Superior Wizards news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews3
- Release dateNov 1, 2020
- DeveloperFyn Games
- PublisherFyn Games
Genres: Action, Adventure, Casual, Indie, RPG
Company pages: Developer: Fyn GamesPublisher: Fyn Games
Superior Wizards Steam news
Superior Wizards news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- V1.7 Improvements - 19 May 2020
6 May - 19 May 2020 +Note, you will have to clear the save data for this update to work. +Introducing the spell mastery exam! - A new area requiring adept spell knowledge. (West of Yum city) +Spells are now held at chest level instead of above your head. It seems to make more sense this way. +Silvertrees near the wind dojo - Like the beautiful silver trees of South Africa. I am trying to add an authentic touch to the environments in the game. +New NPCs and dialogues +removed some city boundaries making the world more open-worldish Please send your thoughts to me at [email protected] so that I can improve the game!
- v1.6 Improvements - 6 May 2020
22 April - 5 May 2020 These weeks I have begun experimenting with new graphics and that has taken most of my time. There are some other small updates too: Improved spell ambient sound effects. Listen to it fly past your ears! Greatly improved settings menu Fire spirits added to the wind dojo region White robes issue fixed Send feedback to [email protected] If you would like to join the Superior Wizards mailing list, send me a blank email with the subject "Join" to the address above.
- Patch Notes v1.5 - Introducing the WIND spell - 21 April 2020
21 April 2020 Wind spell overhauled! Wind dojo added! Search the world to find it! Casting history now displayed at top of screen Shifted areas to make the world more open and explorable on foot Removed some city boundaries to allow more free exploration Made the dungeon boss more dangerous
- A few bug fixes and updates - 14 April 2020
Can teleport from second city back to first and vice versa after arriving at second city Fixed collisions of spells with walls Updated patch notes Improved navigation in beginning section of game Improved tutorial section Fixed camera issues Now can't cast while swimming
- Patch Notes v1.4 - 11 April 2020
25 March - 11 April 2020 Read today's bi-weekly update below: v1.4 *** Added the rock spell *** *** New area to explore with a quest *** Destructible objects Some enemies are now weak to certain spells New enemies Flammable grasslands Swimming Fixed various bugs Have you found a bug or want to give feedback? Join my discord channel: https://discordapp.com/invite/xF7DqGh Your support helps me improve the game.
- Patch Notes v1.3 - Main Quest - 24 March 2020
18 - 24 March 2020 v1.3: +Added a main quest with several new environments to explore +Added a hidden achievement in the Monastery Temple area, see if you can get it. +Added new characters +New spell upgrade! +Rewrote and expanded existing dialogues +Added PS4 Controller support! +Added a new obstacle course +Improved the dungeon in Volcanic city +Casting water into the train's engine now causes it to cool down rapidly +Fixed clipping issues +Fixed camera out of bounds issue +Fixed issue where water spell upgrade did no damage Will be launching a Kickstarter in April. The idea is to redesign the graphics. Have you found a bug or want to give feedback? Join my discord channel: https://discordapp.com/invite/xF7DqGh Your support helps me improve the game.
- New rooms and enemies - 1 January 2019
Step into the church to enter the dungeon. Try to solve the puzzle in today's update to get to the next room where a tough enemy is waiting for you. Defeat him and he will teach you a strange new power that will give you an advantage in future fights!
- New rooms - 31 December 2018
In this update there are two new rooms, one with a big hole and a new kind of enemy, and the other with 3 enemies all together. Be careful! In the next update there will be two more new rooms with another puzzle and a tough enemy. Feedback is always welcome. - Joel
- Update - More dungeon rooms - 30 December 2018
What's new? In this update we have two new dungeon rooms. In the first room there is a puzzle which you must solve to open the locked door. In the next room is a new kind of enemy and a trap. Try to defeat the enemy and be wary of where you step! In the next update there will be two new rooms with two new enemies and several more obstacles to overcome. There is still a lot more content to come and I will be posting updates every day. Don't forget to send me feedback at [email protected]! Thanks for playing - Joel
- New content - dungeons - 29 December 2018
Based on demand, I have created several new enemies and placed them in a trecherous dungeon for you to explore. Every day for the next few days I will update the game with new features - puzles, enemies and environments.
- Online play released - 17 November 2018
You can now play against others online. Give it a try. It is very simple at the moment but it works!
- What's in the new update? - 2 November 2018
-fixed AI bug: opponents are now more dangerous -improved paths graphics -improved rock graphics -improved first obstacle course -added small ice area -made fire witch bernadette battle more interesting -made water wizard leon's battle arena more interesting -updates to avatars -new characters - I am currently working on new quests for these characters -you can now cast down without hitting yourself! -you can open the spellbook from pause menu Future plans and features: *Smarter enemies with new spells and fighting strategies *New enemies that require certain strategies and knowledge of certain spells to defeat *New areas/biomes and arenas *Improved graphics *New quests *Minimap *Save points Other ideas: *Day/night cycle. Find a safe place to sleep or risk getting attacked
- What's coming next - 20 October 2018
Here's what I plan to develop based mostly on what people asked for: priority #1 - more challenging and interesting duels -more varied and interest behaviour and tactics of enemies -enemies use multiple different spells -enemies use new spells -dangerous environments that change over time -shallow river bed with changing tides and flow speed priority #2 - more content -more enemy types with more interesting ways to defeat them -more avatars -more choice based conversations and quests that can end multiple ways -more spells -more locations, biomes and buildings -money -earn money from duels and work -pay for school to learn advanced spells and spell overcharges priority #3 - improved graphics -improved pathways -more detailed people?
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 21 April 2020 | Patch Notes v1.5 - Introducing the WIND spell | 4654976078222263498 |
| 2 | 14 April 2020 | A few bug fixes and updates | 3112492477903942505 |
| 3 | 11 April 2020 | Patch Notes v1.4 | 3112492477893015021 |
| 4 | 24 March 2020 | Patch Notes v1.3 - Main Quest | 2698159409991060822 |
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