SPSTEAMPULSELIVE ANALYTICS
Duck Souls

Duck Souls Steam metadata

Viridino Studios | Sep 6, 2018 | game

Released

0players observed · 23 September 2026 - 06:43:00 UTC

ActionAdventureCasualIndieSouls-likeSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)12,630
  • Revenue (VGI)$18,060
  • Review score98% positive

Duck Souls metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)12,630
  • Revenue (VGI)$18,060
  • Review score98% positive
  • Total reviews338
  • Release dateSep 6, 2018
  • DeveloperViridino Studios
  • PublisherViridino Studios

Genres: Action, Adventure, Casual, Indie

Company pages: Developer: Viridino StudiosPublisher: Viridino Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Duck Souls Steam metadata

Duck Souls metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/917290/metadata
Steam Storehttps://store.steampowered.com/app/917290/
Steam Communityhttps://steamcommunity.com/app/917290
PCGamingWiki search
IGDB searchSearch IGDB for Duck Souls

Reviews, pricing, and metadata

Review summary

Very Positive

98% positive, 330 positive, 8 negative

Price and discount

$1.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Family Sharing

Achievements

21

Platform releases
  • Steam 6 September 2018
  • Xbox 25 March 2020
  • PlayStation 24 March 2020

Latest Steam announcements

  • Rabisco is coming soon! - 16 August 2019

    https://store.steampowered.com/app/1125860/Rabisco/ Hi, everyone! Today is a really happy day for me, Steam just approved my next game store page, so it's already visible for everyone! This is a great step for me since I'm trying really hard to become a good indie game developer. The game itself will be avaible on September 10th, but you can already add it to your beautiful wishlist. Thank you very much to everyone who played Pinkman and Duck Souls, you literally changed my life forever for the better! :pinkneonheart:

  • 1.3.6 is live! - 24 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33473430%2Fd781100e2b2ef4a2585488422cad240876e5e9ab.jpg Hi everyone! Most players really enjoyed the new checkpoint system, however a few more hardcore felt like the game became a bit easier, so I decided to implement options for both casual (with checkpoints) and hard (without checkpoins) modes in the main menu, so you can choose what better fits your playstyle. I also fixed a very small glitch in the camera that could make it fly across the map during a layout transition. If you have any problem or find anything that seems "out of place" leave a comment here, please. Thank you very very much for everything! :pinkneonheart:

  • 1.3.3 is live! - 15 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33473430%2F8b7fba7e0969ba6c176e75e93b5d740587b5119d.jpg Hi, everyone! I learned quite a lot of new cool things related to programming since I released Duck Souls here on Steam, so I decided to take a whole week to make everything I can to improve the game experience a bit more. Here's the list of changes/additions included in this update: Patch notes 1.3.3 Checkpoints. You don't need to restart the whole level if you die anymore, instead you will spawn close to the last checkpoint you activated. Improved level selector. Hold a directional key for 0.5 seconds to quickly navigate through all 100 levels in the game, no more key smashing to go from 1 to 100. Wall jump forgiveness. Now the game will grant you 0.1 extra second to perform a wall jump, even after you leaved a wall. This is good, because most people rather press a…

  • 1.1.9 is live! - 5 March 2019

    Hi, everyone! During the last few weeks i've been talking to some Duck Souls players about the game HUD and we kind of concluded that part of the HUD is not very useful since the main character is always showing some visual feedback about his status, for example: If he's out of stamina he will start to sweat and if he's out of dashes he will turn darker. Beyond that, sometimes the HUD can get in the way of important parts of the level blocking the player vision, which is very annoyng. So, I decided to remove part of the hud temporarily to see if it can result in a overall better experience. I also fixed some very specific grammar erros in the final level. Patch notes 1.1.9 HUD partially removed to improve level visibility. Fixed an issue related to the HUD opacity. Fixed grammar errors in the final level. Added a hidden message in your clipboard.

  • It would be rude to not say thank you. - 12 December 2018

    Hi, everyone Since October of 2016 I've been dedicating almost all of my time to game development, I've already made two games called: Pinkman and Duck Souls, they're probably the thing that I'm most proud of in my entire life, every single pixel and sound of these games were made with a lot of love. Each one of them took me about six months of work to complete, but I can confidently say that those were incredible six months of pure joy to me. I've a little philosophy for making games, it doesn't matter what kind of art style the game is going to be or the kind of music and sound effects, the game just needs be fun to play, if I can have fun playing a mediocre prototype then I'm sure it's worth working on. It's like self love, if you don't know how to love yourself, what make you think someone else will? So yes, I love Pinkman, Duck Souls and everyone who gave them a little chance, beca…

  • 1.1.6 is live! - 1 October 2018

    Hi, everyone! This is a considerably "big" update, at first you might feel that the game have not changed a lot, but i reworked the whole dash collision detection system, so it should feel way better now. Now you can dash without pressing a directional key, you can dash if you're close to a wall, you can even break breakable walls without taking a step back before, etc. I also redesigned parts of 20 different levels to be more intuitive and take advantage of the new dash collision system. As an extra, i added a new achievement related to the hidden easter egg. Where could it be? And that's it for now. Have a nice day, people! :)

  • 1.1.3 is live! - 24 September 2018

    Hi, everyone! In this update a did a few tweak in various parts of the game, here's a list of them: Electric wall hitbox was reduced Level 4 and 5 were redesigned to be more beginner friendly Added a visual representation for the dash, now the duck will become a bit darker when his on a cooldown Added a visual representation for the wall jump, now the duck will start to "sweat" if his running out of stamina The next step is to update the dash collision detection system, so you don't need to take a step back before dashing into a wall. And that's it for now. Have a nice day, people! :)

  • 1.1.2 is live! - 19 September 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33473430%2F6bb403112b3206bd11e872af8e9f9a6263869f30.jpg Hi, everyone! This is a kind of special update, now we have full integration with Steam Achievements. I started by adding 20 Achievements which will also be useful to notify the player when he gets a new hat, but i plan to add some more challenging ones in the near future, like "die 100 times" or "complete 10 levels without dying", etc. And that's it for now. Have a nice day, people! :)

  • 1.1.0 is live! - 17 September 2018

    Hi, everyone! In this update i added a zoom out option in the options menu, so you can see the whole level while you play the game, which can make the experience way less frustrating in general. Today i also started to work on a new hit detection system for the dash ability, so the player can try to dash even if his already colliding with a wall. This is mainly useful for destroying breakable blocks without having to take a distance before doing so. And i didn't forget the achievements, if everything goes right they should be live this week. And that's it for now. Have a nice day, people! :)

  • 1.0.8 is live and some news! - 12 September 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33473430%2F3a6da7a36f64d4438d799e199aa6b15171558f45.png Hi, everyone! In this update i added the possibility to use the shoulder buttons and triggers to jump and dash, this might be useful for some players who feel more comfortable playing with these controls. I also started to work on a new feature, a zoom out switch in the options menu. This zoom out feature will let you see the whole level while you play, it will prevent those frustrating moments when you die without having the chance to prepare yourself. Everything should be done by Friday in the 1.1.0 update. BTW, the controller update was a Diegovz01 idea. Thank you very much, sir! And that's it for now. Have a nice day, people! :)

  • 1.0.7 is live! - 10 September 2018

    Hi, everyone! This is a very tiny update, i fixed i bug that was preventing the player from dashing if he was touching a yellow portal and i also updated a few sprites to better match the rest of the game art. And that's it for now. Have a nice day, people! :)

  • 1.0.6 is live! - 8 September 2018

    Hi, everyone! In this update i did two "major" changes in the basic game mechanics and a few enhancements in the level design of some levels. I tweaked the character gravity values, so it should give the player more time to react in air. I also reworked the wall jump system, so it should fill way more responsive in general, because now there's way less conditions preventing the character to perform a wall jump, and a 0.1 seconds forgiveness for input delay. There's only one more topic that i would like to cover, in this update i also added part of the Steam API, so we can add some achievements in the near future. And that's it for now. Have a nice day, people! :)

  • 1.0.4 is live! - 6 September 2018

    Hi, everyone! Yes, we already have a little update (sorry about that). I fixed a problem with the F12 key, which was being used to activate the developer console and take screenshots at the same time, which could cause some weird behaviours. I also removed the 7 seconds music played when the player die, because it could become really annoying after a few deaths, the game over music was replaced by a simple 8-bit splash sound. And that's it for now. Have a nice day, people! :)

  • Duck Souls is released! - 6 September 2018

    Hi, everyone! I’m really happy to announce that Duck Souls is finally released and it’s available for everyone worldwide. It took me around six months of work and i hope it was worth it, because i’m trying really hard to become a good indie game developer. I had an amazing time making and supporting Pinkman, and i’m looking to have the same experience with Duck Souls. I personally consider Duck Souls an improvement compared to Pinkman, i learned a lot since i made it and there are many cool new features in Duck Souls, like: the keybinding system, which was a highly requested features from Pinkman players; a per level death counter, just for fun; an original soundtrack, Pinkman had great songs, but they were all taken from royalties free music websites (nothing illegal); and many more cool things! Duck Souls is definitely a complete a game, but i’m not planning to stop now, i’ll add 20 o…

Patch notes and updates

S.noRelease datePatch nameGID number
124 July 20191.3.6 is live!2413285168840908890
215 July 20191.3.3 is live!2436927798964358238
35 March 20191.1.9 is live!2534869043323309763

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID917290
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$1.99
Free to playNo
Discount0%
Original price USD$1.99
Current price USD$1.99
Release dateSep 6, 2018
DeveloperViridino Studios
PublisherViridino Studios
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent98%
Positive reviews330
Negative reviews8
Total reviews338
Steam recommendations311
Achievements21
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/917290/

Short description

Duck Souls is a fast-paced, action platformer about a little duck with an incredible skill to dash and a mission: find all the lost eggs in order to save his species.

About this game

Duck Souls is a fast-paced, action platformer about a little duck with an incredible skill to dash and a mission: find all the lost eggs in order to save his species. Duck Souls is set in cute and deadly fantasy world, where many hazards will try to cut your wings off your body while you struggle to find all lost eggs, and keep your species alive. Run, jump and dash through a colorful and treacherous environment to save everyone and become a hero. 100 levels - Play 100 lovely hand-crafted levels filled with deadly traps and random cult references! Tight controls - Jump over spikes, climb walls and avoid death with ease, optmized controls for gamepads and keyboards! Hardcore difficulty - There's no fighting in Duck Souls, so you'll have to rely on your speed, reflexes, and dashes to survive! Deadly traps - There are 20 types of traps ready to cut you in half, keep running and dashing! Cool soundtrack - Your thumbs may hate you, but your ears will love you! Hats - There are 20 different hats for you to collect and custumize your Duck! Take this... The golden cherry!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $1.99
  • Highest observed: $1.99

Duck Souls's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.99, the highest is $1.99, and the first visible tracked price is $1.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Duck Souls's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $1.99. The latest run records $1.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.99
  • Current list price: $1.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Duck Souls at $1.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.99$1.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.99$1.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$1.99$1.99No discountSteam Store

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