- Updates, Planning and deadline - 18 October 2022
Hi friends!! I continue working hard in the complete re-design and refactoring of the game in the little free time (and nights) that I have. Recently I started a new job as Lead Artist in a company and this let me very little time, but this game is my dream and I continue working hard on it. I just spent lot of hours last week/weekend structuring everything to avoid working and working in a untidy way, so I prepare the complete map for the new version and I want to share with you my ideas. - The final deadline (if everything goes well) will be 30th May 2023 (I decided this cause this date is the anniversary of the launch of the first EA version 4 years ago) - I want to start releasing closed beta version (100-200 users) starting in January-February and with each feedback I receive, improve and balance it and I would like to release/update new betas around 3-4-5 times before the final la…
- NEW SCREENS - 25 June 2022
Hi friends!! I want to share with you how the new redesign is going in terms of art, new UI, and of course all the refactor code work that I am doing, creating all the code again from scratch. The main idea is give to everything a more clear and organize aspect, for example in the cards you can see that now the description is not in the card itself (that let me have less visual noise in the game screen and have the info when you put your mouse over) same with other info in the game, more clear and organize is the goal. And also the game will have a more dark atmosphere. I hope you like how is going ….. Best regards L_Draven
- TELL ME YOU THOUGHTS - 7 May 2022
Hi friends, I am opening this post in order to ask you and have everything collected in the same place. I would like you can help me running the new version in the correct way telling me what things do you like about the game and which ones you think needs improvements or directly you think is better to remove from the game. For example: I LIKE: - I love the art/style of the game - I like the forge system - I like the combat system - ..... I DON'T LIKE - The alchemy gives nothing to the game, better remove it or I have this idea for that {tell me your idea...} - Glatta must be only at the end of the game, not between maps. - I think 2D game in side view like STS will do much better this game. - Launch cards to the enemies is frustating. - ..... I am not looking really long explanations, mostly points in lists in order to group them and check a general view of how the game is felt by you…
- News about the re-design - 17 April 2022
Hi everyone. I receive several messages from you in different social media asking about the new Deck Hunter project and I would like to explain the current situation about it. Some time ago, as you know, I decided to re-do the Deck Hunter game from scratch and completely alone (in the first version, a couple of friends helped me with excels data, some game designs and marketing & communication) but in this new project, everything must be created from scratch from me (game design, documents, art, programming, etc…) During this process, lot of things are happening, health issues, job issues, financial issues, familiar stuff, etc… and as you know, Deck Hunter is being done during my free time (nights, weekends, …) Of course, I need to spend some time with my family after lot of hours of work, and I been forced to accept more jobs to do (I help some people with their games but I am more foc…
- [IMPORTANT] Re-Design of Deck Hunter! - 19 May 2021
Hi friends! I want to communicate you that, after 2 months reviewing, in one side ALL the feedback you guys are giving me in forums (all threads), checking bad and good reviews, Discord and RRSS, in the other side the game code entirely, and trying to implement new features and applying feedback from you, and being difficult to scale it or create/improve something, I decided to re-design and re-factor the game in order to improve it a lot for future (portings to consoles, add new features/sections, improve the balance, create tools for going faster adding content, etc...) and update the code to the latest version of the engine. You have the entire and better explanation I already started and I can show you first advances in UX (code side its difficult to show you :-)). Everything will go fast cause I already have the assets and everything, I am refactoring the code and improve the flow…
- NEW UPDATE v0.83 AVAILABLE!!! - 6 February 2021
Hi Hunters! As I promised, I am trying to release one update per month. This new update comes with some new features and fixes that will do the game more challenge and enjoyable. UPDATE CONTENT: WEAPONS EFFECTS ARE BACK!! Each weapon has an effect that can be executed if its activation condition is accomplished, check weapons info at Forge to check its effect and the activation condition. NEW DECKS BASED ON CLASSES !! Unlock new classes decks to select when you start a new run. New PALADIN deck added in this update. LOOT LOGIC RE-DONE & RE-BALANCED! Now you can receive a bigger spectrum of cards in higher levels. NEW WEAPON HELLSPIKE ADDED! You unlock it when you unlock the PALADIN class deck. NEW PALADIN ACHIEVEMENT ADDED! Ungolaint don't give loot after defeat it. Issue selecting the center card in loot. Some bugs Game blocks fighting with Glatta if you don't have more cards to play.…
- NEW UPDATE v0.82 IS HERE!!! - 7 January 2021
Hi Hunters! As I said, I am working hard to trying to release one update per month (more or less) This new version comes with some interesting features to improve the future balancing of the game. Now the game includes a connection to a backend in order to get always the latest versions of the game data avoiding do a lot of steam updates only for balance. Also, new environments have been added to improve the progression feeling and avoid repetitive backgrounds during long time periods. UPDATE CONTENT: From this version (0.82) an internet connection is recommended in order to synchronize game files at startup. If the internet is not available, you will continue playing with your latest downloaded local files. Added a coupon/code system in the Main Menu, where you can redeem them and get rewards as resources, new armors, and more..., the codes will be available through RRSS, streams, even…
- NEW UPDATE v.081 - 11 December 2020
Hi friends! From now, I will try to release more small updates in short time periods with new content, fixes and improvements. UPDATE CONTENT: Added Combo Book to Main Menu Added Alchemy Book to Main Menu Added Cards Library Book to Map Added card preview when cursor is over any icon on Combo Book in order to recognize better the cards Added card preview when cursor is over any icon on Alchemy Book in order to recognize better the cards When you forge pieces in new game or after die or leave adventure, the reward cards was not saving correctly and you lose them when you start the game. Info box is drawn sometimes over libraries (combos, alchemies, etc..) in the loot. I hope you enjoy it! Now, I am working in next update!!
- NEW UPDATE v.08 Available !! - 28 November 2020
Hi Hunters, As you know, and I said in my previous announcement, it´s being a really hard time for me between personal and works stuff, going slowly in the Deck Hunter development, and for that reason, I am not updating the game with the speed that I would like. But finally, a new update is available with important changes in Forge and armors. CHANGELOG v.08 ** BIG CHANGE IN FORGE SECTION *** Due the feedback received from the community about problems with the balancing on several armors in the Forge, and evaluating the amount of work for balance each new piece of armor in future, from now, the armors will have only an aesthetic function in the game, but each time that you forge a new piece, you will receive a card of your current level as reward. At the same time, the Forge has been COMPLETELY RE-DONE from scratch, making it much better visually and in terms of funcionality. UPDATE CON…
- NEWS ABOUT THE DEVELOPMENT - 15 October 2020
Hi Hunters, First of all, I would like to apologize for this time without news. Since summer, it´s being really hard times for me between personal and works stuff. That forced me to go slowly in the Deck Hunter development, and for that reason, I am not updating the game with the speed that I would like. As you know, I am developing the game alone, and that is really hard. As a standalone developer, the personal and works stuff impact on the development, it is a roller coaster of changes in the plans, and for that reason, I am writing this post. Anyway, DON´T WORRY, the game is not dead. I have the entire plan until closing the game. Now, I am working on the next update. The game will have some changes/improvements that I will announce with each update and, of course, I will continue releasing more updates. Thanks to everyone for your patience and your support to the game, as a standalo…
- Community Update 3 (July) - 20 July 2020
Hi Hunters!! We have a new Update :) This update has, basically, an important change in the way to play Deck Hunter. After receiving your valuable feedback about the fact that losing your cards after finishing the Forest is very frustrating, we've finally decided that now, You are going to keep your deck after finish the Forest. This change will apply to future zones. This change has the following consequences: The progression between zones (Forest, Swamps,...) is lineal now. So, if you defeat Forest you automatically play Swamps. You can't choose the zone anymore. We increase (a little) the difficulty in the Swamps. You'll arrive at the Swamps with a powerful deck, so you need a good challenge :) Now the game has the same design as other roguelikes. It means you need to go forward winning combats until the end of the game. If you die = You lose your cards and your progress on the map.…
- Community Update 2 (July) - 6 July 2020
Hi Hunters! A quick update before the Steam Summer Sale ends. 1. New UI for the Settings menu. 2. New Settings options: Disable camera shakes 3. New Settings option: Enable mouse on the map navigation 4. Resources balancing: Now is cheaper to forge pieces of armor. 5. The minimum of cards in your deck is 8 now (20 before). It means you can skip the cards pick from the beginning. Of course, if you have 7 cards or less to pick a card after combat will be mandatory. 6. Some English text fixes. Friendly reminder that you can support the game with: A positive review. Recommended Deck Hunter to your friends. Sharing content of Deck Hunter on your social media. Join our Discord. Of course, buy and play Deck Hunter and come back to point 1. If you already have the game, buy it anyway and give it to someone important in your life :) And finally, if you did all of those points, spread the word of…
- Community Update (July) - 4 July 2020
Hi Hunters! We hope you're playing a lot these days and buy good games on Steam Summer Sale :) Meanwhile, we continue working and we have a new update. 1. Now you can disable the "Player Turn" and "Enemy Turn" messages in combat. You can activate this option on the main menu settings and the combat settings. 2. New "next turn" button. 3. Access Alchemy and Combo books faster. 4. New UI for Cards, Alchemy, and Combos books. 5.English texts improvement in the tutorial, thanks to the member of the community ChaoticFear19 !! Thanks for your help ChaoticFear19 :) In return, you can find your name in the game credits, and sometimes you will appear walking in the combats background! As you know we're open to feedback, proposal, support,... The best way to talk with us is through the Discord server. Join us and we'll make Deck Hunter together!! At last, but not least, remember that you can supp…
- New Update - The newcomers are around the corner! - 24 June 2020
Hi Hunters! We come back with a new update. As you know the Steam Summer Sales are near and we hope new hunters join us. So it's time to clean the nest :) - Tutorial: Finally, you can learn the basics of Deck Hunter! - Updating Power: No more "grinding". This is the power for updating the cards. Every time you use an updateable card you'll lose one point. When the counter will arrive at zero, cards will not be updatable until the next combat. - "Sensitive" is detailed in each enemy. So now you have more info about enemy actions. - Bug fixing and balancing. Thanks for your support!
- Happy 1st Anniversary, Hunters!! - 29 May 2020
Hi, Hunters! Tomorrow Deck Hunter celebrates its first year on Steam! We're so happy about it, so Deck Hunter has a stunning new price!! Less than 10 bucks! 9,99 USD / 8,19€. If you don't have yet Deck Hunter, this is the moment. And if you have it, spread the word of Deck Hunter! Finally, we have Discord!! We’ve recently opened the Deck Hunter Discord. Join us and participate with feedback, fan art, proposals,... Thanks!
- FTL Update - 15 May 2020
Hi Hunters! We're back with a new update. This update has some important features, but the most significant is the new flow of the cards. Now, you can play the cards faster and the game feel has been improved. We hope you enjoy the game with this new update. New flow of the cards. New Cards Pick (Rebalanced). Updated cards now have combos (36 New Combos). No more Negative Combos. +18 new cards. Balancing: Cursed Cards, Boss Cards, Enemies, and Mechanics. Rest: Added back button in the "Remove card" option. Bug fixing. Thanks for your support! Note: If you have any problem with the update, please do the following: Steam Library/Deck Hunter (click right button)/Properties/Local Files and click on "Verify integrity of game files". When it finished, run the game.
- IMPROVEMENTS UPDATE - 25 April 2020
Hi Hunters! We are back with some improvements regarding your feedback. We hope you enjoy them and as always, you can give us your feedback through the Community Hub. L_Draven continues working on feedback, issues, and bugs you reported. Thanks for your support. COMBOS: Now, when you select a card, the cards available for combo are highlighted. New FX when the combo is runnig. CARDS: Now, when you don't have enough energy to use a card, this card appears shaded. DECK INFO - IMPROVEMENT FEEDBACK: Visual improvement when your deck receives changes. ARMOR DURABILITY Now, all armor pieces have infinite durability. It only applies to the new armors forged after the update.
- 20% off - Major Update Party! - 20 April 2020
Join us! The Major Update is done and, we want to share this big moment with you. Deck Hunter is 20% off for a week! Do not let this opportunity pass and become a Deck Hunter!
- The Major Update is here!! - 20 April 2020
Hi Hunters! The Major Update is finally here! I’m very happy to share this moment with you. It has been a long time since I decided to redo the enemy AI and, as a consequence, the most important parts of the game. It has not been easy to achieve this renewed version of Deck Hunter, but I committed with you, the community of Deck Hunter. Anyway, all the way through is past and, now it’s time to enjoy the game. Talking about the Major Update, there are some important points that you must keep in mind: It is highly recommended to reset your profile once you update the game. It helps a lot to avoid save file issues. Of course, you’ll lose all your progress in the old version, but believe me, it’s worth it! The new enemy AI has created a new mechanics system. Every enemy is different and its behavior can change depending on its mates. A tip, face the combats as a “puzzle” that must be solved…
- The Major Update Before May - 1 April 2020
Hi Hunters! Let me introduce myself… it's me, Avery :) As you know L_Draven is very busy with the major update, so I’ve decided to help him with the communication of the game. Of course, I don’t leave my work as a hunter inside the game, you know, looking for Glatta and these kinds of stuff. As you know, we’re living an exceptional worldwide situation with COVID19, but it doesn’t affect to Deck Hunter project. Anyway, I hope all of you are well and be safe at home, enjoying videogames. We’re fine too. The major update is coming, for sure before May, but we don’t have a date yet. Don’t worry, you will be the first to know it. Talking about the features of this major update, let me share with you the most relevant. Completely redesigned enemy AI The Swamps (new zone) 141 new cards New types of cards (Boss, Fusion, Wish,...) New mechanics Art improvements A lot of new enemies (some of them…