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OCTOPTICOM

OCTOPTICOM Steam news

UP DEVELOPMENT LTD. | Oct 3, 2018 | game

Released

0players observed · 25 September 2026 - 15:34:26 UTC

IndieSimulationPuzzleProgrammingMinimalistSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

OCTOPTICOM news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews56
  • Release dateOct 3, 2018
  • DeveloperUP DEVELOPMENT LTD.
  • PublisherUP DEVELOPMENT LTD.

Genres: Indie, Simulation

Company pages: Developer: UP DEVELOPMENT LTD.Publisher: UP DEVELOPMENT LTD.

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OCTOPTICOM Steam news

OCTOPTICOM news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • OCTOPTICOM (returns in) 3D - 15 November 2024

    https://store.steampowered.com/app/3316580/ 6 years after the release of OCTOPTICOM, comes OCTOPTICOM 3D. OCTOPTICOM 3D is a major upgrade to your favorite open-ended puzzle programming game about designing and optimizing optical computing devices. Featuring 3D graphics and gameplay, a refined user interface, completely rewritten simulation resolving previous bugs and issues, all original levels and components plus new additions, along with histograms and friend leaderboards tracking up to five competitive metrics. Also includes sandbox mode and blueprints for even more creative freedom. For better accessibility there are remappable controls and customizable colors, along with labels.

  • Stack Machines - 19 February 2023

    Our next game will be a zachlike called 'Stack Machines'. It's a mix of TIS-100 and SpaceChem. If you enjoyed OCTOPTICOM there is a high probability that you will also like 'Stack Machines'. Check it out here and wishlist if interested: https://store.steampowered.com/app/2279060/Stack_Machines/

  • New game - Sokosignal - 8 October 2022

    We have released a new puzzle game called Sokosignal. It's a minimalistic sokoban variant with a signal sending mechanic. https://store.steampowered.com/app/2154700/

  • Update v1.1.4 - 27 April 2021

    Version 1.1.4 is a small update: Added borderless fullscreen for the Windows version Fixed - selected components are now deselected after clicking on a component in the menu or the simulation step button. This used to cause strange behavior and crashes.

  • Update v1.1.3 - 6 April 2020

    Version 1.1.3 is mostly bugfixes: switching solutions with the keyboard shortcuts while holding components with the mouse used to crash the game in solutions with a save file crashing on input from media keys the code behind the behaviour of the complementary component was rewritten to fix a bug(and other potential bugs) reported by max on the unofficial Zachtronics discord server on WIndows the print screen key can be used for screenshots version label added in the main menu

  • Update v1.1.2 - 6 November 2019

    Version 1.1.2 is a small patch: updated some of the libraries used by the game to fix a bug on Linux caused by the last update of the steam runtime resulting in no text being rendered fixed an issue where unrecognized keys were interpreted as space

  • Update v1.1.1 - 21 September 2019

    Here is what's new in version 1.1.1 Bugfixes Hotkeys remove io objects Escape while holding a selection containing an io object not below the cursor drops the selected components and makes them inactive Selection is not cleared when switching to different solution Crash after switching solution with a selection that was not cleared io components not active when loading a corrupted save file Components can be placed outside the board Crash when scrolling outside of a loaded level Sum of components costs not updating when switching solutions New features Move the board with the middle mouse button Every 5th grid line is slightly thicker

  • Version 1.1 - Step function and Color blindness mode - 18 June 2019

    Below is a list of new features, changes and bugfixes for version 1.1 of OCTOPTICOM. Some highlights are - added step and pause functions and color blindness mode. New features Step and pause functions Color blindness mode Hotkeys for all components Sum of component costs shown in the right bottom corner(can be toggled on and off by pressing 'K') Change simulation time(speed) by scrolling Delete selection when an input/output component is also selected The Options menu is accessible inside a loaded level Changes Level select menu is restructured showing the names of the levels and grouping them in 3 groups - easy, medium and hard Goals are visible in all levels Clarifications in the instructions for some levels Instructions for all unsolved levels show automatically Bugfixes Holding the output component and pressing R results in a solved level Escape while running disables buttons when…

  • Update v1.0.4 - 4 December 2018

    Version 1.0.4 ​fixes a few bugs in the complementary component and one in the switch type 2.

  • Optimization challenge for level 37 updated - 12 November 2018

    The optimization challenge for level 37 was updated to require a more elaborate strategy.

  • DEMO available - 26 October 2018

    We added a demo with the first 18 levels of the game. The solutions are shared with the full game so when you switch you can continue with the new puzzles. To unlock some of the achievements you will have to rerun your solutions from the demo.

  • Update v1.0.3 - 21 October 2018

    In version 1.0.3 we've added 3 save slots for each level. Now you can have and quickly switch between different solutions for the same puzzle.

  • Update v1.0.2 - 17 October 2018

    We've been busy updating the game over the past few days. Here is a list of the changes that we'll call version 1.0.2: fixed a bug in the behaviour of Type 1 switches in some cases(thanks to reesylou for reporting it) added a key for clearing residual beams("C") changed the optimization challenge for level 37(First 5 last 5) to avoid an easy brute force solution added optimization challenges to levels that didn't have any(thanks to Innocentive) changed the input in level 19(RGB) to avoid using the same solution as in level 4(Beam splitting) other minor improvements here and there If you are stuck somewhere and need some tips, want to see a highly optimized solution or maybe a different approach to solving a particular level check out Innocentive's great guide.

  • Linux version available - 10 October 2018

    The Linux version of OCTOPTICOM is now available. You can finally enjoy light puzzle programming on Linux.

Patch notes and updates

S.noRelease datePatch nameGID number
127 April 2021Update v1.1.44074045244022168406
26 April 2020Update v1.1.32978509755361264384
36 November 2019Update v1.1.22448197582015802615
421 September 2019Update v1.1.12406534841135043569
518 June 2019Version 1.1 - Step function and Color blindness mode2408777766654750104
64 December 2018Update v1.0.42415515408486829590

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