SPSTEAMPULSELIVE ANALYTICS
UBERMOSH:SANTICIDE

UBERMOSH:SANTICIDE Steam metadata

Walter Machado | Jul 27, 2018 | game

Released

4players observed · 24 September 2026 - 18:46:27 UTC

ActionIndieArcadeFast-PacedCyberpunkSteam Store

  • Latest observed players4 · 24 September 2026 - 18:46:27 UTC
  • SteamPulse tracked peak118
  • Units sold (VGI)14,117
  • Revenue (VGI)$14,838
  • Review score90% positive

UBERMOSH:SANTICIDE metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players4 · 24 September 2026 - 18:46:27 UTC
  • SteamPulse tracked peak118
  • Units sold (VGI)14,117
  • Revenue (VGI)$14,838
  • Review score90% positive
  • Total reviews509
  • Release dateJul 27, 2018
  • DeveloperWalter Machado
  • PublisherWalter Machado

Genres: Action, Indie

Company pages: Developer: Walter MachadoPublisher: Walter Machado

Top Steam chartsTop 100 gamesGame directorySteam Store page

UBERMOSH:SANTICIDE Steam metadata

UBERMOSH:SANTICIDE metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/898450/metadata
Steam Storehttps://store.steampowered.com/app/898450/
Steam Communityhttps://steamcommunity.com/app/898450
PCGamingWiki search
IGDB searchSearch IGDB for UBERMOSH:SANTICIDE

Reviews, pricing, and metadata

Review summary

Very Positive

90% positive, 456 positive, 53 negative

Price and discount

$0.49 (51% off from $0.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Family Sharing

Achievements

32

Platform releases
  • Steam 27 July 2018

Latest Steam announcements

  • NEW STUFF - 23 January 2026

    Howdy, folks, this time, it took more than a year to spawn a new minigame for you. Guided by the awesome feedback and suggestions of the nicest of the game communities, BLOODSAINT 2 came to life. Some BLOODSAINT powers were extended, new stuff added, faster waves, more duelists, I returned the hand-drawn soil, recorded music with a super heavy prototype bass created for this game, a unique guitar impulse response, and a "very cardio" double bass-focused drums. All art, code, and music were executed by the same hands. Many many thanks for the support; I hope you like the game! https://store.steampowered.com/app/4187540/BLOODSAINT_2/

  • BLOODSAINT 1.0 - 13 November 2024

    Howdy folks! BLOODSAINT 1.0 is out now! It will be kept a few more days in Early Access to wide-test the compatibility with different machines... this framework is a testbed for a 64-bit framework that bypasses the limitations of the previous framework used on the UBERMOSH series. If you have not tested it yet, it is a retro-vibed and paced minigame, polished during the latest months with this awesome community feedback and guided by several top-down gameplay experiences I developed over the last decade. Lots of nice concepts spawned during the Early Access that evade a bit from the initial BLOODSAINT plan, but can nicely fit a longer sequel, top-down dungeon crawlers, and duelist-focused games... that may come soon with the design developed during this journey. Many many thanks for the support, the kind reviews, and for taking the time to share your impressions, suggestions, and ideas…

  • DUELIST UPDATE! - 4 November 2024

    Howdy folks... this one took some time to make, but it is pretty fun! When you get 180s, as soon as you move to the endless wave, one of the six Duelists will try to beat you, the fight will last close to a second. If you react faster enough (and each duelist is a bit different) you get a badge and keep alive on the pit... There were some other technical tweaks... More duelists can appear later... And I am very happy about how this tiny story is being told through gameplay and music. Please check it! Many many thanks for the support and feedback! https://store.steampowered.com/app/2998040/BLOODSAINT/

  • BLAM!!!BLAM!!!BLAM!!! UPDATE V. 0.06 - 8 September 2024

    Howdy folks! BLOODSAINT Update 0.06 is online, and it brings pretty nice stuff to this development journey! BLOODSAINT moved to 64-bit architecture, allowing more complex animations without breaking the PC requirements... now, when you shoot your fridge-sized plasma blast (that got boosted), the damage animation has more details, hard parts will fly, slip, and sink, and the soft meat will join different layers of the red pool. The extra layers, particles, and steps will not change much, but are kinda poetic. Game got balancing tweaks, performance tune, and I am testing new concepts for the late game (200+ seconds) aimed for the hardboilded veterans of this awesome community. Many many thanks! https://store.steampowered.com/app/2998040/BLOODSAINT/

  • GIANT WEAPONS and BRUTAL CAMERA updates - 26 August 2024

    Howdy folks, BLOODSAINT development keeps flowing. Recently I added more vanguard enemies with giant weapons, all based on historical combat and ceremonial blades and, a tier 5 melee variant for the player, allowing new melee builds. A few years ago UBERMOSH:OMEGA got pretty close to what was possible with that framework, I decided to move BLOODSAINT to a new 64-bit architecture, bypassing several limitations and increasing a lot the performance after this latest update, allowing not just more particles, but experimental elements to improve player feedback, like the new camera, that feels more brutal, due to the way it integrates with the sound. Many many thanks for the feedback and support! If there is a delay in answering, is due to the deep focus on these artistic experiments! https://store.steampowered.com/app/2998040/BLOODSAINT

  • ONSLAUGHT FRAME - 9 August 2024

    Howdy folks! BLOODSAINT version 0.03 is online, bringing the "Onslaught Frame" card, a synergic card that changes the frame of your gun to a splitted frame, inspired by the warlock gun from UBERMOSH. It tweaks the projectile shape making it thicker and affecting all the ammo card spreads. For the fun factor, it changes how punchy it is to targets too. It complements the previous update Metal Leech, a passive "area attack/shield". Sinergic cards to melee and conjuration were tested here too, but are not cooked enough to enter the game without breaking the balance. There is an alternative shader code that I crafting that will improve performance on the oldest machines, but it is not tested enough to enter this version, it may come in a few weeks. For the veterans, some modifications on the late game (180+ seconds) will come on 0.04 as soon as I mature the 0.03 changes with players' feedba…

  • CONCLAVE - 31 July 2024

    Taste is pretty personal. It took some time, but I finally got the vibe right for the QUICKERFLAK cards. I wanted to illustrate the secret reunions before you start to flak everything. Inspired by religious art, alternative comics, and the darkest metal covers, it spawned deep profile backgrounds that would fit nicely on a t-shirt for a gothic/darkwave party. Many many thanks! Please check QUICKERFLAK 2 and BLOODSAINT if you have not checked it yet! I am working on some bloodsantic updates and a few other projects that spawn when community suggestions are super fun but do not fit the original title. More stuff soon! https://store.steampowered.com/developer/waltermachado

  • Version 0.02 EA - 14 July 2024

    BLOODSAINT Version 0.02 EA is Online! Howdy folks! This latest update adressed some community requests, like gamepad support and stuff that I was already working on, like the METAL LEECH, a power that is kinda passive, but are affected by your aim and movement, and can be used like an armor, or a roomsweaper power during the sprint. Now there are more upgrades than waves, and there is a level of deckbuilding, because your Saint will not be able to max all powers before ascension. The Bonesplitter got a buff, and now you control 2 blades. There are other minor graphical, performance and gameplay tweaks, but it is nicer to see it playing than reading! Many many thanks for your suggestions, support and Steam Reviews, soon, version 0.03! https://store.steampowered.com/app/2998040/BLOODSAINT/

  • PLAY IT LOUD! - 24 June 2024

    Howdy folks! Time check it! BLOODSAINT is pretty solid, with that straight-forward retro-hardcore minigame vibe. It should had been launched in 94, but it is fresh now and while you shoot stuff I will be here working on a few more enemies to enter the pit. It is Early Access, and stuff will be added and tweaked. If you want to share your input, I will be glad to hear it! If you like it and wanna make a review, it will be triple awesome! Many thanks! https://store.steampowered.com/app/2998040/BLOODSAINT/

  • HARDBOILED - 21 June 2024

    Howdy folks! I hope you are all fine. 24th BLOODSAINT will launch (version 0.01, Early Access); the actual version is pretty tested, it is running super fine, and the game balance is as sweet as it can be. Since the golden state of this first version, I have been testing flamethrowers, ogresized enemies, mages, and more stuff not hardboiled enough to enter the main game yet. The list of community requests is dense and spiky, and it is a really nice exercise to manage what still needs more testing before it manifests in to playable content. I am very grateful for this opportunity. Thank you! Studio is moving to a wider place due to the new framwork, more machines running at the same time and I can keep the flow recording tracks, testing gameplay and experimenting with visual art. The studio switch may consume a few more days and how this changes allow me to keep the production momentum s…

  • BLOODSAINT! - 10 June 2024

    https://store.steampowered.com/app/2998040/BLOODSAINT/ Howdy folks, I have been experimenting with arcade topdown fast-paced minigame designs for over a decade, collecting your feedback and crafting stuff that may fit our nice simbiosis. I usually spend a lot of time crafting the music and sound effects, and the soundtrack of BLOODSAINT is pretty special. It happens in the same universe of UBERMOSH, with one of the characters of BULLETHELL ascending to the status of Saint, growing the powers during the ritual... so, from the powers to guitar tone, I put in an extra effort to call back elements from this wide journey, tweaked to the brute vibe of BLOODSAINT, that happens 10.000 years after the events of the classic series. It will start in Early Access and is a love letter for you. There are lots of community requests that I was able to squeeze in, and I hope to fit a bit more before mov…

  • ROGUELIKE??!!?!11 - 31 March 2024

    I am still working on it; the plan is to launch it in May. There is an expected delay before Steam approves the title for launch (1-2 weeks to approve Store and Build, 2 weeks+ of "comming soon"). The leveling system is "kinda new," heavily inspired by classic elements with some twists to make it cleaner and quicker. Every month, I do my best to release new stuff, from new projects to game updates, and it is always awesome to give you these handcrafted gameplay experiences. Many thanks! https://store.steampowered.com/developer/waltermachado

  • QUICKER UPDATE - 29 February 2024

    Steam Early Access is pretty magical. I have some buddies trying it here in Brazil, and the nicest folks are playing the same game thousands of kilometers away, with similar feedback guiding this update. We have a new enemy class that moves with lightning speed and cirurgical precision, like a zoomed spider, a vampire in movies, a chess queen with long movements, or a mutted banshee with a flak cannon. To deal with it, you have your melee "sword breaker" with limited stamina, a full-auto Flak cannon, and the human factor, which finds gaps to solve stuff in your own way. It moved from 2 to 5+1 enemy classes (from QQF1 to QQF2) to test your reflexes and combat awareness. The texture maps and surfaces were polished to add performance, and the protagonist death animations were tweaked to look nicer. The level generation was tuned following player feedback. It is a nice time to SSS it! Many…

  • 2 YEARS to add MELEE - 1 February 2024

    It took two years to make melee work nicely in QUICKERFLAK. The sequel gets the hunter mass from the RUTHLESSMOD, new enemy classes, and now you can rank up to SSS if you connect with the flow of FLAK+Melee. https://store.steampowered.com/app/2799110/QUICKERFLAK_2/ If you are into game development, the melee weapon was inspired by the "Chinese Sword Breaker/Long Kabutowari," which is shaped like a sword but is a strong blunt weapon that attacks with a stamina-based "turbo trigger" (based on old aftermarket "turbo gamepads" that have a turbo trigger that clicks super fast), allowing you to counter flak ammo for a brief time. I will be back soon with more content! Many, many thanks!

  • Rank SSS it! - 4 January 2024

    All Early Access update goals are done under the expected time, and BULLETHELL 1.0 is out! If you are a game development enthusiast who checked the early versions before the fat bullets (and just one hero, fewer enemies, different pace, etc.), it is a nice time to enter the pit again! Player feedback is magical, and some ideas that do not fit the core concept of THIS game have spawned other projects that may come soon. One that I like to highlight is the "room beater" QUICKERFLACK with the addition of melee inspired in BULLETHELL. There is a roguelike under development, and I am double-checking a few early concepts that were not possible with the UBERMOSH framework and may fit the latest BULLETHELL code structure. Many, many thanks! Your feedback helped a lot, and I hope to deliver a teaser of some of the new stuff later this month! Pump your reflexes and have fun! https://store.steampo…

  • KENSAI and GUNNER UPDATE - 7 December 2023

    https://store.steampowered.com/app/2620000/BULLETHELL/ BULLETHELL development is flowing pretty nicely, and today you will be able to play with two new heroes: a KENSAI character bringing the bullet-cutting gameplay to the table and a "bulletwall gunner" that favors the "roomsweaping before movement" gameplay. There is also a new enemy class that tries to predict where you will be and fire in that direction. I hope you like the new content, and many thanks for the trust and feedback during this Early Access journey.

  • Please check this one too! - 25 November 2023

    https://store.steampowered.com/app/2620000/BULLETHELL Steam Early Access is pretty magical. Players do not know what they will get. Developers do not know how the finished version will be... and this coop can create astonishing results. As a few of you may know (due to Steam notification issues), I am developing BULLETHELL to be a sub-30 second arcade minigame challenge with no fillers to get that heart pump feel as soon as possible. It is pretty experimental; it is not an UBERMOSH (but it shares the same universe). It is not a room beater like QUICKERFLAK, but a "kinda new" thing, handcrafted by me for you. Yesterday I sent the HEAVY GEAR update, and I am working on the next one. Many thanks for the support, reviews, and community hub interaction! Your feedback is priceless! It helps to shape an experimental design, and it is very heartwarming!

  • NU STUFF! - 5 November 2023

    https://store.steampowered.com/app/2620000/BULLETHELL Many many thanks for the feedback during this journey! Half artist, half tech guy, ...fueled by your awesome feedback via Reviews and Steam Community Hub, I am in a constant quest to develop your requested gameplay experiences. 95% of the time I have to develop and test each step, producing different products that merge and blend, creating more complex stuff. UBERMOSH gave us a solid gameplay, but the framework needed to be rebuild from scratch to allow something past OMEGA. I started working on a smarter AI that could predict movements and a different way to deal with the topdown animations and particles... that study spawned QUICKERFLAK. Ruthlessmod improved the SWARM AI from Swarmriders, leading to a "smart slime" that may appear in a sequel of a drifter game that nobody is asking for. The quest for an ENDLESS UBERMOSH, that works…

  • For the Community - 2 April 2023

    Howdy folks! I hope you are all having a pretty decent time! I am working on my largest project so far, not saving on the dark guitar fuzz, heavy contrast, and tribal drums (this explains the launching gap). During the breaks, I am addressing some tweaks on Steam community items, like Trip to Vinelands and TTV2 Steam cards, that were made with photos of the real location that inspired the series. The next community items may be AccrO cards (and an expansion of the flyable map), Swarmrider Omega cards and I am checking my old hard drivers for nice UBERMOSH concept images for more community items (heavily asked on the Stem hubs). The production pace is kinda slow due to the handcrafted nature of my work. I am doing my best! Many many thanks! I will keep the updates here https://store.steampowered.com/developer/waltermachado

  • PLUGGING - 22 June 2022

    I consume indie stuff. You don't? Weird music with AM static, short movies with shifted hue, fuzz pedals with just one knob, barely functional niched objects... the developer doing its own thing. We try these artistic experiments, it fuels our soul to do our own stuff... ...talking about artistic treats, please, please, check this one. It's for you. I hope you have a great time. https://store.steampowered.com/app/2062920/TTV4/ Many many thanks! https://store.steampowered.com/developer/waltermachado

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID898450
Live current players4
SteamPulse tracked peak118
Live count (today's peak floor)4
Price$0.49 (51% off from $0.99)
Free to playNo
Discount51%
Original price USD$0.99
Current price USD$0.49
Release dateJul 27, 2018
DeveloperWalter Machado
PublisherWalter Machado
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeVery Positive
Positive review percent90%
Positive reviews456
Negative reviews53
Total reviews509
Steam recommendations513
Achievements32
Average playtime forever1,059 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/898450/

Short description

SANTICIDE is the sixth volume of the arcade series UBERMOSH. A must buy for arcade and top-down enthusiasts.

About this game

UBERMOSH is a fast-paced arcade series that started in 2015 and was shaped by the amazing community's feedback each new volume. SANTICIDE, the sixth volume, adds new elements to the extensively tested gameplay. A must buy for arcade and top-down enthusiasts. Each match lasts 90 seconds and the quest is surviving in a gun-filled pit while defeating as many enemies as you can. Choose the Class Mods and Powers that fits best your playstyle, or do the opposite to polish your reflexes. Classic, Hardboiled and Santicide mode setups how fast the pit will fill. Rank and Achievements keep you on track beating your previous scores. Welcome back, to UBERMOSH.

Supported languages

English * , French * , Italian * , German * , Spanish - Spain * , Bulgarian * , Simplified Chinese * , Traditional Chinese * , Korean * , Danish * , Spanish - Latin America * , Finnish * , Greek * , Dutch * , Hungarian * , Indonesian * , Japanese * , Norwegian * , Polish * , Portuguese - Brazil * , Portuguese - Portugal * , Romanian * , Russian * , Swedish * , Thai * , Czech * , Turkish * , Ukrainian * , Vietnamese * , Arabic * , Afrikaans * , Albanian * , Amharic * , Armenian * , Assamese * , Azerbaijani * , Basque * , Bangla * , Belarusian * , Bosnian * , Kannada * , Catalan * , Kazakh * , Cherokee * , Sinhala * , Konkani * , Croatian * , Dari * , Slovak * , Slovenian * , Estonian * , Filipino * , Galician * , Welsh * , Georgian * , Gujarati * , Hausa * , Hebrew * , Hindi * , Igbo * , Yoruba * , Irish * , Icelandic * , Khmer * , Latvian * , Lithuanian * , Luxembourgish * , Macedonian * , Malayalam * , Malay * , Maltese * , Maori * , Marathi * , Mongolian * , Nepali * , Odia * , Punjabi (Gurmukhi) * , Punjabi (Shahmukhi) * , Persian * , K'iche' * , Kinyarwanda * , Kyrgyz * , Quechua * , Sotho * , Sindhi * , Sorani * , Swahili * , Serbian * , Tajik * , Tigrinya * , Tswana * , Turkmen * , Tatar * , Tamil * , Telugu * , Uyghur * , Wolof * , Urdu * , Uzbek * , Valencian * , Xhosa * , Zulu * , Scots * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.49
  • Highest observed: $0.49

UBERMOSH:SANTICIDE's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.49, the highest is $0.49, and the first visible tracked price is $0.49. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -51%
  • Latest sale window: Sep 24, 2026 to Sep 24, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -51%, with a lowest recorded final price of $0.49 during rows named Steam sale. The latest recorded window starts Sep 24, 2026 and ends Sep 24, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.49, from Sep 24, 2026 through Sep 24, 2026. The latest run records $0.49 for 1 day of uninterrupted daily tracking with a listed discount from $0.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.49
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records UBERMOSH:SANTICIDE at $0.49 in USD, with a listed base price of $0.99 and a -51% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.49$0.9951%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.49.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.49$0.49No change51% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.49.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.49$0.9951% (Steam sale)Steam Store - Steam sale

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WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Rust91,31124 September 2026 - 20:30:23 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero68,39024 September 2026 - 19:04:18 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine54,81824 September 2026 - 20:03:31 UTC150,2711,008,495Wallpaper Engine Team
Project Zomboid52,62224 September 2026 - 18:57:21 UTC122,811467,999The Indie Stone
Slay the Spire 247,55724 September 2026 - 20:01:22 UTC574,638199,438Mega Crit
Geometry Dash47,35924 September 2026 - 18:44:31 UTC108,707590,977RobTop Games
Palworld45,72624 September 2026 - 20:37:47 UTC2,101,535451,088Pocketpair
Stardew Valley37,43724 September 2026 - 20:25:48 UTC236,6141,016,067ConcernedApe
Euro Truck Simulator 237,04724 September 2026 - 19:25:05 UTC73,289940,058SCS Software

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2945,16324 September 2026 - 20:55:03 UTC1,818,3689,826,471Valve
Dota 2587,46724 September 2026 - 20:53:51 UTC1,291,3282,758,031Valve
Valheim195,01424 September 2026 - 19:28:54 UTC498,478533,888Iron Gate AB
PUBG: BATTLEGROUNDS175,49724 September 2026 - 20:53:51 UTC3,236,0272,744,193PUBG Corporation
Delta Force121,66524 September 2026 - 14:48:38 UTC246,418192,933Team Jade
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Aniimo101,33024 September 2026 - 12:21:05 UTC118,266Not availablePawprint Studio
Rust91,31124 September 2026 - 20:30:23 UTC259,6461,359,516Facepunch Studios
Warframe76,96424 September 2026 - 19:33:50 UTC181,509676,031Digital Extremes
Marvel Rivals73,28824 September 2026 - 20:06:52 UTC642,333409,518NetEase Games
War Thunder71,87124 September 2026 - 16:45:59 UTC125,317781,076Gaijin Entertainment
Tom Clancy's Rainbow Six Siege71,01324 September 2026 - 18:40:31 UTC200,4761,547,383Ubisoft Montreal

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