- Why can I still buy Maze Crusher? / End of Development Update - 27 June 2023
As you might have seen in the last announcement's discussion, some confusion has spread upon the announcement, which we want to clear up here: In our last announcement we told, that we are going to disable sales upon further notice because we needed to stop development and it was not clear if, how and when development would continue. By creating the said announcement, we made the first step in a defined process of steam. We then opened a ticket with steam, asking to suspend sales until we decide how to proceed (which is expected to be at least half a year, most likely much longer). While the future of Maze Cursher is still unclear, steam replied, that they will not disable sales for the given reason and asked us to add a note to the shop page and keep you updated instead. So this is not our idea to change out minds from one day to the other, but it is a decision which has been made base…
- Development has stopped - 11 June 2023
We are sorry to inform our community that development on Maze Crusher will be stopped for now. The reasons for this decision are mainly from private nature, but if you want to know more, there is some more detail on our discord server. Finally, we might come back to Maze Crusher at a later time. But for now lights will go out and the option to buy Maze Crusher will be temporarily removed from steam until the final decision has been made. Thank you for joining us on this journey so far and maybe it will continue in some time.
- Approaching the release... - 5 December 2022
So, about one year after the "deadline 2.1" I am coming back to finally say that the worst part is over. Today I am speaking to you as a human and as a developer. This is Alex wrtiting here. As a solo-dev (Firesplash Entertainment is mostly a one-man-show with some help from our community ans friends) the release "cycle" is strongly dependant on my life and work-life balance. During the pandemic many things changed rapidly and there were a few more unexpected but massive changes in my primary work and my personal life situation within the last two years. This is why virtually any plan I made has been crossed - and this happened multiple times to me now. The world is gliding from one crisis into the next and everything is affecting all our single lifes, so does it for me. What am I trying to say? I am trying to give you some background on WHY I did not stick to any (self-)given deadline…
- Current State of the Level Editor - 24 July 2021
Before reading: Our Fans who have joined our Discord server do already know some parts of this announcement. We don't want to beat around the bush, so this is what this posting is about: We were not able keep the Q1 announcement up. Obviously. As many of you know, Firesplash ENtertainment is not the main job of our team members. It is not even an employment as it is much too small to be able to employ people and live from the money we make. So actually we are creating games and other things besides our main work. I (Alex, the writer of this announcement) am the only programmer and the owner of Firesplash Entertainment. This means any release cycle is currently hard tied to the time I can invest into the projects. The corona pandemic caused a lot of stress to all of us - for me that means having days of 11 and more hours of working time - which is the reason why I've often just been comi…
- Further Update Schedule - 25 November 2020
Some of you might wonder about the Maze Crusher Roadmap: First of all: Of course we did not stop development. The level editor is currently about 70% done. We needed to change some priorities as of current situations. The corona pandemic made some strategic decisions necessary. We have a temporary focus change. We expect the level editor to be ready for beta testing in q1/2021 - Remember, 2020 is only a few weeks left... The last months created a huge wave of new streamers and growth on twitch and as some of you know, we have a twitch overlay game, which we wanted to extend. The current situation is perfect for growing it so we decided to put more efford into this project for the rest of 2020. The next planned update for Maze Crusher (in Q1/2020) will bring a complete level editor and level sharing features so sorry for the development delay. We hope that you can understand this decisio…
- Visual Upgrade is OUT NOW - 3 July 2020
Over the last months we focussed on a visual upgrade (besides the usual bugfixes). This time there is not much to say because all the changes are obvious. We improved nearly all the ingame graphics. Also this update introduces a new feature: "Pimp My Dragon" - You can now colorize Kurisou! How does you dragon look? Post a screenshot! Also remember to join our discord server!
- 2020 GamePlay Update & Leaderboard Reset - 28 February 2020
Today, we are publishing the new 2020 GamePlay Update. In short, the last few months of development went mainly into: New kind of Enemy-Pathfinding. More efficient, stable and intelligent. Enemies can now trace through portals Better Score System New secondary attack to fight nearby enemies (fire wave) Finally - A brand new Game Mode: Capture the Flag As of the amssive changes in enemy AI and scoring system we did a reset of all leaderboards - as announced previously. So - Who will be the next "best maze crusher"?
- Thank you for 2019 - 24 December 2019
The year is almost over so it's time to say thank you and sorry. We planned to release the new Capture The Flag GameMode until today but we encountered issues which held us apart. However we decided to release the version into testing brach so you can have a first look at it. Please note it is known to be buggy in soime mazes and under some circumstances. After all we want to thank you for playing Maze Crusher and sticking with it. We want to wish you a merry christmas and a good move into the new year 2020.
- A few Under-The-Hood-Fixes have been released - 14 November 2019
Some players reported a pink walls issue. This issue is now resolved. This happened when for any reason there have been issues finding out if there is a seasonal look to display. Further there have been made some performace fixes under the hood which might slightly affect gameplay feeling positively. You can now see small exclamation marks hovering over items you can interact with. Try it out! Note: You can actually interact with some new objects which have no sense yet. Don't get confused :) We plan to release a new feature until christmas. Stay tuned. As always: If any bug occur, tell us! Thanks in advance and thanks for being a fan
- UPDATE: Seasons in Maze Crusher - 27 October 2019
In our October-Update for Maze Crusher we implemented seasons. This dos not mean we will start event passes and so on or even do battle events. No - we're talking about styling the mazes. The first season will be halloween. You will notice that all mazes are now decorated for the upcoming halloween night. Of course this is only cosmetic and way far from perfect but we also got some under-the-hood improvements. Upgraded the engine version for the project as of technical issues some of you reported Controller configuration is now themed better (seamless) Loading Screen / Intro is not so laggy anymore Fixed some issues with portals (sometimes you have been teleported wrong) Hopefully fixed controller config issue where you were not able to reassign some buttons -> Report if someone still got this issue! Unfortunately no new mazes this time. We simply did not have the time to create some qu…
- First alpha update - Please try and report your experience - 7 September 2019
We just pushed an update to the testing branch containing requested features and improvements. Changes: Higher Game-Speed (overall) as we decided yesterday that the game must be quicker for its arcade character. This will not affect scores! Added Unconfined Mouse option for handicapped players as requested by "No Hands! Let's Play!" Some new mazes to evaluate. Try your best! Added hints above interactable objects when you are in range to interact with them. Fixed mouse behaviour in game pause menu As always if you want to report problems we'd appreciate you to directly open a ticket: https://git.firesplash.de/mazecrusher/MazeCrusherGame/issues If you want to give feedback or discuss the game and the changes the best way is our discord: Join it now! Of course you can also drop a topic here in the steam community! If you want to try the alpha release, you can activate it this way: Go to y…
- It's out! - 7 September 2019
We just released the game into early access and got our firstz bits of feedback. While we are yet preparing the first update (kind of a day one patch), we wanted to remind you that if you buy the game until sunday night, 1€ will go to "Gaming Aid e.v." per official regular sale! Now have fun playing the game. Tell us when you are the best ;)
- Win a free Key /// Review Keys for media and Content Creators - 21 July 2019
Win a Key It's now about one and a half month until our early access start. We wanted to let you know, that you can win a free Maze Crusher key! Head over to our twitter page for more information: https://twitter.com/FiresplashTV/status/1150843795187126272 Content Creators As a Streamer, YouTuber or similar you have two options for getting your hands on a free copy (and probably giveaway codes): Option 1: Release Party We are looking for a hand full of streamers and YouTubers (other platforms as well) who want to do a stream/publish a video about Maze Crusher near our release date. You'd get a key for your own usage as well as keys as a giveaway for your community. More information and application: https://forms.gle/8w3ovtERAjJpPECb8 Option 2: KeyMailer / Steam CuratorConnect If you - as a content creator - do not want to participate in the release party or you got declined for it, you…
- Early Access Start - 10 July 2019
It's been a long time waiting but now we are proud to announce the begin of our early access period on September, 6th! We are excited about the final decision to release our game into early access right after GamesCom. We will also do a special stream on September 6th at our twitch channel! To all streamers and youtubers: Do you want to celebrate Maze Crusher with us (including a key)? Look closely at our announcements during upcoming days. We are planning a special!
- We want to hear your thoughts about the new UI - 18 May 2019
An updated CBP3 release has gone live tonight. Included is a complete new UI experience as well as a few minor bugfixes. We would love to hear your thoughts about the new UI. You are encouraged to also try the multiplayer mode treasure fight with your friends. Hook up some controllers to the PC and go for it! Want to tell your thoughts about the new UI? Head over to our discord and put it into #mazecrusher or comment this news announcement: https://www.discord.gg/KRZ382n Got no beta key yet? Here you got a small insight to be able to discuss with us: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33078670%2F7ae31ad2ee6e18b8a8fec4774b58508f32e7efde.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33078670%2F13ddb7ea5350f1c769fe4c9629c81719af5c3dbc.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33078670%2F5329d580dc9a6f139d57e073%25E2%2580%25A6
- Closed Preview 3 released - 23 April 2019
We just pushed the closed preview 3 to steam. It should already be ready for you to download :) Please - as always - report any bugs you see. Thank you for helping us to make Maze Crusher a valuable game. Have fun testing! No BETA-Key yet? Folow us on twitter. We will give away a few keys from April 24th to April 29th on our twitter page and twitch stream.
- Rescheduled Early Access start - 29 December 2018
Some of you might already have noticed that we recently rescheduled the start of our early access period. The reason is, that we changed wider parts of how the game works internally to be able to provide you with an even better experience starting with day one. These changes require reworking nearly every asset int he game (basicly it changes how levels are loaded and how the maze works technically) We hope you understand why we made this choice. We do not want to disgust our fans by publishing a low quality game to EA just to match our planned release date. We wish all of you the best for your start into the fast approaching year 2019! If you want to stay tuned with even more granular and internal info about us and our projects, make sure to follow us on twitter as well!