SPSTEAMPULSELIVE ANALYTICS
Knightin'+

Knightin'+ Steam news

Muzt Die Studios | Jul 26, 2019 | game

Released

0players observed · 25 September 2026 - 15:13:22 UTC

ActionAdventureIndieRetroPixel GraphicsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive

Knightin'+ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive
  • Total reviews289
  • Release dateJul 26, 2019
  • DeveloperMuzt Die Studios
  • PublisherMuzt Die Studios

Genres: Action, Adventure, Indie

Company pages: Developer: Muzt Die StudiosPublisher: Muzt Die Studios

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Knightin'+ Steam news

Knightin'+ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Ukrainian Indie Games Bundle - 16 March 2022

    Hello everyone! We hope that you and your loved ones feel safe. Because me and other Ukrainians don't. You probably know that there is a war in my homeland. I was invited to take part in the Ukrainian Indie Games Bundle. This is a bundle of 11 games from 11 Ukrainian developers. Some of them are safe now. Some left their homes and moved to another city. Others are refugees now. But there is no one who wasn't affected by this war. Therefore, all profits from this bundle will go directly to the developers (with the exception of Steam cut). Most of the developers have already reported that the profits will be directed to support the Armed Forces of Ukraine, humanitarian and volunteer organizations. Here, for example, you can get acquainted with ways to help Ukraine. In particular, I donate directly to the Armed Forces of Ukraine. Glory to Ukraine!

  • Steam Trading Cards - 4 July 2020

    It's been almost a year since the initial release. And finally this time has come! Knightin'+ has it's own set of trading cards now. And that means badges, emotes and other goodies for you ːsteamhappyː The last year was very intense for me. I want to thank you all for all the awesome feedback and support. You really helped to make this game better and motivated me to keep making even more fun games. Thanks for the attention and stay healthy!

  • Update v.1.2.2 - Fixing Cutscenes - 13 February 2020

    Hey everyone! So here is an another little patch. Thanks to the vigilant players I realized that game runs a final cutscene whenever you try to start a new game in the previously occupied slot. As you might've already guessed this bug is fixed now. Also you were able to skip only the intro cutscene. It would be quite convenient to skip any especially if it's not your first playthrough. I couldn't ignore this request. Besides it was not a big deal to implement. So now you can skip any cutscene. Press any button and the skip notification will appear, press any button again to confirm. I didn't want anybody to skip the cutscene accidentally hehe. Thanks for reading!

  • Happy New Year! - 31 December 2019

    Best wishes from sir Lootalot. Happy New Year!

  • Update v.1.2.1 - Optimization - 6 December 2019

    Hello everyone! My big thanks to the great publisher Ratalaika Games who kindly provided me with a brand new beautiful box art. But that's not all! I spent a couple of days with my trusty debugger and managed to decrease the CPU usage by whopping 50%! That's what patch 1.2.1 is about. So now you can enjoy adventures of sir Lootalot even on an old crappy laptop you found in your grandma's closet. Thanks for reading!

  • Update v.1.2 - Level Design and More Localizations - 3 October 2019

    Greetings! More than a month passed since the last update. So I had more than enough time to watch lots of videos and streams about Knightin'+. Guess that any game developer likes to watch somebody playing his or her game. Besides having fun, it's a great way to gather feedback. Do you see where this is going? Right, it's time to announce new update 1.2! Besides lots of tiny tweaks, fixes, improvements and even an ability to enter cheat codes with a gamepad there are 2 things that I want to tell about. Level Design Improvements First of all I noticed that people have troubles on several floors because of the level design flaws. Lots of changes were made but only 2 major ones deserve to be told about in detail. Floor 1-1 was designed in a way that player was able to find a puzzle room before finding the solution. I thought that it will stimulate players to explore the whole floor, but th…

  • Update v.1.1 - Demanded Features and More - 9 August 2019

    Hey there! It's been 2 weeks since the release and I've received a lot of valuable feedback already. Seems that lots of people crave for the same features and I couldn't ignore those requests. But let's cut to the chase. Shall we? Lo and behold the magnificent update 1.1! Remember those features mentioned earlier. Here is the list: multiple save slots customizable controls music and SFX volume levels instead of on/off switches All these features are available now alongside with some minor improvements. But that's not all! People tend not to notice reset puzzle control hints. So now they start flashing after at least one block was moved. Hope this will solve this problem. Also I noticed that some people say that music in dungeons is somewhat repetitive. Håkon Dale, a talented Norwegian composer who created all music for Knightin'+, is extending the dungeon tracks at the moment. Music wil…

Patch notes and updates

S.noRelease datePatch nameGID number
113 February 2020Update v.1.2.2 - Fixing Cutscenes3183419193827404476
26 December 2019Update v.1.2.1 - Optimization2587811707169272773
39 August 2019Update v.1.1 - Demanded Features and More2412160539858651260

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