SPSTEAMPULSELIVE ANALYTICS
BreakHack

BreakHack Steam metadata

Linus Probert | Sep 25, 2018 | game

Released

0players observed · 11 October 2026 - 02:52:45 UTC

AdventureCasualIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)164
  • Revenue (VGI)$514
  • Review score60% positive

BreakHack metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)164
  • Revenue (VGI)$514
  • Review score60% positive
  • Total reviews5
  • Release dateSep 25, 2018
  • DeveloperLinus Probert
  • PublisherOliveshark

Genres: Adventure, Casual, Indie, RPG, Strategy

Company pages: Developer: Linus ProbertPublisher: Oliveshark

Top Steam chartsTop 100 gamesGame directorySteam Store page

BreakHack Steam metadata

BreakHack metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/931040/metadata
Steam Storehttps://store.steampowered.com/app/931040/
Steam Communityhttps://steamcommunity.com/app/931040
PCGamingWiki search
IGDB searchSearch IGDB for BreakHack

Reviews, pricing, and metadata

Review summary

5 user reviews

60% positive, 3 positive, 2 negative

Price and discount

$0.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Partial Controller Support, Steam Cloud, Steam Leaderboards, Family Sharing

Achievements

10

Platform releases
  • Steam 26 September 2018

Latest Steam announcements

  • Version 4.4.0 - 15 March 2026

    This release introduces seed play. This includes the following: View and copy seed from current session Set a seed before starting a Standard, Quick or Arcade game Sharing a seed with a friend will allow them to play the same dungeon Seeds will allow for things such as speed-running if anyone feels like starting a league. Or perhaps a TAS run or whatever. Or just share a nice dungeon with a friend. Or try again in the same dungeon you just died but this time you can do it better. Maybe? I mostly thought it was a fun thing to add to the game.

  • Patch notes for version 4.3.2 - 13 March 2026

    - Updates SDL dependencies to official releases

  • Patch notes v4.3.1 - 23 January 2026

    - Corrects Mage blink skill level cap. - Prevents OS key repeats on keyboard.

  • Version 4.3.0 - 13 October 2025

    - Adds new animations for all skills - Adds a nicer explosion animation - Improved minimap (It's now useful and not just squares) - Large map will be shown if you press TAB (check "How to Play") for controller bindings - There's now log message attached to reaching the next dungeon level - Adds 'Stone' potion - Performance improvements

  • Incoming updates - 6 October 2025

    Now that I have gotten the release build issues out of the way I have some changes in the pipe. There's another potion incoming. Stone potion. Beyond a light armor and damage buff it makes you immune to the effects of windy rooms.I also finally got around to fixing the mini map. This is what you can look forward to with the next minor update.

  • Version 4.2 - 6 October 2025

    It took a while due to me having issues with the windows build. Mainly this boiled down to the 32bit compilation giving me trouble. This resulted in the game being 64bit only on all platforms (standard on Linux already). I also had some new features backed up during the windows build issues so here they are. - Monster loot will now be spread out around the point of death. No more bags - Player will now bleed if health is low. Lower health means heavier bleeding - Monsters can now drop potions which will last until the next level. - Monster pathing is now good. They will find you and should not get stuck. Everything is tested by me. There might be bugs. Please reach out if you have any issues. I'd rather keep a steady trickle of releases and updates for the game rather then it going completely stale. But since there's not a massive player base (I assume), this comes at the cost of the oc…

  • Revert from 4.1.0 - 26 February 2025

    Some reports came in regarding issues with the latest release so this is a jump back until those can be resolved. There were no actual game play changes or breaking changes in the latest release so this should not impact your play experience.

  • Version 4.1.0 - 21 February 2025

    - Updated to SDL3 - Fixes controller rumble - Smoother transitioning between controllers (UI should update based on what controller you used last)

  • Version 4.0, now with saves - 4 March 2020

    So, by popular demand I've now added save games to the game. Every time you descend a level in standard or quick mode your game will be saved. If you exit to main menu or quit your current game you will be able to "Continue" your last session at a later date. If you die the save will be removed or if you start another game this will overwrite your previously saved session. When continuing a game you will always start at the beginning of the last level you entered. With all the monsters intact. Meaning, if you descend a level, kill some monsters and then quit the game you will be restored to the point where you entered the level. Save games won't persist through updates but those aren't that frequent so I doubt that will be a problem. This new version should drop sometime before the week ends. I have lots of kids and recently moved to a house so game development will have to take a back…

  • Breakhack v3.1 released - 10 June 2019

    So I found some spare time during the nights to implement the Mage into the game along with some new artifacts to add some more action. This is what you can look forward to now: The Mage class is playable Mage skill: Vampiric blow Mage skill: Erupt Mage skill: Blink The "Dynamite" artifact The "Volatile dagger" artifact The "Magnet" artifact Critical hits now cause bleeding Rogue backstab skill now causes bleeding Picked up keys are now visible in the side panel Mage highscore list The MAGICAL achievement https://breakhack.net has been updated to support Mage scores.

  • Coming soon... - 15 May 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33486217%2Fd0a68eee5cdfeecbf30839c0c4e0e49fa483332e.gif

  • Breakhack Version 3.0 - 25 March 2019

    Ok, testing is done. After this development of the game will be on hold for some time since we're having our third child on Thursday. For those of you with kids, you know what that means. For those of you that don't have children. It's awesome but coding usually doesn't take priority. ːsteamhappyː This is what's new: Shops can be found in the dungeon Rooms are a lot "messier" (ruined walls, rooms and doors) Fairies can show up, they carry gold but the popular opinion among other monsters is that they don't like when you kill the fairies. Locked rooms can appear, you can find the keys somewhere within the level. Hope you like the new changes. Br, Linus

  • Version 3.0 is feature complete - 20 March 2019

    As the title states. BreakHack v3.0 is feature complete and pending some testing before I release it to everyone. I'm aiming for a release in roughly a week. This is what you can look forward to: Random wall configurations in rooms Doors Locked doors with keys carried by a random monster in the level Shops A ridiculously tough but rich shopkeeper Bodyguards in case you pissed off the shopkeeper guild Monsters springing to certain monsters defense Some additional exploration incentives for the weekly leaderboards All this is a soft start to future updates based on the newly introduced systems and logic in the game. In layman's terms, I have created a foundation to make things more interesting. Full patch notes will be released when the game is updated. Br, Linus

  • Playing on Linux - 19 March 2019

    So because I'm an idiot it turns out that the Linux build was never correctly configured for people purchasing the game. Only the "developer" build was correct and because I was using that I thought everything was working perfectly. This is fixed now! To everyone who purchased and inevitably returned the game, I'm sorry about this. No one told me so I never knew. It was also brought up that there were some lib issues regarding the game. In particular, I'm on ArchLinux which tends to be way ahead on base libraries such as libc. To solve this I'm now doing what Steam does. I'm building on the latest Ubuntu LTS release (18.04 currently). So if you are on this dist or any similar dist you should be able to run the game without a hitch (might have to install libsdl2_ttf in some cases). If you are on other distributions you can always start a discussion and I'll see what I can do. Otherwise,…

  • What's up next? - 6 March 2019

    Just a quick update on what I'm working on for the next release of the game. Likely this will be a major version update. Eg. Next version will be 3.0 Shops Shops (or traders) will appear in the dungeons on occasion. They'll sell random things such as items and artifacts at a greater level or in greater quantity than monsters can drop. Better rooms Rooms should start appearing with wall and fence configurations inside them making monster pathing and combat slightly more challenging or simple depending on the scenario. Currently, I have working examples with randomized predefined configurations but I might take a dive into generating these configurations at random. I just have to make sure that exits never get blocked by accident and similar issues. We'll have to see where it ends up once It's released. Br, Linus

  • Version 2.1 - 27 February 2019

    Version 2.1 is live! Essentially only one new thing added. There is now an option to play the "Weekly challenge" when starting a new game. Every player should get the same level no matter what platform they are on. The week starts at 00:00 GMT on Mondays. Every week should give you a new challenge level. Some might be good some might be stupid. It all depends on the generation algorithm. Leaderboards can be viewed in better detail at https://breakhack.net Br, Linus

  • Release date set - 25 February 2019

    Turns out I can be pretty efficient with my time when I'm creating something that interests me. Next version of Breakhack (2.1) will drop on Wednesday the 27th of February , 2 days from the time of writing. Patch notes will be released at the same time. You can' already check out the supported leaderboards (and my scores) at breakhack.net. Br, Linus

  • Future plans - 19 February 2019

    Ok, so... long time, no updates. As previously mentioned I'm just one guy and I occasionally take breaks from hobby coding and play games and hang out with the family instead. Now it's time to get back into coding since I have some ideas that I'd like to try. Before I go any further I want you to know that the below updates have no estimated release date. I'm about to evolve from a father of 2 to a father of 3. When that bomb drops I will have to leave things as they are for some time before I can get back into further development. So... patience. Right. Back to the juice. BreakHack has a new website which you can view here. It's mentioned in the 'about' section and I will mention it here now as well. I'm planning on implementing weekly challenge seeds into the game. What that means is that every week you will have a new menu option to play the weekly challenge level. Everyone gets the…

  • Patch notes 2.0.4 - 4 December 2018

    This patch fixes an issue caused due to an API change included in the Windows 10 1809 update. For anyone affected by this change (game wouldn't start) I offer my sincerest apologies. It was an issue that never affected me.

  • Patch notes 2.0.3 - 1 November 2018

    Just submitted a minor gameplay fix. Now, when playing as a rogue and phasing through enemies in crumbling rooms will correctly make them fall down with the room tile. Loot will still spawn in the pits after monsters have fallen down. You can collect it by using phase. I considered removing loot drops in pits but I think that would upset the gold collection rate as a rogue and I don't want to encourage players to avoid that mechanic because it's a fun way to play. Thoughts on this are welcome. Br, Linus

Patch notes and updates

S.noRelease datePatch nameGID number
115 March 2026Version 4.4.01826992588599817
213 March 2026Patch notes for version 4.3.21826992588595434
323 January 2026Patch notes v4.3.11822556746161060
413 October 2025Version 4.3.01813041031329661
56 October 2025Incoming updates1811772772618834
66 October 2025Version 4.21811772772601825
726 February 2025Revert from 4.1.01792751525967093
821 February 2025Version 4.1.01792116353239633
910 June 2019Breakhack v3.1 released2411028931153810709
1025 March 2019Breakhack Version 3.02543878145185655410
1127 February 2019Version 2.12534869043299750493
124 December 2018Patch notes 2.0.42415515408487434681
131 November 2018Patch notes 2.0.32407631646371904216

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID931040
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateSep 25, 2018
DeveloperLinus Probert
PublisherOliveshark
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type5 user reviews
Positive review percent60%
Positive reviews3
Negative reviews2
Total reviews5
Steam recommendationsNot available
Achievements10
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/931040/

Short description

BreakHack is a casual roguelike intended to provide entertainment for 10-30 minutes when you are taking a break from anything else in your life.

About this game

BreakHack is a casual roguelike intended to provide entertainment for 10-30 minutes when you are taking a break from anything else in your life. It's easy to learn but hard to beat, no save games, no extra lives no fuss. Just enter the dungeon kill the monsters and get the loot. Dungeons are procedurally generated on every playthrough. You will always get a unique new dungeon to explore every time you play. Currently you can play as the Warrior or the Rogue who have different skills and play styles. Once I get the time and there seems to be a demand (since I'm the only developer and I do this in my spare time) I will add additional playable classes to the game. Source code The source to this game is available on GitHub.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
18Partial Controller Support
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 11, 2026 to Oct 11, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

BreakHack's USD price history spans from Oct 11, 2026 to Oct 11, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

BreakHack's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Oct 11, 2026 through Oct 11, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records BreakHack at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-11$0.99$0.99No discountSteam Store

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Baldur's Gate 348,20311 October 2026 - 03:42:21 UTC875,343860,578Larian Studios
Deskrawl: Idle ARPG45,17010 October 2026 - 16:09:40 UTC47,772Not availableFirst Day Games
Delta Force40,19110 October 2026 - 23:01:08 UTC246,418197,579Team Jade
Grand Theft Auto V Legacy36,34711 October 2026 - 01:07:43 UTC360,7612,058,145Rockstar North

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