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VR Model Viewer

VR Model Viewer Steam news

MindRend Technologies | Aug 5, 2020 | game

Released

0players observed · 10 October 2026 - 11:34:04 UTC

Animation & ModelingDesign & IllustrationEducationSoftware TrainingUtilitiesSteam Store

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VR Model Viewer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
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  • Release dateAug 5, 2020
  • DeveloperMindRend Technologies
  • PublisherMindRend Technologies

Genres: Animation & Modeling, Design & Illustration, Education, Software Training, Utilities

Company pages: Developer: MindRend TechnologiesPublisher: MindRend Technologies

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VR Model Viewer Steam news

VR Model Viewer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v2.32 Patch Notes - 6 August 2020

    Fixed fencing not snapping together properly Changed default placement mode to fine Increased max slider value for lerp* speeds to 40m/s and set default to 20 Fixed not being able to move/turn while wand menu is open Fixed copy object command disabling clone on instantiation Fixed hide object command not working *lerp = Linear Interpolation, the speed at which an object moves to "catch up" with where the laser is pointing at the floor

  • v2.31 Hotfix - 6 August 2020

    - Fixed issue with spawnable light config screen not rendering properly in Factory scene

  • VR Model Viewer leaves Early Access! - 5 August 2020

    It is time to bring VRMV out of Early Access. My original goal was to create a program that would allow users to import a 3D model and view it in VR. I feel that I am at a point where this goal has been achieved. I started the development of VRMV with no prior experience in 3D game development or modelling, and looking back I think this was a very ambitious project for my first application. Like most novice developers, I have learned a lot from my first release, and I want to thank all the people who downloaded VRMV and provided feedback. As for what the future holds, I want to develop an actual 2D game. VR development has been an amazing experience but the time constraints I have now preclude any further serious development on VR applications. I will be sticking around, if you have any major issues or changes requests, please feel free to send me an email at [email protected]. Tha…

  • v2.3 Patch Notes - 4 August 2020

    Removed buttons for covered cargo crates and space ship (not used anymore) Added ability to lock player at current height from Tools menu Added option to make all surfaces traversable Updated tutorial screens in lobby

  • v2.25 Patch Notes - 12 July 2020

    Fixed bug where wand hints would disappear after looking at them Fixed issue with copy object hint getting stuck on Fixed issue with free placement mode send object to max placement distance erroneously Fixed issue where player gets sent to scene origin before loading new scene Fixed bug in Player Rig startup sequence that caused head follower collider to not initialize Fixed bug where player height was being set erroneously in Direct movement mode, causing Player to jump up on objects Adjusted comfort vignette to work at lower linear speeds As always please let me know if you encounter any issues, I am always willing to help. [email protected].

  • v2.24 Patch Notes - 2 July 2020

    Fixed issue with multi threaded import control not completing if model had invalid data Fixed model import symbol not staying upright when facing player Added slider to set smooth turn speed Added comfort vignette option (under User settings) Added new Space Colosseum scene

  • v2.23 Patch Notes - 29 June 2020

    Fixed player not falling through gap in first floor in Outpost scene Changed Auto Scale to Scale To Player. Makes model same size as player regardless of scale settings on saved model Disabled selection ring on model import spawn point object Disabled layout autosave function in lobby scene Fixed re-import function sending model to origin not current loaded position There is still an issue with multi-threaded model importing where if it fails while importing (e.g. if the file has invalid contents or assimp reports importing error back to thread pool controller) then the async importing sequence will get stuck. Still working on a fix.

  • v2.2 Hotfix - 27 June 2020

    Fixed smooth turning not working properly I will be adding a slider for smooth turning speed in next update and also a comfort vignette for smooth turning/flight.

  • v2.21 Hot fixes - 21 June 2020

    Disable Auto Scale detect by default When loading layout, reset all scale flags between each model load (scale up/down and auto scale detect) Fixed model loading synchronous mode instead of async by default The model loader fell back to synchronous loading by default, I have changed it back to async mode (again). Sorry for this! I have also turned off auto scale detection, I don;t think this is working quite so well. I am going to change it to something like "scale to player". I will find the longest dimension of the model out of x, y, z axes and set that to the player height and scale the rest of the model accordingly. So big, small, whatever it will be about the same size as the player. Also I need to save the model import as data to the layout file (box collider, mesh collider, terrain) so it can be recalled when next loading the layout file. Currently this is not happening but next…

  • v2.2 Patch Notes - 19 June 2020

    Fixed text that displays Info/Warning/Error messages on wand Fixed issue where model import thread would not exit properly if model file failed to import Fixed bug with application version text not showing in Rotunda scene selection screen Added button to dismiss import error sign Improved async model load failed messaging & control Fixed restore defaults not working for advanced import options Reposition scene origin in Abstract scene away from center tree Fixed physics-enabled objects falling through floor in Outpost scene

  • v2.1 Patch Notes - 18 June 2020

    Fixed issue where importing model as terrain had gravity enabled by default Changed 'Import As' options Displayed auto scale detection messages on wand Added restore defaults button for Import Options Removed Import As Scene option, no longer used Made terrain models traversable via Teleport

  • Patch Notes v2.07 - 13 June 2020

    Fixed issue where loading certain saved scenes would fail if there were existing base objects in the scene (e.g. SciFi) Fixed issue where simply touching an object would cause it to be picked up by player Fixed issue where skybox would not save properly in certain scenes, such as Orbiting Outpost Added rollback option to v2.05 in betas tab in Steam. This is prior to the async load and wand grabbing changes.

  • Patch Notes v2.06 - 11 June 2020

    Fixed issue where models could block main menu laser pointer when close to player Fixed sample palm tree missing trunk Fixed placeable selection ring not showing in Outpost scene Added tooltips on UI buttons Added advanced import settings screen Added option to use mesh colliders on import instead of bounding box collider Fixed issue where laser pointer turned on briefly when releasing held object Removed covered cargo crates sample object Changed object pickup scheme to better detect when hovering over objects Changed laser pointer model movement to allow Z rotation with wand while placing Auto remove cameras on existing models on import Made model importing run asynchronously to main thread Check scene file for multiple references to same model and create clone instead of re-importing Moved measure tools cancel button to menu button instead of grip to avoid erroneous cancellation on I…

  • Hotfix 2.05 - 19 May 2020

    Identified an issue with assimp model loader performing data structure validation and failing import if problem detected. This patch disables that feature and a future update will expose advanced import settings to the user.

  • Patch Notes 2.04 - 10 April 2020

    Fixed issue with wand grip manipulation jump on initial grab Fixed issue with wand hint and grip manipulation toggles not working in User settings menu Fixed issue with flight vectoring toggles not working in in User settings menu Fixed issues with WMR throwing errors in log Changed default mappings for WMR and Vive

  • Hotfix 2.03 - 5 April 2020

    Fixed issue with lobby help screen buttons stopped working Fixed bug where teleport stayed active after selecting flight mode from Tools panel on wand menu

  • Patch Notes v2.02 - 3 April 2020

    Apologies to all, the UI toggles on the Model Import panel were not functioning. Disabled HMD attached check on start Adjusted lighting in Dojo scene Fixed issue with UI toggles on Model Import screen not working

  • Version 2.01 hotfix - 22 February 2020

    - Fixed issue where WMR left wand menu would not open when using direct movement. Joystick/joypad drift from zero (joystick floor noise) caused the wand to go into a state that prevented the menu opening - Updates to model loader program Any issues please contact me at [email protected]. Thanks!

  • Version 2.0 Update - 25 January 2020

    Finally, it has arrived! After spending much longer than I anticipated reworking the original code to support the new SteamVR interaction system, I finally have any update for everyone to play with. As always, if you experience any problems please feel free to contact me at [email protected]. Cheers! Added support for Valve Index Upgraded Steam VR interaction system Fixed model flying away when grabbed by laser pointer Removed tractor locomotion type Changed blink locomotion to SteamVR teleport Remodelled army base scene Removed flashlight Removed screenshot control - use SteamVR screenshot control now Removed demo scenes console from lobby (demo scenes no longer available) Removed toggle floor visibility function Added independent axis rotation for props Added grip force sense setting for Valve Index wand grips Reduced build size and performance Updated model loader plugin Added i…

  • 1.92 Patch Notes - 30 August 2019

    Work is continuing on upgrading the input system to the new Steam VR 2.0 scheme, but it is slow going. Everything has to be reworked. In the mean time, I added the ability to have the Index headset start up as a Vive and you can use the Vive wands with Index headset if you have them. Knuckles support is still in progress. Sorry for the delay! Changed default import height on import without spawn marker Fixed error when toggling floor visibility Added ability to start with Index headset using Vive wands Fixed movement icon showing on top of placement mode text while placing object

Patch notes and updates

S.noRelease datePatch nameGID number
16 August 2020v2.32 Patch Notes3667572003459617020
26 August 2020v2.31 Hotfix3667572003458851630
34 August 2020v2.3 Patch Notes3664193578977819538
412 July 2020v2.25 Patch Notes3516698970139327885
52 July 2020v2.24 Patch Notes3444639924519561569
629 June 2020v2.23 Patch Notes3444639924508570637
727 June 2020v2.2 Hotfix3444639924502288547
821 June 2020v2.21 Hot fixes3384966595880751141
919 June 2020v2.2 Patch Notes3384966595874260773
1018 June 2020v2.1 Patch Notes3384966595870633823
1113 June 2020Patch Notes v2.073309530667983168699
1211 June 2020Patch Notes v2.063309530667977225571
1319 May 2020Hotfix 2.054742798964254634097
1410 April 2020Patch Notes 2.043112492477890173005
155 April 2020Hotfix 2.032978509755356248383
163 April 2020Patch Notes v2.022978509755349638389
1722 February 2020Version 2.01 hotfix2578811485600193608
1830 August 20191.92 Patch Notes2415540140458126035
194 May 20191.91 Hotfix2404270358329145189
203 May 20191.9 Patch Notes - WMR Support Added!2404270358323766838

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