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Project Z

Project Z Steam news

SlinDev | Oct 29, 2019 | game

Released

0players observed · 25 September 2026 - 15:45:30 UTC

AdventureCasualIndieHorrorSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Project Z news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews4
  • Release dateOct 29, 2019
  • DeveloperSlinDev
  • PublisherSlinDev

Genres: Adventure, Casual, Indie

Company pages: Developer: SlinDevPublisher: SlinDev

Top Steam chartsTop 100 gamesGame directorySteam Store page

Project Z Steam news

Project Z news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Project Zomboid has big plans for 2022 and beyond, with NPCs on the way - 11 January 2022

    After a great many years in Early Access, Project Zomboid has finally hit the big time with it regularly seeing multiple tens of thousands of players and they have some big plans. Read the full article here: https://www.gamingonlinux.com/2022/01/project-zomboid-has-big-plans-for-2022-and-beyond-with-npcs-on-the-way

  • Linux and macOS support! - 3 November 2019

    Project Z now runs natively on linux and macOS! Or at least it should, if you have problems, please let me know in a comment here or some other way with as much information as possible and I'll try to fix it. macOS: Project Z uses Metal for rendering on macOS and may require the macOS beta of SteamVR to work in VR. When playing in VR, it does not open a preview window on your laptop. This helps a lot with performance when running on a MacBook Pro without external GPU. And in case of an external GPU it makes things a little easier for me. The non VR version does open windowed and there is currently no way to go fullscreen (you can, but rendering will be distorted). Recently Apple changed their requirements for app bundles and code signing on macOS for some more security, but it could also cause everything to work great in my testing but not on other systems. So if it does not launch, thi…

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