- v1.1 - it's here! - 23 December 2020
After lots of updates since launch from listening to what players want in the game, v1.1 is our biggest update yet! Our two-person Cloudfire studios team has packed this monolithic update with requests from our community, including new buildings, a research map, new camera options, upgraded lasers, copious amounts of balancing and more. Starport Delta is also 50% off as a part of the Steam Winter Sale! We always welcome communication of all kinds from our players through the Starport Delta Discord, the discussion boards, support site or regular old email. You can also chat with our Cloudfire Studios Support user here on Steam. We read everything we can to help improve your experience of our game. If you're interested in seeing Starport Delta in your language, make sure to let us know! We have a dedicated localization requests channel on the Starport Delta Discord and we're listening on…
- v1.1 - It's nearly here! - 21 December 2020
With an update so big it keeps breaking character limits on Discord, the Cloudfire Studios team has been hard at work since the v1.0.18 update. Currently in beta and coming out later this week is our monolithic v1.1 update, packed with a lot of requests from our community, including new buildings, a research map, new camera options, upgraded lasers, copious amounts of balancing and more. With community feedback being such a strong component of this update, we always welcome communication of all kinds from our players through the Starport Delta Discord, the discussion boards, support site or regular old email. You can also chat with our Cloudfire Studios Support user here on Steam. We read everything we can to help improve your experience of our game. If you're interested in seeing Starport Delta in your language, make sure to let us know! We have a dedicated localization requests channe…
- v1.0.18 - New upgrades! - 26 July 2020
The Steam Summer Sale is over, but Starport Delta is still available on discount in the Humble Space Sale this week! We've also had some new & recent positive feedback for the game, and we're looking forward to the next steps for Starport Delta. The big change in this update is two new second-tier upgrades for both Oxygen Plants and Food Farms - you can see a sneak peek of these in the image above! Following on from adding "Normal" and "Challenge" difficulty modes to the first four missions in v1.0.16 and v1.0.17, this update adds the same selectors to missions 5 & 6. We've also given you the ability to compliment your residents any time you want, some UI updates and more. Soon we'll have difficulty modes for the rest of the campaign, and we're looking forward to giving players more choices and more of what they want to see in the game. This update also includes bug fixes and requests f…
- v1.0.17 - Summer Sale! - 28 June 2020
The Summer Sale is here! Starport Delta is 25% off during the Summer Sale, so now is a good time to grab a copy for you or a friend! We're excited by some of the changes around Steam, including the new Points shop. We can't wait to see which reviewers start getting Community Awards as well! Following on from adding "Normal" and "Challenge" difficulty modes to the first two missions in v1.0.16, this update adds the same selectors to missions 3 & 4. With more security scans, menu updates and more, this update touches a lot of points around the game. We will continue to add more difficulty modes to the campaign - we want more players to experience the story and learn the mechanics without the pressure of the harder objectives. If there's a mission you're stuck on or feel is too challenging right now, please let us know! This update also includes some bug fixes and balancing requests from o…
- v1.0.16 - Campaign difficulty updates - 7 June 2020
Following on from our updates to the sandbox mode in v1.0.15, this update adds a new difficulty selector to the first two missions of the campaign. We'll be revisiting each mission and rebalancing each to provide a "Normal" and "Challenge" difficulty mode, under the assumption that the ones that don't have this selector are already in "Challenge" mode. If there's a mission you're stuck on or feel is too challenging right now, please let us know! In addition to some bug fixes and continuing the balancing theme, we've also scaled the sandbox goals and tweak the resources, as well as making security scan targets the more distinctive green colour for all targets on the lower difficulty settings. Hard & Challenge modes will still have some targets in blue, so look carefully before you close that window! We're actively seeking localization feedback from our non-English-speaking players! If yo…
- v1.0.15 - Sandbox updates - 17 May 2020
This update focuses mainly on our sandbox mode, where players can design and build their stations in a more free-play environment. We've pushed the previous 'easy' sandbox up to being 'normal' and added a new 'easy' sandbox which is closer to an earlier version of the easy sandbox, with some additional tweaks. The new 'easy' mode only has space pirate attacks and meteor showers for the disasters. The starting resources have been scaled across all sandbox modes, and we've changed other parts of various events like damage from meteors to how fast a repair drone can repair a building. We've also added in some minor bug fixes pointed out by the Starport Delta Discord community. If you have any ideas, we want to hear them! We read every bit of feedback, everywhere we can (even if we have to rely on Google Translate a bit). We're going to be looking at increasing the options in the game aroun…
- v1.0.13 - Balancing - 26 April 2020
This week we've focused on some balancing updates. We've been listening to feedback from the Starport Delta Discord community and game reviews, continuing to make adjustments so that everyone can enjoy as much of the game as possible. We've also added in some regular bug fixes from things that our players have communicated to us. If you have any ideas, we want to hear them! We read every bit of feedback, everywhere we can. This week we've had additional requests from players to have Starport Delta in more languages, and it's great to get this kind of feedback. If you're interested in seeing Starport Delta in your language, make sure to let us know! We have a dedicated localization requests channel on the Starport Delta Discord and we're listening on all other channels as well. If you're interested in doing localization, we're also keen to hear from you. We're approaching each language o…
- v1.0.12 - Japanese support - 18 April 2020
Continuing our commitment to having Starport Delta in as many languages as we can manage, this week adds support for Japanese! There's also a some bugfixes and balancing updates, a mix of things we've noticed and discussions on our own Starport Delta Discord community. At the moment Japanese support is marked as beta while we get our players and translators to review and test the new localization. When everyone seems happy with it, we'll take the beta flag off - we're always keen to hear about how we can improve our translations and hope this will encourage players to let us know if they spot anything we can update! For all our Japanese players, if you spot something we have a dedicated channel for translations feedback on the Starport Delta Discord, and we welcome feedback through the discussion boards, support site or regular old email. Here are the specifics of the last couple of upd…
- v1.0.10 - Discord Rich Presence, Soundtrack - 11 April 2020
As the team settles in to work on our regular updates, we know that a lot of players use Discord! We've added support for their Rich Presence to show what mode you're playing in Starport Delta. There's also a variety of bugfixes and balancing updates, largely at the request of our own Starport Delta Discord community! Also this week the official Starport Delta Soundtrack launched! We had hoped to launch at the same time as the game so the package was available, but we unfortunately made a mistake with the approval process timing. It is available now, as well as the package of Starport Delta + the soundtrack for a combined discount. https://store.steampowered.com/app/1268610/Starport_Delta_Soundtrack/ We're continuing to talk with our international community to help support and improve all of our translations. If you spot something you feel can be improved, we have a dedicated channel fo…
- v1.0.8 - Custom Games & Chinese - 7 April 2020
That's the end of launch week! We managed to get 7 updates out during launch week to rapidly improve on player feedback as much as possible, and for a studio of two people, that was a lot of updates! We will keep on listening and keep improving. A common request that we mentioned in previous news was the request to be able to make your own rules, to pick which environment you play in and how it's set up in a lot more detail. Today we launch our new Custom Game mode, which gives you over a dozen options to customize your experience. We're looking forward to seeing what players think and if there are other options we can add. We've been working hard to help support our international community in their own languages, with updates to all translations and making sure we catch more gaps where things don't look quite right. As always, if you spot something you feel can be improved, we have a d…
- v1.0.5 - Flux Capacitor Time! - 31 March 2020
One the of the most common bits of feedback that we've had from players so far has been the request for controls around time. Thank you for everyone who has shared that specific bit of feedback in your reviews and on the Steam discussion boards! It's been common enough that it got bumped to the top of the development requests. This is a feature that's been discussed and experimented with a lot over the course of the development of Starport Delta, and had previously had some performance and design issues that made it unfeasible. With some of the more recent performance improvements added during our beta and with a lot of hard work, we're pleased to announce that in our fifth update in three days v1.0.5 you can now: pause time (to hunt for that really pesky security target, or just have a look around) slow down time (for when it's just a bit too intense) speed up time (for those of you wh…
- v1.04 - Tweaks, tricks and improvements - 30 March 2020
Its been a bit of a rocky start to the launch of Starport Delta. We have received a lot of good feedback. Some people struggled with some key parts of the gameplay. So we are making our firsts steps just 62 hours after launch to rectify some of those issues. A number of missing translations have been added. Thank you to all of those who pointed that out. We have also made some initial steps to gameplay changes. 1.04 add new menu system making way for further changes to come rebalance mission one rebalance mission two add more events to easy sandbox adjust some security scan rewards start with all buildings unlocked in the zen sandbox update the lighting in all levels to increase visibility more translation updates 1.03 add some missing translations for French, German and Romanian minor translation fixes in all languages 1.02 adjust how campaign achievements are triggered add and update…
- Starport Delta now available! - 28 March 2020
It's finally here! Starport Delta is now available! Come and meet the characters of the Starport Delta universe in the campaign as you help troubleshoot their stations. Compete against the community in online leaderboards weekly challenges and giveaways. If you haven't already, take the plunge and join our community on Discord! https://discord.gg/9Fr6sye Build. Expand. Defend. How do you build your starport? https://store.steampowered.com/app/888130/ For more information follow: Starport Delta on Twitter Starport Delta on Facebook Starport Delta on Instagram Starport Delta website Cloudfire Studios on Twitter Cloudfire Studios on Facebook Cloudfire Studios on Steam
- Just 12 hours until launch! - 27 March 2020
Its been almost two years and we are almost there, just 12 hours away! The release date for Starport Delta! At 7:00pm PDT / 10:00pm EDT Starport Delta will finally be available for purchase on Steam. What better way to spend all of those self-isolation hours at home, than building a thriving space station, fighting off pirates, dealing with deadly space worms all while reaching the top of the leaderboards. Compete against the community for bragging rights and maybe even some sweet prizes. If you haven't already, take the plunge and join our community on Discord while we count down the hours and minutes together until launch. https://discord.gg/9Fr6sye Build. Expand. Defend. How do you build your starport? https://store.steampowered.com/app/888130/ For more information follow: Starport Delta on Twitter Starport Delta on Facebook Starport Delta on Instagram Starport Delta website Cloudfir…
- v0.36 - Beta Update - 21 March 2020
It's been a busy month for the Cloudfire Studios team, first with Dreamhack in Anaheim as a part of the Indie Playground and then PAX East in Boston before returning to New Zealand. We've also started seeing some coverage of the beta versions of the game, with an increasingly active group of beta players providing great feedback and competing for top spots on our leaderboards. Everyone is welcome to join the Starport Delta Discord and talk about the game, or request to join the beta! There's been a lot added to Starport Delta since our last news post, and as we count down the last week until release, we thought we'd share! 0.34 - Dreamhack & PAX East add new systems to support tutorials add new tutorial characters add tutorials add new achievements add custom icons to the objective achieved notification add new “news” widgets to the main menu add new campaign end content into the end of…
- Countdown to Anaheim + Boston - 15 February 2020
This week Starport Delta heads into its final alpha phase as the Cloudfire Studios team prepares to showcase at Dreamhack in Anaheim as a part of the Indie Playground, and then onwards to Boston to return to PAX East! Come check us out at Booth #I-419 at Dreamhack! There are lots of great games at PAX East, and Starport Delta is at Booth 32080! We'll be bringing some pretty sweet pins along for those that come and play Starport Delta at the booth, so if designing your own city in space sounds good to you, come play and get an official pin! Getting the itch to start playing immediately? Sign up on the Cloudfire Studios website to apply to join our playtesting programme. Build. Expand. Defend. How do you build your starport? https://store.steampowered.com/app/888130/ For more information follow: Starport Delta on Twitter Starport Delta on Facebook Starport Delta on Instagram Starport Delt…
- v0.33 - Alpha Update - 8 February 2020
Time for another closed alpha update to Starport Delta from the Cloudfire Studios team! This update adds ship AI updates, new voice content and various other updates and fixes, including a new website! What's new new Starport Delta website! AI updates for select ships add new voice content add some new dialogue to the final mission finalise tutorial scripts start adding new tutorial systems change upkeep costs to be calculated per-building rather than per-day adjust when leaderboards are updated adjust amount of materials mined by mining ships updated translations for some mission content update collisions for debris update the tile details to include the full population for upgraded buildings fix new cursors not visible in build version of the game fix population not being reduced correctly in some cases fix some bugs with the inactive state of buildings fix tile details UI rarely show…
- v0.32 - Alpha Update - 1 February 2020
Time for another closed alpha update to Starport Delta from the Cloudfire Studios team! This update adds a new loading screen, performance optimizations and various other updates and fixes. What's new add new loading screen performance optimizations for buildings adjust trade agreements to be unavailable for a period of time when declined/terminated adjust detection on which buildings are protected by shields switch to using hardware-based mouse cursors add plumbing for playing videos from objective UI reduce income from housing buildings that require maintenance adjust behaviour of the AI on the final mission fix super-upgrade power plant breaking some of the building count tracking fix character names in mission briefings showing the wrong name fix auto-sizing of text on objective achieved UI fix mouse-based station rotation causing lag for mid-size stations fix buildings staying inac…
- v0.31 - Alpha Update - 25 January 2020
Time for another closed alpha update to Starport Delta from the Cloudfire Studios team! This update adds a host of new animations, a new leaderboard system and various other updates and fixes. The Cloudfire team is also pleased to announce that we've been invited to showcase Starport Delta at the inaugural Dreamhack Anaheim in 2020! Grab your tickets and come support all the great teams and games in the Indie Playground! What's new add additional facial expressions to characters for briefing dialogue add body gestures to character animations in briefings and to in-game notifications add leaderboards add volume slider for voices to options menu add new UI for when mission objectives are completed add visual effect to highlight button to start mission after briefing dialogue is finished add stats/conditions for checking waves of disasters add new icon for smuggler in security scan update…
- v0.30 - Alpha Update - 18 January 2020
Time for another closed alpha update to Starport Delta from the Cloudfire Studios team! This update adds more voice acting, changes to the space pirates and various other updates and fixes. What's new add lots of new voice over content for almost all characters to briefings and missions add jaw motion to characters speaking add visual effect to show some buttons more clearly update space pirates with new attack behaviour update all the campaign mission scripts update some campaign mission objectives update main menu to use new confirmation window update menu to use default cursor instead of the current play mode fix beams from repair drones not lining fix buildings that are part of the level design not degrading fix objective achieved messages firing too often fix not all maintenance warnings on upgrades being clickable fix deconstruction of a building temporarily preventing building on…