- Patch #16 - 19 October 2018
Hello lovely Oligopolists, I overhauled the whole balancing of the game. Some people found it hard to make enough money at the beginning of a mission to keep on playing, this is now drastically improved. Small cities do now buy more products relative to bigger cities (e.g. sales figures do not anymore raise linearly with the size of the city). Also, natural resources now have higher margins and maintenance costs are slightly lowered. Have fun!
- Out of early access - 5 October 2018
Hello lovely Oligopolists, I am happy to announce that Oligopoly is now out of early access. Big thanks to the community for all of their valuable feedback. Additions added the ability to disable edge scrolling in the settings Improvements rearranged the missions of the first campaign
- HUGE EA patch #15: translations (French, Italian, Spanish) + weather system + many improvements and fixes - 27 September 2018
Hello lovely Oligopolists, I am happy to announce that Oligopoly has been translated into French, Spanish and Italian. This patch also brings many improvements and a new beautiful looking weather system, have a look here: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33122749%2Ff8efa1e691f1cd617b318fd90d2ef0c744d20d58.png Street lamps and vehicles are now emitting light: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33122749%2F3e6ec492261ce0fc6f563256f2936083b8265e14.png Many things have been overhauled, like transportation routes visualization for example: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33122749%2Ffdea0c04b56a1397276129b54397b5c5f9434ed5.png Moreover, this patch brings approximately 20 improvements and bug fixes, see the following list for details: Additions added translations: French, Italian, Spanish added weathe…
- EA PERFORMANCE patch #14 release - 20 September 2018
Hello lovely Oligopolists, I am happy to announce another huge performance boost. The calculation time when a new road is built is about 10 times faster! Also, before, when playing for more than an hour, the FPS started to drop. This is now fixed as well. This fixes lead to a very noticeable, much smoother overall gaming experience. Enjoy!
- EA PERFORMANCE patch #13 release - 17 September 2018
Hello lovely Oligopolists, I am happy to announce a huge performance update. This patch brings a noticeable overall boost in performance and especially at later stages of the game, when cities become much larger. I also tweaked various other things. For example the camera is much smoother when it tracks a vehicle. Also, I switched from forward to deferred rendering, which improves some graphics like trees for example. Enjoy!
- BIG EA patch #12 release - 14 September 2018
Hello lovely Oligopolists, I am happy to announce the biggest update since EA launch. This patch brings a new category of buildings, a new map, a new campaign and new missions. As requested by the community, the new map contains much more landmass than the previous maps. So you have plenty of space to build. Have a look here: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33122749%2F60749430d744beca84f1772d6185528641472fd5.png The patch also brings a new category of unique, expensive buildings, such as a company headquarter and a marketing agency. This buildings can only be built once and bring bonuses. Have a look here: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33122749%2F1ba2385cddfca876a57499bedf9ad4629fdc6c12.png Additions unique buildings company headquarter (maintenance costs for all buildings -20%) marketing agency (sales figures for all g…
- EA patch #11 release - 10 September 2018
Hello lovely Oligopolists, I've created a new patch which will be released in the next minutes. This patch brings a lot of new buildings and products to the game. Enjoy! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33122749%2F9943424f69b3063eb7f5f69471a4736c42686736.png Additions new buildings Machine Factory Specialist Store Textile Retail Textile Factory Furniture Store new products Battery Lithium Motor Tyres Electric Vehicle Mower Grill Silicon Solar Panel Cotton Cloth Punching Bag Skateboard Piano Felt Rug Slippers Rag Doll Sweater Bed Office Chair Improvements Tutorial window is now transparent, so it doesn't hide anything important Bug fixes fixed bug where the last mission did end too early without any goals accomplished
- EA patch #10 release - 1 September 2018
Hello lovely Oligopolists, just a small change, but because I love it so much, I thought I upload a patch immediately. Ships, trains and trucks do now load and unload containers, see here: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33122749%2F805c5814fedf2b385966c90b08877bd1b626d26a.gif Have a nice weekend!
- Unknown Pleasures: Five more of one thousand new games on Steam - 31 August 2018
Today’s selection marks the 1,000th game I’ve played this year. One sodding thousand. Admittedly it’s a meaningless number but it might give some hope to those of you who are worried that games are going downhill or it’s been a bad year. It really hasn’t. There are loads and loads of great games out there. Sure, there’s some rubbish too, but this column alone has sifted through a thousand in a mere 8 months, and that’s after discarding the big names, the stuff Fraser or Dominic have poached, the shovelware, and the inevitable daily idiot-milking dreck about PUTIN JONG BITCOIN HA HA HA. And that’s just on Steam! Things are good, my brave Unknowanauts. Whatever our complaints about Steam? The games, they are good. We are very lucky to be here, now. Long may it continue. Onwards then, to another round of Unknown Pleasures . Poking the squinty…
- EA patch #9 release - 30 August 2018
Hello lovely Oligopolists, I've created a new patch which will be released in the next minutes. As requested by the community, this patch adds charts to the game. Please keep in mind that this feature is in an alpha state. It works, but the data will not be saved. Also, I have overhauled the visualization of connected buildings. You can now simply hover your mouse over one of your buildings to see to which other buildings it's connected. You can also hover your mouse over a store to see which city buildings are supplied by the store. Additions Charts (work still in progress) hovering the mouse over a building shows connections Improvements added some missing german translations slightly adjusted the layout of some user interface elements removed the main theme music (this track now only playes at the end of a mission) Bug fixes fixed a rare bug where a save file didn't load correctly (t…
- EA patch #8 release - 27 August 2018
Hello lovely Oligopolists, another day, another patch. Here we go: Improvements drastically reduced the amount of visualizations of negative money some other performance improvements Bug fixes fixed a bug where ships disappeared after loading a save file fixed a bug where trains may got stuck in rare cases fixed a bug where train trailers did not follow correctly when the game runs at full speed made some corrections to the german translations
- EA patch #7 HOTFIX - 26 August 2018
Hello lovely Oligopolists, during the german translation, I messed up the tutorial. So I just released a hotfix to make the tutorial working again. I'm sorry for the inconvenience.
- EA patch #7 release - 26 August 2018
Hello lovely Oligopolists, I am happy to announce that Oligopoly has been translated into German.
- EA patch #6 release - 23 August 2018
Hello lovely Oligopolists, I've created a new patch which will be released in the next minutes. This patch changes a little bit the growth of the procedural cities. At the beginning, the cities look now much more like a small village. Also, there are a few new buildings like a church, police station, town hall, etc. Additions new city buildings Bug Fixes fixed an issue where the camera got stuck sometimes fixed some typos fixed the vehicle depot bases from sinking into the ground Improvements money formatting improved (e.g. now shows $42.21 billion instead of $422100 million) changed the scale of some buildings that were too big procedural cities now start as a small village
- EA patch #5 release - 22 August 2018
Hello lovely Oligopolists, a big thanks to the community who is actively giving feedbacks and finding bugs. This patch adds the ability to delete your save files from within the game. I also changed the game from exclusive fullscreen to windowed fullscreen mode. This hopefully prevents the issue some users had when alt-tab out and in again into the game, whereby the game switched from fullscreen to window. Additions deleting save files from within the game Bug Fixes fixed UI scaling issues for low resolutions fixed a bug where the continue button in the main menu loaded the wrong data Improvements selecting a vehicle still opens it's transportation route, but doesn't track the vehicle anymore. If you want make the camera following your vehicle, you can select it now with the right mouse button instead slightly decreased saturation and contrast slightly decreased the size of the product…
- EA patch #4 release - 21 August 2018
Hello lovely Oligopolists, I've created a new patch which will be released in the next minutes. As requested by the community, this patch adds a sandbox mode. You can now play all maps with infinite money and without any restriction. Additions Sandbox mode
- EA patch #3 release - 20 August 2018
Hello lovely Oligopolists, I've created a new patch which will be released in the next minutes. Many people have complained about the camera control, so I have completely rewritten it. The camera now moves in a more traditional way like other similar games. Also, you can now move the mouse cursor to the border of the screen and move the camera that way. I hope everyone likes it the way it is now. Improvements camera control has been rewritten some minor improvements to UI scaling product info tooltip slightly overhauled tutorial adapted to the new changes changed the format of dollar and pound (e.g. $42 million, instead of 42 mio $) Additions mission end animation now uses a 80 degrees field of view
- EA patch #2 release - 18 August 2018
Hello lovely Oligopolists, I've created a new patch which will be released in the next hours. The most important change was a bug I fixed in sales calculation, you can read about it here if it interests you: https://steamcommunity.com/app/888610/discussions/1/1734336452562382886/ Bug Fixes sales calculation now works as expected when selling small amounts fixed a bug in the tutorial where a tooltip didn't close made some minor changes in the tutorial fixed a small bug when opening the natural resources window, where a toggle stayed active without activating it's behavior
- EA patch #1 release - 17 August 2018
Hello lovely Oligopolists, I've just released the first patch in early access. It adds two new minor features that have been requested by the community, see below: Additions the currency can now be changed to dollar, euro or pound in the settings user interface sound volume can now be adjusted as well
- Early Access Release - 16 August 2018
Hello lovely Oligopolists, I am happy to announce that Oligopoly is available for purchase in Early Access now.