Space Adventure TD news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviews2
- Release dateMar 13, 2019
- DeveloperRaphael B.
- PublisherRaphael B.
Genres: Strategy, Early Access
Company pages: Developer: Raphael B.Publisher: Raphael B.
Space Adventure TD Steam news
Space Adventure TD news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 0.8.5 - 3 April 2019
- Driller range increased by 3. - Tooltip added when hovering towers. They will be added on enemis as well for next patch. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34524941%2Fdf3398af4994120e9aa0b5c4b3b78458e6d29db9.jpg
- [Fixed] Wave bug fixed - 1 April 2019
Last patch included a bug that could prevent mobs to pop. This major issue just got fixed.
- Patch 0.8.4 - 31 March 2019
- Ongoing work on performance: this patch on movement and shortcuts. Challenge level might have spike lags: this is mainly imputable to the enemies' graphics. They will be reworked soon. Campaign should be more smoothly though. - Level 3 redesigned: next levels will be redesigned in the next patches. - Rocket Turret fixed: they were bugged and unusable. - Few minor bugs fixed. - Medal system in progress: should be available in a week or so with game modifiers that can be found in the world or gained through achievements. If you experience any bug, please report it: your help is very valuable.
- Patch 0.8.3 - 27 March 2019
- Big performance optimisation: the game should now run way more smoothly. more performance optimisation coming in the next patches. - Level 1 redesigned: especially the terrain, in order to make the path clearer and to have more details. - Level 2 redesigned: terrain reworked, lighting & shadow adjusted and details added. More level redesign coming in the following patches. Here is a before / after of level 1: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34524941%2Fa336a776204f6d41542518c6c3406277aa7409f8.png
- Patch 0.8.2 - 27 March 2019
- Times between waves increased by 10 sec: 40 sec total. More time to rest and/or more income when skipping. Skip as much as you can: this is key to win. - Level 1 overall difficulty reduced by 10%. - Tower is not selected by default anymore after construction/upgrade. - Minor performance optimization (UI & tower shoot system): more to come in the following patches, especially with a focus on enemis that can make the game lag when many are instantiated. Next patch will focus mainly on graphic update & performance. Feel free to come and give your opinion on Discord or the Steam board!
- Patch 0.8.1 - 20 March 2019
- UI updated to fit the new game design. - Creation of a profil menu: you can access it via the main menu by clicking on your nickname. New functionalities will be added in the coming weeks.
- Patch 0.8 - 20 March 2019
- Demo should be available as soon as validated by Steam (1 to 3 days). - Tiles redesigned so they better fit the environment. - Changed game shader (design) to fit a more cartoonish style. Screenshots updated on the Steam store page. Some graphic bugs might appears in the coming days: they will be quickly fixed. Feel free to report any of them if you find one.
- Patch 0.7.3 - 16 March 2019
- A demo should be online within days with the first 2 levels of the campaign playable. - Drillers are now laser towers (more logical). Explosion of drilled elements also reworked. - Laser focus adjusted: it will now be more centered on enemis and less on their feet.
- Patch 0.7.2 - 15 March 2019
- General game difficulty lowered by 20%. Feel free to give your feedback on Discord or in Steam board: it is very needed to adjust it properly. - Easy difficulty made easier: speed and health of enemis is now decreased by 30% instead of 20%. - Few tutorial bugs fixed: some tower placements used to hide the UI. Also if you fail level 1 and quit the game, you don't need to start the tutorial again. - Options should now properly save.
- Patch 0.7.1 - 14 March 2019
- Driller improved: description has been detailed so it's easier to use. Right click has been fixed so it will work more smoothly. - Improved performance of levels 7, 8 & 9. - Tesla towers are now a bit more expensive (40 more gold for a level 3 Tesla). - Tower construction is now tracked in Steam stats : not yet implemented in the UI though. Next patch will focus mainly on fixing issues from the option.
- Game is live! - 13 March 2019
First patches will be mainly focused on game balance and bugs. Second challenge should be available in 1 to 2 weeks. Feel free to come and exchange about the game on Discord (link ingame) or in the Steam Boards!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 3 April 2019 | Patch 0.8.5 | 2508976515640017709 |
| 2 | 1 April 2019 | [Fixed] Wave bug fixed | 2465065785313003664 |
| 3 | 31 March 2019 | Patch 0.8.4 | 2465065785306908947 |
| 4 | 27 March 2019 | Patch 0.8.3 | 2465065785294773593 |
| 5 | 27 March 2019 | Patch 0.8.2 | 2465065785292374032 |
| 6 | 20 March 2019 | Patch 0.8.1 | 2543878145168810620 |
| 7 | 20 March 2019 | Patch 0.8 | 2543878145166962400 |
| 8 | 16 March 2019 | Patch 0.7.3 | 3140604542248935001 |
| 9 | 15 March 2019 | Patch 0.7.2 | 3140604542243018210 |
| 10 | 14 March 2019 | Patch 0.7.1 | 3140604542242671556 |
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