- 2026 Dev Log & Report - 3 August 2026
Dear players, Thank you so much for your patience and understanding all this time. This time, I’d like to give you an update on two fronts: development progress and what’s been going on this past year.First, the development progress on Eve of Soul:Back when I last reported, Chapter 4 was at about 15% completion. Now I’d say it's around 70% — that includes most of 4-0, 4-1, and 4-2.4-0 is a prologue with three pure story sequences (no gameplay).4-1 includes one large explorable area and one room with story content.4-2 includes a large themed area and five puzzle/exploration rooms, and it's where the story really starts to heat up.After that, the remaining part is 4-3, which is the climax + ending section of Chapter 4. I've revised the script several times and now have a version I'm pretty satisfied with – hopefully I can turn that vision into reality smoothly!On the overall story:I've re…
- 2025 Dev Log & Plans - 7 April 2025
Regarding the Past Year - My Deepest Apologies: Since the 2023 New Year announcement, I haven't released any updates or official notices about Eve of Souls: Static Pod on Steam or other public platforms. This has understandably caused confusion and dissatisfaction among almost all players. This behavior constitutes a severe breach of my previous commitments, and for that, I'm profoundly sorry. I'll try to explain the specific circumstances of these two years in this announcement. Why Has the Game Update Been Continuously Delayed? Simply put: major disagreements with a core team member midway through development, coupled with my own insufficient capabilities, lack of willpower, and unexpected health issues severely impacted my life planning. (From 2020 to the present, I still haven't been able to reintegrate into "normal life." Even minor lapses like forgetting medication on time or enco…
- 2023 LUNAR NEW YEAR BRIEFING - 19 January 2023
Something I'd like to say I'm still alive! I appreciate your patience! Sorry for not being at work for so long! I will not give up or give in! I'm not going to say anything about goals and schedules, I'll do my best. Happy Chinese New Year everybody! Recent Developments I've been working and streaming on and off since last month. The development process of chapter 4 is at 30%. There will be no more until the next update (the more I say, the less I do). I read every message and review, and I'm very grateful for all the support I've received so far. Q&A You can use Alt+Enter to force fullscreen mode. Controller support/changing resolution/key bindings - I can't solve it right now after 3 attempts. The game is developed in a Simplified Chinese environment, and because of the older version of the engine I'm using, the support of other languages is buggy. I would love to have the game run in…
- July Dev Log - 26 July 2022
Recent Developments: Thank you for your support and feedback, I have found the power and confidence again in the past year when I first started working on my own project! I've been crunching for a while now! (Although I can only work for an hour or so every day) Game-related Updates: Increased the threat of some environment features. (The chandelier can fall randomly and will block the way, the shattered glass can cause bleeding) More interaction hints (The first chapter's stone and the third chapter's broken steel frame will have a slight sparkle effect) The system for picking up items has been completely redone. Features Under Development: Trying to make the game compatible with controllers so that players can play more comfortably With some help, I've installed a plugin that can recognize the controller's command. Theoretically the game will support most of the Xinput controllers (li…
- June Dev Log - 20 June 2022
About development: Thank you for your love and support. I've been getting back to the state of mind when I first started developing this game - confident and driven. Recent Development Direction: Portrait of the mother - it's already done and will be updated in the next patch. Redid the store page images. Bugfixes and improvements. General optimization and balancing. Optimized the scavenging system, experience-wise. Completed/Added a few pieces of stories to chapters one and three. Working on chapter four while thinking about how to end the game in chapter five. Spoiler alert - there will be four endings. Recent Status about Myself: Getting better - physically and mentally. Not good enough though. Relationships between families and friends are getting better. Had a fallout with my therapists due to their lack of concern about my bad reaction to the medications. On the lookout for a new…
- APRIL 2022 DEV LOG - 9 May 2022
DEVELOPMENT Drafted about 5000 words of the story from mid-Feb to mid-Apr. Finished 4 endings, and added plots that indicate them. Changed some parts of the main storyline. If you've ventured a guess about how it goes, you probably would need to do that again. Expanded the content of the first 3 chaps. Thought about changing the title of the game, which was a bit confusing and misleading, to say the least. ABOUT MY HEALTH Stable most of the time. Getting more sensitive to noise, especially construction and babies. Nightmare vs good dream 6:4, getting better. It was 10:0 last year. Caught a fever at the end of April, 39℃ to 40℃. I'm better now, but not fully recovered yet.
- MARCH 10 DEV LOG - 11 March 2022
Sorry for disappearing for almost half a year. I was trying some new medication for my symptoms and the side effects were a little too aggressive. I sought counsel and it gradually helped. I’m almost full functional and will be back to the development real soon. Thank you for your love and support during this my time away.
- October Dev Log - 22 November 2021
- As you can see in the screenshots below, I’ve completed a new chunk of scenes and story in Chap 4 (It’s hard to imagine that a 5-min scene too me over 6 hours to do. I felt that the more the story advances, the more time it’ll consume to develop. ) - As per your request, I’m working on the CG of the protagonist’s mother. - Working on the implementation of controllers.
- 0.8 Update Note - 28 September 2021
This update includes: Please note that this update doesn’t include English localization. We’re still working on it and will release it when ready. (For more detailed log please check the Dev Log posted a few days ago) Finished 80% of the game, added the first half of Chap 4. Redid some obviously unreasonable dialog. Added some important plot every time when returning home. Optimized the first 3 chapters, added a new boss to Chap 1. Added hidden plot to Chap 2 and Chap 3. You can do daily routines twice each time. Optimized how attributes work in the game and added guide of them (you can check them on the desk in the bedroom). Added colored CGs to the death scenes. Redid most Tarots. Have fun!
- September Dev Log - 14 September 2021
Please get ready to receive a big update (v0.79). This time I can only update the Chinese branch of the game. The English branch will have to wait. I apologize for this arrangement but the schedule is pretty tight. It is planned to be carried out in a week. The new content and functions mentioned before will be added to the game. OLD SAVE DATA NEEDS TO BE DELETED to experience the new content. I decided to change my process of developing this game after having some discussion with my fans. I decided to the put my treatment aside for a bit and quickly finish the development of my game. I decided to hold back a little back on the “survival” and “cultivation” part of the game, and focus more on adding more “playable” content. I’ll prioritize “telling the story” in the future.
- May Dev Log - 8 June 2021
Special Thanks to: 含片酱 for making the animated wallpaper. Link of the wallpaper: https://www.bilibili.com/video/BV1Yb4y1o7zh Dev Log: * Optimized the puzzle route in the 2nd chapter that may throw gamers off course. * Added more night-time story in the 2nd chapter. * Optimized the trigger frequency and position of the traps in the 1st chapter. * Relocated a certain big rock that were practically invisible to a lot of gamers, again. * Redid the scavenging system of the dumpsters. Added some guaranteed loot, which links to “Fortune”. * Extended the story of the 4th chapter. * Adopted two cats in the house. * Been trying to remove/simplify some excessive puzzle/item. * Refocused the game back to the playable yet kinda scary parts. *Been trying to implement my own mental condition to the MC without triggering an episode of my own Thank all of you for your company and kind words. I’ll keep o…
- March Dev Log - 12 April 2021
Hey guys! Sorry I couldn’t post any updates during March. I had to end my vacation and continue school with the online courses entering march. So it took me quite a while to find the rhythm of life. And on top of that, my cat Luna arrived in my life, and as a first-time pet owner, there’s a lot to learn. After some observation and advice from the doctor, my family and I have decided to continue to take leaves at school for re-adjust my condition. So in April I should have plenty of time. When the symptoms are light, I usually spend about 3 or 4 mornings or midnights(I can think better during these hours) a week to continue the development. This is the fastest I can go before worsening my condition. Here’s the report of development of March: RBeta version V0.79, is almost ready to be updated to BETA branch on Steam. Redesigned the traps for the 4th chapter. (It will no longer damage and…
- February Dev Log - 23 February 2021
Hey guys! I found that many of you may get nervous and fall down several times in the first chapter. I get that it could be frustrating and you might lose patience over time. So I decided to take more time to tweak the difficulty curve in the upcoming 4th chapter. Darkness will no longer bring your Sp cap below 50% (In other words, you can stay as long as you want in the darkness and still get at least 50% Sp back gradually when you get to the light.) (But attacks from monsters can still lower this cap) Removed event Reduced the damage dealt by The Hanged Man] in the first chapter. Drastically increased the recovery effect of Chocolate Bar]. Remade/Tweaked some Tarots: - : Gradually replenish your Sp till it’s full in the light. (75% -> 100%) - : Gradually replenish your Hp and reduce stress in dark environment. (Which reduces the speed of losing Sp) (As a hidden card in 2nd chapter, wa…
- January Dev Log - 25 January 2021
What's up my friends! I apologize for the long delay, but this time it took me a while to recover before I could continue working. I know this may not be much, but I'll still log my recent development periodically to let you know my progress. Jan 2021 Dev Log: (Done but not implemented) Jan 1st - 10th: * 10% progress of storyline after Chap. 4 * Added a new memory after getting home in Chap. 3 * Half way through new side quest in Chap. 3, players will need a special item to enter. * Changed the way the MC dashes: - In the game, you can dash on forever if you press Z repeatedly though there's a tip that says it's cooling down. So to fix this, a fixed period is now introduced after dashing. Jan 11th to 20th: * MC is temporarily immune to damage when interacting with candles. * Slightly increase the speed of dashing and remove its cost of Sp (except when the Tarot "Chariot" is equipped).
- 0.78b Update Note - 16 July 2020
Long time no see! Sorry for the delay since the last update. I hope the following content would let you know what I’ve been working on. About how to enable beta version please refer to the other announcement: https://steamcommunity.com/games/923910/announcements/detail/2599090546065383445 Storyline: Added memory clips when you return to the bedroom in Chap 1&2. Increased daily routine from once to twice. Added an elite enemy in Chap 1: The Hanged Man Somewhere in Chap 2, a small clover is growing. Taking good care of it may bring you bliss. Challenge Level in the cave area in Chap 2 now has clear sign stating it’s not a necessary route. Added a puzzle at the end of the cave area in Chap 2 which requires the character to have the Tarot “Chariot” to pass. Some wooden crates are breakable now, you may get something unexpected. Changed multiple lines in Chap 2&3 to avoid verbal redundancy.…
- Chinese Beta Test Branch Lauched! - 16 July 2020
About the Official Release - Sorry for the long delay since the last update! - After opening the beta test, we plan to keep 2 round of development-testing in every 2-3 days throughout July. - We plan to bring you Chap 4 before August ends in the official branch. - As planned, we decided to increase the price of the game slightly after every big update until it reaches 25 CNY. Those who have already bought the game don’t need to pay extra. - Due to the COVID-19 pandemic, my courses abroad were canceled. My personal state has finally been stabling. So I’ll have more time to focus on the development of the game. - Again, sorry for the wait, let me explain what this update is all about. What is a beta test branch? - It can be narrowly interpret as test version of new content. - Compare to the main version, you can experience new content much faster here. - Some content on this branch is not…
- Happy New Year (A bit late tho’) - 6 February 2020
My fellow gamers! Although it’s a little late for New Year greetings, I wish you all the best. Please take the time to get some rest and do something you always wanted. I’m sorry for keeping you guys waiting for the updates of the games. It’s pretty slow I know but I’ve been putting my everything into developing. I’m adding new puzzles to smooth out the game more. It’s not ready yet but it’ll be the best I can do when it’s ready. Thanks for the wait! Why is the development going so slowly: I apologize and feel very shameful about it. Physical inconveniences aside, it’s more mentally challenging than I thought. The pressure got greater when I decided to present the game to you all. Whenever I go try another game of this genre, I feel deeply depressed about the imperfections in the game. To perfect them, it requires lots and lots of energy and inspirations. To ignore this, I can’t really…
- December Dev Log - 13 December 2019
Sorry for keeping you guys waiting! Please indulge to talk a bit more about myself, my studio and the recent development of the game. About Myself and the Studio: I’m currently being treated for chronicle insomnia. The medicine makes it kind of hard to do any heavy mental labor. Sorry for keeping you waiting. I’ve successfully recruited 6 more artist, who will begin to work on the game immediately! Crowd funding went well. It’ll be put into good use and will cover most of the cost. Ongoing/Finished Projects Add 8 “Game-over CGs” (There are 8 ways to die in the game, one for each.) Add multiple character to the Easter Egg Room. New Trap: Pitfall (A lose tile on the floor, either run through it before it collapses or find another way) New Trap: Welcome Mat (Try it! You’ll love it!√) New Mechanism: Pressure Button (A design that’s old, but not obsolete) New Monster: The Hanger (Like its na…
- Patreon Page Online! - 2 December 2019
Thanks for the overwhelming enthusiasm, over 120 people participated in the last survey! Though I can’t reply to you directly in the survey, I’ve read through every one of them and found many useful suggestions! For example: Defeated CG (Reward Room/More Daily Events/Better UI/New Sound Effects are on their way! Please stay tuned!) --------------------------------------------------------------------- About Patreon Here’s the Patreon Page, please support my game if you would like to. Please be sure to leave a message when you contribute to let me know who you are so I can keep a record. Patreon: https://www.patreon.com/Longtea Purpose of Starting the Page (Most of the expenses are quite literally carved out of my bread and butter, if I can get some sort of support from you guys life could be way less difficult. Because I’m not going to stop perfecting this game and with some help I can s…
- [Reward included!] Survey of the Expectations to Eve of Souls: Static Pod - 8 November 2019
Thanks for the love and support for our game. Please help us to find a direction for future updates by filling out the following form. Anyone who've helped, your name will be in the "Acknowledgement" part of the credit in the game. Thanks again for your help! (The survey will end when the 4th chapter comes out. ) Link: https://forms.gle/NY4xpc2HteFvfYY1A