- Re-stream - Bayani Remote Play Together Online Tournament - 25 March 2021
We did a full blown online tournament via Steam Remote Play Together! The tournament was held and streamed during the KUMU Nerd Expo! BAYANI Is now on sale at 40% off! Get it now and support the development of the first Filipino made Fighting Game!
- Autumn Sale and Steam Game Awards 2020! - 25 November 2020
Greetings everyone! The autumn sale is finally coming and again, Bayani is going to be on SALE! We are offering the game at 40% OFF this coming Steam Autumn Sale! So if you haven't got a copy of the game yet or if you wish to buy the game for your family or friends, then this is the perfect opportunity to do so! And another thing, the Steam Awards 2020 is just around the corner! There's a whole lot of crazy beautiful games out there, all deserving to receive an award and of course that includes Bayani! Everyone, I would like to ask your support and nominate Bayani for the Labor of Love Award. Why Labor of Love? To those who are not aware, let me tell you a story on how Bayani started... ːsteamhappyː Its all started back in September 2015, an indie movie about one of the Philippine's national heroes, Heneral Luna, was met with critical acclaim. Following the film's release, a social medi…
- Bayani Joins the Fighting Game Sale! - 12 November 2020
We are very happy to announce that Bayani is taking part of Steam's Fighting Game sale from November 12, 2020 to November 16, 2020. Add Bayani into your fighting game collection as we are offering the game at 50% OFF! Don't miss this chance and get a copy of Bayani during the event!
- Celebrate Halloween with Bayani - 16 October 2020
Check out the new spooky stages to celebrate Halloween with us! Available for a limited time from October 16 to November 10!
- Development Update #2 - 12 September 2020
Game development is a long and iterative process and Bayani is our proof that incremental updates and changes can lead to a better product. The current state of Bayani is far from what it used to be a couple of years back and it was only made possible through constant iterative releases, player feedback, then more iterative releases that reflect those feedback. However, iterative updates come at a cost which is slower development process. Instead of releasing a one-time big update, going with small update cycles produces better results at the cost of time spent. By now, we are now officially Roster complete with the 9th (not-so) secret character to be released as a FREE DLC to everyone that purchased the Early Access version and those that supported our KickStarter campaign. Demon Joe was added as a stretch goal in our KickStarter campaign so having it as a DLC seems more fitting. This…
- Lets Play Bayani with the Devs - 28 August 2020
It's the 2nd day of Gamescom 2020 Indie Arena Booth! Yesterday we unveiled Lolang Tsora, the latest character of Bayani, to complete our our initial main roster of 8 characters. Now watch the devs as we go head to head using the different characters in the game. Online play is currently not yet available so we are using Steam Remote Play to battle each other online. The complete character roster includes: Joe (based on Jose Rizal) Dre (based on Andres Bonifacio) Oria (based on Gregoria de Jesús) Tonio (based on Antonio Luna) Leon (based on Emilio Aguinaldo) Rio (based on Apolinario Mabini) Fernando (based on Ferdinand Magellan) Lolang Tsora (based on Melchora Aquino) Being part of the Indie Arena Booth also means that BAYANI is now 33% OFF from Aug 27-31! Go grab a copy now!
- Lolang Tsora Joins the Battlefield! - 27 August 2020
Patch Notes for v1.4.0 General Changes: Lolang Tsora is now a Playable Character! Balintawak Toll is now a Playable Stage! New Hit Effect VFX Revamped and Optimized Stage and Character Graphics. Should improve performance and reduce lag Joe: better 5A and DSkill animation Leon: fixed hitstop for some of his moves added explosion particles to forward dash (air and ground) changed Normal Light Combo last hit to chain reliably with S2 and ExS2 S3 last hit now launches slightly to chain with Fatal reliably Removed a bug where 5B can chain to 2B which caused an infinite Oria: She now has access to her Final Arts! Press S2 right after the last hit of her Fatal Strike to follow it up with her Final Dive Kick! Costs 1 meter Improved Visuals for Fatal Strike Changed how her Fatal Strike launches the opponent to fix a bug where Oria just flies off the screen Known Issues: Tsora not animating prop…
- Introducing Lolang Tsora - Bayani's 8th character - 26 August 2020
Update v1.4.0 is a huge update for us because with this update, we now have all the initial characters that we have envisioned as our initial roster. We felt that 8 initial characters is enough as a jump off point for a game genre that we didn’t have much experience in. It took us a couple of years to get to this point but here we are finally. With Lolang Tsora joining the roster, we can now officially declare that the initial roster is complete! Lolang Tsora is based off Melchora Aquino or more commonly known as Tandang Sora. In the Bayaniverse, she is basically at the center of everyone’s story and plays a very huge role in the over-all plot. As a character, she is our very first True Zoner which makes her one of the more complicated characters to balance and use. Initial development for her is easy but making a fun and balanced zoner is actually a lot difficult. In fact, we’re still…
- Bayani is joining the Indie Arena Booth at Gamescom 2020 - 14 August 2020
I'm happy to announce that Bayani is one of the games selected to take part in the upcoming Indie Arena at Gamescom 2020! We are really excited for the opportunity to showcase Bayani to the world! Because of the pandemic, almost all events that we are scheduled to attend has been cancelled, but since the Indie Arena Booth is going to be held online we can showcase Bayani from our home! But what makes the Indie Arena Booth super unique is because of the VIRTUAL BOOTHS where attendees can roam around and find information about the games. It's really awesome! They even developed a booth editor where we can design our own booth, check out our booth. We are going to do some gameplay and development update streams during the event. Hope you guys can check out our booth on Gamescom 2020! Gamescom is going to be on August 27, 2020 to August 30, 2020. See you guys!
- Patch Notes for v1.3.0a - 12 May 2020
Patch Notes for v1.3.0a Bugfixes: fix for Joe's airdash after air normals fix for Dre and Oria's Fatal can sometimes double when buttons are mashed fix for Dre's S1 not chaining with 5A and 5A Light Auto Combo fixed infinite airdash bug
- Rio Joins the Battlefield! - 23 April 2020
Patch Notes for v1.3.0 General Changes: Rio is now a Playable Character! Plaza Benavides is now a Playable Stage! Rio's Theme can now be selected! Gameplay Changes: Changed the jump height and weight of all characters. This change was added to improve the feel of jumps. This means that all characters land faster after jumping or being launched. As a result, all air moves have also been changed and updated and wil have different timings and properties depending on the move. Removed various Knockdowns in the game. This change is a step towards the eventual final gameplay of Bayani. The game's various hard knockdowns made set-up and wake-up game too powerful. This also made the game feel too slow with all the stops in momentum. Hopefully, this change will accelerate the pace of the game as well as encourage players to find even more ways to approach and attack. Revamped frame data, hitstun…
- Fernando Joins the Battlefield! - 22 December 2019
Patch Notes for v1.2.0 General Changes: - Fernando is now a playable character - Libingan ng Bayan is now a playable stage - Fixed a bug where Grab, D-Skill, or Break activates when pressing one of the buttons required - Standardized a majority of the 5A moves to prevent micro walk abuses - Modified Break to no longer cause a knockdown for both players - Slight Visual Changes and Updates Joe: - Fixed a corner infinite with Joe - Reduced the damage of S1 and S2 by a small amount
- Patch Notes for v1.1.0c - 23 October 2019
Bugfixes: Fixed Game Crash in Stage Selection Fixed a bug where Arcade mode sometimes doesn't have BGM Fixed a bug where spamming button press for certain moves will redo the move instead (typically on Fatal Strikes) Gameplay Changes: Joe: Increased the recovery for 2C to prevent infinites Tonio: Fixed a bug where 5B launcher sometimes doesn't combo Leon: Increased the hitboxes of some of his normals to hit crouching and standing enemies Dre: Rescaled damage and meter gain. Does roughly the same total damage and meter gained. j.S1 is no longer an OTG fixed a bug where j.S1 is considered as an overhead j.5C causes a ground bounce when hitting air opponents D-Skill is an OTG and launches the enemy back in the air. Can now be used as a combo extender. Increased the Damage for D-Skill, S3, S3S3, and ExS3 Reduced recovery for ExS3 and is now a combo extender Fixed 5B combo infinite Fixed a b…
- Patch Notes for v1.1.0a - 30 September 2019
Bugfixes: Fixed a bug for Dre where some moves don't scale or don't reset hit stun. Fixed a bug for Dre where the meter gain for some special moves are treated as normals instead. Fixed Dre's selected animation. Fixed controller assignment for player 1 and 2 Controllers. Fixed wrong character names in character selection screen. Fixed for blank controller glyphs for Sony DualShock 4. Fixed missing character name in After Battle Screen Changed animations for stage labels/names Changed monumento to campo monumento - Caloocan (in game) Changed monumento to campo monumento (stage select) Changed Dre Movelist (Removed meter costs for air specials) Fix empty space on Leon Fortress edge during character intro Fix empty space on Vigan Edge during character intro
- Dre Joins the Fight! - 18 September 2019
General Changes: Dre is now a playable character! Oria's Stage: Campo Monumento can now be selected! Dre's Theme can now be selected! Background video during Fatal Strike is now implemented Improved shaders and lighting Added end objects to the edge of stages Gameplay Changes: Reworked Break mechanic to the new Combo Break feature. Reduced Start Up to 25. Active is 3 Frames. Recovery is 35 frames. The move is fully invulnerable from frame 1 to 28. Blocking an enemies Break refills 1 full bar of your meter. Across the board increase to Forward and Back Grabs for everyone Joe: Slightly reduced meter gain when attacking Increase damage of S1 fireball Increase damage of S2 Riposte Reduced hitstun for the last hit of 5AAAA Improved invulnerable frames of S2 Riposte and ExS2 Leon: Temporarily removed the Jumping A+B macro for the forward Air Dash as it interferes with his air BnB Fixed a bug…
- Patch notes for V1.0.2a - 5 August 2019
*Fix Pause Menu Highlight using mouse and highlight using controller or mouse *Fix Y Axis inverted for LS Controllers *Fix Leon's name in versus Screen *Fix Oria's Clothing distortion *Fix Tonio intro camera
- BAYANI Patch v1.0.2 - 2 August 2019
General Changes: Tonio 3D model reworked. Added Parsec download link. While online multiplayer is still being developed, players can use parsec as a means to play against other people online. Added new UI and improved UI animation. Gameplay Changes: Improved the hitboxes for all moves and characters to be more accurate. Can now Dash using A+B Slightly decreased the block stun for all 5A and 2A moves for all characters Refactored some of the air move physics to be additive instead of overwrite Joe: Fixed a bug where EX-Sp1 is considered a low attack and has no hitstun and blockstun. Decreased Joe's Lightning Thrust (6AAAA and 4B) meter gain slightly Increased opponent meter gain when hit (both on hit and on block) by Joe's Lightning Thrust (6AAAA and 4B) Fixed a bug where Joe becomes completely invulnerable after using his D-Skill Tonio: improved animation for command grab to match the n…
- BAYANI Patch v1.0.1 - 19 June 2019
Patch notes for v1.0.1 Changed Arcade mode implementation. Continuously fight random enemies with random BGM and random stage. Fixed no music when selecting Random BGM Fixed previous settings changes not working at start of game Fixed camera issue on Leon's stage when changing the game in to lower resolution. Removed non existing move on Oria's move list Added existing move that is not present on Leon's move list Fix labels on character theme and stage name. Fixed audio levels. Tweaked Character AI: Reduced attack frequency Added Brick the dog at Bagong Bayan stage as reward for one of our Titanium backer. Joe Changes: Joe 6C: decreased hit stun to prevent linking to other moves Joe 2A: adjusted hitbox to reflect actual location of kick Leon Changes: Leon Back Grab: fixed a bug where back grab doesn't trigger when pressing Back A+S1 Leon 4A: decreased hit stun to remove infinite Leon jS…
- BAYANI Patch v1.0.0a - 13 June 2019
Patch notes for v1.0.0a - Fixed a bug that caused the game to crash while exiting the game - Fixed the void areas of Leon Fortress Stage during Character cinematic intro
- BAYANI IS NOW LIVE! - 13 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33970694%2F79e7073ea5fbafc00672ad123e9a290a133c7ba1.png BAYANI is now available for a discounted price! Get it now and show us your combos!