- 1.3812 Patch - 7 October 2025
Some minor fixes Changelog Fixes Various Typos Negotiation glitch with IPMS practice fixed Related glitch where death wouldn't trigger when freezing fixed Improvements Stat information text size increased slightly for legibility
- 1.38 Update - 2 September 2025
Changelog A few minor fixes on issues that have come up in the last months FixesFixed rare condition where toolbar would become invisible Shangri-la easter egg walkable again Can no longer get soft locked if you die of cold while the explore dialog is active Waiting for the suit to recharge in the rover now counts towards rest Various spelling errors
- 1.376 Patch - 2 May 2025
Minor patch Changelog Fixes Internal logging reduced (this was mostly for debug reports), this will result in a slight performance boost and a reduced memory footprint. Fixed a potential crash issue with Chinese Unicode characters in Ling's dialogue.
- 1.375 Update - 15 April 2025
Hey all! This update fixes all known issues that came up in 2024. Very few bugs, fortunately. Also backported some QoL features from The Jovian System. Loading times were vastly improved. The Outpost vicinity now loads five times faster, for example. Changelog Improvements Improved loading times. Loading the Outpost exterior for the first time went from 13-15 seconds to 3 seconds. Timelapse calculations a little faster IPMS warns the player if you leave for Feia Lacus without a pump deployed or a drone assigned. You can ignore this and it won't prompt again. This helps new players who skip the tutorial but can't figure out what to do. Added an area in Shangri La where you can leave the rover right where you start. The 'slow rover' bug has finally been reproduced and fixed, but before that I put an area right near the start where you can leave the rover. There's a crate there and nothing…
- 1.3721 Update - 14 April 2024
A hotfix for nanji jidi spawn issues on some systems and some other fixes. Changelog Fixes Nanji-Jidi spawn issues fixed. Neagh Lacus teleport issues fixed. Teleport issues in tuxing liu with the ladder fixed. Kan no longer tell Karen about killswitch if you missed that part of Val's conversation Fixed some typos
- 1.371 - 9 April 2024
Changelog Improvements Indoor footsteps are less intrusive The landing sound no longer plays after a save when the player is on a metal surface New footstep sounds Fixes Fixed some lingering dialogue issues with Ling. (Pardon the pun)
- 1.37 Update - 7 April 2024
A lot of improvements and bugfixes, from dejankification and quality of life stuff to fixes for some really obscure issues and quest logic. Including new (actual) voice for Adanech and ladder animations. Special thanks to Technomancer for the detailed bugreports. Spoiler alert. Changelog Improvements Ling has more comments on trade items Powered computer rooms now correctly substract 1500 watts thermal to the base heating consumption Door sounds at Tuxing Liu, Throat and Jingpo Torque Master no longer adds to rover self charge, and just reduces power consumption and increase speed as advertised New voice for Adanech Climbing stranded truck now has transition screen and climbing noise XP gain from producing Stimulant IV reduced to 50 Added honqo motor spare to nanji jidi control center for use in your own rover if you fixed submarine Nanji jidi pathfinding improved Searchable area in tux…
- 1.363 - 28 March 2024
Minor patch. Fixes Torque Master no longer applies a tenfold multiplier to Rover Self Charge.
- 1.361 - 4 January 2024
Changelog Fixes Rover moving at slow speed in Shangri-La on some systems fixed (hopefully, there is no way to check as I've never been able to reproduce it). The suspension button now resets rover movement parameters as a possible workaround. Suit issue in Tuxing Liu fixed. Construction bot hitbox tweaked.
- 1.36 Update - 19 December 2023
This update fixes newly reported bugs, adds some QoL features and introduces manual fertilization! Shoutout to Alexander for the detailed bug report. Happy holidays and best wishes for 2024! ChangeLog Additions New Mechanic: Fertilization. Nutrient consumption has been changed from a background process to a fertilization mechanic where you can use it to double food production for a while. Can be toggled in the Hydroponics Panel. Improvements Default skin and eye color are now selectable Coffee Seeds now processable in any amount Hesiod Whiskey now processable as well as the empty bottle Volcanic Shards now processable for 1 mineral so they're not useless after the initial discovery Stock panel now shows production Tab highlights now offset in world space instead of local space (meaning they're consistently slightly above the target) Note that tab will not highlight interactables that ar…
- 1.354 Fix - 26 November 2023
Fixed rare issue where the toolbar wouldn't appear on some systems given certain dialogue choices in the opening sequence.
- Update 1.353 - 16 September 2023
Hotfix for a hotkey issue with some minor improvements. Changelog Fixes Hotkeys sometimes didn't work after a cutscene Sleep when tired checkbox text no longer disappears Improvements New Talt Logo from The Jovian System Added a fatigue warning to the timelapse panel. Especially useful for caffeine addict trait. Improved legibility of some dropdowns
- Update 1.352 - 24 August 2023
Changelog Fixes Cryovolcano exit clickable area increased, can no longer click inaccessible terrain and teleport Tuxing Liu door bug fixed (you could click the inside>out interactable when you're outside if you angled it just right) Improvements Fungus terrain now handled with a shader instead of changing terrain, reducing Outpost vicinity loading time by 4 seconds in some cases. Default Run now persistent. Being in the base or rover no longer defaults to walking. 'Hope' ending slide improved
- 1.35 UI fix - 14 July 2023
Just 1 fix: Spamming the ESC key in quick succession during the intro cutscenes will no longer block the UI.
- 1.35 Update - 4 June 2023
We're almost nearing Titan Outpost's four year anniversary! Even though I'm working hard on The Jovian System, there were still some minor issues that came up in the last year that needed fixing. I also backported some QoL features. Changelog Improvements Tank overview now shows if you hover the mouse over the Outpost on the logistical map. Orbital Navigator button colors now consistent amber. Can now enter his vehicle if Magnus is dead to steal his stuff. Smoothed out terrain in Shangri-La where the Rover could get stuck. Moved to new Unity LTS version. Models update to accommodate new Unity FXB standard. Most already were compliant, some were not. Construction and Research will complete upon clicking the stopwatch icon in the timepanel more often as the estimates are updated during the timelapse. Construction and Research now update on completion even if you have both the construction…
- 1.34 Update - 4 January 2023
Happy 2023 Everyone! This update adds a few requested QoL features, two special achievements, lots of little tweaks and a few fixes for rare issues. Meanwhile, The Jovian System is slowly moving towards Alpha. Keep your eyes peeled! Changelog New Features See search area exploration progress on world map. Shows up on the hover panel, split by search tier. New Achievement for exploring every searchable area in the game on the 'No Stone Unturned' tier. New Achievement for hooking up a pump at every lake on Karl's list. Added some UI features that should improve SteamDeck compatibility. You still need mouse emulation. Improvements Improved tab highlighting, better arrows, faster rendering, uniform scaling Changed the way the game handles Steam Achievements Slightly optimized loading times Restructured build, decrease total file size Shipment animations improved if you're in orbital navigat…
- 1.33 Update - 14 July 2022
Minor fixes and improvements. Changelog Uranium processing typo fixed. Add info about skill limit (5) to character generator help screen. Fixed some typos in the F1 help texts. Fixed missing audio when talking to Karl about Aiguo and Bai. Buttons in character generator and builder UI no longer have a few elements with text too close to the margins. Color in dialogue when more than one character is talking now consistent amber. Construction UI now opens on the outside LTAM during the tutorial, preventing issues with moving the tutorial forward if you used the construction system prior to triggering that part of the tutorial and didn't exit it properly. Can scroll down research help screen past the last line. Added an arrow to the crate image in the pump help screen to indicate setup. Fixed some typos in item descriptions. Fixed a typo in the distress beacon scenario. Getting the lost plu…
- 1.325 - 11 June 2022
Changelog 'There Can Be Only One' achievement fixed. Tom Parker conversation typo fixed. Megiddo ending has one more option.
- 1.324 - 1 May 2022
Lots of minor fixes. Changelog Changed some wrong colors of yellow to the consistent amber. Amount tag for items during transfer no longer misaligned on widescreen resolutions. Various typos fixed. Searchable Area box text bottom margin corrected on some resolutions. Changed ugly terrain cutoff in Throat of Kraken that would be visible on certain screen resolutions. Fixed some janky pathfinding in some of the lakes If you have multiple crashed drones, hovering over a crashed drone location on the rover world map no longer highlights the location of the first crashed drone. Global prices are no longer affected by striking a deal with a single vendor. You need to negotiate prices down for each trade. Negotiating a price down successfully with an NPC with whom you have a negative relation value will now properly reflect it if the relation is too bad for the price to effectively drop. Can n…
- 1.323 - 28 April 2022
Changelog Rover Map keys can now be set by the launcher input settings. Requesting a new compantion from Ekta without selecting one by mail first and consequently winning the negotiation with the second tier sway threshold will no longer lock the dialogue. Selected trait no longer overlaps trait selection button on widescreen resolutions. Drone logic improved. Drones will now swap out their current load if there is a tank with more methane at the destination pump.