checkpoint in order to unlock it's doors. You can now rebind all controls on gamepad and keyboard. VR : you can now use the keyboard to play while seated with a VR headset.
- Patch note : 0.3.5 - 12 December 2018
There is now more variety in the mazes. The range of the teleport spell has been increased- it is now more consistent with its equivalent spells in the other mage specs (which are currently unavailable). The necromancers have been modified. You can reassign the input bindings in the option menu. You can now invert the vertical axis on the mouse and the gamepad. Xbox gamepad rotations have been improved. You can now spin around more quickly. The Discovery mode has been added in the difficulty settings. Monsters are slower and you have a lot more hit points, so even the newbies can have fun in the game without having to go through the ‘die and retry’ learning phase. From now on, the checkpoint doors are locked until you activate the checkpoint.
- We will be at the Toulouse Game Show 2018 (France) - 27 November 2018
We will be holding a stand during the Toulouse Game Show 2018 (https://www.facebook.com/events/133292030857039/) and show Wardens of the Amber Cage. Meet us on the stand n°137 « Région Occitanie » in Hall 1 !
- Patch note : 0.3.4 - 31 October 2018
The two last patches focused on improving performances and stability especially on multiplayer. The game is also more balanced, mana and health evolution should feel better. Expert mode should also be more accessible especially during the boss encounter.
- Patch note : 0.3.2 - 16 October 2018
Leaderboards screen added Multiplayer leaderboards added Voicechat added Checkpoint system visuals updated Automatic session ending after boss kill ended. Session scores screen delayed to a later patch Various bugfixes Various balance improvement , especially on expert mode
- Early Access Opening - 9 October 2018
Early access has begun and the game is now available for sale. Be warned, it's the beginning of the content development phase so the game is short and lack long term challenge (From beta feedback expect around 2h of gameplay in the current game state). Only buy it now if you are curious or/and want to help it's development. Trying to be synthetic curently your expected experience should take around look like (from closed beta feedback) : - Make you first dungeon run in beginner mode to discovers the gameplay and learn combat. - Make a second dungeon run in standard mode. - Once you are at ease with standard mode you should try expert mode where monster gain new powers. Expert mode is challenging, especially in virtual reality. - Current 'end game' is the timer. You can compete with your friends on the leaderboards and try to make the quickest dungeon run possible. Leaderboard currently…
- Wardens of the Amber Cage : Closed Beta Gameplay test begin - 17 September 2018
Closed Beta 0.2.1 is out with the first iteration of the difficulty settings balancing.
- Wardens of the Amber Cage : Closed Beta Opening - 12 September 2018
The closed beta is available. Gameplay tests will begin on Monday. Beginner, Standard and Expert difficulty settings are available. Beginner skill set is available. The undead king boss is available. The swordman, the crossbowman, the assassin and the necromancer are available. A basic room set is available. Multiplayer is available. Progress system is disabled during beta. We should be able to announce an early access release date in the following weeks.
- Patch note : Free Alpha Preview 0.1.13 - 5 July 2018
- Monsters now loot healing orbs. - Healing orbs should ensure you are full life when pulling boss (ghosts will still oneshot you from behind). - Boss cinematic improved and now have a short version once you wipe. - Direct boss teleporter when dungeon is empty should be more visible. - Spell reflects should be more visible (and frequent, sorry). - Various bugfixes and minor visual improvements.