SPSTEAMPULSELIVE ANALYTICS
Bubbles the Cat

Bubbles the Cat Steam metadata

Team Cats & Bears | Apr 12, 2019 | game

Released

0players observed · 23 September 2026 - 10:24:19 UTC

ActionAdventureIndieFree To PlayPlatformerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,734
  • Revenue (VGI)$7,117
  • Review score95% positive

Bubbles the Cat metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,734
  • Revenue (VGI)$7,117
  • Review score95% positive
  • Total reviews59
  • Release dateApr 12, 2019
  • DeveloperTeam Cats & Bears
  • PublisherTeam Cats & Bears

Genres: Action, Adventure, Indie, Free To Play

Company pages: Developer: Team Cats & BearsPublisher: Team Cats & Bears

Top Steam chartsTop 100 gamesGame directorySteam Store page

Bubbles the Cat Steam metadata

Bubbles the Cat metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/945580/metadata
Steam Storehttps://store.steampowered.com/app/945580/
Steam Communityhttps://steamcommunity.com/app/945580
PCGamingWiki search
IGDB searchSearch IGDB for Bubbles the Cat

Reviews, pricing, and metadata

Review summary

Very Positive

95% positive, 56 positive, 3 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Family Sharing

Achievements

30

Platform releases
  • Steam 11 April 2019

Latest Steam announcements

  • Bubbles the Cat 5th Anniversary - 13 March 2024

    Hi everyone! Almost five years ago, I released Bubbles the Cat on Steam. I was really happy with how the game turned out and I had an enormous amount of fun developing it. I've always wanted as many people as possible to play the game. I kept the price as low as I could whilst still allowing me to make enough money to fund its development. Now that the game has made its development costs back, Bubbles the Cat will be completely free from 12th April. This isn't 'free-to-play' with any dreadful microtransactions. This is plain-old, straight-up free. I just want you folks to enjoy it! Thank you to everyone who has supported Bubbles the Cat. I hope to do this indie dev dream again one day!

  • Bubbles the Cat - Anniversary Sale supporting RE-PLAY 2020 - 9 April 2020

    Just under a year ago today I released my first indie game, Bubbles the Cat onto Steam. I wanted to make a fun game with great accessibility options so as many people as possible could enjoy it. I've been delighted by the feedback I've received for it. One of the massive perks of being an indie game dev is that there are no barriers to be able to use my videogame to help other people through supporting charity events; and with the world the way currently is, I definitely feel that there are others who need help far more than I do. So from the 9th-16th April, Bubbles the Cat on Steam is not only 50% off, but I will be donating ALL money made from sales of the game during this period to @WarChildUK as part of their RE-PLAY 2020 campaign. War Child is a charity that supports children in war-torn regions of the world. They protect, educate and stand up for the rights of children caught in c…

  • Bubbles the Cat Version 1.0.0.16 - 18 September 2019

    Update 1.0.0.16 adds controller vibration and visual accessibility features to the game, as well as fixing some minor bugs. https://i.imgur.com/GHBSo1y.gif Controller Vibration If you're playing Bubbles the Cat with a controller with vibration functionality, you should notice this is now supported for most in-game actions! Controller vibration can be turned on or off in Options -> Control Options. By default, it's enabled. Please note that this feature is only active whilst using a controller to play the game - this is to prevent you from jumping out of your seat when your controller vibrates and you're not expecting it! Visual Accessibility Options These options can be found in Options -> Display Options -> Visual Accessibility Options. These can all be changed mid gameplay without requiring you to back out to the main menu and take effect as soon as you select them. Change Laser Colou…

  • The Bubbles Breakdown - 14 August 2019

    Hey folks, It’s been a little over four months since Bubbles was released on Steam; it’s now out on three platforms and that’s given me enough time to assess what I think went well with the game and what didn’t. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34016936%2F350c42099cd942ae529bce3f1f60796122d84341.png With thanks to Jojoo for this art! Check out the rest of her work here! What Was Bubbles’ Goal? Before we dive into the breakdown, it’s important to understand what I was hoping to achieve by developing Bubbles. It was - first and foremost - a learning project for me. I was learning a lot about how to program a game on the job and I’d never released a game on Steam before. I was also managing outsource myself and performing daily, more menial business stuff. That said, it was important to me that I made a good game - that is to say a critically well-received g…

  • Bubbles the Cat Version 1.0.0.5 - 13 May 2019

    Hello everyone! Today sees the release of version 1.0.0.5 which brings cloud saves and tweaks to the game’s difficulty, including some more notorious levels. Cloud Saves The game now cloud saves. Existing saves will be converted to this new format and your progress will be shared across all your Steam-enabled computers! Please note that the game will upload and use your save data from the first computer you load the game on. If you have played the game on multiple computers, to ensure your progress is correctly synced, please load the game from the computer which has progressed the furthest! Difficulty Balancing World 2-10 par time increased from 18.5 to 19 seconds. World 3-7 par time increased from 37 to 37.5 seconds. World X-23 par time increased from 38 to 38.5 seconds. World 3-10 bonus area tweaked to be less obnoxious. World 4-5 bonus area lasers slowed down. World 4-15 middle sect…

  • Post-Launch Update - 8 May 2019

    Hey folks - it’s coming up to a month after Bubbles launched and I’m really happy with the response the game’s received so far! I’ve taken a break after the game’s launch to recharge and work out what my next steps are (with some work on Bubbles here and there when I get the chance). Here’s a quick update on what’s coming up next for Bubbles! Cloud Saves I was hoping to get this in for launch, but was a little worried about breaking the save game system so close to launch without being able to give this a very good test. The update containing this feature should be going live within the next week or so! You can sync your save game across multiple different machines or even get the save game back if you uninstall the game! Difficulty Balancing From seeing folks play the game and some of the feedback I’ve got, it looks like I’ve overtuned the difficulty of a few of the game’s levels - par…

  • How GameMaker & Tom Francis Changed My Life and Might Change Yours Too - 17 April 2019

    In early 2016, I was growing listless at my current game design job. I’d been making games in one form or another for most of my life and felt like I was drifting away from being able to get my hands dirty and craft something. Inspired by my friend Simon at Inexplicable Games who had also recently also quit his games industry job to become a full-time indie game dev, he pointed me to a video series done by Tom Francis of Gunpoint and Heat Signature fame that introduced how Game Maker works. You can check it out here. I’d sat on a Game Maker Studio license for about 2 or 3 years by this point, having purchased it from a Humble bundle and figured that well, perhaps now would be the time to do something with it and regain my love of making games. For my day job, I had mostly used Unity and with my existing programming skills being somewhere between ‘non-existent’ and ‘criminally embarrassi…

  • Devlog #8 - Welcome to World X - 3 April 2019

    Okay, in the last devlog I talked about Boosts and how they could help you get through the game if you were struggling. Here’s the other side of that coin on how the X Levels will absolutely break you. Unlocking World X levels are unlocked in a different way to the regular levels - you need to have a certain number of platinum stars. Platinum stars are earned by getting all three stars in a level in a single, smooth run - usually meaning you need to find secret areas and take more difficult routes. https://i.imgur.com/4vruzjs.gif World 4-9 has two little bonus cubbyholes that requires tightly timed jumps to get all the food! Fire & Flames World X uses an angry, red version of each respective world to produce a very different looking level: https://i.imgur.com/145FaUR.png World 1 and World X-1 https://i.imgur.com/xnKixth.png World 3 and World X-11 Mechanics from each ‘parent’ world are a…

  • Bubbles the Cat releases April 12th! - 31 March 2019

    Just a quick break from our regularly scheduled devlogs to let you know that Bubbles now has a release date. The game will launch on Steam April 12th! Bubbles looks forward to seeing you all then! https://i.imgur.com/Wv2LMFm.gif

  • Devlog #7 - Boosts! - 20 March 2019

    Hey folks! Today I’d like to shine light on a feature that I suspect many of you will pass over, but for some may make a huge difference to their enjoyment of the game - and that’s the Boosts feature. Difficulty & Being A Kid Back when I was growing up in the late 80s, games were punishingly hard with a requirement to beat whole games without any sort of save or continue system and with very limited checkpoints; usually meaning starting from the beginning after a game over. Thankfully, this isn’t so much of a problem for most games these days as game design has moved forward to give players more frequent checkpointing whilst still preserving individually challenging segments. However, when I was a very young kid, even this might not have helped much - I didn’t really get the concept of accurately landing jumps and couldn’t really see patterns through levels. I just liked making the on-s…

  • Devlog #6 - Super Slick Platforming - 13 March 2019

    Howdy y’all! This time I’m going to show you the little tweaks I made to the game’s platforming logic to make it feel ‘just right’. Pre-emptive Inputs After I decided to go with the approach of making the game a single button platformer, a lot of elements from previous prototyping seemed to fit into place. But the game was still frustrating to control in specific circumstances. As a very quick reminder, you can spawn and jump off a bubble up to six times before needing to land on a solid surface to replenish them instantly. Wall jumping doesn’t consume one of your six bubbles and thus, judicious use of wall jumps is required in later levels to help ration your extra bounces. Therefore, when something like this happened… https://i.imgur.com/oxZxZVP.gif ...or maybe you just pressed jump JUST as you were landing… https://i.imgur.com/GFprSUI.gif ...needless to say, this was massively frustr…

  • Devlog #5 - Why Did You Make a One-Button Platformer? (or: SpecialEffect are the Bestest) - 27 February 2019

    Hi gang! Today I’m going to talk about my motivations for making the game a one-button platformer. I’ve certainly been asked this question a few times and hopefully this devlog will give you a good insight as to why I’ve gone with this control scheme. First things first; this has been the design goal for the game from the very beginning when I was first prototyping it and isn’t something that came about by accident. Although the game changed form somewhat during that prototyping phase, having only a single button input was always a core tenet of the game’s design. Design Challenge I kind of wanted to flex my design muscles a little with this project and work out how I could make a game that still had lots of fun platforming mechanics with just a single button. As I’ve hopefully demonstrated with previous blog entries, it turns out there’s a lot of gameplay to be had with this setup! Eac…

  • Devlog #4 - Content Complete! - 12 February 2019

    Just a quick update this time around - but the good news is that I’ve finished work on what I anticipate will be the last level in the game. The game is now content complete; I’ve got all the stuff in there that I would consider a minimum for releasing. https://i.imgur.com/Zz2MpmM.gif I can reveal that the game now has 125 levels which - depending on how you play - will occupy you for up to 8-12 hours, subject to skill level and how much of a completionist you are... and this is before adding new game modes that I hope will mix the gameplay up; in short, there's a lot for players to do! Note that this doesn’t mean I’m done yet! There’s polishing to do, more features I’d like to add and tweaks to those levels I’d like to make before launching the game. Once I have a solid release date, I'll be sure to share it with you - following Team Cats & Bears on Twitter and wishlisting the game wil…

  • Devlog #3 - More Hazards! - 19 January 2019

    Hey there, friends! This devlog continues to look at the game's hazards, explaining what they do and what kind of challenges I'm hoping to set before players with them. You don't need to read the previous part to understand this, but it'll probably help - plus there's more animated GIFs to see! Spike Walls These relentlessly chase you through a level and absolutely will not stop, ever - well, at least until you beat the level. These add a time pressure to your actions, requiring much more rapid decision making. Levels featuring these are often designed to have obstacles blocking your way that will slow you down and expert/brave players can optimise their movements around these to get to bonus areas with more food! https://i.imgur.com/NHg7qhJ.gif Ghost Slimes Haunted by their limited movement, these slimes will slowly move towards the living if they draw near and then relentlessly pursue…

  • Devlog #2 - Hazard Mechanics - 5 January 2019

    Happy New Year all! Here’s hoping that 2019 is a great one for you. I’m very excited to be bringing you Bubbles the Cat in a few months time! Continuing a little in theme off the previous blog post, I thought I’d start taking a look at the different hazards Bubbles will encounter and what I hope they will bring to the table in terms of level design. I’m going to split this one into two parts as there's quite a lot to cover! Bubbles, Meet Hazard I try to introduce hazards in a similar way throughout the game: your first encounter will be in a relatively safe environment and in isolation of any other mechanics. You will be able to see the hazard clearly before you have to deal with it and these will be placed at the start of the level - so in the event you do fail, you've lost only a couple of seconds of progress. Future encounters will gradually layer on more difficulty or require cool a…

  • Devlog #1 - Powerups and Flow (and GIFs!) - 19 December 2018

    Hey folks, In the first dev log post before launch, I figured I would use this as an opportunity to share with you all the progress on the game as it stands so far as well as show off new features as and when they're added. Run, Bubbles, Run! Bubbles the Cat is a single button platformer. This means that Bubbles runs automatically to the left and right, changing directions on hitting or jumping from a wall. The single button allows you to jump, and pressing it whilst in mid-air will create a magic bubble (common noun) for Bubbles (proper noun) to bounce off. (Quick sidenote to say that the perils of naming a game's character after the primary mechanic produces some highly troublesome sentences...) https://i.imgur.com/jsboaYc.gif By default, the standard bubble allows the player to jump up to six additional times in mid-air! Touching the floor will instantly replenish the player's stock…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID945580
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateApr 12, 2019
DeveloperTeam Cats & Bears
PublisherTeam Cats & Bears
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent95%
Positive reviews56
Negative reviews3
Total reviews59
Steam recommendationsNot available
Achievements30
Average playtime forever544 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/945580/

Short description

Leap, blast and bob your way through over a hundred levels of cute platforming action in BUBBLES THE CAT!

About this game

125 levels set across six different worlds - from coastal caves and brass factories to neon cities and magic castles! Multiple objectives in each level provide extra replay value and rewards for smooth, speedy runs. Tight, responsive single-button controls that support joypad, keyboard or mouse! Collect bubble powerups that mix up the gameplay and turn Bubbles into a destructive wrecking ball, a ghostly spirit or even a dimension hopper! Customise Bubbles the Cat with dozens of hats, different colours and even trails - all without any microtransaction shenanigans! Boost features allow players to freely modify the game's difficulty so you can play how you want! Bonus secret levels that will challenge even the most hardcore of platform gamers. Unlockable game modes and secrets! An absolutely bangin' electronic, jazz-inspired soundtrack, bubbling with busy beats and meowtastic melodies. If you like cats, hats and platforming, you're going to like this game.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

Bubbles the Cat's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Bubbles the Cat's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Bubbles the Cat at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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