- v1.0 Story Episode 7 and Leaving Early Access! - 5 October 2022
We did it! Episode 7 is finally here and with it is our update that brings us out of Early Access! We're ending appropriately with the song that was featured in our original announcement trailer so many years ago: Long Live the New Fresh by the ever talented Danimal Cannon I can honestly say there are times over the past several years where I didn't think we'd make it here. There were a lot of trials and setbacks and it may not be exactly the game I had envisioned when we launched our Kickstarter back in 2017 but it's a game I'm proud of. Thank you once again to all of our Kickstarter backers, friends, family, and everyone who has helped with this game over the years. I can say with absolute certainty that this game would not exist without each and every one of you. What's Next? If there is demand for more Waveform content then I would love to return some day and flesh out more features…
- v0.6 Story Episode 6 Update - 2 October 2022
Episode 6 is here! Episode 6 brings the final update before v1.0 and leaving Early Access! But I don't want that fact to overshadow another amazing track from Halc. This time it's the wonderfully moody Zero-G. That's all for today. See you on October 5th for V1.0! ~ Drew
- v0.5 Story Episode 5 Update - 21 September 2022
Episode 5 Arrives! Didn't we already get an episode this month? That's right! But my obsessive nature wouldn't let me take a break. I have been toiling away at the last few levels and managed to get ahead of schedule. Very ahead of schedule. So much so that I am not only releasing episode 5 early, but I am accelerating my entire release schedule to 1 episode per week. That means that, if all goes according to plan, Waveform Wipeout will be leaving early access with update 1.0 on October 5th, 2022! Mark your calendars. Wait, who are Da Pliars? Ahhh, yes. My choice of song for this episode is very... eclectic, but it has a great personal meaning for me. That song, of course, being Save Me Now, by Da Pliars. Da Pliars are practically unknown in 2022, but they actually broke the Billboard top 100 charts back in the 80s! Or was it the 90s? I don't know, I was very small at the time. My dad a…
- v0.4 Story Episode 4 Update - 6 September 2022
Episode 4 is here! I'm a little amazed at how well I'm keeping to this whole "One episode a month" thing but here we are! This episode introduces my favorite character, Eugene! I think this is a great introduction, but we've really only scratched the surface on his character arc and I hope you enjoy it as much as I do. This episode also features Hydrocity, another track from the wonderful Halc. Please go check out his other works, they're all terrific! See you all in October with Episode 5! ~ Drew
- V 0.3 Story Episode 3 Update - 14 August 2022
What's this? A regular update?! I know, I'm surprised too! August is here and with it comes the second month in a row with another episode of the story mode, as promised. This month's song is Astronaut, by the incredibly talented Stemage. If you like listening to people absolutely shred on the electric guitar, then look no further! That just about covers it this time. See you guys in September for the release of Episode 4!
- v0.2 Story Episode 2 Update - 8 July 2022
V 0.2 Release Notes Hello Again! I bet you thought you'd seen the last of me, but you're not that lucky! Believe it or not, I've been hard at work behind the scenes since the release of episode 1. I decided to frontload the work on the story cutscenes and episodes 3-7 are all roughly 95% done (some minor tweaks and voice acting are still needed). This means the majority of the work left to do is on the level design for the 5 remaining songs. My current release schedule is to have 1 story episode released every month and launch out of early access with v1.0 December 2022! This has been a long time coming, but I can finally see the light at the end of the tunnel! I can't guarantee I will be able to make this deadline (I know last update I gave an estimate of end of 2021...), but I can promise that I will continue to work hard on this behind the scenes. My full time job still keeps me very…
- v0.13 Patch Notes - 18 June 2021
Hello everyone! I hope this summer finds you well. We're back with a minor patch before the next big story update. There is one notable thing missing still: the custom level editor. Level Editor Update The level editor is still only an internal tool we're using to make the story levels for now and I'm going to have to retract my statement that it will be releasing before the story mode continues. After putting in some time on making it a public facing feature, I realized the depth of what still needs to be done. It is not a short or simple task, and I don't want to hold the story mode hostage while I work on it. I had originally thought I could get it done in a week or two, but that was incredibly optimistic. I don't think it makes sense to prioritize a feature for user generated content over having more content people can jump into and play immediately. It was a mistake to promise it b…
- v0.12 Release: The Update With All The Things - 27 April 2021
V 0.12 Release Notes. It's been a while! Hello everyone! We're still here! Surprising, I know. I'll go into more detail later in this post, but the tl;dr is: - My art team went on to bigger and better things (no hard feelings, and I'm super excited for them!). I've adapted the art style of the story cutscenes to 3D, a style that I can execute on myself. - Google has shut down our YouTube playback feature. - We built a custom level editor to replace YouTube playback. Here's a list of all the major updates The first episode of story mode is now available! It features the first of seven planned episodes of the story mode. It also features pre-designed levels for each difficulty instead of procedural generation. YouTube playback functionality has been removed from the game. You can still play procedurally generated levels of local .wav and .mp3 files. Twitch integration has been removed fro…
- V0.1 Early Access Launch! - 7 June 2019
We finally did it! We've made it to our first major milestone: Early Access Release! I really cannot thank all of our backers and beta testers enough for supporting us and sticking with us all this time. I know it's taken a lot longer than we anticipated (can you believe it's been almost 2 years?) but we're making progress every day! Now you might be asking "What is Early Access? What does this mean for the future of Waveform Wipeout?" The Early Access release version features a fully functional and polished Arcade Mode (you can play any song on YouTube or locally on your hard drive). We have also included the licensed music soundtrack under Story Mode, though the actual story mode will be released at a later date. We didn't want to keep you from being able to jump in and play the game or check out the awesome music we licensed, though, so you can play all of the story mode songs whenev…
- V 0.09 Patch Notes (Twitch Integration, Options, and Extras) - 1 April 2019
Hello again all you wonderful people! We have just pushed another build live to Waveform Wipeout and I wanted to post and update to let you know how things are going. We got unexpectedly bogged down with contract work for several months and I apologize for the lack of updates. We're working hard to get the early access release ready as soon as we can. With today's update we have one of our biggest outstanding features completed: Twitch integration! Twitch streamers will have the option to hook the game up to their chatroom to listen for commands from viewers. They will be able to queue songs in the streamer's playlist directly from chat. Streamers can change permissions on song requests to keep their chat safe and friendly. We're really excited about this feature and we hope it lets people all over the world connect over the music they love. Thank you all again so much for supporting us…
- v0.085 Patch Notes (Playlists and YouTube Bug Fixes) - 21 November 2018
Hello all you wonderful people! Thank you all again for helping us test Waveform Wipeout as we head into Early Access. We have a new build for you all, just in time for the holidays! We've got our next big feature ready to go: playlists! You are now able to create playlists and add any songs from Arcade mode to them (local HDD songs, YouTube, or you can mix and match). This feature took a little longer than expected, but we wanted it to be rock solid because it's integral to our last major feature before early access: Twitch integration! You will be able to enable Twitch features so viewers in your chat room can add songs to your playlist while you're streaming. We will of course have mod commands to edit the playlist as well. We're super excited to get working on this feature. Without further ado, here is the changelog for v0.085! Major Changes added new tutorial fixed bug with YouTube…
- v0.08 Patch Notes (Grinding, Trick-Specific Obstacles, and New Stages) - 27 September 2018
It's been a long time since our last patch release, but we've got a lot of updates for you today! We had targeted the end of September to be our full release into Early Access but we hit some delays getting everything ready. There's some polish that needs to happen and one more big feature we need to finish before we can release, but we wanted to push out an update to all of our wonderful Kickstarter backers who are playing the game and giving us feedback. There's some pretty big changes to the game getting introduced today, so read on below! Major Additions: Added jump charge feature. Previously the height of your jump was loosely tied to when you jumped relative to riding a wave up/down. I replaced this with a meter that charges while you ride the wave. This meter will be expended when you ollie and give you a boost to your jump height. This should make it more clear when/how you are…
- v0.071 Patch Notes (Input and Tutorial updates) - 27 August 2018
Thank you again to all of our Kickstarter backers who have been playing our pre-release beta version. Below are the patch notes for the latest update that just went live on Steam: - Pausing the game no longer results in game audio continuing to play when playing local songs on your hard drive - Controller support on pause and game complete screens has been improved (we are still working on support for the Arcade screen) - The game now supports both Xbox 360 / Xbox One controllers as well as Playstation 4 controllers. (Keyboard support remains as well) - The tutorial has been updated to display the correct button prompts depending on what control type you are using (Xbox, PS4, or Keyboard) - We extended the height of the city background during gameplay so black bars no longer appear when jumping very high at the top of the screen - Scoring a trick no longer results in overlapping "Perfec…