SPSTEAMPULSELIVE ANALYTICS
The Last Hex

The Last Hex Steam metadata

That Indie Studio | Dec 13, 2021 | game

Released

0players observed · 22 September 2026 - 21:49:50 UTC

IndieRPGStrategyDeckbuildingRoguelike DeckbuilderSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)6,540
  • Revenue (VGI)$72,795
  • Review scoreNot available

The Last Hex metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)6,540
  • Revenue (VGI)$72,795
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateDec 13, 2021
  • DeveloperThat Indie Studio
  • PublisherThat Indie Studio

Genres: Indie, RPG, Strategy

Company pages: Developer: That Indie StudioPublisher: That Indie Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Last Hex Steam metadata

The Last Hex metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/891370/metadata
Steam Storehttps://store.steampowered.com/app/891370/
Steam Communityhttps://steamcommunity.com/app/891370
PCGamingWiki search
IGDB searchSearch IGDB for The Last Hex

Reviews, pricing, and metadata

Review summary

No Reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

$10.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

51

Platform releases
  • Steam 10 May 2019

Latest Steam announcements

  • Silent 1.0 release - 14 December 2021

    Hello everyone! First off I have to thank everyone that has been apart of this long journey. It has been an amazing experience for me and I really mean that the interactions that I have had with the community really helped me push through to release. I know not everyone will be happy with this or the perceived state of the game and many of you may be really excited about it all, especially since all the recent updates and patches have been silent (no forum posts or anything). But the TLDR is that I truly am happy of where it is and how stable it is. But let us chat a little more. First off I know I have been MIA for a bit and I truly am sorry. First my daughter was born and then COVID hit which both change my life quite a bit, and priorities for me shifted. While I was popping in and out of the forums I did keep track of bugs, stability, and even put out a couple updates here and there…

  • Update 49: Bug fixes and general update - 29 December 2020

    Version: 0.9 Hey everyone! Long time no talk. First off I appreciate all the patience and kind words from everyone since the last update. I really do appreciate it. I hope everything is well with everyone this year, I know it has been rough for a lot of people. If you ever feel like you need to chat to someone do reach out to me! [email protected] I have been keeping up with comments and bugs to the best of my current ability and finally had some time to post an update. My notes are fairly off and the notes below are a little incomplete but a lot of fixes are in this update. Keep sending in those reports, I am seeing them! Updates Spelling fixes Added Consumed tag to Reverberating Strike Updated Necromancer power Moved the max hand limit display up a little bit to be able to be seen better Removed stun tooltip from Brand of Lightning Earth Mastery now gives fortify 2 Celeste rin…

  • Fan Pack 1 - Submissions are open - 21 June 2020

    With the new pack system in place we thought it would be fun to get some community suggestions on cards, potions and items you would like to see in game. If you have any ideas feel free to fill out this form as many times as you want. We are looking to get 20 new things created by the community into this pack.

  • Update 48: Bug fixes, Fan Pack 1 input, and general update - 7 June 2020

    Hey Everyone! Life has been crazy the past 2 weeks but here we are with an update on The Last Hex. General Update The first thing I want to mention to get it out of the way, is I am looking to go to a 2 week update schedule unless something major or exciting comes up. We have seen a large drop in bug reports which is fantastic. The game is a lot more stable and less things require our immediate attention. So I am hoping the 2 weeks will allow me to create and add in some really cool stuff. Fan Pack 1 The Last Hex would be nothing without the community that has helped to make it what is today. Among all the bug fixing and reports there has been a large number of you who have sent in ideas for content. We want to build a pack based around the things that you want to see in the game. We want to make at least 20 new things and your name will even be attached to it if you'd like. If you have…

  • Update 47: Bug fixes - 17 May 2020

    Version: 0.8.37 This week has been mostly concentrated on fixing up bugs with the new content as well some other bugs that have come in over the week. Potential fixes Potential fix for World traveler achievement - go to settings - Sync achievements Potential fix for God Item achievement - go to settings - Sync achievements Fixed Fixed an issue with Payday Fixed an issue with Setup Fixed an issue with Iron Skin potion being added to deck Fixed an issue with the enemy having 0 cards to play Added an additional check at the start of Parasite turn to check for burn Fixed an issue with Dark Offering only needing 2 cards and not 3 Fixed an issue with not being able to see full list of cards when using Regrowth

  • Update 46: New content drop and a year into early access - 10 May 2020

    Version 0.8.21 A whole year It has been a whole year since The Last Hex hit early access! A whole year! I can't believe it, it hasn't felt like a whole year has passed. I owe a lot to the community that has built up around The Last Hex. You all have really helped to make TLH what it is today! So a big thank you to every single one of. I have met many of you at cons as well as online through email, discord, or social media. I have sat and hung out on more streams than I care to mention and have had so many great conversations with people. Many of you who I still talk to on a fairly regular basis. So I really mean it when I say thank you to everyone. It has been a wild ride and I look forward to what the future holds. Fun fact - there have been 46 "weekly" updates over the past 52 weeks. So I count that as a win! What the future holds The biggest thing I want to bring up here is that we a…

  • Update 45 - Small updates and bug fixes - Upcoming new content - 3 May 2020

    Version 0.8.14 The biggest news this week is that I am officially announcing a new content drop coming soon. New cards, a new potion and new equipment. 20 to be precise. All 20 items are about deck manipulation. Meaning more draw, ways to reduce the energy cost of cards, obtaining all your consumed cards again, playing cards from your consume or discard piles and so much more! Deck manipulation is something that both the community and us have been saying is missing from the game, so we aim to change that. This is the first "pack" that we will be introducing both as a proof of concept for how we want future content to be added but also something we think is needed. So stay tuned for that! Update Fixed some visual issues in Fate Shop Health related items now only raise max hp Updated some spelling errors Fixed Fixed an issue with event Fate Shop Fixed an issue with the Conscripted achieve…

  • Weekly Update 44 - Small updates and bug fixes - 20 April 2020

    Version Number 0.8.13.5 Update Removed an unused achievement Updated wording of Exsanguination Updated wording of sleep to state any attack wakes enemy Removed Alchemist from potion explosion option for classes Fixed Moved Claws of Reprisal icon to player area Fixed an issue with the Bard Trial not being able to be resumed Curse absorption now works with Bandages Fixed an issue with Crucial Sacrifice and playing a potion after Fixed an issue with All Seeing Eye not being able to be unequipped

  • Weekly Update 43 - Fate Shop updates, bug fixes - 13 April 2020

    Some small updates and fixes this week as I have been watching how the Fate Shop is working out and how it is changing the game for players. Thank you to everyone who is sending in reports! Seems like the Fate Shop has been a great addition to the game! Keep sending in those reports! Updates Added formula to Payday Update to some spelling issues Fixes Fixed an issue with keybindings when bug report is open Fixed an issue with Exsanguination not working Fixed an issue with Blood Boil calculation Fixed an issue with Last Stand not setting player health to 1 Fixed an issue with purchasing level 2 skill in fate shop Fixed several issues with Fate Shop purchases. Can't Reproduce King getting a black screen after fight Issue with turning off map scroll at start of game

  • Weekly Update 42 - Introducing the Fate Shop - Control your destiny! - 5 April 2020

    Version Number: 0.8.3 I want to introduce the Fate Shop! A way to control the content that appears in your game. You will gain fate coins from defeating The Lost as well as camp bosses. You can then take those coins and use them to remove content from your game. Don't like a specific event or monster? Remove it from your game. Don't want specific equipment or cards to show up? Remove it from your game. You can also even power up your characters by increasing starting health, starting gold, starting with potions and so much more. We wanted to create a system that allows you to play the way you want, as well as create a system that has an impact on your entire game and not just your one run. Any changes made in the Fate Shop will apply to normal runs and even Odyssey! Trials will be unaltered, as we felt it ruins the fun of a trial. For those who have been playing before this update. You…

  • Weekly Update 41 - Balance tweaks, Introduction of key bindings and more - 29 March 2020

    Version: 0.8.10 Some fun updates today. The biggest is the introductions of key bindings. So more info on that below. I have started implementing key bindings. They have been implemented for combat only at this moment as I feel that is where they are mainly needed. The plan is to expand on them (Map, rewards ect ect) as well as add the ability to customize these key bindings from the settings screen. I have been playing with them all week and it is has been a nice addition. You can turn on and off the key binding tool tips from the settings menu as well. Full Patch Notes New Introducing key commands on battle screen Added setting to hide key commands on battle screen Updates Removed Potions from showing up when removing a card in the inn Removed old Consumed tooltip from potions Potion duplicator has a new description - Potions are not destroyed on use Added difficulty rating to Abandon…

  • Weekly Update 40 - Small Lost nerf and bug fixes - 23 March 2020

    Version Number 0.8.9 This week comes with a lot of updates to the community. With the influx of players and then an influx of reports and posts. It is great to find some of the edge cases that are being found. Also thanks and welcome to all the new players! Keep posting, keep sending in bug reports and do think about joining the discord community. It has been great talking with everyone and I have heard of some really great wins! Check the full patch notes below. Patch Notes 0.8.8.1 Potential fix for no hand drawn/hand limit reached issue when starting a fight after dying in initiate Let me know if it still happens to you and your version says .8.8.1 - Way to work around it is to save and exit your current run and then continuing your run 0.8.9 Updates Lots of spelling updates Increased size of potion hit target for those using touch screens Increased the size of equations and tooltips…

  • The Last Hex - 40% off this week - 16 March 2020

    A lot of things suck right now and there is a ton of people staying home whether it be self quarantined or mandated. Regardless, the situation is what it is and we all could use a little pick me up. It is not much but I have discounted The Last Hex by 40% for the entire week, I wish I could do more but I am doing what I can on my end. For those who have been on the fence about picking The Last Hex up, for those who have been waiting for a good sale on The Last Hex, and to those who are just looking for something to help pass time. I hope you do pick up The Last Hex. A lot has changed and for the best, especially a lot of great changes being driven by the community. With constant updates and a plethora of content. It should keep you playing for some time. Stay safe everyone! Luigi

  • Weekly Update 39 - And I am back with a brand new update - 16 March 2020

    Patch version # 0.8.8 I am back from a small break for the birth of my daughter! Everyone is doing amazing! And I really appreciate the support and kind words from the community on this huge life event for my family. Thank you! One thing I want to bring up is that this was also a huge test to see how much breaks while I was unable to fix things. And... Things went really well, the game seems to be very stable outside of some edge cases and this is a huge success as the game gets closer to its official 1.0 release. The main things I have been working on is some balancing of items as well as more translation fixes (thank you to the community members helping with this) Update to unlock rates We decided to make unlocking things easier. You will see unlocks come a lot quicker now, and it includes everything. Potions, enemies and events has seen a huge decrease in how long it takes to unlock…

  • Weekly Patch 38 - Bug fixes and the next 2 weeks - 22 February 2020

    Hello everyone! Today is a pretty interesting post for me. There are some bug fixes to talk about, an idea for keybindings to share, an infograph to share and a talk about the next 2 weeks. The next 2 weeks Long story short I will be working less on the game for the next 2 weeks. I will be working on any major issues that come up and some prototyping, but there is a possibility that I won't have a weekly patch for the next 2 weeks. My wife is being induced tomorrow and soon we will be adding a new member to our family. Sorry for any inconveniences this may cause. Infograph of player stats for the past week Keybinding ideas Here is what we are thinking for general keybindings Esc - Menu interaction 1-10 to quick play a card Number the first time - highlights + bring card to the front; number the second time - confirms play of card Enter / 'E' to end turn C - Character info (Inventory) D…

  • Weekly Patch 37 - Bug fixes and question to the community about key mappings - 17 February 2020

    Patch version 0.8.7 This patch is mainly bug fixes. But I do have a new info graphic on player stats which you can find below. I also have a question in regards to key mapping and what you guys want. Players seemed to enjoy the infograph from last patch notes so I made another one. Key mapping I have started working more on key mapping. Both controller and keyboard support. I want to know what you guys want as far as functionality. Things like being able to play cards in hand by hitting 1-10 or hitting escape to bring up the menu. Or space bar to end turn. That kind of thing. Any thoughts would be grand on what you expect from this kind of functionality. Patch Notes Updates Continuation of updating scroll bar speeds Updated the size of hover over card text during battles Players can now change out equipment for event fights Changed the rating of Reaper fight event Removed normal game re…

  • Weekly Patch 36 - Health items balance and bug fixes - 9 February 2020

    Patch version 0.8.6 This week comes with some balance tweaks to health items as well as a number of bug fixes which you can find at the end of this post. I have also tested out something new outside of the game but related to the game earlier this week that I want to share with you. Earlier this week I created an info sheet of some interesting game stats. Check it out below, and if you find it interesting let me know and I will continue to make them. Full patch notes Balance Life stone now gives 120 max health Giant Brain now gives 160 max health Blossom necklace now gives 50 max health Iron skin potion has been nerfed slightly Death Ring rebalance Health Shard now gives 40 max health Update Updated Odyssey text, removed statement of only having 12 chapters. All chapters are implemented Updated trial page scrolling to be faster Made some tweaks to the Cursed Church quest line to be more…

  • Weekly Patch 35 - Potion update issues fixed and player health rebalance - 2 February 2020

    Patch version 0.8.5.3 Potion update issues This weeks patch comes with a number of fixes to issues around items and interactions that came up because of the potion update last week. A number of items have been fixed and a number of interactions have been fixed. The biggest being Alchemize not working. Continue to let me know if other things are not working. Along with these fixes I have done 2 things to enhance the potion update. First being Vial of Fire can now be used on the world map Second being potions now stack in fights. Player health rebalance We have had an issue for a while where player health does not seem to scale well with the player as they go. Enemies gain more health and do more damage as you go and it was a little disproportionate to the player increase. So the first step we are taking to combat this is to make health upgrades from cities and camp bosses scale. In the l…

  • Patch 34 - Big Potion Update - 26 January 2020

    Patch verson 0.8.5 Hello everyone! Big update today! We have revamped potions quite a bit. But before we get into the full changes, I want to mention that we want to hear from you about the changes. What you like or dislike. Even what you would want to see added or would change. We are still refining this system and I am sure changes will be made based off feedback. So with that, let's jump in. So the first and most important change is that all potions are now destroyed on use. All of them, every single one. We really want to bring more RPG elements into The Last Hex, and we believe that this change runs more in line with that mindset. Because all potions are now destroyed on use, we have decided to make them better and cheaper. For the most part all potions have doubled in effect. Potions are now cheaper in cities. Commons now cost 25 gold Uncommons cost 60 gold Rares cost 150 The Ultr…

  • Patch 33 - Translation updates, bug fixes and potions update - 20 January 2020

    Short update. I am continuing to update translation issues thanks to everyone sending in fixes! It helps a lot. I have also been keeping up with bug reports being sent in. Lastly I am almost ready to start implementing the changes to potions, I did some balancing in our spreadsheets for the potions, and should be good to be made live next weekend! Fixes - Continuation of translation updates - Fixed some issues with cards not showing correct damage - Fixed some UI issues in character info screen - Fixed weird font in War Master Balance - Balance tweak to Spider Lord poison - Balance tweak to Necromancer poison - Removal of treant healing

Patch notes and updates

S.noRelease datePatch nameGID number
117 May 2020Update 47: Bug fixes4742798964247175867
23 May 2020Update 45 - Small updates and bug fixes - Upcoming new content3127131079137500883
320 April 2020Weekly Update 44 - Small updates and bug fixes4654976078218892280
413 April 2020Weekly Update 43 - Fate Shop updates, bug fixes3112492477900894178
520 January 2020Patch 33 - Translation updates, bug fixes and potions update3690071589856785226
69 December 2019Weekly Patch 28: Some text updates but mostly backend updates and translations2587811707178490383
71 December 2019Weekly Patch 27: Some bug fixes and a Thanksgiving break2551782186270152450
815 September 2019Weekly Patch 16: Odyssey 19-223658535001303319898
92 September 2019Weekly Patch 14: Bug Fixes and Translation call for help2415540140468763652
1025 August 2019Weekly Patch 13: Odyssey 13-18, bug fixes and more2416665403782036615
1118 August 2019Weekly Patch 12: Introducing Odyssey, balance changes and more3556075649730234401
1212 August 2019Weekly Patch 11: New trial, bug fixes, weekly dev talk and new mode announcement2412160539869265282
134 August 2019Weekly Patch 10: New trial, bug fixes and more2412159905936664913
1421 July 2019Weekly Patch 08: New trials, UI animation updates, bug fixes and more2413284533103504455
1514 July 2019Weekly Patch 07: Introducing trials, a new city UI and bug fixes2436927798960291429
168 July 2019Weekly patch 06: Balance tweaks, translation update, new setting (map movement) and more2436926440604693827
1730 June 2019Weekly patch 05: Introducing equipment inventory, a battle log and bug fixes2436926440577966194
1823 June 2019Weekly patch 04: Update on translation progress, bug fixes, UI updates and Initiate mode balance2415533798142723304
1916 June 2019Weekly patch roll up week 03: Bug fixes, updated map sizes and slightly altered events2408777766648324198
2025 May 2019Weekly Patch 02: Bug fixes, Survival mode, and the next 2 weeks2408775863526121848

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID891370
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$10.99
Free to playNo
Discount0%
Original price USD$10.99
Current price USD$10.99
Release dateDec 13, 2021
DeveloperThat Indie Studio
PublisherThat Indie Studio
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeNo Reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendations186
Achievements51
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/891370/

Short description

The dead arise and only you can stand against them. Equip and train your character, grow your arsenal of cards, survive harrowing encounters and prepare for the final showdown with The Lost at ...The Last Hex! A RPG Deckbuilder with Roguelite elements.

About this game

Join our discord About the Game Not your typical deckbuilder Each aspect of your character will be needed for success. Your abilities, which are represented by your deck, determine what actions you can take in battle. As your journey continues you will grow in strength by finding new and more powerful equipment to enhance those abilities or provide other unique bonuses. Finally, through training, you will become stronger, smarter, faster and overall more effective with every action taken not only in combat, but throughout your adventure. Universally adaptable, the way you build your character along with the cards you select gives full customization allowing for mid-game changes to your build and style. What choices will you make to achieve your goals? Never be caught unprepared! An RPG style potion system that allows you to carry and use them when they will benefit you the most! An item for every situation. The Inventory system allows you to carry and equip what you need when you need it. Limitless potential. A dynamic stat system that allows for both lasting and temporary improvement to all cards. A kingdom in peril As the undead army approaches and time is running out! You alone are brave enough to face this threat head on. Your quest for salvation will be fraught with danger every step of the way but with skill, cunning and a dash of luck you will halt the advance before the kingdom burns. With little hope except the destruction of the undead leader you must traverse these hostile lands and slay the fiend before it is too late. What will you sacrifice for success? Every run is unique Every time you embark on a new journey a random map is created, containing enemy camps, events and cities with their own exhaustible shops. As you make your way through the map, monsters will grow in difficulty and you will find better cards and equipment. However, as you explore, the undead army will slowly take over the map destroying cities and events in its wake. Exploration is key to creating a powerful character, but as the undead spread it serves to empower your foe. What path will you take to destroy The Lost? Knowledge mixed with discovery Each unique monster…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $10.99
  • Highest observed: $10.99

The Last Hex's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $10.99, the highest is $10.99, and the first visible tracked price is $10.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Last Hex's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $10.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $10.99. The latest run records $10.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $10.99
  • Current list price: $10.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Last Hex at $10.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$10.99$10.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $10.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$10.99$10.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $10.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$10.99$10.99No discountSteam Store

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3Wallpaper Engine42,89522 September 2026 - 21:12:53 UTC150,271
4Counter-Strike 2422,42223 September 2026 - 01:00:12 UTC1,818,368
5火炬之光:无限10423 September 2026 - 00:11:35 UTC7,911
6轮回修仙传4022 September 2026 - 13:05:00 UTC2,955
7Battle Teams 21222 September 2026 - 23:11:31 UTC7,966
8Lost Castle 283822 September 2026 - 03:45:02 UTC28,835
9Brotato10,57322 September 2026 - 15:50:45 UTC23,754

Related Steam games by tag and genre

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust56,99922 September 2026 - 23:44:11 UTC259,6461,359,516Facepunch Studios
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Baldur's Gate 341,08322 September 2026 - 23:49:08 UTC875,343836,282Larian Studios
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
Warframe40,04523 September 2026 - 00:13:09 UTC181,509676,031Digital Extremes
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust56,99922 September 2026 - 23:44:11 UTC259,6461,359,516Facepunch Studios
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Wallpaper Engine42,89522 September 2026 - 21:12:53 UTC150,2711,008,495Wallpaper Engine Team
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2339,09223 September 2026 - 00:58:55 UTC1,291,3282,758,031Valve
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Baldur's Gate 341,08322 September 2026 - 23:49:08 UTC875,343836,282Larian Studios
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
Hearts of Iron IV21,11622 September 2026 - 23:34:35 UTC93,196366,107Paradox Development Studio
RimWorld21,09023 September 2026 - 00:36:01 UTC95,851239,107Ludeon Studios
Black Desert18,94422 September 2026 - 22:52:41 UTC59,91792,632Pearl Abyss
Once Human18,86522 September 2026 - 23:19:23 UTC231,343179,110Starry Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio

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