- Update 0.5.2b - 9 February 2020
Good evening you awesome people, I've gone ahead and released a minor follow-up patch for update 0.5.2. The update just adds some descriptions for the heavy and shredder turrets, as well as fixes a minor "jittering" issue the heavy turret had. I've also included an icon for the heavy turret so you don't have to stare at a white box. Known Issues: Enemy ragdolls can still spazz out causing weird visual artifacts, I have a solution for this but may take some time to fix and test. Heavy turret is not yet shooting from the barrels, I'll be updating this soon. I hope you all had an awesome weekend, more updates to follow soon. As always, if you have any feedback, issues or ideas - let me know in the forums. Cheers, Fletchy
- Update 0.5.2 - 7 February 2020
Good evening! This update is a follow-up based on user feedback from patch 0.5.1 - the update includes a new turret capable of shredding through low health enemies, reduced enemy wave sizes, reduced enemy wave scaling, reduced income and overall speed changes for monsters. New Turrets Shredder turret - The Shredder turret takes the place of the steam rifle turret. It is cheap and has a high rate of fire with a culling effect that scales with its level. Type F in the comments to pay your respects to the steam turret. Heavy Turret - The heavy turret is what the old steam rifle turret was, but more specialized. It hits hard, initially quite slow, but with the right investment, it becomes a vital turret to any defense layout. Balancing Changes Reduced monster speed - Revealed monsters have had their movement speed reduced significantly. While darkness still moves at its original pace to get…
- Update 0.5.1 - 5 February 2020
Good Afternoon! The latest riftwalker update introduces some new content and adds more polish on existing features. There's still a lot more to come, but it should feel refreshing. New Zone: The Valerian Archives The valerian archives are now yours to explore. - This is the first iteration of the Valerian Archives, which includes a limited number of tiles. I'll be heavily expanding upon this zone in the near future. First multipath enemy spawning - The archives are the first version of procedural enemy multipathing. I'll be improving the procedural system in the future for less linear zones. Updates Improved flamethrower VFX reliability - The updated flamethrower VFX should now correctly trigger on more vertical based tower positions. Improved performance on the light brazier - Temporarily removed the darkening effect on the light brazier when enemies were close for performance reasons.…
- Update 0.5.0 - 21 December 2019
Good morning! Time for another update, the 0.5.0 update contains several quality-of-life changes requested by you. It also paves the way for some future changes. Quality of Life Tileset overhaul - All existing tiles have been reworked and rebalanced. The workflow will be carried on for future tilesets in the next content update. The new workflow provides improved performance and improved ragdolls with the terrain. There "should" no longer be any disappearing ragdolls, however, I still need to do more testing. First iteration of the new tower UI - I've been working on a new tower UI that will allow me to take a modular approach to design the UI, for when I add tower target priorities, and other features. This still needs a LOT of polish, but I'd like to start getting feedback as I work on polishing it. Camera Speedup - By popular request, you can now hold the camera speed modifier button…
- Riftwalker @ rAge Expo 2019 - 26 September 2019
EDIT NOTE: INSERT SOCIAL MEDIA BANNER HERE. A fan of all things geek and tech? So are we! Come and join us at the rAge expo within the Home_Coded Developer Zone sponsored by Huawei, where you'll find us hosting a showcase of the game, answering questions and I'll be discussing the future of Riftwalker! Come share your thoughts and ask me anything! - VoidFletcher https://store.steampowered.com/app/929910/Riftwalker/
- Riftwalker @ Comic-Con Africa 2019 - 12 September 2019
Come join us at our stand, located within the developer zone at Comic-Con Africa between the 21st and 24th of September 2019. There will be a host of Q&A's, Chats and I'll be discussing the future of Riftwalker! Come share your thoughts and ask me anything! - VoidFletcher https://store.steampowered.com/app/929910/Riftwalker/
- More ways to reach out! - 4 June 2019
Stay Connected! As the game continues to develop, I'm continually looking for ways to maintain and improve communications with you. Now the tricky part is doing this while minimizing the amount of time it takes to keep everything up to date. So I figured, why not Discord? Discord will serve as an extra route of communication, most of the Steam news will be reposted there - but Discord will allow me to respond to messages a lot faster than Steam. Communicating over discord will also feel a lot more natural as I think we've all grown to use discord on a regular basis while talking to friends and playing our favorite games. Join the official Riftwalker Discord server! How to join? Simply follow the white rabbit. ......(\ /) ......( . .) ...C(") (")
- Crawlers, Nighteaters, Plagued, and more! - 26 May 2019
Update 0.4.7 This update aims to expand on enemies, adding 8 new base type enemies to the game. The new enemies will offer the player a challenge, and help ensure that a one-tower-fits-all approach will not be an easy solution. Each new enemy offers unique new challenges, with the watcher receiving a visual update on its shield. The watcher now also heavily buffs nearby enemies. All existing enemies have had death animations added - and all new enemies also have death animations. Bodies will now also pile up, adding a way for a future update where I plan to add ragdolls to the corpses, allowing your towers to knock around enemy bodies. The ragdoll update will be an optional setting enabled by default in the settings menu. All things balanced, as they should be. Or not... I will definitely require feedback from you on where you start to struggle with the game. This update will require a…
- Dynamic Resolution, Bug Fixes & More! - 11 May 2019
Update 0.4.6 This update introduces several fixes, community requests, and dynamic resolution - set to optimize the game even further. As usual, I'd like to thank those who have contributed on the community discussion, be it via threads or bug reports - you are the people who are shaping the future of Riftwalker. Let's start off with the bugfixes, this patch fixes the following issues: Critical bug causing the camera to stop responding after picking up a lore fragment. Upon losing, the main menu button is white and only displays the button upon hovering over it. Perk tree back button positioning issue on widescreen resolution. Volume glitch on changing menu settings. I'm working on addressing any other issues that were brought up. While I was at it, the game now also supports accessing the settings menu from within a roung, pausing it in the progress. And lastly, this update brings the…
- Update 0.4.5 - 1 May 2019
Update 0.4.5 This patch introduces several bugfixes as well as the first iteration of the lore system, search the map for hidden fragments of the past and work together with the community to decipher the past and find meaning in this strange world. The goal with update 0.4.5 is to begin highlighting the depth of Riftwalker, to begin to lure those fascinated with story deeper into the unknown - and at the same time, begin to offer some progression to the game's mechanics. I've also added a way for you to reset your save data, as previous versions may have conflicting save data. I would recommend if you're already playing Riftwalker, PLEASE head to the options menu, then go to saves - and delete your save data. As always, thank you to the community - this wouldn't be possible without you guys and girls. Please join the discussion and give me feedback on this update so I can continue to bu…
- Update 0.4.4.5 - 10 April 2019
TLDR; The game balance has been changed to make it easier since the last update, while keeping you on your toes. Listening to community feedback, patch 0.4.4.5 has changed the timing in spawning enemies - namely the first wave. The update gives players up to five minutes of time in order to strategically plan how they want to set up their towers. This update has also buffed the steam rifle turret damage. If you're still struggling, PLEASE hop onto the community discussion and give me your feedback so I can make the needed adjustments. I'll be listening to feedback later today/tomorrow and deploying another update if needed if the game feels smooth - then I will continue to work on the skill tree and lore system in order to start spawning lore fragments throughout the game. Lore fragments will be your primary source of lore and story revolving around the Riftwalker universe, although the…
- Update 0.4.3 - 5 April 2019
Patch 0.4.3 - Skill tree, TONS of bug fixes, new content, balance changes. Update 0.4.3 brings the first iteration of the skill tree, as well as a host of community feature requests, bug fixes, and a significant balance overhaul. As development has been progressing, I've been moving a lot of the game's work over to the GPU - what this means is for a significantly smoother gameplay experience. However, it also means, that I've been able to significantly increase the enemy count without any noticeable performance dips. Keeping you on your toes! So, as such - 0.4.3 aims to keep you on your toes while feeling rewarding for mowing down hordes and swarms of enemies. In order to do this, I've made some significant balance changes: Wave max enemy count is now 1000 at late/endgame. All towers have been rebalanced across all levels to help them compete against these new enemies, but also to preve…
- Australian Pricing and News | 2 April 2019 - 2 April 2019
Riftwalker is now available in Australia I'm pleased to announce that the pricing has been approved for Australia, this means that if you're living in Australia, you'll now be able to buy and play Riftwalker! Special thanks to the community member, Mazzy, for pointing out the issue. If you have any other pricing issues, please get in contact with me and I'll be happy to sort it out. Pricing for all regions should now be available. Upcoming updates Update 0.4.3 is coming out soon, I'm currently working on the skill tree and lore system. These will work hand-in-hand, as you collect lore fragments to discover the story around Riftwalker, you'll also unlock research points to upgrade your towers, unlock new ones - and eventually unlock minor customization once that's available. The update will also introduce a host of bug fixes reported by the community, hopefully, without adding too many n…
- Australian Pricing | AUS$ - 30 March 2019
Australian pricing is coming soon! Good day to you fantastic people, one of the community members brought an issue to my attention. Currently, Riftwalker does not have a price available for Australia, meaning if you're in Australia, you're currently unable to buy the game. I have submitted a price to Steam, pending review - this process usually takes a day or two, and since it's weekend the price may only be available on Monday or Tuesday. I'll continue to monitor the state of the request and see if I can escalate it. Have a fantastic day, please come and say hi in the forums! You're all welcome.
- Riftwalker Early Access | Now Available! - 29 March 2019
The Riftwalker Early Acess is now available on the Steam Store! I'd like to thank everyone who's helped and has been providing feedback - this community means the world to me, and I'd like to welcome anyone new to the community. Riftwalker will continue to develop as the community and I work to mold it into the ultimate tower defense. Riftwalker is a rogue-like tower defense in a world consumed by darkness, featuring rich backstory and endless, detailed procedural levels. You play the role of a riftwalker in a scouting party sent to investigate a nearby missing star, but find more than you were expecting - a civilization, or rather, what's left of it. In its current state, there is a solid TD framework - there will be more content added as I continue to develop the game, so be sure to check out the playthrough's to see if the game is for you. For all those that want to support the game,…
- Coming Soon!™ - 20 November 2018
I'm proud to announce, Riftwalker! Journey through the rift and discover the remains of an ancient civilization, piece together the history of a world consumed by darkness - in a glorious return to tower defense! Follow the community hub and join the conversation! A SPECIAL THANK YOU I'd like to extend a thank you to everyone who participated in the pre-release testing phase, to all those who submitted bugs to me directly and were involved with feedback. You guys are awesome!