- Level Editor Improvements Update - 24 July 2026
Hey guys!Thanks very much to 7NYX's feedback, the UI/UX for the level editor is now greatly improved! :)What changed?Ability to pan camera by holding down space + left mouse button (or, holding down middle mouse button, as before)Better UI for selecting the various level editor toolsBetter shortcut keysUpdated tutorialThanks, and have fun!
- Level Editor Bugfix - 18 July 2026
Hey everyone!A bug in the level editor tutorial has come to my attention which makes it very unclear how to get the achievement "Don't Delete That"The bug was caused due to the fact that at somepoint, the tutorial text and phases were changed, but this achievement wasn't updated accordingly.The FixThe bug is now fixed, and it's much clearer and easier to get this achievement.How to get it? (spoilers ahead)When inside the level editor, try to delete either the launch pad or the landing pad.Thanks to 7NYX (forum post here) for reporting this bug!
- 'Code Optimizations & Bug Fixes' Update - 1 July 2026
Hi guys! This update fixes several bugs and brings some code optimizations.Time-score related bugs - credit to Rex SeattleLag when near crate sensors - credit to MaxOriginally I was unable to reproduce this bug, but in my recent playtest I was finally able to, and I fixed it.Thank you everyone, and have fun!
- I'm Working on a New Game - 22 June 2026
Hey everyone, I'm ZeroByter.I first released Galactic Lander on Steam back in 2018. It was my very first Steam release, and since then I've continued improving and expanding the game with new features, updates, and content.Today, I'm incredibly happy with where Galactic Lander has ended up. Seeing and playing the creations you've shared on the Steam Workshop has brought me an incredible amount of excitement and joy.Now, I want to share with you my latest project coming to Steam in early 2027. It's called Beards vs. Claws, a highly dynamic FPS set in a fully destructible world. Battlefields evolve in real time as explosions carve craters into the terrain and players build bridges, tunnels, and fortifications throughout each match.Despite being an FPS game, ‘Beards vs. Claws’ like ‘Galactic Lander’ puts special focus on player creativity and sandbox-like freedom. The game features a ‘Sand…
- Bug Fixes Update - 19 December 2025
Hi guys!This small update fixes two bugs:Unable to open the door in co-op level #8Getting achievement for completing 'all' levels early, before actually playing and completing all of themThanks for playing my game,Sorry for the bugs,And have fun!
- Bugs Hotfix - 9 November 2023
Hello galactic pilots! A new minor update was just released that fixes two bugs: 1. Fixed co-op level #24 being impossible to finish (thanks to Mal and jackcat1423 for the report!) 2. Fixed single player sometimes controlling both ships in co-op (thanks to Drake for the report!) Thanks very much for the community's reports of these bugs! It is always extremely appreciated! As always, have fun! - ZeroByter
- New Terrain Update! - 9 December 2022
Hello spaceship pilots! We are excited to announce an exciting new major update to Galactic Lander! Welcome to a new world of limitless possibilities, where you will have the challenging task of piloting your spaceship in brand new tunnels across the galaxy that are more smooth and less chunky. We look forward to hearing your discoveries in these new levels! Explore the newly shaped tunnels we have marked for you, or create your own in the level editor and publish them to the Steam Workshop! Pilot your spaceship alone, or with a friend in both local and over-the-net co-op! We hope you will enjoy this update as much as we had making it! Good luck, and as always, have fun!
- Galactic Lander Goes Open-Source - 8 October 2021
Disclaimer, this announcement was supposed to public on the 4th of October but failed to do so, sorry! Hello! I am pleased to announce that today, on the 4th of October, exactly three years since Galactic Lander was released on Steam, I have made Galactic Lander's source code available for all to see and temper with on GitHub! The code is under MIT license, so you can do it with as you please. Feel free to look around the code and see how certain features or parts of the game were made! Thank You! Making Galactic Lander was very fun for me, but I feel like what was the most enjoyable for me was the community interaction I was able to have after the game's release. After Galactic Lander was released, so many people began playing the game, expressing their feedback and opinions, created workshop levels, and leaving reviews! Thank you so much for everyone who has played my game these past…
- 'Small Improvements' Update - 6 May 2020
Greetings! It's been a very long time since we got an update for Galactic Lander, but it's finally here! This update brings one quality-of-life improvement and some other changes, let's take a look. Smoother Co-op Loading Loading into a level with your buddy in co-op should feel a little more pleasant. While waiting for all players to properly load into the level and get in sync, you can look at this minimalist screen and read a quick tip! Missile Upgrades The new missile may look the same as the old one, but don't let that deceive you! This update fixes an annoying bug where the missile touches/pushes the player, but does not explode. And now, missiles no longer fly through the level! Minor Networking Improvements Increased the network rate for sampling entites' states. Some Bugs Fixed bug with replay ghost entities appearing when they should be. Fixed a bug where a ship's landing gear…
- Level Editor Tutorial Hotfix Patch - 15 June 2019
Hello! Thanks to Starchyfries' bug report thread, I fixed a bug where the achievement 'Don't Delete That' wasn't working and was impossible to get. And now, it is achievable! Have fun! - ZeroByter
- Level Replay System Improvements - 15 May 2019
Hello! Today's update brings improvements to the replay system, which now shows in more detail what happened the last time you played the level, meaning past missiles, crates and even other players if played in co-op mode. Previously the replay only showed your own past ship, which wasn't a bug but simply a limited system. I expanded and improved the system based on RA2lover's suggestion. A relatively small update, but took me a long time to complete due to bugs encountered on the way in addition to school projects, but at least it's finally here! Bug Fixes I also found and fixed some more bugs: Fixed player's ship glitching in main menu if going back to lobby from game level Fixed some inaccuracies with replay playbacks. Enjoy the update, and have fun! - ZeroByter.
- 'Lander Remade' Mega-Update! - 5 May 2019
Hello, and welcome to the Lander Remade update! What is it? For the past month or so I have been working hard to fix many bugs in Galactic Lander, as well as add long-awaited features and mechanics. What's included? The most important newly-added features are all the new additions/changes to the level editor, the new game-wide event, and improvements and changes to both the death and victory prompts, and more. To celebrate this mega-update, a game-wide special event has also been added which will run from the 5th of May to the 15th. The new event adds 10 exclusive new levels, and upon finishing the event, you get a custom new ship skin to keep forever! Full patch-note list Added game-wide event 'Lander Remade' Ships now explode either when struck with a missile, or when hitting something too hard Improvements to the victory prompt menu ('try to beat' times and other stuff) Improvements…
- 'Lander Remade' Update Event - 28 April 2019
Hello! All the new features for Galactic Lander are almost ready to go, and so I have set the date for the release of the new massive update (which can already be playtested on the 'testing' branch) to the 5th of May. Game-wide event To celebrate this relatively-massive update for Galactic Lander, which will introduce plenty of long-requested features and bug-fixes, a new limited-time game-wide event will be launched from the 5th of May to the 15th. This exciting game event introduces 10 new singeplayer and coop levels which, once completed, will grant you a new exclusive player ship skin which you could keep forever. What's included in the update? I don't want to include a comprehensive quite yet, as I still have some more testing and preparation to do. On the 5th of May I will post a secondary announcement with the full list of features and bug-fixes. I hope you are excited, because I…
- [Testing Branch] Experimental Rope Feature - 25 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33541654%2F44fa8a94956d50b6948e23e590a580707b083fe4.gif Ropes... Ropes are cool... Rope The idea for a rope to connect between the player's ship and a crate was an old idea that was never really implemented because I was working on other, more important features. But for this upcoming mega-update, I worked on this feature and as of now it is available on the branch of Galactic Lander. To see this feature for yourself, simply fly to a crate as usual, and press X to pick up the crate. You should see a rope forming between your ship and the crate. If you would like to continue playing Galactic Lander without this expiremental rope feature, simply open the game console by pressing the tilde '`' key and type 'rope_enable false' without the quotation marks. I need your help! When I playtested this feature myself, I wasn't sure w…
- [Testing Branch] Level Editor Renovations - 20 April 2019
Hello! For this update, I have began working on improving the level editor, and mostly focusing on improving the user-interface, as suggested by Mighty Joe in a discussions forum post. Please note that I am not done improving the level editor, and this update is only the beginning of improvements to the level editor which will come soon. Here is what is included in this update: Fixed game-crash bug when trying to playtest an empty level. Made some important text in the help menu bigger so as to grab more attention. Added 'help' button to more easily review the help menu, without needing to restart the level editor. New Level Editor Tutorial I also plan on adding a complete and comprehensive tutorial for the level editor which will aid the player in better understanding every tool in the editor. Very exciting stuff! Stay tuned for more announcements regarding Galactic Lander in the near…
- [Testing Branch] Fixed Bug, More Features To Come - 15 April 2019
Hello! The bug I released a small update to the testing branch which fixed a bug were in split-screen coop, if one ship dies, the other looses it's player controls and assumes the controls of the ship that just died. Upcoming features I plan on adding more features soon, one of which was suggested by a player! Make sure to follow Galactic Lander to be notified by Steam when new updates come out.
- [Testing Branch] New Features Being Tested! - 11 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33541654%2F371b04a0cd41ddc6c85e42bcf44e91d5696d273e.gif Hello! For this update, there are plenty of new features being added to the testing branch of Galactic Lander, lets go over them: Ship Explosions! Ships now explode! If you fly too recklessly and hit your ship into something too fast, it will erupt into two pieces and explode in a fiery of spaceship-gasses and other scientific stuff! In addition, I have added a 3.5 seconds delay to the death prompt after the player has actually died so that the player could watch his ship for a bit after it has crashed. Now when a player crashes his ship and looses, at least he can watch it go down hitting the level and maybe exploding before being prompted with the 'you died' menu. Both the ship explosion and the death prompt delay will hopefully make the experience of loosing and ha…
- [Testing Branch] New Death Menu! - 6 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33541654%2Fc96ec8c1498fe1f140cd3d9164dc0f71fa63d317.jpg Hello! I have been hard at work on a new death menu since I thought the old death menu was a little boring and too plain to look at. A few texts on the death menu's buttons have also been changed to be a little more engaging. Check it out for yourself on the branch! If you encounter any bugs, or find something that you think should be changed, feel free to mention so on our forums! Obviously, anything on the testing branch is liable to change in the future before it becomes 'official content', but I am quite happy with how the death menu has improved so far, and could potentially improve even further in the near future. Stay tuned for more exciting improvements coming to Galactic Lander soon!
- New Testing Branch - 4 April 2019
Hello! I have opened a new testing branch, and over the coming weeks I plan to add new features and update the testing branch accordingly. How to change branches? Changing branches back and fourth is very easy and straight-forward: In your Steam library, right click on Galactic Lander and click on "Properties" Click on the BETAS tab Change the drop down to "experimental" The first new improvement The first new feature I have added to the testing branch is a custom, in-game file browser for selecting a 'custom preview image' instead of the default one when uploading a level to the workshop. At first I tried using the default Windows file selecting dialogue, but that didn't work out because of Unity's IL2CPP. Then I added a workaround fix, which I finally got around to fixing in the new testing branch. Feedback I want to emphasize that the testing branch isn't just for me to show off thin…
- Future Plans For Galactic Lander. - 31 March 2019
Hello everyone! For the past few months I have been unable/pre-occupied with other projects and things to work on Galactic Lander, but I came up with a few ideas for improving Galactic Lander. GUI overhaul I will try experimenting with redesigning the GUI of the game to make it look more polished and interactable. If I can't come up with any designs which really draw my attention, than I will leave the current GUi as-is. Ship explosions I also think it would be cool if, after the player's ship has sustained enough damage and once more hit a wall with enough force, the entire ship would explode in half and send debris everywhere. I believe this would add more action and fun to the game, and perhaps make loosing your ship a little more entertaining. More levels Of course, adding more official levels to the game for players to complete is always something pretty satisfying and fun to do. I…