- A new medical experiment is taking shape – meet Creature Lab 2 - 12 August 2026
Hello everyone,Many of you followed Ambulance Simulator because of your interest in medicine, the human body and detailed simulation games.Today, we would like to introduce you to another title connected to our studio’s history–one that explores similar themes from a much darker and considerably less ethical perspective.Meet Creature Lab 2Our studio created the original Creature Lab, and we are excited to see its world continue in Creature Lab 2, now being developed by Woodland GamesThe sequel expands the original concept with new systems, more ways to design your creatures and a much larger role for the mutants you create.The world calls you a madman.You call it progress.In Creature Lab 2, you become a scientist who researches DNA, processes biological material into biomass and grows mutated limbs to create entirely new creatures.Study DNA obtained from animals, insects and other organ…
- Release Date Info - 19 August 2022
Hi everybody! In the last devlog we shared our optimistic belief that Ambulance Simulator's playtest will be available soon, around the same time we launched playtests for Cruise Ship Manager and Offroad Mechanic Simulator. Moreover, we informed you that the full game should be released this year. While we had every intention to do so, after lengthy internal discussions we chose to cancel the playtests for now and delay the release date of Ambulance Simulator to 2023. While the main mechanics are implemented and functional, as a whole, the game doesn't present the quality and realism that we aim for. Ambulance Simulator is a very big and ambitious project. Between a living, breathing city and realistic medical treatments, there's a lot of work to do and even more polish to apply. We already had to tone down the realism of certain medical procedures to ensure that the game's pacing is fu…
- Devlog #7 - 22 June 2022
Hi everybody! Here’s a long-awaited update on Ambulance Simulator! We know, it took us some time. Let us brief you a bit since the silence was too long on our end. Frankly saying, we've had a lot of organizational changes on the verge of 2021 and 2022. We decided to significantly strengthen and expand our team. With new talented people on board, things are looking better now! 💣💥💥 That said, we plan to release Ambulance Simulator this year. We also plan to launch a Steam playtest demo of the game to be released very soon, stay tuned!💣💥💥 And here’s a summary of the works from the last weeks/months: - Living City – we’ve been building a busy city. The environment has been entirely reworked from the ground up. There’s way more variety, more props, complex road intersections, and sidewalks. The city itself has increased in size compared to previous designs, so expect a bigger, better,…
- Devlog #6 - UI & Gameplay Changes - 23 December 2021
Hello everybody! In case you missed it, we published a new trailer for Ambulance Simulator! We didn't post about it on Steam until now, so here it is, feast your eyes: As you can see, the game evolved quite a bit from what you've previously seen. This is all a result of the small-scale test we ran a few months back. Many gameplay and visual aspects of the game were changed since then. Perhaps the most obvious is the change in the UI. We moved away from the red-black-white colors, in favor of cleaner, more modern shades of blue. We're still making some small adjustments so the UI in the final version might be a little bit different but not by much. We also mentioned gameplay changes and these are mostly related to QoL improvements (quality of life). The equipment system was the most modified. The old one relied very heavily on micromanaging everything. If you needed to bandage someone, y…
- Devlog #5 - New Ambulance and a Bigger City - 8 September 2021
Hello everybody! It was difficult choosing the right topic for this devlog as there has been a plethora of changes and additions in recent months. Traffic has been improved, UI overhauled, more animations added, even the patients and the pedestrians are in the middle of a graphical upgrade right now. But perhaps the most significant change is what we did to the ambulance and the city itself, so let's talk about that! As you can see on the gif above, the ambulance looks drastically different from before. We added more detail, especially on the inside. Simultaneously, we optimized the vehicle to squeeze out a few more frames per second in your game. The ambulance is now also equipped with a stretcher auto-loader. We're currently unsure if this should be an upgrade that players unlock during gameplay or something that is always available. The auto-loader is very convenient so we're conside…
- Registration for Steam Playtest is finally open! - 23 July 2021
We know that you waited for this moment! Registration for Steam Playtest is finally open! From this day we launch registration for the Steam Playtest of Ambulance Simulator. You can help us improve our game by signing up and sharing your opinion on our game. Q: Why are we launching Steam Playtests? A: Because we want to make a game that is fun to play and your feedback will help us to achieve that! In order to make everybody's experience enjoyable, we need to collect data from players who never played this game before. Q: When will the playtest start? A: After enough people register for the playtest and once our inner QA team confirms that our current version is ready for global playtests. We don't want the playtests to be too buggy after all ;) This process might take a few weeks, depending on the number and severity of bugs found. This gives you plenty of time to sign up! Q: How can I…
- Devlog #4 - Dialogue System & Answering Calls - 30 April 2021
Hello everyone! We took big steps towards developing an Ambulance Simulator into a better game. New features are constantly being implemented and today we are going to be talking about two of them - the dialogue system and answering calls! We are thrilled to show you the mechanics of it and explain how it all works. https://i.imgur.com/FDQSUdR.png Being a paramedic is one of the most responsible jobs in the world. It requires you to react quickly and accordingly to the situation. We know how hard this task is and we are doing our best to adapt the seriousness of this work in our game. Over the course of the game, one of your responsibilities will be accepting new assignments. The dispatch will always have new calls registered for you and it's going to be your task to choose the ones you need to focus on. https://i.imgur.com/URm2rEA.png The tricky part is that the reports you receive fro…
- Devlog #3 - Equipment System - 9 February 2021
Hello everyone! The new year is finally here and we’re not slowing down with the development of Ambulance Simulator. Last time we talked about UI and - before that - we explained the process of designing traffic mechanics. In today’s devlog, we will introduce you to the equipment system we’ve recently added to the game. Similarly to the management system, using the equipment will not pause in-game time. This means that if you look for the right tool for too long, you might be risking the patient's life. That’s why maintaining your ambulance clean and organized will be crucial to the gameplay. The inventory’s layout is up to the players. Of course, all of the tools can be scattered around in a complete mess or they can be put in specific places, so in crucial situations, you will immediately know where to reach for essentials. As we mentioned in the previous devlog, medical supplies can…
- Devlog #2 - User Interface - 27 October 2020
Hello everyone, Welcome to another update on Ambulance Simulator. We’re so glad you’re here with us! You already know what’s happening with the in-game environment, but if you missed our latest text about traffic mechanics, it’s available here. In this devlog we would like to talk about another visible part of the game, but this one is way closer to your eyes. The topic for today will be UI. Designing it took a long time, but you know us - our perfectionist souls didn’t allow us to submit something that we weren't satisfied with completely. All of the careful preparations resulted in two versions of it: one for performing first aid, the other for driving the ambulance. Icons on the screen will be present throughout the game, so they need to be barely visible and provide relevant information at the same time. If there are too many elements to look at, player will be distracted and that w…
- Image Power Discord server! - 26 October 2020
Hi everybody! We will publish a new devlog pretty soon, but first a quick announcement - we have our very own Discord server! On it, you can find channels not only about Ambulance Simulator, but also about our other games like Yacht Mechanic Simulator, Dieselpunk Wars and Archer: The Witch’s Wrath. Joining our Discord is the best way to stay updated about Ambulance Simulator 😉 We can chit-chat a little, you can ask us questions and learn more about our titles. We’re waiting for you here: bit.ly/ImagePowerDiscord Cheers, Image Power Team https://store.steampowered.com/app/942220/Ambulance_Simulator/
- Devlog #1 - Traffic mechanics - 5 October 2020
Hello everyone! You don’t have any idea how happy we are that we can finally share our work with you! With a new gameplay teaser released, we’re ready to bring you some news about the development of Ambulance Simulator. We are aware how challenging working in an ambulance is. We are impressed with how well the crews cope with unfavorable conditions. While the rest of the team is helping people in need, the driver has to remember not only about people onboard, but also watch out for other users of the road. We ourselves have eyewitnessed many dangerous situations in the street, when an ambulance had problems with passing through. This is happening, because streets live their own lives, they’re powered by people who move around. It’s a factor we paid a great attention to. We couldn’t leave the surroundings empty, otherwise the game would be less authentic. In real life, traffic is an extr…
- Developer has changed, but the idea is still the same! - 10 June 2020
Hi everyone! We would like to introduce ourselves. We are Image Power, a new development team working on Ambulance Simulator (former Rescue Medic). The game is not dead, quite the opposite in fact ;) We want to deliver the best rescue medic experience to all of you. We love the idea of taking a closer look at the hard work of medics who risk their lives every day in order to save the lives of others. It’s fascinating and it’s important to honor them by making this game. But we also want to give you, the gamers, a lot of fun with our production. We have many plans for this title, but we’re not ready to share them yet, as we don’t want to spoil the surprises! You can expect more news and new materials from Ambulance Simulator soon. Stay tuned, let’s keep in touch, and if you have any questions or suggestions just let us know in the comments below or in the discussion section. Remember to…