SPSTEAMPULSELIVE ANALYTICS
Dissolution

Dissolution Steam metadata

Garage Studios | Dec 13, 2018 | game

Released

0players observed · 22 September 2026 - 09:57:35 UTC

ActionAdventureFree To PlayMassively MultiplayerRPG

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)6,879
  • Revenue (VGI)No data available
  • Review score54% positive

Dissolution metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)6,879
  • Revenue (VGI)No data available
  • Review score54% positive
  • Total reviews197
  • Release dateDec 13, 2018
  • DeveloperGarage Studios
  • PublisherGarage Studios

Genres: Action, Adventure, Free To Play, Massively Multiplayer, RPG

Company pages: Developer: Garage StudiosPublisher: Garage Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Dissolution Steam metadata

Dissolution metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/920470/metadata
Steam Communityhttps://steamcommunity.com/app/920470
PCGamingWiki search
IGDB searchSearch IGDB for Dissolution

Reviews, pricing, and metadata

Review summary

Mixed

54% positive, 106 positive, 91 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 13 December 2018

Latest Steam announcements

  • Build 0.2.8.5 Is Live - 29 September 2020

    Build 0.2.8.5 is now live, this version includes a bunch of hotfixes and improvements to the game. The main points are: -Capital Ship Defense mode should now pay out correctly -There is now a $200 DIS reward for destroying enemy AI drones in space. -The glitch with not receiving payouts for completing multiple mining runs in one session should be fixed. -Improved the AI for enemy and allied space craft. hopefully they are more intelligent now. -Various small tweaks and fixes.

  • Dissolution Overhaul - 11 August 2020

    Dissolution Overhaul is Live! Our overhaul relaunch is now live! CTO Adam Macdonald is here to give more details as to what players can expect to find inside the Dissolution universe! https://www.youtube.com/watch?v=0OoHAOGJS7E&feature=youtu.be To sum things up: Dissolution has been completely overhauled. Instead of being a multiplayer FPS, we’re focusing on a solo experience. However, there is a new overarching metagame, and it allows players to interact with each other in a whole new way. Essentially, there are corporations that fight over territory, which can give players money in the form of tax revenue. Players are now fighting to capture territory so they can capturing tax revenue from players asteroid mining in their territory. The two main benefits of being a faction are the tax breaks you receive when you operate and mine in an area that you control, and the dividend payout you…

  • Version 0.1.5.1 Is Live - 19 March 2020

    We've been busy here working away on the latest update for Dissolution. Our biggest new feature addition is Singleplayer. Only the Prologue chapter is currently released, and we'll develop more if there is demand for it! The singleplayer mode should help players get into the game and learn the basic mechanics, as well as shed some light on the backstory of Dissolution. We also have the usual slew of bug fixes and tweaks. See below for the full change log: Change Log Added the Singleplayer game mode and first chapter (Prologue) to the game. Reduced the zombie speed and health by about 10%. Reduced zombie wave complete payouts. Fixed a bug where the Origin Gold skin showed as purchasable in the Armory screen. Reduced the waves you can skip through, the highest wave you can start at now is 3. When you start on a later wave you should now start with the proper amount of zombies instead of i…

  • Build 0.1.4.6 Is Now Live - 24 December 2019

    Hello everyone, and happy holidays! From everyone at the studio here, we hope your holiday is going well. We've just set the latest version of Dissolution live as an early Christmas present, so go check it out! Check out the change log below and have a great holiday season. Cheers! Change Log Reworked the Origin model and included Bronze skins as available for purchase in the Armory screen. Added in the new Silver and Gold skins for P1 Pistol, Origin, MAR-4, and Surge. Added decals and bullet holes to the list of decals that are affected by BrassLifetime. There is now a Decal Lifetime slider in the main menu that lets you customize the lifetime of these effects. Flashbangs no longer blind you when you're dead. Skins now show in third person for other people (replication issues solved). Fixed a bug with the specator HUD where Oxygen didn't work and the grenade indicator appeared even whe…

  • Build 0.1.4.1 Is Live Now - 26 November 2019

    Over the weekend I've uploaded two updates, one was 0.1.4.0 and today I released 0.1.4.1, a hotfix that fixed an issue some people were having where they would spawn without their VEC-45. Check out the full change log below! Change Log Fixed a bug where equipping the VEC-45 or 1911 could cause you to spawn with no weapons. Rebalanced the Scorpion and Origin to be more useful, their penetration power and mag sizes have been increased. Added MAR-4 bronze skins in New feature: lockable servers. Players with 500 or more DFT's, or admins can now lock servers with a password. Overhauled the spotting system so it is more easy to spot enemies and you can spot multiple at once. You can also spot through shields now. Reworked the way flashbangs detect if you're looking at them or not. Fixed the collision box on SS lucidity in the stairs over the vacuum. Fixed a bug in Arena where you could spam s…

  • Build 0.1.3.5 Released - 12 November 2019

    The latest version of Dissolution brings a whole host of new gameplay tweaks and updates. A lot of focus was put into general stability, performance, and optimization. This build should run noticeably better and provide a smoother experience to our users. Also, we have Bronze skins for 2 of our items, the P1 Pistol and Beowulf armor now have 6 bronze skins each that players can purchase with in-game currency. These can also be ascended to the blockchain if desired! Check out the full change log below. Change Log Added SFX for live frag grenades to make them more noticeable in combat. Fire from friendly forces no longer adds suppression to your character. Added a third person firing animation into the game. You can no longer sprint in reverse and strafe speed is reduced when sprinting. Fixed a lot of zombie exploit spots. Worked on the replication code for landmines and grenades, they sh…

  • Build Version 0.1.3.0 Is Live! - 31 October 2019

    Hey all! After over a month of work, I'm proud to give you all the latest version of Dissolution. 0.1.3.0 introduces two new game modes (Team Deathmatch and Deathmatch), as well as a new frantic CQB map "Arena". There is also a remodeled version of the MHI P1 pistol. Of course the usual slew of tweaks and fixes are also present. The update is rather large in size because it also contains the foundation for our new ship combat and also singleplayer content. None of that is playable at the moment, but the next update will probably contain at least one of the two. As always, let us know what you think in the comments! If you want to, check out the change log below for the full scoop! Change Log Added a new close quarters combat map; Arena Added a Deathmatch game mode where players fight in a free for all until one player hits the set kill count and wins the match. Added in a Team Deathmatc…

  • We're Public Again! Build 0.1.2.1 Released - 23 August 2019

    We're back, baby! Due to the early state of the game and the community reaction, we moved Dissolution to a closed alpha at the start of this year. Now we're comfortable that the project has matured to the point where there is enough content for the community to enjoy, we're moving back to a public alpha. The game is still early in development, and the end goal of an awesome MMO is still far away, so do keep in mind there will be lots of bugs, crashes, placeholder content, and the usual early access fun. We're a small team of five people, and only 3 of them are core development staff, so we can only do so much. That being said, I think most people will be pleased with the progress. Without further ado, here is the change log for the latest build. We hope to see you online! Added in radial menus that allow you to select your equipment (hold 3), select grenades (hold h), and also for verba…

  • Build 0.0.9.4 Released! - 5 July 2019

    -New feature: you can now cancel reloading by melee attacking, throwing a grenade, or switching weapon. -Removed the bug/unintended feature that allowed you to fly around zero gravity in the inside portions of the ship. -Fixed an issue where you'd get a new inventory when you were revived, and your armor would be reset. -Reduce the recoil significantly, and made it a lot less cancerous. -Added weapon lag in. -Fixed a bug where the character in the Armory would lock up and refused to turn. -Added a green tint for your name on the scoreboard, so it's easier to see your ranking on the fly. -Removed the ability to spot enemies through walls and objects, sorry Shara. -Fixed the spawning in the vacuum bugs that were so annoying. -Fixed a bug where you couldn't spawn at Processing on the Reactor level. -Made it so that guns dropped on death disappear from the game world after 1.5 minutes. -Fix…

  • Build 0.0.9.2 Released! - 2 March 2019

    We’ve just released build 0.0.9.2 which adds several customization features as well as minor bug fixes and more prototype mechanics. Special thanks to our very dedicated testers for helping us find new game breaking bugs, and for everyone following and supporting our development: we couldn’t have done it without you. If you haven't done so already, please join our discord community: https://discord.gg/NBuzgar For anyone who is in the San Francisco area, we are going to be attending GDC from March 18th to 22nd. Look for us at booth NR3225 in the GDC play area, we look forward to seeing you there! Patch Notes: -Added a lobby customization tool in to allow players to customize their game lobby when hosting. -Removed collision from lights in the elevator shaft. This should stop you from getting knocked through the elevator floor if you stand to close. -Fixed the revive spawn bug where reviv…

  • Public Pre-Alpha Closed - 21 February 2019

    Thank you all for being a part of our public Pre-Alpha! We've received many good suggestions, bug reports, feedback, memes, etc. Moving forward, we will be temporarily disabling new downloads of Dissolution until we feel that there is enough content to support a larger player base. Seeing that you are all an integral part of our game development, we will be distributing the game through steam keys, meaning that ANYONE WITH A STEAM KEY CAN STILL PLAY. We'll also be hosting dedicated play-test sessions every Monday and Saturday from 4pm to 6pm PST. If you'd like to get involved in closed testing, please join our Discord server and reach out to us: https://discord.gg/NBuzgar

  • Build 0.0.9.0 Is Uploaded! - 8 February 2019

    Hello everyone. Apologies for the delays on getting this one live for you. I've been trying to wrangle the annoying "kick on round restart" bug, but have yet to get the best of it. That being said, I fixed a slew of other issues, so test it out and let me know what you think. Check out the full change log below: -The cap zone for barracks was way too small, fixed now. -Added a developer only feature that allows customizing the amount of AI drones present in the level and the spawn rate. This will be exposed to average players after more testing. -Fixed the tilt on the way your player holds the VEC-45. -Greatly reduced the brightness of the weapon-mounted flashlights. -Upped the light mapping quality significantly. -Fixed an issue where the door UI popups didn't appear for two outer doors on L2. -Fixed a bug where you could pistol whip people through objects. -Fixed some small geometry e…

  • Build 0.0.8.9 Is Uploaded - 1 February 2019

    Hello everyone, I have a new patch live now. We had some trouble getting the servers setup for this one, so apologies for the longer than normal down time. Check out the change log below: -Attempted to allow players to create more than one server per region. -Added a new feature where you can now melee attack enemies (default binding is E, but you can customize this). More damage is dealt the faster you're running. The animations are placeholder and will be improved later. -Lowered the volume on the start videos by 50%. -Added 4 more controls to the key binding page so you can customize them easily to your liking. This should now cover the majority of the controls. -Added some new first person animations into the game for locomotion. -Added a sound effect for the defibs being used. -Tweaked the background images of the inventory and main menu so they stretch to fill the screen properly.…

  • Build 0.0.8.5 Is Live! - 25 January 2019

    Hello everyone, I hope ya'll have had a good week! Build 0.0.8.5 is now uploaded and ready to roll! This one has quite a lot of tweaks, fixes, and updates to make the game feel like a more solid experience. Also, there is now a defib item issued to every player in team based modes that allows you to revive a dead team-mate. Use them! Check out the change log below: -Attempted to hide the "Texture Streaming Pool" over limit message. -Made it so you no longer have to manually rejoin servers after a game ends, it should reconnect players properly. -Attempted to fix a bug where if the IPDF lose in Assault, the game doesn't actually end. -Nerfed the drones so they have about 30% less health, 40% worse accuracy, and slightly worse target acquisition times. -Added a new item to the game that can spawn in the world. Also you spawn with two of them: Defibs. These allow you to revive a fallen com…

  • Build 0.0.8.4 Is Uploaded! - 23 January 2019

    Hello everyone, a new build is live! This build has many tweaks and changes to increase the polish of the Assault game mode, check them out below: -Killing your teammates with doors will now punish you with a TK penalty. -The Assault level has been overhauled and has a much darker theme, following the backstory of the ship being attacked by AI, and your IPDF squad being the backup. -AI couldn't capture or defend points previously, but they can now. -Drones now display damage by emitting smoke or lighting on fire as their health gets low. -Customized the Assault map to have more enemy spawns near the airlocks. -Tried to fix the collision on the door frames in the elevator. Hopefully players won't be knocked off as easily anymore. -Attempted to change the spawn system for the AI so the last few objectives shouldn't be so impossible to cap. -You can now switch weapons and sprint at the sam…

  • Hotfix 0.0.8.1 Is Uploaded! - 21 January 2019

    Hello all, I've uploaded a hotfix to address several glaring issues. The change log is below! -Attempted a fix for the crash that happens in assault mode quite frequently. -Made it so you can't hear the drone alert SFX no matter where you are in the level, it's not spatialized. -Made the engines much louder on the Kamikaze drone. -Made some changes to the drone spawn rate, it should now be easier to capture the last few points. -Added a warning sound to the Kamikaze drone just before it gets in detonation range. -Change the redistribution of enemy AI, should be less camping on the Bridge now. -Fixed a bug where you couldn't spawn on the Outer Deck as IPDF when playing Raid game mode. -AI should be able to shoot through glass now, hopefully! -Allowed more server instances in a region than just 1. -Fixed a bug where you could no longer change teams in Raid game mode.

  • Build 0.0.8.0 Is Live! - 20 January 2019

    Hello everyone, I know it's been a while since the last update, but we've been busy at work hunting down a few of the biggest bugs and also most importantly, adding a new PvE gameplay mode in where players battle against AI drones. This mode is still a work in progress and can be activated by clicking the Mode select button in the middle of the lobby screen before you create a lobby. A better system and new map will be coming soon. For the full change log, see below! -Added a new game mode where you have to capture the ship back from AI drones. It's still a work in progress and I'm sure there will be bugs, also the AI are not very smart. However, it should allow players to have fun even if there is only 1 or 2 other players online. -Attempted yet another fix with the bug that kicks you out of a server as soon as you join. Let me know if you guys see it any more. If it happens you should…

  • Build 0.0.7.2 Is Live! - 8 January 2019

    Hello everyone, got a new build for ya'll! Lots of big bugs have been patched this round, so hopefully everyone has a smoother experience. -Redid the animation for firing rifles, it has much less vertical kick now and should hopefully be useful to aim down sights. -Increased the weapon switch speed by 50%. -Fixed a bug that allowed you to change teams regardless of the current amount of players on either team. -Worked on the autobalancer system further, it should now account for players appropriately and balance properly. -Fixed a bug where binding certain input to jump wouldn't let you jump (such as mousewheel). You're welcome, Shara. -Fixed a bug which would show your first person arm set in third person if you respawned after dying while in third person mode. -Overhauled the way all energy weapons work, the Scorpion and Origin should now actually be decent. Mag sizes, fire rates, fir…

  • Build 0.0.7.1 Is Uploaded - 4 January 2019

    Hello everyone, welcome to 2019 and the latest build of Dissolution. Check out the change log below for all the details! Have a great new year. -Changed it so that if a team has no capture points they lose 25 points for tick so the game ends quickly. -You can no longer use you shield when you're dead. -Killing an enemy now subtracts a point from their score. -Fixed a typo in the main menu. -Muzzle flashes are now attached to the muzzle of a gun instead of being detached. Not particularly realistic, but looks better, particularly if you have high latency. -Applied character limits to the player name tags so that you can't have more than 15 characters displayed (RIP Shara). -Reworked all the muzzle flashes to be much more realistic and less annoying. -Tried to fix a bug where fall damage would count as TK damage to your team mates. -Attempted a fix for a bug where you could "surf" on gren…

  • Build 0.0.7.0 Is Now Live! - 29 December 2018

    Hey everyone, got a new build here with a few important tweaks and changes. Check out the readme below and I hope everyone has a great new years celebration! -Fixed a bug where the two side airlocks were pressurized even though the door was open, this was kind of goofy. -Fixed a bug where you had two white boxes showing in your inventory on spawn as IPDF. -Changed the autoshield hotkey to a button the will use a medkit from your inventory if you're injured and have at least one in your inventory. -Gave the M1911 an extended mag so it now has 10 rounds instead of 7. -Added sidearms to the loadouts for both IPDF and Mercs. IPDF get P1 pistols and the Mercs get M1911s. -Made the glass on the outside of the ship bulletproof, but any glass inside the pressurized areas should be easily penetrated by small arms fire. -Fixed several issues in the level where doors could clip through walls, you…

Patch notes and updates

S.noRelease datePatch nameGID number
129 September 2020Build 0.2.8.5 Is Live3715990047710845121
223 August 2019We're Public Again! Build 0.1.2.1 Released2416665403773566136
35 July 2019Build 0.0.9.4 Released!2436926440596289781
42 March 2019Build 0.0.9.2 Released!2534869043312917440
58 February 2019Build 0.0.9.0 Is Uploaded!2461683368387498162
61 February 2019Build 0.0.8.9 Is Uploaded2462808987393268672
725 January 2019Build 0.0.8.5 Is Live!2425653583386993036
823 January 2019Build 0.0.8.4 Is Uploaded!2425653583376887241
921 January 2019Hotfix 0.0.8.1 Is Uploaded!2426778849028446654
1020 January 2019Build 0.0.8.0 Is Live!2426778849025925185
118 January 2019Build 0.0.7.2 Is Live!2417770561727112787
124 January 2019Build 0.0.7.1 Is Uploaded2417770561713246768
1329 December 2018Build 0.0.7.0 Is Now Live!2417769111314147780
1428 December 2018Build 0.0.6.9 Is Uploading!2417769111311486738
1525 December 2018Build 0.0.6.8 Is Live!2417769111300488173
1621 December 2018Build 0.0.6.5 Is Uploaded2417769111285522911
1718 December 2018Build 0.0.6.0 Is Live!3244179105176851898
1816 December 2018Patch 0.0.5.8 Is Uploaded3244179105169406855
1914 December 2018Patch 0.0.5.7 Going Live Soon!3244179105164915602
2014 December 2018Second Patch Is Going Up!3244179105162743935

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID920470
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateDec 13, 2018
DeveloperGarage Studios
PublisherGarage Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent54%
Positive reviews106
Negative reviews91
Total reviews197
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Experience a cutthroat universe ravaged by a war of extinction between humanity and AI. Fight for resources, territory and power in a sci-fi sandbox.

About this game

Join Us On Discord About the Game DISCLAIMER If you’ve come to experience a clean, polished, AAA game, this game (in its current state) is not for you. If you're interested in being a part of a game with a dedicated dev team, seeing progress and helping guide the game's development, you're in the right place! The current project is in ALPHA and does NOT represent the quality of the final product. With your help and patience, we are currently testing for bugs, glitches and multiplayer performance. You will experience errors, crashes and unfinished features during your playtime. Please report bugs to our steam Bug Reports thread or our Discord. We will try to roll out updates as quickly as possible. Join our community to help report bugs and request features. BACKSTORY In the world of Dissolution, the Earth has been destroyed by weapons of mass destruction in a desperate attempt to halt the AI advance that had taken over most of the planet. While most humans were unable to escape the planet before the missiles fell, small pockets of humanity had spread to most of the solar system and a handful of survivors kept trying to hold humanity together. The game takes place almost three centuries after the final war on Earth. The AI production facilities were all destroyed in the nuclear fire, but some of their troops survived and are holed up on the dark edges of the solar system. However, survival isn't easy. Food is always in short supply, and filtering and harvesting water takes precious energy. What was left of the military forces united to form the Inter-Planetary Defense Force (IPDF). Their mission is mainly to serve as peacekeepers resolve disputes, and protect settlers from bandits who would steal supplies by force. What makes people human is quickly fading in the face of famines, murder, and constant threat from the remaining AI forces. GAMEPLAY Dissolution has both FPS and space vehicle in gameplay. The gameplay that we’re aiming for is immersive and intense, in both the in-game economy and combat. Dissolution is a living game, which means every action you take in the game will have real consequences. Something as simple as mining and selling ore will have a b…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Linguagem imprópria
steam germany16Drastische Gewalt Derbe Sprache

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Dissolution's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Dissolution's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Dissolution at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2688,59622 September 2026 - 10:46:34 UTC1,818,368
2Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
3Dota 2537,29022 September 2026 - 10:46:35 UTC1,291,328
4Once Human16,03922 September 2026 - 10:29:17 UTC231,343
5Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,271
6Party Animals6,10222 September 2026 - 08:07:21 UTC57,806
7Gems of War - Puzzle RPG63422 September 2026 - 01:32:17 UTC2,965
8Pass the Fear58122 September 2026 - 10:37:56 UTC25,305
9Total Football Online17722 September 2026 - 10:43:23 UTC932

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2688,59622 September 2026 - 10:46:34 UTC1,818,3689,826,471Valve
Dota 2537,29022 September 2026 - 10:46:35 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS332,13822 September 2026 - 10:46:35 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Apex Legends™102,79522 September 2026 - 10:27:57 UTC624,4731,047,228Respawn
Aniimo89,18022 September 2026 - 10:46:26 UTC111,475Not availablePawprint Studio
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Rust62,77022 September 2026 - 10:39:28 UTC259,6461,359,516Facepunch Studios
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
The Binding of Isaac: Rebirth41,94222 September 2026 - 08:54:27 UTC156,156391,633Nicalis, Inc., Edmund McMillen

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS332,13822 September 2026 - 10:46:35 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™102,79522 September 2026 - 10:27:57 UTC624,4731,047,228Respawn
Aniimo89,18022 September 2026 - 10:46:26 UTC111,475Not availablePawprint Studio
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Rust62,77022 September 2026 - 10:39:28 UTC259,6461,359,516Facepunch Studios
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced34,61522 September 2026 - 06:26:52 UTC161,805217,159Rockstar North
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Grand Theft Auto V Legacy27,52322 September 2026 - 06:26:54 UTC360,7612,058,145Rockstar North

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2688,59622 September 2026 - 10:46:34 UTC1,818,3689,826,471Valve
Dota 2537,29022 September 2026 - 10:46:35 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS332,13822 September 2026 - 10:46:35 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
Apex Legends™102,79522 September 2026 - 10:27:57 UTC624,4731,047,228Respawn
Aniimo89,18022 September 2026 - 10:46:26 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
Overwatch®38,14922 September 2026 - 07:24:50 UTC164,636420,984Blizzard Entertainment, Inc.
Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes

Massively Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS332,13822 September 2026 - 10:46:35 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Rust62,77022 September 2026 - 10:39:28 UTC259,6461,359,516Facepunch Studios
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Diablo® IV26,19522 September 2026 - 06:26:53 UTC64,51869,242Blizzard Entertainment, Inc.
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
DayZ23,89522 September 2026 - 10:03:59 UTC78,739460,377Bohemia Interactive
Escape from Tarkov19,45722 September 2026 - 09:38:27 UTC46,24962,122Battlestate Games
Black Desert18,71922 September 2026 - 10:38:48 UTC59,91792,632Pearl Abyss

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Aniimo89,18022 September 2026 - 10:46:26 UTC111,475Not availablePawprint Studio
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust62,77022 September 2026 - 10:39:28 UTC259,6461,359,516Facepunch Studios
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,57222 September 2026 - 06:26:55 UTC247,628672,146OVERKILL - a Starbreeze Studio.
Project Zomboid30,67722 September 2026 - 10:13:11 UTC122,811467,999The Indie Stone
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios

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