- Silent 1.0 release - 14 December 2021
Hello everyone! First off I have to thank everyone that has been apart of this long journey. It has been an amazing experience for me and I really mean that the interactions that I have had with the community really helped me push through to release. I know not everyone will be happy with this or the perceived state of the game and many of you may be really excited about it all, especially since all the recent updates and patches have been silent (no forum posts or anything). But the TLDR is that I truly am happy of where it is and how stable it is. But let us chat a little more. First off I know I have been MIA for a bit and I truly am sorry. First my daughter was born and then COVID hit which both change my life quite a bit, and priorities for me shifted. While I was popping in and out of the forums I did keep track of bugs, stability, and even put out a couple updates here and there…
- Update 49: Bug fixes and general update - 29 December 2020
Version: 0.9 Hey everyone! Long time no talk. First off I appreciate all the patience and kind words from everyone since the last update. I really do appreciate it. I hope everything is well with everyone this year, I know it has been rough for a lot of people. If you ever feel like you need to chat to someone do reach out to me! [email protected] I have been keeping up with comments and bugs to the best of my current ability and finally had some time to post an update. My notes are fairly off and the notes below are a little incomplete but a lot of fixes are in this update. Keep sending in those reports, I am seeing them! Updates Spelling fixes Added Consumed tag to Reverberating Strike Updated Necromancer power Moved the max hand limit display up a little bit to be able to be seen better Removed stun tooltip from Brand of Lightning Earth Mastery now gives fortify 2 Celeste rin…
- Fan Pack 1 - Submissions are open - 21 June 2020
With the new pack system in place we thought it would be fun to get some community suggestions on cards, potions and items you would like to see in game. If you have any ideas feel free to fill out this form as many times as you want. We are looking to get 20 new things created by the community into this pack.
- Update 48: Bug fixes, Fan Pack 1 input, and general update - 7 June 2020
Hey Everyone! Life has been crazy the past 2 weeks but here we are with an update on The Last Hex. General Update The first thing I want to mention to get it out of the way, is I am looking to go to a 2 week update schedule unless something major or exciting comes up. We have seen a large drop in bug reports which is fantastic. The game is a lot more stable and less things require our immediate attention. So I am hoping the 2 weeks will allow me to create and add in some really cool stuff. Fan Pack 1 The Last Hex would be nothing without the community that has helped to make it what is today. Among all the bug fixing and reports there has been a large number of you who have sent in ideas for content. We want to build a pack based around the things that you want to see in the game. We want to make at least 20 new things and your name will even be attached to it if you'd like. If you have…
- Update 47: Bug fixes - 17 May 2020
Version: 0.8.37 This week has been mostly concentrated on fixing up bugs with the new content as well some other bugs that have come in over the week. Potential fixes Potential fix for World traveler achievement - go to settings - Sync achievements Potential fix for God Item achievement - go to settings - Sync achievements Fixed Fixed an issue with Payday Fixed an issue with Setup Fixed an issue with Iron Skin potion being added to deck Fixed an issue with the enemy having 0 cards to play Added an additional check at the start of Parasite turn to check for burn Fixed an issue with Dark Offering only needing 2 cards and not 3 Fixed an issue with not being able to see full list of cards when using Regrowth
- Update 46: New content drop and a year into early access - 10 May 2020
Version 0.8.21 A whole year It has been a whole year since The Last Hex hit early access! A whole year! I can't believe it, it hasn't felt like a whole year has passed. I owe a lot to the community that has built up around The Last Hex. You all have really helped to make TLH what it is today! So a big thank you to every single one of. I have met many of you at cons as well as online through email, discord, or social media. I have sat and hung out on more streams than I care to mention and have had so many great conversations with people. Many of you who I still talk to on a fairly regular basis. So I really mean it when I say thank you to everyone. It has been a wild ride and I look forward to what the future holds. Fun fact - there have been 46 "weekly" updates over the past 52 weeks. So I count that as a win! What the future holds The biggest thing I want to bring up here is that we a…
- Update 45 - Small updates and bug fixes - Upcoming new content - 3 May 2020
Version 0.8.14 The biggest news this week is that I am officially announcing a new content drop coming soon. New cards, a new potion and new equipment. 20 to be precise. All 20 items are about deck manipulation. Meaning more draw, ways to reduce the energy cost of cards, obtaining all your consumed cards again, playing cards from your consume or discard piles and so much more! Deck manipulation is something that both the community and us have been saying is missing from the game, so we aim to change that. This is the first "pack" that we will be introducing both as a proof of concept for how we want future content to be added but also something we think is needed. So stay tuned for that! Update Fixed some visual issues in Fate Shop Health related items now only raise max hp Updated some spelling errors Fixed Fixed an issue with event Fate Shop Fixed an issue with the Conscripted achieve…
- Weekly Update 44 - Small updates and bug fixes - 20 April 2020
Version Number 0.8.13.5 Update Removed an unused achievement Updated wording of Exsanguination Updated wording of sleep to state any attack wakes enemy Removed Alchemist from potion explosion option for classes Fixed Moved Claws of Reprisal icon to player area Fixed an issue with the Bard Trial not being able to be resumed Curse absorption now works with Bandages Fixed an issue with Crucial Sacrifice and playing a potion after Fixed an issue with All Seeing Eye not being able to be unequipped
- Weekly Update 43 - Fate Shop updates, bug fixes - 13 April 2020
Some small updates and fixes this week as I have been watching how the Fate Shop is working out and how it is changing the game for players. Thank you to everyone who is sending in reports! Seems like the Fate Shop has been a great addition to the game! Keep sending in those reports! Updates Added formula to Payday Update to some spelling issues Fixes Fixed an issue with keybindings when bug report is open Fixed an issue with Exsanguination not working Fixed an issue with Blood Boil calculation Fixed an issue with Last Stand not setting player health to 1 Fixed an issue with purchasing level 2 skill in fate shop Fixed several issues with Fate Shop purchases. Can't Reproduce King getting a black screen after fight Issue with turning off map scroll at start of game
- Weekly Update 42 - Introducing the Fate Shop - Control your destiny! - 5 April 2020
Version Number: 0.8.3 I want to introduce the Fate Shop! A way to control the content that appears in your game. You will gain fate coins from defeating The Lost as well as camp bosses. You can then take those coins and use them to remove content from your game. Don't like a specific event or monster? Remove it from your game. Don't want specific equipment or cards to show up? Remove it from your game. You can also even power up your characters by increasing starting health, starting gold, starting with potions and so much more. We wanted to create a system that allows you to play the way you want, as well as create a system that has an impact on your entire game and not just your one run. Any changes made in the Fate Shop will apply to normal runs and even Odyssey! Trials will be unaltered, as we felt it ruins the fun of a trial. For those who have been playing before this update. You…
- Weekly Update 41 - Balance tweaks, Introduction of key bindings and more - 29 March 2020
Version: 0.8.10 Some fun updates today. The biggest is the introductions of key bindings. So more info on that below. I have started implementing key bindings. They have been implemented for combat only at this moment as I feel that is where they are mainly needed. The plan is to expand on them (Map, rewards ect ect) as well as add the ability to customize these key bindings from the settings screen. I have been playing with them all week and it is has been a nice addition. You can turn on and off the key binding tool tips from the settings menu as well. Full Patch Notes New Introducing key commands on battle screen Added setting to hide key commands on battle screen Updates Removed Potions from showing up when removing a card in the inn Removed old Consumed tooltip from potions Potion duplicator has a new description - Potions are not destroyed on use Added difficulty rating to Abandon…
- Weekly Update 40 - Small Lost nerf and bug fixes - 23 March 2020
Version Number 0.8.9 This week comes with a lot of updates to the community. With the influx of players and then an influx of reports and posts. It is great to find some of the edge cases that are being found. Also thanks and welcome to all the new players! Keep posting, keep sending in bug reports and do think about joining the discord community. It has been great talking with everyone and I have heard of some really great wins! Check the full patch notes below. Patch Notes 0.8.8.1 Potential fix for no hand drawn/hand limit reached issue when starting a fight after dying in initiate Let me know if it still happens to you and your version says .8.8.1 - Way to work around it is to save and exit your current run and then continuing your run 0.8.9 Updates Lots of spelling updates Increased size of potion hit target for those using touch screens Increased the size of equations and tooltips…
- The Last Hex - 40% off this week - 16 March 2020
A lot of things suck right now and there is a ton of people staying home whether it be self quarantined or mandated. Regardless, the situation is what it is and we all could use a little pick me up. It is not much but I have discounted The Last Hex by 40% for the entire week, I wish I could do more but I am doing what I can on my end. For those who have been on the fence about picking The Last Hex up, for those who have been waiting for a good sale on The Last Hex, and to those who are just looking for something to help pass time. I hope you do pick up The Last Hex. A lot has changed and for the best, especially a lot of great changes being driven by the community. With constant updates and a plethora of content. It should keep you playing for some time. Stay safe everyone! Luigi
- Weekly Update 39 - And I am back with a brand new update - 16 March 2020
Patch version # 0.8.8 I am back from a small break for the birth of my daughter! Everyone is doing amazing! And I really appreciate the support and kind words from the community on this huge life event for my family. Thank you! One thing I want to bring up is that this was also a huge test to see how much breaks while I was unable to fix things. And... Things went really well, the game seems to be very stable outside of some edge cases and this is a huge success as the game gets closer to its official 1.0 release. The main things I have been working on is some balancing of items as well as more translation fixes (thank you to the community members helping with this) Update to unlock rates We decided to make unlocking things easier. You will see unlocks come a lot quicker now, and it includes everything. Potions, enemies and events has seen a huge decrease in how long it takes to unlock…
- Weekly Patch 38 - Bug fixes and the next 2 weeks - 22 February 2020
Hello everyone! Today is a pretty interesting post for me. There are some bug fixes to talk about, an idea for keybindings to share, an infograph to share and a talk about the next 2 weeks. The next 2 weeks Long story short I will be working less on the game for the next 2 weeks. I will be working on any major issues that come up and some prototyping, but there is a possibility that I won't have a weekly patch for the next 2 weeks. My wife is being induced tomorrow and soon we will be adding a new member to our family. Sorry for any inconveniences this may cause. Infograph of player stats for the past week Keybinding ideas Here is what we are thinking for general keybindings Esc - Menu interaction 1-10 to quick play a card Number the first time - highlights + bring card to the front; number the second time - confirms play of card Enter / 'E' to end turn C - Character info (Inventory) D…
- Weekly Patch 37 - Bug fixes and question to the community about key mappings - 17 February 2020
Patch version 0.8.7 This patch is mainly bug fixes. But I do have a new info graphic on player stats which you can find below. I also have a question in regards to key mapping and what you guys want. Players seemed to enjoy the infograph from last patch notes so I made another one. Key mapping I have started working more on key mapping. Both controller and keyboard support. I want to know what you guys want as far as functionality. Things like being able to play cards in hand by hitting 1-10 or hitting escape to bring up the menu. Or space bar to end turn. That kind of thing. Any thoughts would be grand on what you expect from this kind of functionality. Patch Notes Updates Continuation of updating scroll bar speeds Updated the size of hover over card text during battles Players can now change out equipment for event fights Changed the rating of Reaper fight event Removed normal game re…
- Weekly Patch 36 - Health items balance and bug fixes - 9 February 2020
Patch version 0.8.6 This week comes with some balance tweaks to health items as well as a number of bug fixes which you can find at the end of this post. I have also tested out something new outside of the game but related to the game earlier this week that I want to share with you. Earlier this week I created an info sheet of some interesting game stats. Check it out below, and if you find it interesting let me know and I will continue to make them. Full patch notes Balance Life stone now gives 120 max health Giant Brain now gives 160 max health Blossom necklace now gives 50 max health Iron skin potion has been nerfed slightly Death Ring rebalance Health Shard now gives 40 max health Update Updated Odyssey text, removed statement of only having 12 chapters. All chapters are implemented Updated trial page scrolling to be faster Made some tweaks to the Cursed Church quest line to be more…
- Weekly Patch 35 - Potion update issues fixed and player health rebalance - 2 February 2020
Patch version 0.8.5.3 Potion update issues This weeks patch comes with a number of fixes to issues around items and interactions that came up because of the potion update last week. A number of items have been fixed and a number of interactions have been fixed. The biggest being Alchemize not working. Continue to let me know if other things are not working. Along with these fixes I have done 2 things to enhance the potion update. First being Vial of Fire can now be used on the world map Second being potions now stack in fights. Player health rebalance We have had an issue for a while where player health does not seem to scale well with the player as they go. Enemies gain more health and do more damage as you go and it was a little disproportionate to the player increase. So the first step we are taking to combat this is to make health upgrades from cities and camp bosses scale. In the l…
- Patch 34 - Big Potion Update - 26 January 2020
Patch verson 0.8.5 Hello everyone! Big update today! We have revamped potions quite a bit. But before we get into the full changes, I want to mention that we want to hear from you about the changes. What you like or dislike. Even what you would want to see added or would change. We are still refining this system and I am sure changes will be made based off feedback. So with that, let's jump in. So the first and most important change is that all potions are now destroyed on use. All of them, every single one. We really want to bring more RPG elements into The Last Hex, and we believe that this change runs more in line with that mindset. Because all potions are now destroyed on use, we have decided to make them better and cheaper. For the most part all potions have doubled in effect. Potions are now cheaper in cities. Commons now cost 25 gold Uncommons cost 60 gold Rares cost 150 The Ultr…
- Patch 33 - Translation updates, bug fixes and potions update - 20 January 2020
Short update. I am continuing to update translation issues thanks to everyone sending in fixes! It helps a lot. I have also been keeping up with bug reports being sent in. Lastly I am almost ready to start implementing the changes to potions, I did some balancing in our spreadsheets for the potions, and should be good to be made live next weekend! Fixes - Continuation of translation updates - Fixed some issues with cards not showing correct damage - Fixed some UI issues in character info screen - Fixed weird font in War Master Balance - Balance tweak to Spider Lord poison - Balance tweak to Necromancer poison - Removal of treant healing