- Our Content Creator Program launched! - 9 June 2026
Hi all, we’re excited to announce that the official Soulven Content Creator Program is live now! 🎉The Content Creator Program is designed to be more than just a role or label. It will remain exclusive, completely free of charge, and built around a proper sign-up process with mutual expectations.Selected creators will receive access to exclusive opportunities, unique insights into our projects and development process, and additional creator-focused benefits over time. 🎮✨You can sign up here:https://www.soulven.com/creatorsIf you’re not a content creator yourself but know someone who creates gaming content, we’d truly appreciate it if you shared this with them. And if they apply, they can mention your username in their application. 🌱Thank you so much for your support! 💛
- Visit us from August 26–30 at gamescom 2026 - 9 June 2026
Hello everyone,We’re very excited to finally share it:Soulven will be at gamescom 2026! This year, you’ll be able to meet us in Cologne from August 26–30 at Hall 10.2, as part of Die Indie-Burg.For us, this is a very special milestone. It will be the first time that Soulven appears at gamescom with an official B2C booth, and we’re incredibly happy to share this moment with our community.Whether you want to say hi, talk about our games, meet the team, or simply spend a few minutes with us. We’d be very happy to meet you there.📍 Hall 10.2🏰 Location: Die Indie-Burg😊 August 26–30 More details will follow soon.
- The demo for our new project PERSEVERA is available now! - 6 October 2023
Hello everyone, we´re happy to announce the Demo experience to PERSEVERA, which is now available on Steam. https://www.soulven.com/steam-store/persevera/persevera-playthedemo.png Enjoy the first minutes of PERSEVERA and tell us on our Discord channel or on the Steam Community pages of PERSEVERA what you think. https://www.soulven.com/steam-store/discord-banner.png
- Patch 1.02 + Multi Language - 3 November 2020
Hello everyone, today we will release Update 1.02 for Absinth. After watching all videos out there made by all gamers on Twitch or Youtube, we decided for following changes: - Mutli Language System with 3 starting languages English, German, Chinese - Changed few important things in Act II: - You can not pass the Checkpoint House without getting the master key to this house - You can not pass the Checkpoint House without deactivating the AR Interference Signal - You can die from normal enemies - The enemies in Act II are triggered differently than before - added new flame lights to altar and church - Fixed reported colider bugs and other type of bugs (there were quiet a lot) Thanks a lot for all supporters! Stay healthy and be happy! Your blackHound Team
- German language support now - 30 October 2020
We updated Absinth for german players to support also german subtitles and german content inside the game. Thanks a lot for playing & supporting Absinth and our small studio!
- Patch 1.01 is live - 26 October 2020
Hello, everyone! We´re happy to announce that Patch 1.01 is live now! Patch Notes: The note in the interrogation rooms seemed to confuse people, they tried to use those numbers as the pin for the door in the same room => solved We found an issue in the English subtitles => fixed There was a collider issue in one toilet in Act I => fixed There was a collider issue around the lake in Act II => fixed Few sounds get played again after there were already played => fixed The second password pin field is difficult to interact with => fixed The maps will show more important information => added You will need a specific distance to the enemy to hide in Act I otherwise you simply can't. => fixed You will get displayed a text message, that there is an interference signal active in Act II until you deactivate it. => added You get a message displayed in-game that you should check your web browser wh…
- Patch 1.01 - 25 October 2020
Hello everyone, after watching all gameplays we were able to find over the weekend, we will release before Halloween Patch 1.01f, which will tackle some basic topics: The note in the interrogation rooms seems to confuse people, they try to use those numbers as the pin for the door in the same room. We found an issue in the English subtitles There is a collider issue in one toilet in Act I. Few sounds get played again after there were already played. The second password pin field is difficult to interact with. The maps will show more important information. You will need a specific distance to the enemy to hide in Act I oterwise you simply can't. You will get displayed a text message, that there is an interference signal active in Act II until you deactivate it. You get a message displayed in-game that you should check your web browser, when interacting with the Laptop Generators in Act I…
- Absinth Official Release - Patch Notes - 23 October 2020
Hello everyone, we have awesome news to share with you today! We´re happy to announce that the final version of Absinth will be available today at 5 pm EST as planned! We would like to thank everyone who supported us all the time especially our Community on Discord, our families, and also everyone who played on any Streaming platform. We really enjoyed all the gameplay videos (yes we saw all of them!). For our final release, we can´t actually list the Patch notes 1:1 as we made so many changes that it became impossible for us to track all of them. Alternatively, we would like to show you the most important changes. Patch notes for v1.0f : - Added new Post Processing effects: Ambient Occlusion, Depth of field, Motion Blur, Eye Adaption, Bloom, and Screen space reflection - Redesign of Level Act I, - Redesign of Level Act II, - Redesign of Quests, - Redesign of Events, - Redesign of UI, -…
- Join our Halloween Live Streaming Event - 17 October 2020
Join our Discord and book a seat on our Halloween channel. Join link: https://discord.gg/Ww7upNz *Only possible while free seats exists. Find more information on our Discord Server
- Official Release Date 23rd October 5pm EST 2020 - 17 October 2020
Hello everyone, unfortunately we have to delay the final release for few days. We´re still waiting for a Steam approval, which is probably taking few days more than expected. So this is just an organizational delay! Sry for that, we define the start date to: Friday 23rd October 5pm EST
- Absinth - The development is completed - 15 October 2020
We´re glad to announce that today Absinth reached his final state in development, so nothing stands anymore in our way to release Absinth during this week successfully! Thanks a lot for your patient!
- Absinth leaves EARLY ACCESS - 7 October 2020
Finally, right before Halloween and nearly two years later It was a great journey and pleasure to work on Absinth together with you, our community. We laughed a lot together in 2017 when we started with the Live Streaming Events for the Pre-Alpha. After one year working part-time on Absinth (just us both founders) we released at the end not a releasable EA product. Today we know that this was a typical developer mistake: You want to do everything big and great until you realize that you have limited ressources&time available. So we changed mistakenly the whole concept constantly while developing so it became bigger and bigger. Today we understand that this is something that many studios face. Fos us it was a big lesson to understand how much you can actually do "great" with limited ressources&time. So we learned a lot of how Early Access titles should be released. Also we got a lot of a…
- Patch Notes 1.0ea - 23 July 2020
Dear gamers and Absinth fans, It´s been a long time and we´re glad to be back. Unfortunately we had to delay this Update regarding COVID19. For our 5th Update we read every community feedback since today and fixed as much issues as possible! Also we are very happy to announce you that the next Update will be the final release. Yes, we´re leaving EA! Update 1.0ea Notes - Added new character animations for Act I and Act II - Fixed dozens of UI bugs - Increased the range of max and min brightness you can set - Fixed an issue where the mouse cursor does not appear anymore sometimes - Fixed issues where the player was not able to move while playing - Fixed an issue with the AI in Act II where characters where stucked - Deleted section "Change Log" in main menu - Updated Website file for the riddle - Fixed a dead spot in Act II where players got stucked @everyone Thank you again for your amaz…
- Patch Notes 0.9 - 7 August 2019
Hello everyone! We hope everyone have/had a great summer! Today we are very happy to announce you our 4th patch and new roadmap for Absinth. New Roadmap https://absinthgame.com/en/images/absinth-roadmap.jpg Update 0.9 Notes Level Design for Act II Added new FX sounds Optimized light calculation Changed from old Unity version to latest. Added "Change log" to main menu Deleted "Support" in main menu Redesigned options in main menu Redesigned options in in-game menu Added controls image to in-game options menu Updated intro scene in Act II @everyone Thank you again for your amazing support! Your bH Dev Team! __ Join us @ Discord https://discord.gg/Ww7upNz Visit us @ Web www.blackhoundstudios.com Follow us @Insta https://www.instagram.com/blackhound_us
- Absinth | Patch 3 Notes v0.83 - 23 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33897001%2F3905b2d5f070d0301e0a83571ad6dc0b0ada466f.jpg Hello everyone! We hope everyone had happy Easter holidays! Today we are very happy to announce you our 3rd patch for Absinth. This April patch includes performance improvements, 4k Support and general improvements to revamp your experience in Absinth. Also we'd like to thank everyone for your continual support and for the awesome feedback we got from you here on Steam and on our Discord Server! ---------------------------------------------------------------------------- Summary: Section 1: Main Menu / In-game Menu Section 2: Act I - Police Dept. Section 3: Act II - Redwoods ---------------------------------------------------------------------------- Section 1: Main Menu / In-game Menu - Added 4k resolution support. - Added Community Invite Link for Discord - Deleted…
- Absinth | Patch Notes V0.82 - 31 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33897001%2Fbb37f3989f081b0943fe5666d33d622c6ced955c.jpg Hello everyone! Happy belated new year 2019 to everyone! We are very happy to bring you our 2nd patch, which is now live. This January patch includes mainly bug-fixes, improvements on our quests and other general improvements to revamp your experience in Absinth. As usual, we'd like to thank everyone for your continual support! Have a great day, Your blackHound Studios team ---------------------------------------------------------------------------- Summary: Section 1: Main Menu / In-game Menu Section 2: Act I - Police Dept. Section 3: Act II - Redwoods ---------------------------------------------------------------------------- Section 1: Main Menu / In-game Menu -Added an epilepsy warning in the loading screen image. -Fixed an issue where the loading screen showed t…
- Updated Absinth roadmap (13 Jan 2019) - 13 January 2019
Hello everyone, hope you all had a great weekened! Two small adjustment has been made for the Absinth roadmap. Unfortunately, we removed the streaming event this summer as our research suggested it would not be cost/effective and we would like to fully focus on Absinth's development. Please find below the actualized version. Good news is soon we will post the patch notes for the upcoming patch. Stay tuned! You can always find our latest roadmap here: http://absinthgame.com/en/roadmap.html Your blackhound studios team! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33897001%2F286448ac55547233859ce28a69267543a0f7a714.jpg
- Absinth | Patch Notes V0.81 - 21 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33897001%2F12e532cb05ce8822ef325d098a8ca3325e784449.gif Hello everyone! We've been working very hard this past month and are delighted to bring you a new patch, live now. This Christmas patch includes many bug-fixes, improvements in performance issues and in our puzzles as well as other general aspects of the game. We'd like to thank everyone for your support and for providing us with your valuable feedback! We truly appreciate it! Happy Holidays, Your blackHound Studios team ---------------------------------------------------------------------------- Summary: Section 1: Performance Improvements Section 2: General Section 3: Main Menu / In-game Menu Section 4: Act I - Police Dept. Section 5: Act II - Redwoods ---------------------------------------------------------------------------- Section 1: Performance Improvements -I…
- Absinth is coming to Steam this November 21st 2018! - 19 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33897001%2F35ab717e10db7d92b6e2c336c64ce278554c97b6.png Absinth is launching on Steam, November 21st at 6PM EST / 11PM GMT +0 for PC We would like to thank every ambassador who has helped us through our journey in the Pre-Alpha (PA) from 2017 until now, the Early Access (EA) release! We are very excited to be launching Absinth on Steam! You can now add it to your steam wish list on the Absinth Steam page. Eyüp and Alex are the founders and (the only) two developers of blackHound Studios. Currently we are a team of 5. We really look forward working with the community and hearing what you think to help make Absinth a great game for you throughout this Early Access, and make sure you love it as much as we do. As gamers ourselves, we know it can become rather disappointing when good games never find their way out of EA, so we…