SPSTEAMPULSELIVE ANALYTICS
Trials of Ascension: Exile

Trials of Ascension: Exile Steam metadata

Dragonfire Entertainment | Jul 26, 2018 | game

Released

0players observed · 6 October 2026 - 21:41:09 UTC

ActionAdventureRPGEarly AccessDragonsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,188
  • Revenue (VGI)$39,067
  • Review score49% positive

Trials of Ascension: Exile metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,188
  • Revenue (VGI)$39,067
  • Review score49% positive
  • Total reviews61
  • Release dateJul 26, 2018
  • DeveloperDragonfire Entertainment
  • PublisherDragonfire Entertainment

Genres: Action, Adventure, RPG, Early Access

Company pages: Developer: Dragonfire EntertainmentPublisher: Dragonfire Entertainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

Trials of Ascension: Exile Steam metadata

Trials of Ascension: Exile metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/893870/metadata
Steam Storehttps://store.steampowered.com/app/893870/
Steam Communityhttps://steamcommunity.com/app/893870
PCGamingWiki search
IGDB searchSearch IGDB for Trials of Ascension: Exile

Reviews, pricing, and metadata

Review summary

Mixed

49% positive, 30 positive, 31 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 26 July 2018

Latest Steam announcements

  • Exile .15 Patch Notes - 7 April 2020

    Greetings players! I’ve got a few new changes for both beginners and veterans to have fun with! Read below to see some fixes and some new features! Fixes: • Mortar and Pestle and Shovel are officially added to be crafted! Check your workbench and human crafting window! New features • The first part of a magic system has been implemented! Can you tame the energies of TerVarus? Read below for more info • Double the resources for double the fun! We have increased the spawn rate of all types of resources! Get molting, building, and other things twice as fast now! Magic! Tame the elements of TerVarus by reaching out to an energy to attune yourself to it, then to capture it! In order to even see the elements though you’ll need to craft special rings which you can find in the forge! Get your crafting on as you’ll need nuggets and special gems to craft a ring to contain the magics in the land!

  • Exile is back online! - 16 December 2019

    As always I don’t want to over-promise, I’d rather over-deliver. Straight to the good news, everyone, Exile is back online! Also, for a limited time, Exile will be on sale for $8.99 starting December 17 before moving to a permanent price of $9.99! And those that have already purchased Exile will not have to purchase it again-you're free to play it already! After emails, Discord DMs and message ravens, I’ve had more feedback than expected about Exile and I hear you all loud and clear. Those who bought or wishlisted Exile want the game brought back online, post haste. I’ve made some time to do just that and am hosting a master server. With that said, the news is bitter-sweet as the future development of Exile is still going to be touch and go while I focus on Trials of Ascension, though if continued support and requests continue I’ll place more focus on Exile. All purchases of Exile will…

  • Open Letter to the Purchasers of Trials of Ascension: Exile - 6 December 2019

    Hi All, I’m Parthuin, the owner of Dragonfire Entertainment and the new holder of the Trials of Ascension intellectual property rights. I’ve written, re-written and written again this letter and after a lot of thought, I decided it’s best to be honest and somewhat blunt. Over the past two decades, Trials of Ascension has changed from an idea to a game in development, then that development was canceled. The project was resurrected, altered, compromised and yet again canceled. Reasons for those changes and eventual demise of the original Trials of Ascension are many and beyond the scope of intent for this letter with the initial founders of the project selling the IP to me with heavy hearts. With that short history and explanation, I want to rip the band-aid off about Exile. The development of the game will resume at some point if there is sufficient demand. Those of you who bought the ga…

  • Ringing in 2019! - 5 February 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33188050%2F8948b617f1013e528ec60bde438586a8c49b5605.jpg What a rollercoaster 2018 was for us! Just six months ago we Early Access launched ToA: Exile, and it has been an exciting journey since. In that time we have welcomed new team members, parted ways with a few others, and received a great deal of fantastic feedback from our community that has helped us improve the game as well as determine where to focus future development. The team would like to share the departure of two team members with the community. Michael “Dyer3D” Dyer, one of our 3D artists, has decided to start down the hard road of creating his own studio. Meanwhile, one of our programmers Jesse “emrys90” Norris accepted the opportunity to pursue his passion for VR programming. We wish them both the best of luck and thank them for their contributions to the…

  • Build .12 is Now Live! - 23 October 2018

    Build .12 is live and pushed to the official servers. Remember to backup your database if you host a server before you update! As always please report any bugs that slipped through testing in our official forums at: http://trialsofascension.com/forum/forums/bug-reporting.26/ Feedback on the new features and changes are always welcome. Thank you for your support as we continue to grow and improve Trials of Ascension: Exile! Full patch notes can be read at: http://trialsofascension.com/patchnotes

  • Build 0.12 is in Beta! - 2 October 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33188050%2Fd0eaf20ba2cde4ad5746c01bc0c45d8f3e8dbe3b.jpg The focus of the last two builds was on improving overall gameplay, fixing quality of life issues that rose up, and on laying the groundwork for the dragon improvements we have planned. But since most of that work is very programming-centric, the art team has been working on what they do best; models and animation! They started with new customization options for the raknar and dragons, giving our players more eye and skin colors to choose from when they create a new character. My personal favorite is the green skin for the raknar and the charcoal color for the dragon. I’m still undecided on my favorite eye colors, though onyx does look good with the charcoal. The hatchling animations received a lot of love from the animators in this build, and dragon players will noti…

  • Forged Chaos is Expanding our Team! - 24 September 2018

    The team here at Forged Chaos is looking to expand with two new positions. We are looking for a programmer with experience in C# and is familiar with Unity. We are especially interested in someone who has AI or networking experience. We have also posted a position for a game designer. Their focus will be on adjusting existing game data to improve the play experience and hammer out the details of new features for implementation. You can read further details about these positions on our Hiring page at: http://trialsofascension.com/hiring.

  • Build 0.11 is Now Available for Beta Testing! - 25 August 2018

    Our latest build is available for beta testing through steam. It will not require a server reset, however you should back up your server database before updating if you plan to switch back and forth between builds! You can read more about this build in our official forums at: http://trialsofascension.com/forum/threads/0-11.10862/

  • Build 0.10b2 is Live! - 6 August 2018

    With our first Early Access patch just pushed out as we speak, I thought it would be a good time to go over what it is we have been working on since we launched a little over a week ago. This patch brings many quality-of-life changes for players, along with a very important database update! While I am going to review the biggest additions that are included in this massive patch, there is still more for you to find in it! To view the full change log for this patch, visit our website at: http://trialsofascension.com/patchnotes. The biggest change that players will notice is the new options for death penalties in the game. Dragons have had a death penalty in play since day one, where their molting progress was reset every time they died. It really wasn’t fair that only dragons got death penalties, so we added them to the humans and raknar too. Now when a human dies, they lose the progress…

  • Taking a Look Ahead: What we have planned for ToA: Exile - 26 July 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33188050%2F93f013844504c3c58966a8a74cd57cca72cd3b20.jpg So we have pretty much covered everything that is currently in the game through this article series. At least enough for our followers and those just finding us to get a feel for what the game can offer them at this time in development. But what we have planned for the future is at least as important as what we have already achieved. We’ve updated our website this past week, and along with it we’ve added a new roadmap of what the team wants to achieve before we consider development complete. While it is still a rudimentary list, it does clearly show what we want for ToA: Exile. This list is by no means definitive; more may be added to it over time. But it does include all of our must-haves. Once we have all the details worked out for each new addition we will expand o…

  • Dragons: From Hatchling to Ancient - 25 July 2018

    In Trials of Ascension: Exile, players get to experience the harrowing and triumphant life of a dragon in its entirety; starting with the humble hatchling and eventually growing into the boss-level ancient. Dragons face their own unique challenges, and their growth in power doesn’t necessarily mean that survival gets any easier for them. If you can overcome the trials of life as a hatchling and beyond, you will be rewarded with the strength of the most powerful character in the game. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33188050%2F289cb3c20476085c8eb3e283a2f1a9749c5b3994.jpg As the ancient breeding ground of the fire dragons, the Lost Isles are ideally suited for a growing hatchling. Food is plentiful and predators can be avoided if the player is cautious and attentive to their surroundings. The size of a small cat, hatchlings possess few hit points and what…

  • The Evolution of the Raknar - 24 July 2018

    Raknar are a species of giant arachnids. Though they are similar to spiders, they lack pedipalps and their front limbs have adapted over time into specialized striking weapons, aptly named Strikers. They are a predatory species and voracious hunters, feeding on anything that they can capture or kill. They were driven underground centuries ago by ancient humans with the aid of fire. Trapped in the caves beneath TerVarus, they adapted to their merciless prison and sought out a way to return to the surface. Now that they have emerged they are ready to renew the hunt of their ancient enemies. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33188050%2F1d3005a018dfd159d4f237168c58468c3eec9e15.png Players will find that raknar start with all their natural abilities unlocked and ready to begin hunting the creatures of the Lost Isle, and any other players they find along the way…

  • How to Train your Human: Skills and Disciplines - 23 July 2018

    Human progression is handled through our skill system. There are currently twenty-four skills across four categories; combat, crafting, gathering, and survival. As you probably guessed, the combat skills deal with various types of weapons, the crafting skills are associated with specific trades, gathering skills include harvesting resources from the surroundings, and survival skills encompass aspects of basic survival. Humans begin the game with zero mastery with all the skills and they earn experience for a skill by performing a related action. Each time they rank up a skill, the tasks related to that skill become more successful. This is especially true for crafting skills, where increased skill lowers the overall crafting difficulty of the related items. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33188050%2Fd9d082521c0dd653d593aad2dc5875ad3c2bc134.jpg As humans…

  • Made from Scratch: Crafting and Construction - 22 July 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33188050%2F454c2b92e3df250fadcf8fdfd0a496eebb9574d3.jpg Unlike the raknar and dragons, humans start the game without any weapons or armor. Using resources they gather from the terrain and plants, they can craft various tools, items, and equipment that they will need to survive on their new home. While the bestial races will be able to craft and construct a few things for themselves, they don’t require equipment and so we will focus on how crafting and structures are used by the humans. The crafting process starts with gathering resources from the terrain. This includes raw stone from boulders, logs from trees, sticks from bushes, sand from the beach, skins from animals, and so on. Primitive items, like rope and stone tools, can be crafted without other tools or stations, but more advanced tools, like iron blades or leather…

  • Combat is a Balancing Act - 20 July 2018

    When it comes to combat in Trials of Ascension: Exile, we’ve aimed for a realistic feel and pacing, so that most fights will not end within just a few seconds. We do not have hit-chance, auto-attack, or auto-avoidance variables in the game. Instead, we use real-time on-demand attacks that the player controls with their mouse-buttons. Attack success requires the weapon hit box to collide with the character’s hit box. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33188050%2F8b1c3a3e5f19a06d8c4db2c390ec016d53aa6e22.jpg Where the weapon strikes also matters, as the character's body is made up of several parts, each with their own armor rating based on the equipment of the character. Feet are protected by boots, legs are protected with pants, hands with gloves, and the arms and torso guarded by the shirt or chestpiece. Players also need to protect the heads of their charac…

  • Making Death Matter; Why we offer perma-death - 19 July 2018

    Death is is a fairly common feature in video games. It is ubiquitous in RPGs, adventure games, tabletop games, MMOs, fighting games, shooters; it’s the universal punishment for failing to keep your character’s life above zero. It is the impact that death has on the player that varies from game to game. Some treat it as a resource-sink and minor inconvenience; it damages your equipment so that you must spend your hard-earned currency to repair it or you respawn away from where your character died and have to start back at the beginning of the dungeon/map. Other games swing to a harsher consequence with inventory loss, so that you must recover your original body to regain your equipment and possessions, or even progression loss. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33188050%2F7119fcf30a19fb2ad0968a28d2e029ee844334d0.jpg For Trials of Ascension: Exile we wanted…

  • Designing Conflict and Competition - 18 July 2018

    Many games offer campaign stories or quest lines to immerse the player and help them to feel connected to the game world, but the result is that every player experiences the game in nearly the same way. The really good stories, the ones that players share with their friends and tell over and over again, are the ones that the players spontaneously create for themselves. Sometimes these are the result of cooperation by the players to overcome challenges, but just as often it is a result of conflict and/or competition. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33188050%2F7119fcf30a19fb2ad0968a28d2e029ee844334d0.jpg Competition occurs in game environments that offer performance-based rewards or control of non-infinite resources to the players. Conflict arises from competition when players disagree on the allotment of such rewards and resources. How competition and con…

  • Less is More: How Removing Elements Adds to the Game - 17 July 2018

    At first glance, some people might think that our game is missing several features that players have come to expect in modern video games. As standard as these elements are, we believe that leaving them out actually adds to the gaming experience. Map/Minimap - You won’t find a miniature map hovering in the corner of your screen in ToA: Exile, nor can you press a key to bring up a screen that displays where you have already explored and where you are currently standing. By removing these tools from the players, we force them to really look at the world around them to determine their location. The sun, moon, and stars all move through the sky, allowing the player to orient themselves to the cardinal directions. Landmarks become vital for longer expeditions from base camp; choose poorly and a player will quickly find themselves lost. Even getting lost can be its own adventure, as the playe…

  • Build 0.9b2 - A Hot Fix, And More... - 16 July 2018

    Hey Everyone! We've noticed an issue where young and juvenile dragons couldn't interact with anything. We consider that a game breaker for dragons so we've put out a hot fix. We're piggy-backing a few extra tidbits into the update as well, most of which stems from feedback from our testers and streamers. Keep that awesome feedback coming! ~~~ Fixed - not being able to harvest things as a young or juvenile dragon. Fixed - caves being too dark for even creatures with night vision. Fixed - crafting unfired clay brick not giving empty mug back Fixed - footsteps not playing if holding a torch. Fixed - deer animation twitching during sleep and unconscious loops. Fixed - characters thinking they are in cave which affected sounds and visual settings. Fixed - unfired clay mug trying an error when trying to fill it. Addressed scrollbar inconsistencies in the UIs. Volume of the intro music has bee…

  • Welcome to the Lost Isle: Flora, Fauna, Terrain, and Weather - 16 July 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33188050%2F3be5c2a3bf0c773ad56427bfa6e8be8f0aae26ff.jpg Whether you play as a shipwrecked human fleeing from the mainland invasion, a exploratory raknar separated from the Hive, or a newly hatched dragon struggling to survive, your story will unfold on the first of our islands; the Lost Isle. Roughly 3km2 in size, the Lost Isle is a temperate forest biome rich in all manner of flora and fauna. There is also an abundant supply of mineral sources such as iron and stone, along with trace amounts of copper, silver, and gold. Occasional rainfall ensures that the local plant life is productive and constantly growing. The warm days and cooler nights make this island an ideal paradise for all three races. Both rain and thunderstorms occasionally occur on this island, impacting the temperature and visibility conditions. Seeking she…

Patch notes and updates

S.noRelease datePatch nameGID number
17 April 2020Exile .15 Patch Notes2978509755361596337

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID893870
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJul 26, 2018
DeveloperDragonfire Entertainment
PublisherDragonfire Entertainment
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent49%
Positive reviews30
Negative reviews31
Total reviews61
Steam recommendationsNot available
AchievementsNot available
Average playtime forever281 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/893870/

Short description

Trials of Ascension: Exile is a hardcore sandbox fantasy game where you will play as a human mastering your skills, evolve for the hunt as a Raknar, or defy all odds to grow as a powerful dragon!

About this game

NOTE: Trials of Ascension: Exile will not be updated much as we are working on Trials of Ascension! For more information see the site and social media. Trials of Ascension: Exile is a hardcore sandbox fantasy game where you will play as a human mastering your skills, evolve for the hunt as a Raknar, or defy all odds to grow as a powerful dragon! Survival is the goal of every life that finds its way to the Lost Isles. With hunger and thirst a constant threat, food and water will be top priorities. But dangers lurk around every corner and many environmental factors need careful consideration. Shelter and other means of protection will be necessary to fend off all threats, including aggressive predators. In addition to Health and Stamina, the Balance attribute brings a new aspect to combat. Maintain your balance and you are rewarded with solid footing; attack recklessly and you chance exposing yourself instead. Unbalanced characters find their swings are less effective and they run the risk that a well placed blow will knock them down. Additionally, each race has their own unique way of treating wounds. Time is in constant motion on the islands, with day cycles that bring truly dark nights and changing weather patterns that forecast rain, wind, and storms, all of which will affect your character. Every piece of flora, fauna and minerals are interact-able and offer an abundance of resources to assist in your survival. Each island can be set with a wide range of options so that you can play just the way you like. From flora and fauna spawn rates, to PvP settings, even to the number of lives each character is allowed, ToA: Exile can be set to your liking. For untold centuries the Lost Isles have been the hatching and nursery grounds for your kind. Only those strong enough to survive on these hostile lands earn the right to reach adulthood and advance dragon-kind. Freshly hatched from the shell, you find yourself surrounded by new enemies your ancestors never faced in their tender years. Can you use your wits to overcome these new threats, or will the death of your kind begin with you? Dragons are the most challenging race to play in ToA: Exile, as they lack the natu…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
18Partial Controller Support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 7, 2026 to Oct 7, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Trials of Ascension: Exile's USD price history spans from Oct 7, 2026 to Oct 7, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Trials of Ascension: Exile's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 7, 2026 through Oct 7, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Trials of Ascension: Exile at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-07$9.99$9.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2523,4697 October 2026 - 02:39:02 UTC1,818,368
2Dota 2363,0357 October 2026 - 02:39:02 UTC1,291,328
3Wallpaper Engine50,9797 October 2026 - 00:52:06 UTC150,271
4Human Fall Flat6016 October 2026 - 23:21:02 UTC127,516
5Once Human14,7517 October 2026 - 02:05:33 UTC231,343
6火炬之光:无限2466 October 2026 - 04:13:43 UTC7,911
7Lost Castle 21,7436 October 2026 - 18:46:45 UTC28,835
8Mandate Of Heaven347 October 2026 - 01:50:45 UTC5,361
9Two Point Hospital: Free Zombie Costume00

Related Steam games by tag and genre

RPG

GameLatest observed playersTracked peakReviewsDeveloper
AION 2254,7677 October 2026 - 02:29:33 UTC254,767Not availableNC
Valheim103,0657 October 2026 - 02:24:34 UTC498,478533,888Iron Gate AB
Rust59,2607 October 2026 - 02:05:43 UTC259,6461,403,838Facepunch Studios
TBH: Task Bar Hero54,3107 October 2026 - 01:16:33 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo53,3067 October 2026 - 01:59:36 UTC140,219Not availablePawprint Studio
Project Zomboid46,3697 October 2026 - 00:20:53 UTC122,811467,999The Indie Stone
The Witcher 3: Wild Hunt44,7267 October 2026 - 01:11:03 UTC137,187877,306CD PROJEKT RED
Baldur's Gate 342,6997 October 2026 - 02:18:36 UTC875,343836,282Larian Studios
Warframe39,8876 October 2026 - 23:36:11 UTC181,509676,031Digital Extremes
Deskrawl: Idle ARPG39,2726 October 2026 - 23:28:18 UTC46,509Not availableFirst Day Games
Palworld35,7257 October 2026 - 01:08:56 UTC2,101,535451,088Pocketpair
Stardew Valley35,5267 October 2026 - 00:49:42 UTC236,6141,016,067ConcernedApe

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2523,4697 October 2026 - 02:39:02 UTC1,818,3689,896,033Valve
Dota 2363,0357 October 2026 - 02:39:02 UTC1,291,3282,758,031Valve
AION 2254,7677 October 2026 - 02:29:33 UTC254,767Not availableNC
WARDOGS127,0276 October 2026 - 23:38:15 UTC399,748Not availableBULKHEAD
Valheim103,0657 October 2026 - 02:24:34 UTC498,478533,888Iron Gate AB
Overwatch®86,9996 October 2026 - 23:51:57 UTC164,636420,984Blizzard Entertainment, Inc.
Tom Clancy's Rainbow Six Siege68,3377 October 2026 - 01:38:05 UTC200,4761,547,383Ubisoft Montreal
Apex Legends™66,9056 October 2026 - 20:06:38 UTC624,4731,047,228Respawn
Rust59,2607 October 2026 - 02:05:43 UTC259,6461,403,838Facepunch Studios
Total War: WARHAMMER III58,7966 October 2026 - 19:56:45 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Team Fortress 257,7167 October 2026 - 01:04:28 UTC253,2251,230,475Valve
Marvel Rivals55,3626 October 2026 - 19:24:05 UTC642,333409,518NetEase Games

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
AION 2254,7677 October 2026 - 02:29:33 UTC254,767Not availableNC
Valheim103,0657 October 2026 - 02:24:34 UTC498,478533,888Iron Gate AB
Apex Legends™66,9056 October 2026 - 20:06:38 UTC624,4731,047,228Respawn
Rust59,2607 October 2026 - 02:05:43 UTC259,6461,403,838Facepunch Studios
Aniimo53,3067 October 2026 - 01:59:36 UTC140,219Not availablePawprint Studio
Grand Theft Auto V Enhanced51,9706 October 2026 - 17:29:31 UTC161,805217,159Rockstar North
Baldur's Gate 342,6997 October 2026 - 02:18:36 UTC875,343836,282Larian Studios
Deskrawl: Idle ARPG39,2726 October 2026 - 23:28:18 UTC46,509Not availableFirst Day Games
Delta Force36,1477 October 2026 - 00:22:57 UTC246,418192,933Team Jade
Palworld35,7257 October 2026 - 01:08:56 UTC2,101,535451,088Pocketpair
VRChat35,1457 October 2026 - 01:38:36 UTC74,217269,026VRChat Inc.
PUBG: BATTLEGROUNDS31,7717 October 2026 - 02:39:02 UTC3,236,0272,744,193PUBG Corporation

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS127,0276 October 2026 - 23:38:15 UTC399,748Not availableBULKHEAD
Valheim103,0657 October 2026 - 02:24:34 UTC498,478533,888Iron Gate AB
Slay the Spire 253,5157 October 2026 - 02:21:42 UTC574,638199,438Mega Crit
Project Zomboid46,3697 October 2026 - 00:20:53 UTC122,811467,999The Indie Stone
Palworld35,7257 October 2026 - 01:08:56 UTC2,101,535451,088Pocketpair
VRChat35,1457 October 2026 - 01:38:36 UTC74,217269,026VRChat Inc.
RuneScape: Dragonwilds22,2117 October 2026 - 01:01:44 UTC39,10324,686Jagex Ltd
The Isle18,2696 October 2026 - 20:31:47 UTC27,916121,501Afterthought LLC
Path of Exile 217,6366 October 2026 - 23:34:53 UTC578,562209,717Grinding Gear Games
BeamNG.drive14,0907 October 2026 - 01:52:54 UTC44,232392,944BeamNG
ARK: Survival Ascended12,2277 October 2026 - 01:50:24 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
Schedule I11,6746 October 2026 - 23:16:40 UTC455,652297,022TVGS

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