- Update 1.07 Grumpy Golem - 22 April 2026
This update implements significant fixes to character pathfinding and is expected to resolve multiple recurring collision issues or characters getting stuck. Also fix a text problemon mac. Contains a few additional minor fixes.
- Update 1.06 "Glitched Pegasus" - 14 November 2025
Hello, Heads of Magic Schools. Today we’re deploying a fairly significant update, even if you might not notice major changes in the game itself. This update upgrades the Unity engine to a more recent version. We had been using an older version for quite some time, and for security reasons it was now necessary to update it.You should also notice several minor improvements, particularly regarding the interface and performance. For some players, this engine update should provide better stability and improved in-game performance.Thank you to all the players for your support. We know we’re progressing slowly on the Spellcaster expansion, but it will arrive. One day. See you soon!
- Bundle The Magic Campus - 18 April 2025
Hello everyone, Just a quick note to let you know that we’re part of a bundle with the newly released Wizdom Academy, now in Early Access! So if you're in the mood for twice the magical school goodness, this bundle is worth every gold coin! https://store.steampowered.com/bundle/51880/The_Magic_Campus/
- Proto Goblin Update - 18 March 2025
Hello, headmasters and headmistresses of magic schools! :cutedragon: It’s been a long time! Sorry for the long silence. Here’s a small balance and bug-fix update (see the non-exhaustive list at the bottom of this post). This is also a technical update, paving the way for a major expansion coming later this year. This expansion will allow us to deliver the final, definitive version of Spellcaster University. This game has been a labor of love for us, but the time has come to move on to new video game projects. This expansion will let us wrap up the adventure properly. A quick word as well for those who interacted with us throughout development: for the past two years, we’ve been very quiet. Various family reasons (and perhaps, paradoxically, a need to take a breather after the incredible reception Spellcaster University received—thank you again!) led us to gradually step back from commun…
- Deckbuilders Fest -50% ! - 27 March 2024
Hello everyone! Just a quick note to let you know that Spellcaster University is 50% off for Deckbuilder Fest! Get ready to build the greatest school of magic the world has ever known.
- Merry Christmas and happy New Year! - 22 December 2023
Happy holidays to all school headmasters! We're continuing to prepare new products for you, slowly but surely, despite the ups and downs of life. A few hints of what's to come have crept into this image. ːsteamhappyː We wish you lots of happiness and magic! :cutedragon:
- Update 1.04 - 9 March 2023
:cutedragon: :cutedragon: :cutedragon: Just a short message to announce the release of a new update for Spellcaster University. On the program, various optimizations and bug fixes, some visual improvements (especially for clouds), some comfort improvements (possibility to save your coats of arms/houses, summary panel of your school's teachers), and finally possibility for a fee to fire your teachers to get a new draw. :fatpegasus: :fatpegasus: :fatpegasus: It has now been roughly 1 year and 9 months since we came out of early access, and about 3 and a half years since Spellcaster University existed with its first appearance on Steam. That's... a long time. So, it's time for us to move on. We'll be announcing good news about the future of Spellcaster University soon, which we hope you'll enjoy. We'll tell you more soon! :councillor: :councillor: :councillor: The teachers panel, with the…
- Major content update "Pegasus Rider" - 21 April 2022
Hello all mages, witches and other demonists, :fatpegasus::fatpegasus::fatpegasus: Today we made available a major new content update. We talked about it in terms of free DLC, but concretely everything is added directly into the game, you don't have to do anything. To benefit from all the new features, it is better to start a new game. If you are in the middle of a campaign, most of the new features will only be available from the next level. The new features do not change the main mechanics, you may have to explore the decks to discover them. The big new features are two new rooms with unique mechanics, fifteen new pieces of equipment and the cards that go with them. A new artifact and brand new futures as a bonus. I won't go into details, I'll let you discover. This is the biggest update since 1.0. If you want to find out what's new, you'll find a changelog (absolutely not complete) i…
- Info on the next content update - 25 February 2022
Hello to all magic school directors! Just a quick announcement about the new free content we've been talking about for a while. We're in the final stages of completion, with the final translations still to be added. The good news is that we can announce a final release date. The bad news is that it's still a bit delayed. The update will be released between April 7 and 14. We thank you for your patience. We're sorry, but the team is very bad at restricting what is reasonable to do, and we always have a little tidbit we want to add, a little improvement, etc... In the meantime, here are a few more pictures of what's coming in April:
- Update 1.02, and some announcements - 28 October 2021
Halloween update Two days ago we released a special update that introduces a series of small seasonal events spread throughout the year. We've also made some fixes, optimizations, and added some graphical variety to the castle balconies. It's a small update while waiting for the free DLC. News about the future free DLC On the other hand, we are still working on this free DLC, which should be released in the near future, and this is the opportunity to show you some of the new features to come. First of all, this free DLC will double the number of pieces of equipment available for your students. They bring new powers to maximize the performance of your students, and some will help you in the dungeon phases! We are also preparing the arrival of two new rooms. First of all, the much requested common room, which will be associated with one of your houses and will take its colors (image of th…
- End of early access now ! - 15 June 2021
This is the 1.00! The whole team would like to thank all the players who participated in the Spellcaster University early access. The game has evolved a lot in almost two years thanks to you. But this is not the end of the road. We will continue to work on Spellcaster University: in addition to the updates that will fix the inevitable bugs that will be reported to us, we will be releasing a free DLC in autumn that will focus on magic items and student equipment. And we have other ideas for the future. Thanks again to everyone! New(major): Some events offer your students the opportunity to go on an expedition. Select your champions and guide them through the dungeons to collect loot. This brand new module includes spells, illustrations, specific events, and many other things. New(major): New music, for days, nights and dungeons. New: New variable objectives to renew your games. New: Many…
- Spellcaster University, release hour - 15 June 2021
Just a little announcement to let you know that the release time is 07:00pm (Europe), 01:00pm (USA) and 01:00am (June 16) (Beijing). If you are interested in the game, wait for this time to buy it, there will be a 20% discount ːsteamhappyː.
- End of early access and soundtrack - 9 June 2021
Hello everybody, We're getting very close to the end of Early Access, which will happen on June 15th. This is a major milestone for the whole team, and we wanted to give you an update on what it means for you, the players. :cutedragon: Version 1.0 offers a wide range of improvements and new features. We'll let you know the details on June 15, but among the big news, get ready to explore dungeons with your best students. :fatpegasus: This does not mean that it will be without balancing issues and small bugs. The team will stay full time on the game for a some more months to make sure to provide the necessary updates. :flyingguineapig: And even after that, it doesn't mean that we are dropping the development of Spellcaster University. On the contrary. In the fall we will offer all players a major free DLC that we will be working on until then. New cards and new equipment are on the way. A…
- Some news from Spellcaster University and the next 1.0 - 6 March 2021
Greetings to all magic school directors. Today we have a small announcement to let you know a few things about the immediate future of Spellcaster University. The first thing we wanted to tell you is that the pace of updates is going to decrease significantly, because unless there are major bugs, the next update will be 1.0 and the release of early access. When will this final release take place? It is not yet fixed, but expect something between 2 and 4 months. We will announce a definitive date soon. What does this mean for you, dear magic school directors? new events new languages (a priori we are targeting: Spanish, Polish, Korean, Japanese, German) in addition to those already available *] a completely rewritten version of the English version *] more improvements of UI and a big extra addition to enrich the gameplay. For now, here's just a little preview of what's coming... we'll ke…
- Update 0.99 - Sly Disciple - 23 February 2021
A smaller update, but one that will still allow you to improve your teachers and offers you some new features of UI. But in the meantime, in the shadows, we are working towards the advent of 1.0... Thank you again for your support. We're approaching the end of early access, and the game has come a long way in a year and a half, thanks to your feedback ! New: display of the number of identical cards played at the time of selection (probably the feature we have been asked for most since the beginning of the early access!), will only be accurate on new games. New: end game info panel. New: 5 new cards to specialize your teachers (one per magic school). New: buffs logo for elves, deep-ones and half-orcs. New: more events. Balance : Sign of the Very Old Ones is much less effective (60% less). Balance : Impact of the deep-one on the progress of the evil is much less effective (60% less). Fix:…
- Update 0.98 - Vengeful Archimage - 15 January 2021
A new update with new content and gameplay additions ! We also integrate the Steam cloud. We've always tried to ensure backward compatibility of savegames, but adding the Steam Cloud can eventually lead to some problems. We have tried to anticipate all possible scenarios, but if this update should cause you to lose access to your savegames, do not hesitate to report it here https://github.com/JulienNigon/SpellcasterUniversity-Bug-Report/issues. We will do our best to help you recover them. :fatpegasus: New: 8 new musics :fatpegasus: New: 25 new futures: 5 per magical people (deep-ones, elves, vampires, werewolves and half-orcs) :fatpegasus: New: 7 new traits for teachers (former adventurer, love his job, learned...) :fatpegasus: New: Steam Cloud for saved games :fatpegasus: New: Levels of reputations with the factions granting you various bonuses and maluses. :fatpegasus: New: Manywings…
- Update 0.97 Demonic Arcanist - 8 December 2020
A new alternative way to win for the last level, giving you more options. It is essentially based on being a generalist in your mana production, and on having a bit of luck. We will pay attention to your feedback to balance it in the next patches. We also added a whole set of statistics and logos for futures. We hope you'll like it! :cutedragon: New: new alternative ending. :cutedragon: New: new global statistics panel (in main menu). WARNING : The stats are only recorded since this update. :cutedragon: New: new logo for all the futures. Balance: delaying the progress of evil by visiting zombies is a bit more expensive. Balance: strong acceleration of the Dark Lord's speed of arrival when the "normal" time of the game is exceeded. It is always possible to delay it greatly, but this will complicate infinite strategies. Fix: less stressful sound for the volume control bars. Fix: the advan…
- Stability patch 0.961 - 10 November 2020
And here's another fix! Several crashes have been fixed. All the saves should be backwards compatible, so don't hesitate to open again your saved games that were possibly unstable. This is especially true if you had a crystal ball in your magic school: it was quite buggy... Thanks for your support, we'll see you soon for the next content update!
- Patch for MacOS - 5 November 2020
We have just deployed a patch that should considerably improve the management of saved games for MacOS users. Options and challenges should also be saved correctly from now on. Sorry for these bugs and a big thank you for your patience. :cutedragon:
- Update - 0.96 Wind Master - 4 November 2020
It took a while. It was the first stage of the roadmap and we are still a bit late, but here is a new content update! It focuses on new non-human students and the items that go with it. Don't be surprised if you don't come across them directly in your new games, they are rare until you have the artifacts that attract them. New artifacts are not detailed in this changelog, we let you discover them by yourself... New: Students could now be Elf. New: Students could now be Half-orc. New: Students could now be Deep-one. New: 9 new artefacts (often related to new students types). New: 3 new objects to wear for your students. New: 3 new recruitment cards (elf, half-orc, deep-one). New: tooltips with information on the potential regions in which the university could be established. New: MacOS 64 bit support. Balance: natural dissipation rate of aberrations halved. Fix: werewolf hair are now cor…