SPSTEAMPULSELIVE ANALYTICS
Maze Crusher

Maze Crusher Steam metadata

Firesplash Entertainment | Sep 6, 2019 | game

Released

0players observed · 22 September 2026 - 03:19:15 UTC

IndieStrategyEarly AccessPuzzleArcadeSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Maze Crusher metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateSep 6, 2019
  • DeveloperFiresplash Entertainment
  • PublisherFiresplash Entertainment

Genres: Indie, Strategy, Early Access

Company pages: Developer: Firesplash EntertainmentPublisher: Firesplash Entertainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

Maze Crusher Steam metadata

Maze Crusher metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/885480/metadata
Steam Storehttps://store.steampowered.com/app/885480/
Steam Communityhttps://steamcommunity.com/app/885480
PCGamingWiki search
IGDB searchSearch IGDB for Maze Crusher

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

$2.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Shared/Split Screen, Steam Achievements

Achievements

15

Platform releases
  • Steam 6 September 2019

Latest Steam announcements

  • Why can I still buy Maze Crusher? / End of Development Update - 27 June 2023

    As you might have seen in the last announcement's discussion, some confusion has spread upon the announcement, which we want to clear up here: In our last announcement we told, that we are going to disable sales upon further notice because we needed to stop development and it was not clear if, how and when development would continue. By creating the said announcement, we made the first step in a defined process of steam. We then opened a ticket with steam, asking to suspend sales until we decide how to proceed (which is expected to be at least half a year, most likely much longer). While the future of Maze Cursher is still unclear, steam replied, that they will not disable sales for the given reason and asked us to add a note to the shop page and keep you updated instead. So this is not our idea to change out minds from one day to the other, but it is a decision which has been made base…

  • Development has stopped - 11 June 2023

    We are sorry to inform our community that development on Maze Crusher will be stopped for now. The reasons for this decision are mainly from private nature, but if you want to know more, there is some more detail on our discord server. Finally, we might come back to Maze Crusher at a later time. But for now lights will go out and the option to buy Maze Crusher will be temporarily removed from steam until the final decision has been made. Thank you for joining us on this journey so far and maybe it will continue in some time.

  • Approaching the release... - 5 December 2022

    So, about one year after the "deadline 2.1" I am coming back to finally say that the worst part is over. Today I am speaking to you as a human and as a developer. This is Alex wrtiting here. As a solo-dev (Firesplash Entertainment is mostly a one-man-show with some help from our community ans friends) the release "cycle" is strongly dependant on my life and work-life balance. During the pandemic many things changed rapidly and there were a few more unexpected but massive changes in my primary work and my personal life situation within the last two years. This is why virtually any plan I made has been crossed - and this happened multiple times to me now. The world is gliding from one crisis into the next and everything is affecting all our single lifes, so does it for me. What am I trying to say? I am trying to give you some background on WHY I did not stick to any (self-)given deadline…

  • Current State of the Level Editor - 24 July 2021

    Before reading: Our Fans who have joined our Discord server do already know some parts of this announcement. We don't want to beat around the bush, so this is what this posting is about: We were not able keep the Q1 announcement up. Obviously. As many of you know, Firesplash ENtertainment is not the main job of our team members. It is not even an employment as it is much too small to be able to employ people and live from the money we make. So actually we are creating games and other things besides our main work. I (Alex, the writer of this announcement) am the only programmer and the owner of Firesplash Entertainment. This means any release cycle is currently hard tied to the time I can invest into the projects. The corona pandemic caused a lot of stress to all of us - for me that means having days of 11 and more hours of working time - which is the reason why I've often just been comi…

  • Further Update Schedule - 25 November 2020

    Some of you might wonder about the Maze Crusher Roadmap: First of all: Of course we did not stop development. The level editor is currently about 70% done. We needed to change some priorities as of current situations. The corona pandemic made some strategic decisions necessary. We have a temporary focus change. We expect the level editor to be ready for beta testing in q1/2021 - Remember, 2020 is only a few weeks left... The last months created a huge wave of new streamers and growth on twitch and as some of you know, we have a twitch overlay game, which we wanted to extend. The current situation is perfect for growing it so we decided to put more efford into this project for the rest of 2020. The next planned update for Maze Crusher (in Q1/2020) will bring a complete level editor and level sharing features so sorry for the development delay. We hope that you can understand this decisio…

  • Visual Upgrade is OUT NOW - 3 July 2020

    Over the last months we focussed on a visual upgrade (besides the usual bugfixes). This time there is not much to say because all the changes are obvious. We improved nearly all the ingame graphics. Also this update introduces a new feature: "Pimp My Dragon" - You can now colorize Kurisou! How does you dragon look? Post a screenshot! Also remember to join our discord server!

  • 2020 GamePlay Update & Leaderboard Reset - 28 February 2020

    Today, we are publishing the new 2020 GamePlay Update. In short, the last few months of development went mainly into: New kind of Enemy-Pathfinding. More efficient, stable and intelligent. Enemies can now trace through portals Better Score System New secondary attack to fight nearby enemies (fire wave) Finally - A brand new Game Mode: Capture the Flag As of the amssive changes in enemy AI and scoring system we did a reset of all leaderboards - as announced previously. So - Who will be the next "best maze crusher"?

  • Thank you for 2019 - 24 December 2019

    The year is almost over so it's time to say thank you and sorry. We planned to release the new Capture The Flag GameMode until today but we encountered issues which held us apart. However we decided to release the version into testing brach so you can have a first look at it. Please note it is known to be buggy in soime mazes and under some circumstances. After all we want to thank you for playing Maze Crusher and sticking with it. We want to wish you a merry christmas and a good move into the new year 2020.

  • A few Under-The-Hood-Fixes have been released - 14 November 2019

    Some players reported a pink walls issue. This issue is now resolved. This happened when for any reason there have been issues finding out if there is a seasonal look to display. Further there have been made some performace fixes under the hood which might slightly affect gameplay feeling positively. You can now see small exclamation marks hovering over items you can interact with. Try it out! Note: You can actually interact with some new objects which have no sense yet. Don't get confused :) We plan to release a new feature until christmas. Stay tuned. As always: If any bug occur, tell us! Thanks in advance and thanks for being a fan

  • UPDATE: Seasons in Maze Crusher - 27 October 2019

    In our October-Update for Maze Crusher we implemented seasons. This dos not mean we will start event passes and so on or even do battle events. No - we're talking about styling the mazes. The first season will be halloween. You will notice that all mazes are now decorated for the upcoming halloween night. Of course this is only cosmetic and way far from perfect but we also got some under-the-hood improvements. Upgraded the engine version for the project as of technical issues some of you reported Controller configuration is now themed better (seamless) Loading Screen / Intro is not so laggy anymore Fixed some issues with portals (sometimes you have been teleported wrong) Hopefully fixed controller config issue where you were not able to reassign some buttons -> Report if someone still got this issue! Unfortunately no new mazes this time. We simply did not have the time to create some qu…

  • First alpha update - Please try and report your experience - 7 September 2019

    We just pushed an update to the testing branch containing requested features and improvements. Changes: Higher Game-Speed (overall) as we decided yesterday that the game must be quicker for its arcade character. This will not affect scores! Added Unconfined Mouse option for handicapped players as requested by "No Hands! Let's Play!" Some new mazes to evaluate. Try your best! Added hints above interactable objects when you are in range to interact with them. Fixed mouse behaviour in game pause menu As always if you want to report problems we'd appreciate you to directly open a ticket: https://git.firesplash.de/mazecrusher/MazeCrusherGame/issues If you want to give feedback or discuss the game and the changes the best way is our discord: Join it now! Of course you can also drop a topic here in the steam community! If you want to try the alpha release, you can activate it this way: Go to y…

  • It's out! - 7 September 2019

    We just released the game into early access and got our firstz bits of feedback. While we are yet preparing the first update (kind of a day one patch), we wanted to remind you that if you buy the game until sunday night, 1€ will go to "Gaming Aid e.v." per official regular sale! Now have fun playing the game. Tell us when you are the best ;)

  • Win a free Key /// Review Keys for media and Content Creators - 21 July 2019

    Win a Key It's now about one and a half month until our early access start. We wanted to let you know, that you can win a free Maze Crusher key! Head over to our twitter page for more information: https://twitter.com/FiresplashTV/status/1150843795187126272 Content Creators As a Streamer, YouTuber or similar you have two options for getting your hands on a free copy (and probably giveaway codes): Option 1: Release Party We are looking for a hand full of streamers and YouTubers (other platforms as well) who want to do a stream/publish a video about Maze Crusher near our release date. You'd get a key for your own usage as well as keys as a giveaway for your community. More information and application: https://forms.gle/8w3ovtERAjJpPECb8 Option 2: KeyMailer / Steam CuratorConnect If you - as a content creator - do not want to participate in the release party or you got declined for it, you…

  • Early Access Start - 10 July 2019

    It's been a long time waiting but now we are proud to announce the begin of our early access period on September, 6th! We are excited about the final decision to release our game into early access right after GamesCom. We will also do a special stream on September 6th at our twitch channel! To all streamers and youtubers: Do you want to celebrate Maze Crusher with us (including a key)? Look closely at our announcements during upcoming days. We are planning a special!

  • We want to hear your thoughts about the new UI - 18 May 2019

    An updated CBP3 release has gone live tonight. Included is a complete new UI experience as well as a few minor bugfixes. We would love to hear your thoughts about the new UI. You are encouraged to also try the multiplayer mode treasure fight with your friends. Hook up some controllers to the PC and go for it! Want to tell your thoughts about the new UI? Head over to our discord and put it into #mazecrusher or comment this news announcement: https://www.discord.gg/KRZ382n Got no beta key yet? Here you got a small insight to be able to discuss with us: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33078670%2F7ae31ad2ee6e18b8a8fec4774b58508f32e7efde.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33078670%2F13ddb7ea5350f1c769fe4c9629c81719af5c3dbc.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33078670%2F5329d580dc9a6f139d57e073%25E2%2580%25A6

  • Closed Preview 3 released - 23 April 2019

    We just pushed the closed preview 3 to steam. It should already be ready for you to download :) Please - as always - report any bugs you see. Thank you for helping us to make Maze Crusher a valuable game. Have fun testing! No BETA-Key yet? Folow us on twitter. We will give away a few keys from April 24th to April 29th on our twitter page and twitch stream.

  • Rescheduled Early Access start - 29 December 2018

    Some of you might already have noticed that we recently rescheduled the start of our early access period. The reason is, that we changed wider parts of how the game works internally to be able to provide you with an even better experience starting with day one. These changes require reworking nearly every asset int he game (basicly it changes how levels are loaded and how the maze works technically) We hope you understand why we made this choice. We do not want to disgust our fans by publishing a low quality game to EA just to match our planned release date. We wish all of you the best for your start into the fast approaching year 2019! If you want to stay tuned with even more granular and internal info about us and our projects, make sure to follow us on twitter as well!

Patch notes and updates

S.noRelease datePatch nameGID number
114 November 2019A few Under-The-Hood-Fixes have been released2448198215010980144
27 September 2019First alpha update - Please try and report your experience2413289226961956409
318 May 2019We want to hear your thoughts about the new UI2905297189254032885
423 April 2019Closed Preview 3 released2434668385565827892

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID885480
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$2.99
Free to playNo
Discount0%
Original price USD$2.99
Current price USD$2.99
Release dateSep 6, 2019
DeveloperFiresplash Entertainment
PublisherFiresplash Entertainment
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
Achievements15
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/885480/

Short description

Trapped in a huge maze you need to find a way out. Fighting your enemies can destroy parts of the maze and make you running out of space. Will you be able to escape?

About this game

IMPORTANT NOTICE This project is frozen until further notice. We stopped development in 2023 for various personal reasons (referr to the announcements) and it is not clear if or when this project will be continued. You are buying a game in an unfinished state with only a minor amount of levels. We adjusted the price down so it represents the current state of the game. If you buy, remember that you are buying the game "as it is". Maze Crusher is a game originating from Ludum Dare 42 Game Jam. This game is in early access as it's still missing much content and many features. We want to make Maze Crusher a great game together with our community. This is why we are involving YOU in such an early state. Read the EA notes for more information. You are Kurisou, the little dragon - trapped in a huge and creepy maze. You need to find a way out of the maze as fast as you can. You have a limited amount of time to get out. The quicker you are, the more score you get. Sounds Simple So Far Huh? You will need to deactivate totems in different parts of the maze to open the exit-portal and you will encounter enemies all over the maze. You have three lifes per maze. If an enemy gets too near (touches Kurisou) you will lose a life. Warning! Exploding fireballs cause a shock wave which will make walls collapse. And no, you can't get over collapsed walls. The tricky part is: Wall fragments can make it difficult to pass by - so watch out! Do not run out of space. Beneath the single player "puzzle mode", there are some multi player party modes available: Treasure Fight (2-4 players) Collect treasures and fight your friends to become the richest dragon in the maze Capture the flag (2 or 4 players - coming during EA) In this mode you need to find a way to your opponent's spawn point, grab his flag and bring it back to your spawn. But beware! You might lose the flag if you don't watch out. Note: Multi player is only available with controllers! You can not mix keyboard and controllers. Maze Crusher is a small arcade-like game, aiming to be fun for everyone. It's meant as a casual game and does not contain any storyline or campaign mode. This game is about creating and solving mazes (L…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
24Shared/Split Screen
22Steam Achievements
28Full controller support
15Stats
25Steam Leaderboards
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

Maze Crusher's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Maze Crusher's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $2.99. The latest run records $2.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $2.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Maze Crusher at $2.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$2.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$2.99$2.99No discountSteam Store

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Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,04722 September 2026 - 01:46:13 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle14,29522 September 2026 - 01:15:01 UTC27,916111,695Afterthought LLC
R.E.P.O.14,18022 September 2026 - 02:41:32 UTC266,908420,693semiwork
Schedule I11,53922 September 2026 - 02:32:10 UTC455,652297,022TVGS

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