- Base Upgrades, Animal Combat Physics & Improvements - 31 August 2026
Skål, Vikings!The special physics-based feature for the upcoming raid activities, which we laid the groundwork for last month, is actively in development and will be introduced in next month's update. Today’s patch expands the new ragdoll mechanics to creature combat, improves the atmosphere, and brings a fresh batch of structures for your base.Here is everything included in today's patch:Physics & CombatBuilding on the new physics foundation, Boar and Bear attacks now have a chance to knock you off your feet and force a ragdoll state upon impact.Fully resolved a critical crash that could occur when a character attempted to get up from a ragdoll state.Lighting & AtmosphereReworked the sun and moon trajectories to deliver a much more cinematic and visually pleasing lighting model.Fixed the sun's descent path so it now sets naturally behind the horizon, rather than clipping awkwardly into…
- Hotfix - 5 August 2026
Hey everyone,We’ve just pushed a hotfix to address a few issues that popped up after our last update, plus a nice little improvement.Fixed an issue where dead animal ragdolls weren't working properly.Fixed a crash caused by switching weapons after getting up from a ragdoll. It might still trigger in extremely rare cases, but we will fully iron it out in the next patch.Disabled switching weapons while in a ragdoll state.Fixed a bug for co-op clients where the UI wouldn't show up when waiting for other players to sleep.Heavily reduced the damage dealt by boars.Added a feature that saves your last selected character, along with a dedicated selection button, so you don't have to choose them every time you play.Skål!Blackrose Arts
- Physics, Ragdolls, Sleeping & QoL - 31 July 2026
Skål, Vikings!In today's update, we are rolling out a major upgrade to our character physics.This lays the groundwork for upcoming special raid activities (a new map area for this is currently in the works). Building on this foundation, one of our upcoming patches will introduce a pretty unique physics-based feature that will be essential for tackling this new content.Alongside this, we’ve added some requested quality-of-life improvements, including the ability to sleep through the night.Here is everything included in today's patch:New Physics & Ragdoll MechanicsWe are introducing entirely new ways for characters to physically interact with the world.Getting struck by a moving physical object at high speeds now correctly forces your character into a ragdoll state and applies proper impact impulse, sending them flying realistically based on the hit.Taking a hard enough impact to the head…
- Hotfix - 2 July 2026
Hey everyone,We’ve just pushed a small hotfix. While our latest patch resolved the main inventory issues, it introduced a new bug where certain items (like meat or fish) wouldn't transfer from enemy loot to your inventory.This is now fixed.Skål!Blackrose Arts
- Optimization & Quality of Life - 30 June 2026
Skål, Vikings!Today's update is all about the overall health of the game. We’ve been reading through your feedback and digging directly into your bug reports. As a result, this patch is entirely focused on optimization, stability, and squashing those frustrating inventory issues.Here is everything included in today's patch:Optimization and PerformanceSlashed the overall game size by 4 GB to free up some space on your drive.Boosted framerates by roughly 5 to 10 percent. You will feel this improvement the most if you are playing on Low or Medium settings.Improved general network stability and addressed rare co-op disconnects.World and GameplayAdded a shooting range to the hub alongside new target models.Added small flax fields and clusters in logical locations, such as near water sources and on sunlit hills.Fixed the remaining issues preventing the proper placement of furnaces, campfires,…
- Hotfix - 18 June 2026
Hey everyone,We’ve just pushed a hotfix to address several recent issues:Resolved issues affecting Hearth activation and chain pulling.Newly received Glory no longer resets to zero for co-op clients after reconnecting.Fixed missing shadows in the Hall when Global Illumination is disabled.Survival mode inventories will no longer incorrectly carry over into other game modes.Fixed an issue where joining players' names appeared blank in the Arena.Updated the Hearth chain look and made it fully physically simulated. It’s a small detail, but messing with it feels cool now.Thanks for your patience and reports. See you in our end-of-month update!Skål!Blackrose Arts
- Patch is Live - 9 June 2026
Hey everyone!The patch we previewed recently is live.In addition to the main list, we’ve included a few extra fixes:Fixed quests resetting in rare cases during co-op.Fixed the grindstone being undeconstructable.Fixed the pitch-black lighting during dusk and dawn.Huge thanks for the bug reports and support!Skål!Blackrose Arts
- Coming June 8 | The Hall, The Hearth & The Ritual of Offering - 31 May 2026
Skål, Vikings!Our next update arrives on Monday, June 8th. It will expand the world with a monumental new structure, a ritualistic offering mechanic, and several quality-of-life improvements to smooth out your survival journey.Check out what’s coming:The HallWe are adding The Hall. To be clear, this is not the Great Hall of Odin shining in the heavens. It is a derelict, dark monument on the ground waiting to be claimed. Its true centerpiece is the massive Hearth inside.Think of it not as a replacement for your custom bases, but as an ancient, imposing sanctuary. You can furnish it, live in it, and use it as your base of operations all while continuing to build your own personalized structures around the world. It will serve as the physical core of your growing legacy.And yes, it comes with 10/10 epic views from the windows.The Hearth & The Ritual of OfferingWhen you first step inside Th…
- Co-op Improvements, Survival Tweaks & Fixes - 30 April 2026
Skål, Vikings!A new patch has just dropped! While we're deep in the forge hammering out our next content update, today we're rolling out a patch focused on some of the requested co-op features and survival tweaks.Here's what's in today's patch:Direct Invite & JoinGrouping up with your friends in co-op is now possible with a simple Steam invite right from the pause menu.(Note: You'll need to select a character first to accept an invite).Friend Location MarkersNever lose your shield-brothers and sisters again. You can now track your friends' locations on your compass.Refined Damage HUDWe know the damage HUD (blood over the screen) was irritating for many, often appearing too early and becoming distracting. We've addressed those problems with an upgraded HUD, and it feels much better now.Other Co-op & Survival ImprovementsWood now burns twice as long.Slowed down the hunger and thirst drain…
- Hotfix: Save System & Co-op Stability - 24 April 2026
Hey everyone!We’ve just pushed a hotfix to smooth out edge cases from our recent save system overhaul. If you happened to notice any issues with co-op saves lately, those are completely sorted out now. And don't worry, your current saves are safe. This patch just adds an extra layer of stability to keep them locked in moving forward.Here’s exactly what we tweaked in this update:Fixed an issue where client inventory and positions in co-op failed to save in certain scenarios.Fixed a bug where clients would occasionally spawn into co-op sessions with no items.Resolved an issue where quests failed to migrate to other worlds for both hosts and clients.Fixed the nameplate display to correctly show character names instead of player names.Fixed a rare bug that caused the server to hang during the loading process.Completely eliminated the screen freeze that occurred when a client left the game.I…
- Save System Overhaul is Here - 16 April 2026
Hey everyone!Thank you to those who stayed up waiting for this one! The patch we previewed recently is finally live.It took us a bit longer than expected tonight to iron out a few last-minute snags, but the anticipated save system overhaul is here.Here is the full list of what is included in this update:Complete save system overhaul (as detailed in our previous announcement). Thor's mini-event can be activated through the Thor's Goat monument (currently Singleplayer only).The Fire Torch now auto-activates and deactivates when equipped for convenience. It also got a new look with a dynamic flame, and related bugs have been fixed.Removed the autosave freeze that occurred when a client left in co-op. Fixed an issue where some storm sounds couldn't be muted.Decreased the starting damage taken from being wet and cold.Fixed the Frost ending not triggering at the correct time.Added more FPS li…
- April 15 | Save System Overhaul & Thor's Might - 31 March 2026
Skål, Vikings!Today we want to give you a preview of what we’ve been working on for our next patch, which is scheduled to roll out on April 15th.Save System OverhaulWe have been focusing heavily on a fundamental change that many of you have requested: a complete overhaul of the Save System.Up until now, the game featured only one global save file that tied your Singleplayer and Co-op progression together. In the upcoming patch, we are completely separating them. More importantly, we are separating Character saves from World saves.What does this mean for you?Unlimited SlotsYou are no longer locked into a single playthrough. You can now create as many separate character and world slots as you need.Progression is tied to your CharacterYour inventory, Glory, and stats now belong to the specific character you create.Co-op Cross-World TravelBecause characters and worlds are independent, you c…
- Bug Fixes & Tweaks - 19 March 2026
Hey everyone!We've just pushed a new patch focused on smoothing out the rough edges and addressing issues from the latest update.Here is the list of fixes and improvements:Reworked how the third-person camera interacts with collisions to eliminate jittering. It feels much smoother and more satisfying now.Resolved an issue where weather states were saving incorrectly and failing to cycle.Fixed a bug preventing upper clouds from rendering.Fixed an issue that prevented random raids from happening when activated.Fixed the Frost event not occurring and reduced its duration to 5 minutes.Added a cozy, calm snow period that will now always immediately follow the Frost event.Slightly increased night brightness (though it can still get quite dark depending on the weather).Improved color grading and shadows for players with Global Illumination disabled.Cleaned up rough landscape issues in the newl…
- Arriving March 6 | Map Update - 28 February 2026
Skål, Vikings!We are putting the final touches on the upcoming Map Update, scheduled to release next week on Friday, March 6th.Instead of just telling you how much better the updated map looks, we’d rather show you below. But to answer your question right away: no, this is not a performance killer. We've actually been doing optimization under the hood. While the world has evolved and gained a much more cinematic look, the performance remained the same, and also will become better with further optimizations.This update boosts the atmosphere and lighting, reworks the spawn area, and fixes previous visual glitches. But that's not all. It also lays the groundwork for upcoming new activities. As mentioned before, we will soon be moving away from primitive quests to bring you more engaging activities in the next updates, and this update introduces a hub area that will act as an interactive br…
- Movement, Physics & Fixes - 31 January 2026
Greetings, Vikings!A new patch has arrived. Today's update focuses heavily on mechanics and game feel, addressing movement issues and combat wobbliness.We are pushing these improvements now while we continue preparing the big map update for next month and completely new activities coming in the near future.We also haven't forgotten about two-handed axes. They require a few more tweaks to resolve physics quirks, but they are on the way.Here is what today's patch brought:Movement UpdateAdjusted movement speed and animation rates to match a more realistic human pace, making dodges a more valuable choice. Overhauled the Unarmed state, combining it with fists into a single cohesive mode. This also includes fixing the weird hands issue during unarmed idle and the bug where they would attach to certain body parts.Added turn-in-place animations for legs for specific states and adjusted the gait…
- Hotfix & Tweaks - 12 January 2026
Hey!We've just pushed a hotfix to address a few issues from the latest patch (Jan 8th) and made some tweaks based on feedback.Fixed a critical issue where Gravestones were losing items from the last slots, and sometimes more upon loading a save.Fixed the mouse cursor disappearing in certain cases after death in non-survival modes.Reduced the aggro distance for Boars and Bears.Added God Shroud fog and a notification when sailing into locked zones.The second empty island was temporarily moved behind the locked zone.Fixed the lag/delay when moving items to and from workstations.Fixed the last remnants of the workstation bug where items (like Iron Ore) would visually get stuck and the dead character sounds. This time it's definitely gone.Based on requests, added the Restart button back (will remove it again when we upgrade the save system, which is currently in the works).Hint: There is a H…
- Jan 8 | Saga, Base Defense & Survival QoL - 31 December 2025
Happy Holidays!We are finalizing our next monthly patch, scheduled for release next week.This patch arrives Thursday, January 8thHere is a look at what it will bring:Base Defense (Raids on Demand)We’ve listened to your feedback regarding the difficulty and pacing of base raids. To ensure you can develop your base at your own speed, NPCs will no longer launch random attacks on their own.Instead, you can now construct a Horn of Defiance.This new object allows you to call for a raid manually and on your own terms. It’s the perfect way to test your defenses whenever you are ready for a fight, without the fear of random attacks while you are away or building.You can still toggle random raids on or off at any time using the Horn's menu.Progression: The SagaFollowing up on our last update, we're working on new systems to deliver a stronger sense of growth and achievement. This update introduce…
- Hotfix - 10 December 2025
Hey!We've just pushed a hotfix to address a few issues from the latest patch.Fixed grave stones sometimes failing to save or missing textures after a restart.Fixed weapon repairs not working for connected players in Co-op.Fixed a bug where some weapons required zero resources to repair.Added a visual indicator for broken weapons and a sound effect for successful repairs.Skål!Blackrose Arts
- Hotfix: Crash Fix - 3 December 2025
Hey!We've just pushed a small hotfix to address a critical crash.While we were at it, we also included a few smaller fixes from our upcoming patch.Please note: This is not the full content update planned for December 8th. The new workstations and other features are still on track to arrive on that date.Thanks for your bug reports and continued support!Skål!Blackrose Arts
- Forges, Crafting Overhaul, Durability & Graves - 1 December 2025
Greetings, Vikings!This patch arrives Monday, December 8th.We know the game needs deeper progression, it's coming, and this update is a step in that direction. We are laying a new foundation for the crafting system with specialized workstations, completely reworking durability to make your gear feel more permanent and meaningful, and adding several requested quality-of-life features.Here's what it will bring:The New Workshop SystemThe Workbench is now the heart of your production. It’s a new station used exclusively for crafting your weapons, tools, etc. (Building is still done freely with your Hammer, anywhere you like. The Workbench is not required for that).To unlock more advanced items, you'll need to build specialized stations around your Workbench. Placing an Anvil or a Forge Hearth nearby will automatically unlock recipe tiers in the Workbench menu, rewarding you for expanding yo…