Wizard Slime news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score89% positive
- Total reviews36
- Release dateDec 17, 2018
- Developerfelipejoys
- Publisherfelipejoys
Genres: Action, Indie, Early Access
Company pages: Developer: felipejoysPublisher: felipejoys
Wizard Slime Steam news
Wizard Slime news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update: Levels + Enemy - 8 June 2019
A new sneaky enemy has been added to the game, along with a few combat-oriented levels. The next update will feature the final boss. The unlockable modes wave-defense and custom arena will follow.
- Development Update - 29 May 2019
Working on Wizard Slime again has been great and I've made a lot of polishes. Check them out on my gameplay video below. Updates No more instant deaths! After getting hit, player becomes invincible for 1 second Better level lighting Ending cutscene A lot of new sounds Main menu revamp, includes the latest news Bug fixes Minor improvemens Roadmap Four new levels and a final boss level New enemy and boss Two unlockable game modes, custom arena and family defense (enemy waves) Interface polishing
- Working on development again - 25 May 2019
Thank you everyone for your patience and I'm sorry I've left you hanging for so long. Wizard Slime is actively being worked on again. Please check out the following discussion topic to stay up to date. https://steamcommunity.com/app/925370/discussions/0/1741101364285649113/
- Update - Level select sceen, new levels, new enemy, temporary cutscene - 31 January 2019
Level 13 and a superportal level have been released, along with a slightly better level select screen. On level 13th, you'll have your first face-off with your most formidable enemy so far: a human. The following levels will keep this theme. The next update will include keybinding and resolution options. For now, you can still hit alt+enter to play in a borderless maximized window. This update also fixes the two boss-level broken achievements, and it kills the "Perfect level" achievements, because I don't think they're worth the time sink players have to invest to get them.
- Update for the holidays coming soon - 21 December 2018
An update should be released within a few days with: - 6 more main levels - The third boss - Unlockable boss remixes - 10 casual levels - Fixes for the boss levels achievements Right now, the game has 12 main levels. You can unlock 1 achievement for beating each level and 1 achievement for doing it without getting hit.
- Wizard Slime will launch with achievements and more levels - 6 December 2018
As the launch date comes closer, develop continues. More levels are ready and battle-tested. You can see a couple of new screenshots on the store page featuring them. No promises on this, but I am now working on Steam achievements! EDIT: Achievements are now enabled.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 8 June 2019 | Update: Levels + Enemy | 2411028931145951440 |
| 2 | 25 May 2019 | Working on development again | 2408775863527885354 |
| 3 | 31 January 2019 | Update - Level select sceen, new levels, new enemy, temporary cutscene | 2462808987392722627 |
| 4 | 21 December 2018 | Update for the holidays coming soon | 2417769111288529219 |
| 5 | 6 December 2018 | Wizard Slime will launch with achievements and more levels | 2416641943170708018 |
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