SPSTEAMPULSELIVE ANALYTICS
Harvested

Harvested Steam news

Vashta Entertainment | Mar 20, 2021 | game

Released

0players observed · 7 October 2026 - 03:06:11 UTC

ActionStrategyViolentTower DefenseRTSSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Harvested news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews20
  • Release dateMar 20, 2021
  • DeveloperVashta Entertainment
  • PublisherVashta Entertainment

Genres: Action, Strategy

Company pages: Developer: Vashta EntertainmentPublisher: Vashta Entertainment

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Harvested Steam news

Harvested news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Castles Of War Demo Now Available! - 13 November 2025

    We're thrilled to share the first demo of "Castles Of War," our latest strategy game! This side-scrolling RTS is a spiritual successor to our first game, Trenches of War, in a medieval fantasy setting.Check out our steam page and website!As always, this game will be heavily driven by our community, so please let us know what you like, what you don't like, and what you wish the game had!

  • 1.1.0.24 - 14 July 2021

    Resolves a bug where refugees could cause the game to crash on loading a savegame

  • 1.1.0.23 - 13 July 2021

    Fixed another issue related to loading saved games

  • 1.1.0.22 - 12 July 2021

    Fixed a bug that caused some savegames to crash upon load.

  • 1.0.0.21 - 5 June 2021

    - Fixed issue where objectives could load with incorrect text - Fixed crash caused by objectives that trigger events in loaded games

  • 1.1.0.20 - 2 June 2021

    Fixed issue where mining camps could cause crashes on saving the game

  • Zooming In, Improved Voice Acting - 12 May 2021

    Hey everyone! In March we announced a series of changes. This included new speed controls and a large, open survival map, improvements to the settings menu, a "Load Game" menu on the main menu, improved voice acting, and most recently, the ability to zoom in and out of the game! We've added two new buttons to the top-right corner of the interface (by the speed controls!) to control zooming in and out. You can also zoom in and out quickly using the scroll wheel on your mouse! We currently support three zoom levels: 100%, 150%, and 200%. Check out some screenshots below: We hope you enjoy the zoom feature! It certainly makes the game feel faster paced - especially on high-resolution screens. This concludes our first set of new features! We will continue to monitor the discussions, comments, reviews, and emails. We'd love to hear what you want next! Enjoy! - Vashta Entertainment

  • 1.1.0.18 - 7 May 2021

    - Fixed issue where resource hubs were not loading correctly - Fixed crash from main menu if you attempted to load a game after already playing a game - Fixed issue where turret placement was off on loads

  • 1.1.0.17 - 3 May 2021

    - Added a "Load Game" submenu to the main menu

  • 1.1.0.16 - 26 April 2021

    - New voice actor for some characters in missions 1 and 4 - Fixed crash related to placing healing towers

  • 1.1.0.14 - 14 April 2021

    - Fixed issue where settings menu would not load correctly - Added "Back" button to Chapter Selection screen on the main menu

  • 1.1.0.13 - 5 April 2021

    - Added support for taking screenshots using Steam's API (F12) - Fixed bug with the Healing Tower occasionally crashing the game - Increased rate that the healing tower heals

  • Patch 1.1.0.12 - 2 April 2021

    Added missing voice asset

  • Patch 1.1.0.11 - 2 April 2021

    - Replaced voice acting for the Scientist in the first two missions with higher-quality audio

  • Patch 1.1.0.10 - 31 March 2021

    Fixed occasional crash related to light engine

  • Free Update - New Map, Speed Controls - 30 March 2021

    Hey everyone! A few days ago we posted about some updates we've committed to based on community feedback. Today we are releasing two of them: a new survival map based on community suggestions and new controls to adjust the game pace! New Survival Map Our new map, "Desert Plains," is a large, open space. You will find some resources on one side of the map - and some on the other. This challenges you to manage two hubs or live with limited resources. The community has asked for more (and larger!) survival maps. This is the first, more will be coming. Here are a few screenshots of what to expect: Speed Controls One of the most frequent complaints we've been hearing about Harvested is "The character moves too slowly" or "the game is too slow-paced." We disagree, and optimized the pace heavily to fit what we considered to be ideal. However, we recognize that different players have different…

  • Patch 1.1.0.9 - 30 March 2021

    - New Survival Map "Desert Plains" - New Speed Controls - 1x, 1.5x, 2x. Allows the player to adjust the pace to their liking. - Fixed GUI bug related to hitting the "Settings" button in the action panel multiple times.

  • Patch 1.1.0.8 - 28 March 2021

    With this update, we are shifting our focus from issues on high-resolution displays to issues related saving and loading the game. Please keep us updated on any issues you experience - we are committed to fixing everything we are aware of. - Objectives will now load properly from savegames - Rare "background does not exist" crash will no longer occur when loading savegames - Objectives related to timelines (such as in Exodus and Aurawatch Monastery) now load correctly

  • Patch 1.1.0.7 - 28 March 2021

    This is really "part 2" of today's earlier 1.1.0.6 patch - we wanted to get these fixes in there, but after a serious crash was reported we decided to ship it early. Here is the rest: - You no longer see off the map on larger resolutions - Tooltip/hover text now scales correctly on larger and smaller resolutions

  • Patch 1.1.0.6 - 27 March 2021

    - Caught several places where it was possible for the player to walk off the map and blocked them off - Locked additional structures in the first few missions - Minimap now properly disappears when the GUI is hidden - Elswerth no longer follows the player in P01M02 - Disabled top-shadows, making it easier to see in caves. - Added suppport for 1920x1200, 2560x1440, 1366x768, 1920x800, and 2880x1200 screen resolutions - The user's native screen resolution will now ALWAYS be supported - Improved exeperience on high-resolution screens, more improvements will be coming in the next patches - Screen resolutions now show aspect ratios next to them - Pressing "Esc" in the main menu no longer closes the game - The main menu "Settings" menu has been adjusted to be more aestetically pleasing - The opening credits "Portal" effect is now properly centered - Mission 4 "The Lab" no longer crashes on la…

Patch notes and updates

S.noRelease datePatch nameGID number
114 July 20211.1.0.244036898156491138321
213 July 20211.1.0.234036897704068064507
312 July 20211.1.0.224036897704067745533
45 June 20211.0.0.214093189347048493380
52 June 20211.1.0.204093189347040925321
67 May 20211.1.0.184072920612506973014
73 May 20211.1.0.174074045878088525650
826 April 20211.1.0.164074045244016525944
914 April 20211.1.0.144054904311340553443
105 April 20211.1.0.134023377846291256357
112 April 2021Patch 1.1.0.124023377846276998460
122 April 2021Patch 1.1.0.114023377846276827492
1331 March 2021Patch 1.1.0.104023377846269582930
1430 March 2021Patch 1.1.0.94026755437317748634
1528 March 2021Patch 1.1.0.84026754911356736299
1628 March 2021Patch 1.1.0.74026754911354409197
1727 March 2021Patch 1.1.0.64026754911353924814
1826 March 2021Patch 1.1.0.54026754911349332614
1926 March 2021Patch 1.1.0.44026754911346981018
2023 March 2021Patch 1.1.0.34048146376729545736

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