SPSTEAMPULSELIVE ANALYTICS
CONTINGENCY

CONTINGENCY Steam metadata

Matthew Prater | Aug 26, 2019 | game

Released

0players observed · 22 September 2026 - 21:28:02 UTC

ActionAdventureIndieRPGControllerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)474
  • Revenue (VGI)$2,430
  • Review score93% positive

CONTINGENCY metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)474
  • Revenue (VGI)$2,430
  • Review score93% positive
  • Total reviews14
  • Release dateAug 26, 2019
  • DeveloperMatthew Prater
  • PublisherMatthew Prater

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Matthew PraterPublisher: Matthew Prater

Top Steam chartsTop 100 gamesGame directorySteam Store page

CONTINGENCY Steam metadata

CONTINGENCY metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/905070/metadata
Steam Storehttps://store.steampowered.com/app/905070/
Steam Communityhttps://steamcommunity.com/app/905070
PCGamingWiki search
IGDB searchSearch IGDB for CONTINGENCY

Reviews, pricing, and metadata

Review summary

Positive

93% positive, 13 positive, 1 negative

Price and discount

Free to play

Platforms

Windows, Mac

Categories

Single-player, Full controller support, Family Sharing

Achievements

8

Platform releases
  • Steam 26 August 2019

Latest Steam announcements

  • Patch 1.0.1 - 5 September 2019

    CONTINGENCY 1.0.1 Patch notes: Pause Menu: Greater contrast added to the pause background so that you can always see black text. Restart run feature added in pause menu. Selecting this will kill you and restart you at suit selection screen. Exit game feature added to pause menu. Usability changes: You can no longer open a door if have a key and an upgrade is available. You must select an upgrade first and then the same button can be used to open the door once an upgrade is not available. Wordsworth descriptions for upgrades updated to be more accurate. 3 descriptions were added that were missing in error. The drink creation screen has been updated with more instructions for controls. Making drinks was previously very unfriendly to new players. Bug fixes: Fixed an issue where the shadow man was sometimes waiting too long to attack after entering his second phase. Content Additions: Boss…

  • LAUNCH TOMORROW! - 25 August 2019

    It's finally ready! Head over to the store page and wishlist so that you'll be emailed when it drops tomorrow! All you have to lose are some braincells. Post your fastest runs to Twitter with a screenshot of the game winning screen with the tag #contingencyrun or in the Steam community forums. I think that there will be some people who can get through the game really quickly! Some of the final updates leading to launch are quality of life changes and bug fixes. Your custom controls now save and more explanations have been woven in for the more complicated aspects of the game.

  • New Places to Find Disgusting Meat - 14 August 2019

    Been working hard towards a release. Mostly on bugfixes and making sure the engine works perfectly on as many computers as possible. I've had to work around many of the limitations of the tech I'm using, to make things work as they should (font problems were a horrible pain). I have also been working on some new content too, to round out the variety you'll have. I've been adding many more areas to explore where you'll find items and resources. There isn't much to say about each, the screen shots speak for themselves. These areas all have a animal in them that you can get food (health) from and many of them also have a fruit somewhere and sometimes they have items that can be locked behind a door. https://live.staticflickr.com/65535/48537656426_a5fc801952_c.jpg https://live.staticflickr.com/65535/48537656561_e07070f843_c.jpg https://live.staticflickr.com/65535/48537802362_db1e24acd3_c.jp…

  • EPIC RGB GAMING - 31 July 2019

    I’ve been working overtime on almost every element of the game. Performance improvements, bug fixes and designing new areas to discover. I’ve made huge amounts of content that is primarily auditory and as such not easy to show off. Pages and pages of new dialog for the player’s assistant character, Wordsworth. I have added more locked off areas with new items inside them. You have to find a key to enter these areas. Like many things in the game, there are 3 colors of keys, red, green and blue. https://live.staticflickr.com/65535/48420513997_a88b6b5716_o.png Expanding on the flowers and other plants you can find on the ground, I've add several more plants which eat have their own ability when consumed. The first and most common you will find is called Traveler's Herb. When eaten, it transports you back to your ship in an instant. This is really helpful since you can save time for more im…

  • Flowery Features - 20 July 2019

    I've been working on tons of misc things, many of which I won't be posting for spoiler reasons. I will show several random things that haven't been shown before. Here's a clip of the changes to the final boss battle. The first phase includes the shadowman spawning many random enemies. https://live.staticflickr.com/65535/48331061571_c760af5967_o.gif Here are some pictures of some consumable items that you can create, flowers. There are 3 different types all of which have different properties when consumed. The blue flower takes away any negative debuff you have when consumed. https://live.staticflickr.com/65535/48331578112_6785f2ce1c_o.png The green flower improves the amount of health you get when you eat food. https://live.staticflickr.com/65535/48331443871_a5a58f7c52_o.png The red flower turns you on fire for a while after you consume it (sounds dumb but it can be useful). https://liv…

  • BOSS BOSSES - 16 July 2019

    Lots of work lately. Manly I've been ironing a lot of bugs out. I streamed last night. You can see the runs I did here: https://youtu.be/wbD6yBkm9iM?t=177 Been working on bosses a lot. I wanted them to have lots of abilities and variety. First off, I added more sprites for the boss. You can get 1 of 3 possible. The first is the classic style that's been in the game for a while: https://live.staticflickr.com/65535/48294343471_e01ac119bc_o.png Next is a more shiny and sleek fool: https://live.staticflickr.com/65535/48294444272_fb694819e5_o.png And last the most hellish looking one: https://live.staticflickr.com/65535/48294444317_2aed0586aa_o.png Additionally, I've spent tons of time on different attacks and random patterns for the bosses. I won't spoil all of them but I'll show a couple. Here's a special ability, stealth, where the boss goes mostly invisible and then does his next attack…

  • New Powerups To Make You Tingle All Over - 11 July 2019

    New powerups: Suit Healing (Tier 1 upgrade): This powerup lets you recover health if you hold down. It works pretty slowly so it can’t be used in battle. Lets you save food so that when you are fighting a boss you can have food to recover health in the middle of the fight. https://live.staticflickr.com/65535/48253494627_17f9aa5e75_o.gif Pyro Suit (Tier 2 upgrade): This allows you to set yourself on fire at will. You can also extinguish yourself as you please. Fire does damage to you but also has some other cool interactions in the world that can be useful, from combat to getting into certain areas. https://live.staticflickr.com/65535/48253424016_3676b9b770_o.gif I've also mostly redone my store page. The "About This Game" fits my game so much more now and is filled with the type of dialog and humor that's actually in the game. Please give it a look: >> STORE PAGE

  • Generating Dungeons Your Grandma Would Love - 9 July 2019

    I wanted to show the dungeons in the game. Dungeons are randomly generated floor by floor. The game makes a path from the entrance all the way to the top of the building where there is a mini boss. Here’s what the algorithm spits out for a dungeon before a function in the code goes through and creates world objects for each piece. The arrows indicate the path the player can follow to the top. https://live.staticflickr.com/65535/48243036007_861edd9167.jpg An “e” indicates that an area is a room with enemies to fight. https://live.staticflickr.com/65535/48243035622_f1cd3802eb_o.gif A left or right arrow means there will be a room with a puzzle that you have to solve to move on. https://live.staticflickr.com/65535/48243034817_503e719a9f_o.gif The up arrow means that there is a room to get to the next floor. https://live.staticflickr.com/65535/48243033932_c073edd481_o.gif 0's have random st…

  • Contingency Devlog - Music Generation - 22 June 2019

    I’ve been worrying about music for a long time. I’m an extremely amateur musician and I’ve made track after track for this game. I’ve tried to create scores that I felt fit the atmosphere I wanted but even the tracks I’ve really liked got tiring after I’ve put them in the game and heard them a lot. I wanted to have music sync with the combat so for a long time my solution was to start the music when a battle began and then fade it out when all the enemies were gone. Well even when switching which tracks play depending on the progress of the run and for variety each time, I was just finding the music to get stale. Here’s my favorite track from before I solved my music problem: Older Track on Soundcloud I decided that with this type of game, where you are going to be dying over and over, you don’t want to respawn and then go have vastly the same experience with the music over and over aga…

  • Contingency's Twist on Crafting Requires Skill, Not Just Memory - 18 June 2019

    We've all played many games with item crafting. Mostly the formula is the same, even if the games are different. Collect the ingredients, move the right numbers of each into the crafting menu and after a button press, the menu spits out your new item. These systems are intuitive and they make sense to use. I think they pop up in more and more games because they are easy to understand but interesting to learn more about. It's fun to see which items can go together in the most useful ways and it makes us feel like we are becoming experts about our knowledge of the world we're playing in. For Contingency, I thought that a crafting system would be a great way to give my world more depth and make usable items more interesting. The worry I had however, was that a simple crafting menu where you put in your recipe quite passively and then get the result, didn't really fit into the more active g…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID905070
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateAug 26, 2019
DeveloperMatthew Prater
PublisherMatthew Prater
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent93%
Positive reviews13
Negative reviews1
Total reviews14
Steam recommendationsNot available
Achievements8
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/905070/

Short description

Surviving is the least of your worries. After your cargo ship crashes on a foreign planet, not only will you have to find a way to eat, you

About this game

Hello, my name is Wordsworth and I narrate this game. This rogue-like is full of great, fast paced action strategy and horrible, stomach quivering smells. You might pee green for a while. You’ll start playing to see what can happen but you’ll keep coming back to hear me talk about it all. The tale I have for you is of a heroic, although pungent lad who crash lands on a foreign planet while on a cargo mission through deep space. He needs your help to survive until his rescue ship arrives. Finding food will be the simple part, because the stress of surviving alone manifests as hallucinations of deadly demons. You’ll need to help the lad deal with his past to overcome his demons and get home. Features! Combat will butt-slap you hard and fast (I heard you like that) with a huge variety of nasty demons to duel. I give each demon a nasty nickname, too. Besides me, the sexiest part of the ordeal are suit and weapon upgrades. Upgrades unlock almost as fast as catching space diarrhea and each unlock is an exercise in choosing key strategy. Randomly generated dungeons are fresh and clean every run, while also being dirty and dank as dungeons should be. The Music is a kinky romance between retro ear sensations and dance tracks that only handsome people listen to. The best part is that each track is randomly generated and given a loving title by me.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

CONTINGENCY's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

CONTINGENCY's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records CONTINGENCY at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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