SPSTEAMPULSELIVE ANALYTICS
Dungeon Crowley

Dungeon Crowley Steam metadata

Animvs Game Studio | Oct 11, 2018 | game

Released

0players observed · 23 September 2026 - 06:32:00 UTC

ActionIndieRPGEarly AccessCo-op CampaignSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)3,126
  • Revenue (VGI)$44,270
  • Review score72% positive

Dungeon Crowley metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)3,126
  • Revenue (VGI)$44,270
  • Review score72% positive
  • Total reviews81
  • Release dateOct 11, 2018
  • DeveloperAnimvs Game Studio
  • PublisherAnimvs Game Studio

Genres: Action, Indie, RPG, Early Access

Company pages: Developer: Animvs Game StudioPublisher: Animvs Game Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Dungeon Crowley Steam metadata

Dungeon Crowley metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/937530/metadata
Steam Storehttps://store.steampowered.com/app/937530/
Steam Communityhttps://steamcommunity.com/app/937530
PCGamingWiki search
IGDB searchSearch IGDB for Dungeon Crowley

Reviews, pricing, and metadata

Review summary

Mostly Positive

72% positive, 58 positive, 23 negative

Price and discount

$18.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases
  • Steam 11 October 2018

Latest Steam announcements

  • [August 2020 DEVLOG] Tiphareth: New dungeon in the works and 3 new armor sets! - 28 August 2020

    Hello mortals, here we are again with an update on the development of Dungeon Crowley, these months have been tough with COVID-19 pandemic hitting hard in Brazil, but luckily we are all safe and the project is progressing towards the upcoming Early Access update. We are all really excited to show you everything we have been working on! 3 New armor sets In Dungeon Crowley you are free to choose which class to focus on during the character's evolution. We added 3 new armor sets: The Warrior, The Samurai and The Archer. Each uses the player's attributes differently. Props to our artist Douglas L. Coelli who polished all the animations and adapted them from 1st to 3rd person view! All armors in the game are carefully prepared to be compatible with first and third person interactions. Our artist Douglas Coelli was responsible for the adaptation, completely redesigning the animations and impr…

  • [June 2020 DEVLOG] NEW MAGICAL STAFF, NEW DUNGEON AND LORE INSIGHTS - 5 June 2020

    Hello dear mortals, this Dungeon Crowley devlog update starts with a very special partnership, our friend Matheus Mazuqueli from Ignite Game Studio, created a new magical staff for the game (thank you very much!). What do you think about it? Is there a specific type of magic do you imagine for this one?🔥 This last weeks, we have been progressing into buidling the game levels and the transitions between them, here you can check our progresses: Neophyte traverses his subconscious through the Yesod sphere, his mystical understanding of material and spiritual things is rising as well as his understanding of universal functioning. He is inspired by the search for true knowledge, in which cannot be learned merely by study, but by experience. In this quest, a new ritual is performed. The eighth Sephira, Hod, is open. Located on the Pillar of Severity, on the left side of the Tree of Life, Hod…

  • [LEVEL DESIGN INSIGHTS] Building levels in UE4 and using randomization tools. - 17 April 2020

    Hello dear mortals, welcome to this new post about level design insights, we will tell you more about how we are building our levels and a very interesting (and free tool) that we use to randomize elements in them. Along this Early Access stage, we are sharing the different stages that the project is going through. One key aspect for us in Dungeon Crowley is the level design process. And we thought it would be interesting to give you some insights and illustrate how we are going through it in a more detailed way. So prepared the following time-lapse, and a list of steps showing our workflow in Unreal Engine 4: Global lightning (all rooms in Hod share a common directional light, skylight, skysphere and such). Preparing material sets: all common materials that should be shared across maps, taking color and blending in consideration. Map lightning: overall lightning specific to the map suc…

  • March 2020 Devlog Update: New Dungeon Area, Blocking AI, Randomizing Levels - 28 March 2020

    Hello dear mortals, hope you all are doing good, this month of March has been a bit hectic on our side, the Coronavirus pandemic came and, as with many other people, impacted our daily lives, luckily we are all healthy and taking the recommended hygienic and distance measures while we keep the quarantine. Here follows the more remarkable progresses done during this month of Dungeon Crowley development: We have been working on our main door model, it was designed to easily transmit progress info to the player. It can be found all over the place in dungeons. Currently working on the blocking behavior in some enemies so we improve the combat dynamics and their pace. Now, the enemies switch to defense mode, and stays for 2-3 secs. Do you have any tips on how the player could break that defense? We are working on an early prototype of the new-coming Hod Dungeon. Hod is the 8th sephirah of th…

  • Feb.2020 Devlog Update: Pathway randomization & minimap are already in the game. - 21 February 2020

    Hello dear mortals, we are moving forward with the development, and as we implement the basic structure of the campaign mode, we are also improving level design procedural routines and added a mini-map. Here are the most recent updates we shared on social media: In this room from Yesod dungeon the neophyte will discover the basic secrets of Magick, allowing him to use staffs to launch spells through a tutorial. Implemented pathway randomization. Simple modifications in pre-crafted to improve player's experience each time they play. Lost? Don't worry, we're working on a mini-map to help crawling through our procedurally designed dungeons. We finished our mini-map 1st implementation, see it on the upper-right corner of the screen. What do you think about its design and size? Would you re-orientate it according to the players cone of sight? Stay tuned for more news, Animvs Game Studio

  • January 2020 Devlog Update: Rituals and new Dungeon Generation System - 18 January 2020

    Hello dear mortals, today we want to show you the progress we made in the rituals animations and the way dungeons are generated. Here is a finished ritual pose. This is the end resulting model rendered inside Unreal Engine. The rituals are used to teleport the player to the different dungeons. We can finally show a finished ritual pose animation, let us know what do you think. This last weeks we have been working on a new algorithm for level creation that allows decoration and even gameplay details to be changed from pre-defined states, creating a new layer of randomized content; and thus improving the feeling of "something not seen before" in the game room details. We keep working on the above mentioned and many other features, will keep the community hub and social media profiles (Facebook, Instagram and Twitter) regularly updated with our further progresses. Stay tuned, Animvs Game S…

  • Devlog Update: Ritual robe 3D and physics modelling. - 19 December 2019

    Hello dear mortals, as we approach our next Early Access milestone, we want to share with you some nice 3D artwork for the rituals, an essential part of the game. Hope you like it! This is the concept-art drawing: After the concept art, some physic techniques were applied to create the fabric 3D model. The ritual robe after a proper UV mapping, textures care and with Unreal Engine clothing physics integrated. And the result high poly model of the ritual robe with some nice close-up detailed pics: This week we started testing the latest alpha build, hopefully we'll have news for you about a potential release date for next Early Access version in a matter of weeks. Stay tuned and have a great start of Christmas holidays! Animvs Game Studio

  • Devlog Update: More Elaborated AI Behaviors and New Traps - 4 December 2019

    Hello dear mortals, these past weeks week we've been working on more elaborated AI behaviors such as escape points for the "worm" foe, which sneaks through pipes and can be found on wet places. Our goal is to better integrate enemy's reactions with the environment where they're in. We've been also working on the level design, so watch your step... New traps are coming! Stay tuned and have a wonderful week! Animvs Game Studio

  • A closer look at our Dungeon Crowley intro storyboard creation process. - 16 November 2019

    Hello, Dear mortals! In this week's post we bring a closer look at our Dungeon Crowley intro storyboard creation process. 1. Seeking a camera framing study that most closely portray the key points of the narrative, that way we introduce the player to the game's plot. 2. We portray the scenes that have a greater weight for the cutscene. 3. After framing settings, we move on to build the 3D cutscene and keep polishing until it is ready to be integrated in the game. 4. After tons of polishing work, here is one of the last iterations of our introductory sequence. https://steamcommunity.com/games/937530/announcements/detail/1593636290677428595 In DungeonCrowley you are introduced to our main character, a teacher which engages with the occult while facing financial problems. Also, last week we participated in USP Game Link in São Carlos (São Paulo, Brazil). An open event that brings together…

  • New Dungeons Generation System - Showcase 2 - 8 November 2019

    We keep working on polishing the new dungeons generation system, that allows us more variety and freedom in our level design. We can create handcrafted rooms, allowing more coherent content, like this custom archery challenge, do you like how it looks?

  • Learn more about Aleister Crowley. A Major influence in our story and universe. - 29 October 2019

    Our plot spins around someone who engages with the occult for his personal purposes; that being said, Aleister Crowley's work plays a major role into it. Aleister is one of the most prominent occultists of the modern time. Founder of Thelema and involved in many occult orders of the early 20th century. His influence grows out of philosophical circles to reach the mainstream through Rock'n Roll, movies and many others forms of today's art. We invite you to learn more about this curious character here in this great article: http://airshipdaily.com/blog/10102014-aleister-crowley

  • New Dungeons Generation System - Showcase 1 - 22 October 2019

    We are implementing a new dungeons generation system that allows us to use level design techniques that normally aren't used in procedural scenarios, such as baked reflections, lightmaps and mesh-paint. What do you think of how it looks? This technique will also allow us to add enigmas to the scenarios. When playing a rogue-like,do you prefer having enigmas as bonus or as mandatory items to progress?

  • DEVLOG UPDATE: WORK IN PROGRESS OF THE GAME INTRO CUT-SCENE - 5 October 2019

    Hello, Dear mortals! sometimes, a dead-end is the only way out of something. This is a WIP of our #intro cut-scene. We've used a combination of dynamic / baked lightning, to get a time-lapse feeling: We've used a combination of dynamic / baked lightning, to get a time-lapse feeling. A lot of polishing is needed, but you can get where we're going. TWITTER FACEBOOK INSTAGRAM Have a great weekend! Animvs Game Studio

  • DEVLOG UPDATE: NEW SLIME ENEMY ATTACK ANIMATION - 28 September 2019

    Hello, dear mortals! We finished the first animation for our new Slime enemy! The Slime lives in the Dungeon Forest area, and behaves in a very classic RPG way, splitting into other mini clones when you hit it. Be careful with this ferocious beast! We had issues to upload the animation GIF here so we invite you to check it out on any of our social media profiles: LINK TO THE SLIME ANIMATION ON TWITTER LINK TO THE SLIME ANIMATION ON FACEBOOK LINK TO THE SLIME ANIMATION ON INSTAGRAM Here you can se some making of screenshots for this enemmy: It's made of a material that uses fresnel & refraction technique to give the gooey aspect. Check out the different stages it went through (the weapon has been removed). We hope to have a new update playable to you all soon! Cheers, Animvs Game Studio

  • TWO NEW ENEMIES ARE COMING TO DUNGEON CROWLEY - 21 September 2019

    Hello, dear mortals! how have you been? we have been doing lots of improvements to the game in the last weeks. In this post we want to share two new brand new enemies and details on their building and design process. The Gargoyle uses LOD (Level of Detail), a technique to improve performance lowering GPU and CPU consumption. The game decreases the number of triangles in a model, according to the distance they are seen in the game. The further the foes are, the less detailed: The second new enemy is an absolute classic in the RPG genre, The Slime! (ignore the weapon, it has been removed) It's made of a material that uses fresnel & refraction technique to give the gooey aspect. Check out the different stages its going through: What do you think about both enemies? we'd love to know your thoughts and questions on them and/or the making of process. Cheers, Animvs Game Studio

  • DEVLOG UPDATE: POST EFFECTS VISUAL IMPROVEMENTS - 17 August 2019

    WEEKLY UPDATE Greetings, Mortals, we are improving the post effects on Dungeons visuals, re-worked bloom and added contrast, specially on shadows, to emphasize golden assets and improve lightning. What do you think about the results? BEFORE: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33595455%2F9a86ab16a0508c57035e683912b9b8025675e878.jpg AFTER: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33595455%2F4741baf868782d6968e3c073a85b2eab7f51ddce.jpg BEFORE: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33595455%2F2ccc383f761ed202117989cadb137747b6ae7797.jpg AFTER: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33595455%2F1d169fc26208c110b6bf8558ce9e7e23c79517e9.jpg BEFORE: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33595455%2F057d2503c4b997d86db02d90009dd9b3f7178fc2.jpg AFTER: https://steamcd…

  • Patch 0.33.28 - 3 August 2019

    Greetings Mortals, time for another patch: 0.33.28 IMPROVEMENTS Player interface re-design: improving visuals and better explaining player data Esc interface re-design: improving visuals and better explaining player data Desert's first level foes revision: New attacks timing / AI behavior updated for every foe in this map. FIXES Duplicated damage on some Foe's projectiles Crash on specific conditions during a map load Interface typos and missing tips Some animations bugs on Forest Foes We've been working on some big features, expect news on this very soon! Stay tuned. Enjoy!

  • Patch 0.33.9 - 10 June 2019

    Following our game-play improvements: IMPROVEMENTS Desert's first level foes revision: New attacks timing / AI behavior updated for every foe in this map. FIXES Duplicated damage on some Foe's projectiles Crash regarding specific conditions during a map load Enjoy!

  • Patch 0.33.6 - 25 May 2019

    Greetings, mortals. Patch 0.33.6 is now live: FEATURES Dark temple (second level) was now completely re-worked and updated with new AI behaviors. IMPROVEMENTS New way to compute area damage Some (especial) foes won't receive fizzle from player`ss flawless block anymore Reduced damage deviation from foe's damage, now they have a more constant damage, with less range variation Hobgoblin attack animations and particles updated Fixed memory leak caused by traps Workaround to properly support root-motion animations on multiplayer Weeper death animation added LOD generated to many foes (performance improvement) FIXES Hobgoblin can`t be fizzled by flawless block and will never enter recover state when receive damage Fixed some Weeper sounds Increased the strength from Weeper Cast2 spell, 1.5 to 1.8 Hobgoblin base attributes updated Foe radial damage notifier dealing damage to wrong player's co…

  • Patch 0.33.3 - 11 May 2019

    Patch 0.33.3 is now live: FEATURES Graveyard levels re-design: using new AI behaviors, loot / drop rate also revised Dark temple re-design: first two level foes, loot / drop revised Shortcuts improved: item description UI is now displayed when an shortcut is hovered. Other shortcuts such as drop (space-bar), swap / auto-equip (R, right mouse button) also work IMPROVEMENTS Wake-up cut-scene can be skipped by pressing the attack button Ambiance music added to Forest's entrance Maximum summoned foes reduced for Weeper FIXES Double damage applied to player during a partial block Vases spawning inside of each other First and second level bosses won't be disrupted by damage anymore Dark temple ornate's chest wrong lit pivot Some animations updated on Ratkin foes Wrong key tool-tip with an unidentified item and no slot available Shortcuts not showing equipment description UI on some circumstan…

Patch notes and updates

S.noRelease datePatch nameGID number
121 September 2019TWO NEW ENEMIES ARE COMING TO DUNGEON CROWLEY2406534841136350365
23 August 2019Patch 0.33.282412159905934700409
310 June 2019Patch 0.33.92411028931155417843
425 May 2019Patch 0.33.62408775863527158961
511 May 2019Patch 0.33.32405396896214195208
627 April 2019Patch 0.332432417221741362780
716 April 2019Patch 0.32.83763229740661831680
89 April 2019Patch 0.32.52508976515662676124
99 April 2019Patch 0.32.32508976515659640705
1028 March 2019Patch 0.322465065785299165986
113 March 2019Patch 0.31.392534869043313211982
1225 February 2019Patch 0.31.382480825216202349873
1319 February 2019Patch 0.31.253702426087254816269
1414 February 2019Patch 0.31.222465061982070119959
154 February 2019Patch 0.312461683368373246814
1622 January 2019Patch 0.30.172426778849033095091
1719 January 2019Patch 0.30.142426778849022122924
1814 January 2019Patch 0.30.42711631078226417132
1913 January 2019Patch 0.30.12711631078223024791
208 January 2019Patch 0.29.162417770561729400146

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID937530
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$18.99
Free to playNo
Discount0%
Original price USD$18.99
Current price USD$18.99
Release dateOct 11, 2018
DeveloperAnimvs Game Studio
PublisherAnimvs Game Studio
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent72%
Positive reviews58
Negative reviews23
Total reviews81
Steam recommendationsNot available
AchievementsNot available
Average playtime forever160 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/937530/

Short description

Dungeon Crowley blends RPG and FPS elements altogether while providing seamless full multiplayer-campaign where players must cooperate through procedural dungeons. Follow through the delusions and discoveries of a teacher which engages with the occult while facing financial problems.

About this game

Two minutes left to midnight, urges the clock; he stands his arms, performs a couple of previously rehearsed gestures and then fastly swallows the liquid. After performing an old ritual to cross the Abyss, the Neophyte find himself in a surreal world populated by dungeons and beasts. Find your way out of this ludic world while obliterating thousand of raging creatures, collecting loot, and skilling-up your character. Reality boundaries become blurred while the Neophyte's persona dissociates into three different classes . Customize your character by spending attributes points and increasing your proficiency in many different unique weapon styles . Build your Character Instead of choosing a static class, directly customize your character through main attributes: strength, intelligence and dexterity each time you gain a level, thus, being free to mix your combat style no matter if you're wielding a sword, bow, or staff . Skill-tree and further character-customization still not implemented , but are planned for the final release (after early access stage). Procedural Dungeons Explore fully procedural content and enjoy hand-crafted regions blending altogether. Each stages comes with a customized dungeon generation algorithm, custom scenery, new weapons and enemies; offering an great variety while features are presented as the game progresses. Tons of Loot Scavenge through piles of randomized loot with unique properties combination. You will need to kill a plenty of enemies in the way. Seamless Multiplayer The whole campaign can be played both ways, single or multiplayer, at any time. (You can resume your save-game and the join your friend's game, for instance). Dungeon Crowley blends RPG and FPS elements altogether while providing seamless full multiplayer-campaign where players must cooperate through procedural dungeons. Remember, you can always invite your friends to help you exploring the wastelands of the Abyss .

Supported languages

English * , Portuguese - Brazil * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Violência fantasiosa Medo Violência
steam germany16Gewalt Alkohol / Tabak
igrs18Horor Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $18.99
  • Highest observed: $18.99

Dungeon Crowley's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $18.99, the highest is $18.99, and the first visible tracked price is $18.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Dungeon Crowley's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $18.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $18.99. The latest run records $18.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $18.99
  • Current list price: $18.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Dungeon Crowley at $18.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$18.99$18.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $18.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$18.99$18.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $18.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$18.99$18.99No discountSteam Store

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7Ved: Recure88623 September 2026 - 05:35:27 UTC1,255
8Love is All Around 21523 September 2026 - 07:33:38 UTC2,873
9Steam 上的 名将杀5522 September 2026 - 23:37:43 UTC869

Related Steam games by tag and genre

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Aniimo86,58523 September 2026 - 05:23:31 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust43,36523 September 2026 - 04:38:56 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 337,47623 September 2026 - 03:55:07 UTC875,343836,282Larian Studios
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Warframe36,84723 September 2026 - 07:40:58 UTC181,509676,031Digital Extremes
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Graveyard Keeper 230,70923 September 2026 - 00:02:26 UTC30,709Not availableLazy Bear Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat149,83523 September 2026 - 06:06:43 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Wallpaper Engine63,51423 September 2026 - 06:11:57 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust43,36523 September 2026 - 04:38:56 UTC259,6461,359,516Facepunch Studios
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2597,21423 September 2026 - 07:45:11 UTC1,818,3689,826,471Valve
Dota 2420,19423 September 2026 - 07:43:58 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS306,56923 September 2026 - 07:43:59 UTC3,236,0272,744,193PUBG Corporation
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Apex Legends™101,94523 September 2026 - 06:13:08 UTC624,4731,047,228Respawn
Aniimo86,58523 September 2026 - 05:23:31 UTC111,475Not availablePawprint Studio
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy56,96322 September 2026 - 13:05:08 UTC360,7612,058,145Rockstar North
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.

Gore

GameLatest observed playersTracked peakReviewsDeveloper
Home Sweet Home Demo413 May 2026 - 15:21:02 UTC1414YGGDRAZIL GROUP CO.,LTD
Beast Battle Simulator422 September 2026 - 01:16:46 UTC81,289DOG HOGGLER
Hello Charlotte Demo413 May 2026 - 15:15:59 UTC45etherane
Welcome to the Game322 September 2026 - 16:30:15 UTC532,534Reflect Studios
Viscera Cleanup Detail: Santa's Rampage223 September 2026 - 05:50:08 UTC1265,913RuneStorm
Demon's Rise - Lords of Chaos223 September 2026 - 01:01:13 UTC2156Wave Light Games Inc.
Rage Wars123 September 2026 - 02:13:48 UTC2122,151Lemondo Games
Ino123 September 2026 - 06:55:31 UTC2150L Rod
Demon's Rise - War for the Deep123 September 2026 - 04:43:16 UTC3109Wave Light Games Inc.
Save the Ninja Clan023 September 2026 - 06:42:06 UTC4,911112Willz
SLG Remix022 September 2026 - 20:40:42 UTC419481812 Productions (PC Port)
Darkness Assault023 September 2026 - 06:09:32 UTC366674Black Lime Studio

Violent

GameLatest observed playersTracked peakReviewsDeveloper
Art of War: Red Tides2822 September 2026 - 14:53:04 UTC4,0146,954Game Science
You Deserve2022 September 2026 - 13:46:13 UTC24269TGA Company LLC
Vampire: The Masquerade - Redemption623 September 2026 - 06:45:02 UTC20991Nihilistic Software
Beast Battle Simulator422 September 2026 - 01:16:46 UTC81,289DOG HOGGLER
Hello Charlotte Demo413 May 2026 - 15:15:59 UTC45etherane
X-Blades322 September 2026 - 20:34:23 UTC9,9813,202Gaijin Entertainment
Welcome to the Game322 September 2026 - 16:30:15 UTC532,534Reflect Studios
Demon's Rise - Lords of Chaos223 September 2026 - 01:01:13 UTC2156Wave Light Games Inc.
Rage Wars123 September 2026 - 02:13:48 UTC2122,151Lemondo Games
Nihilist Simulator122 September 2026 - 22:26:04 UTC137118hyperboreanGames
Office Battle122 September 2026 - 07:46:55 UTC97958Black Lime Studio
Ino123 September 2026 - 06:55:31 UTC2150L Rod

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