Audio Infection news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score95% positive
- Total reviews19
- Release dateNov 30, 2018
- DeveloperRaafOritme
- PublisherRaafOritme
Company pages: Developer: RaafOritmePublisher: RaafOritme
Audio Infection Steam news
Audio Infection news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Audio Infection goes free to play! - 11 November 2022
Audio Infection has been an amazing adventure for us all, but for the past couple of years we have seen that the game performed poorly on sales. Keeping a game up to date with new technology and software is time consuming and we simply do not have that. We would rather focus on new projects and titles. With this in mind we have decided to make Audio Infection free to play. No one is going to lose anything. The game will simply be no longer supported by the dev team starting 2023. We have newer projects and a lot more interesting things planned ahead to focus on! We would like to take this moment to thank you all for your amazing support on this game and hopefully we gave you plenty of joy while you were shooting the infections. Feel free to check out the latest game by RaafOritme RTX Sweeper. It is a free-to-play Minesweeper puzzle game on steroids. Not only does it feature ray-tracing,…
- Summer update part C - 3 July 2020
It is finally here... Summer update part C. This update is not only in the game, but you might have noticed that the whole store presence got overhauled (including the text) and the same applies to our social media platforms! So yes this update was technically bigger than just the game... but it was a much needed one. In this update... a lot of things happened. Initially part C was supposed to be the smallest of the bunch, but believe it or not, it was the second largest. A lot of things has been added but there have also been a lot of things removed... one of them being the demo. The demo was made during the beta stage of the game in early 2018. By now it looks like a complete different game and is visually a lot less pleasing with game breaking bugs in it. With this in mind we decided to keep the price of 1 USD as the permanent price. Well this is what was updated: Fixed laser weapons…
- Summer update part B - 29 June 2020
As mentioned in previous update, the summer update is a massive one and was therefor divided in 2 chunks; part A and part B... well we have a surprise for you all. It will have a part C as well now. So let's get straight to the patch notes. For this update we have implemented the HDRP from Unity. This feature improved bloom, light and other effects significantly while it destroyed other effects (e.g. particles) completely. Therefor the update is stable but not complete. Meet Spawner! An enemy that you can only encounter at 800+ multiplier. This enemy has no special trophy and is just here to increase the overall intensity for those that make it that far! A brand new achievement has been added when you manage to trigger the maximal intensity possible in the game. You will have killed plenty of Spawners before making it to there! A handful of new tracks have been added in order to give so…
- Summer update part A - 17 June 2020
It is finally here! The summer update. Back in december 2019 we started working on this update. I will just keep it brief and link you to the blog in which you can read about the update in more detail! The list below is only about what has been changed currently in the first part of the update. Since it is a huge update that needs more testing we decided to roll out the first part. The second part will follow at best in 2 weeks. Completely revamped pub (huge part, read the blog for details) Disabled tutorial Removed ability to add custom tracks Added 30+ royalty free tracks to have a nice library of 50+ tracks! Added boss indicators Improved enemy spawner at high multipliers Improved enemy spawner with better weapons Improved overall spawning logic for enemies Added better sound effects Added ambient sound effects Significantly improved loading times (20-50 times faster, literally!) A t…
- Update 20/06/2019 - 20 June 2019
Today we bring you our biggest update yet! As a duo months of work went into this to ensure that the update would be as bug proof as possible as well as fixing existing bugs. Let's get right to it. Tutorial The tutorial wasn't working properly and it didn't feel "finished" so we went back to the scratchboard. With this we came to the conclusion to completely revamp it. We also fixed the bug where the tutorial would make the game crash while at it. So right now we present to you a brand new and fresh looking tutorial! Deep space If you follow us on social media you might have seen the deep space sneak preview. It is a brand new level with amazing dynamic elements reacting to the music that you listen to. Killing enemies here will be truly an out of the world experience ;) Steam time Do you remember the pink fog level with some cogs and stuff? We completely revamped it to a new level call…
- Update 11/04/2019 - 11 April 2019
We have rolled out an update for both the demo and full version that fixes a few bugs. In VR (both HTC and Oculus) the tutorial level can't be accessed anymore and instead will show a brief overview of the controls. This is permanent for the demo. Accessing the level caused a crash that a lot users recently reported. This had to do with an update from OpenVR. The full version will get a brand new tutorial in the new upcoming big update. In non-VR the miniguns have been aligned properly with the mouse again. The next big update is scheduled for early june. Small bug fixes might still roll out until then though.
- Update 30/03/2019 - 30 March 2019
Hey folks it has been a while! We still have a lot left on our to do list to roll out. We are working on a big update in our spare time that we will roll out once we are ready. In the mean time we have a small update for you guys to enjoy. Implemented haptic feedback for HTC Vive Performance improvements Bug fixes The haptics are something that we have been looking forward to. The vibration in the controllers give a nice touch to the game, especially with the majority of available weapons! Try them all out and see which one you enjoy the best. We will be looking for similar solutions for the Oculus Rift in the future. This might be added with the big update or earlier when possible. Also, we will be having a sale next week. Make sure to grab the game for yourself, friends, family and pets as it will be quite a steal ;) Stay tuned and happy shooting!
- Small, but important quality update - 13 February 2019
As a two man army it is difficult to roll out consistent updates. But sometimes some updates are important and take priority in order to ensure the utmost quality that we can deliver towards you, our customers. So let's get down to business. This update was mainly orientated small but neat and necessary extra's: When you meet the requirements of unlocking an upgrade/gun the gun will be shown in black. One of the requirements is having the previous version unlocked if it is an upgrade. For unlocks you only need the right level and credits. The accuracy multiplier has been adjusted for the end game weapons. Only the Cluster Cannon and Laser Gun variants are affected. The requirements (credits and level) per unlock/upgrade have been toned down heavily. This means that it is easier to get quickly to the sweet weapons! Some small text bug fixes. As always we hope that you will continue havin…
- Sky update - 2 February 2019
We have been working on a new update for Audio Infection. This update tackles some bugs and adds new features. With this update comes a brand new trailer which is more focused on action and shows a glimpse of the new level. Update list: Users are now able to add .ogg files to the jukebox in non-VR mode. Updated demo; progression isn't saved, but lvl 1 and 2 gun are unlocked. Added new level with a bunch of new assets. Made menu a bit fancier than before. Fixed audio bug for cluster cannon. Cleaned up tutorial text wise. Made game lighter in terms of gigabytes (-40%), loading time however increased (+20%). Shows which track is playing in menu. Added new hidden achievement. Balanced some weapons and their upgrades. Fixed minor bugs. Last but not least, Soundninja hooked us up with some new tracks! Head over to the discussion if you have any questions and in you are interested feel free to…
- Lunar Sale, updates and more! - 30 January 2019
First of all, great news! Audio Infection will participate in the upcoming lunar sale, which makes it a great opportunity to grab the game! Other than that we have been silently working on a new update. Since it is just the two of us it takes a little bit of time, but we should be able to roll it out this week. This new update contains: A brand new level! The ability to add .ogg files Balancing Bug fixes New tracks by Soundninja We will be adding a new trailer in a short while to showcase more of the higher level weapons, bosses and of course the new environment. Stay tuned for more.
- New city, boss and more - 12 November 2018
Less than 3 weeks left until AI is going live! Behind the scenes we are still as busy as day one. We are working on very interesting stuff right now such as a new level and a new boss. This new boss will be one that only the best players "might" be able to encounter, not to mention to defeat. It will be the fifth boss and can be considered the final boss. We also have a brand new level for players to play in (do note that levels are chosen randomly), this comes with a basic weather system and a very lively environment. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33876596%2Fd3d026d46530d02c7afc8a3f6511e94b8b0b6257.png Other than that we are working on new guns and plenty more! We might tease those on a later announcement.
- A couples of weeks until release! - 7 November 2018
As the days go by, we are making progress in the development of Audio Infection. It is only a couple of weeks until the official release of the game. This might sound a lot when you count the days, but in actuality it isn't much. We want to deliver you a solid game that will keep you hooked and entertained for plenty of hours. A game worth sharing with friends and family as they play for you to see how they mess up or how they might just beat your score. And for other players a game where you can just hop in after a long day to relieve some stress. With this in mind we have been continuously adding and improving content for the game. Some of you might have tested the game during the test sessions and have seen the growth of the game from the early days to the latest test session. So what are we up to right now? Well right now we are making sure some basic elements are working properly t…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 March 2019 | Update 30/03/2019 | 2465065785304229960 |
| 2 | 13 February 2019 | Small, but important quality update | 2465061982069123041 |
| 3 | 2 February 2019 | Sky update | 2462808987399805320 |
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