Starcross Arena news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateNov 23, 2018
- DeveloperDigital Hogwash LLC
- PublisherDigital Hogwash LLC
Genres: Casual, Indie, Early Access
Company pages: Developer: Digital Hogwash LLCPublisher: Digital Hogwash LLC
Starcross Arena Steam news
Starcross Arena news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 2020 and on - 8 October 2020
A famous musician once said; "Life is what happens to you when you're busy making other plans". We've all experienced a setback or two this year in our own ways, and Starcross Arena's production has unfortunately suffered a bit for it. The project, though a bit dormant, is most certainly not dead. We are continuing production of Starcross Arena, as well as other titles we've elected not to put out as Early Access for reasons that must seem all too obvious. We don't have many customers, but as long as we even have 1, and we do, we're going to deliver them a finished product. Because our customers rock. So, while we do hate to ask for further patience from our existing customers, there it is. Now then, to the future! If you haven't seen the tech demo for Unreal Engine 5, I highly suggest you check it out. Exciting things that are directly applicable to a project such as Starcross Arena ar…
- Alpha 0.2! - 23 November 2019
One year ago we released Alpha 0.1 of Starcross Arena. Since then we've rebuilt the core mechanics of the game, resulting in a base we can expand upon with greater confidence, and exhibiting far superior performance. Now we get to do the fun stuff. There's a lot of fun stuff planned, and we'll be rolling into the next year bringing you more frequent updates.
- Alpha 0.2 releasing soon - 18 November 2019
Strap yourself in and prepare for standard rhetoric that'll blow your mind! We're bringing you action that rivals watching curling linoleum on a humid day. Feel the total lack of g-force pressing you into your seat* because it's a computer game and you're not really in the ship. Master controls laid out for either keyboard/mouse play or 360 compatible gamepad play in solo play or splitscreen for 4 players (gamepads required for splitscreen). Connect to personalized dedicated servers and join friends around the world to share the epic whelming. Curse the bugs and imperfections as you turn and burn your way to glory. I used the word glory. This rhetoric has to be doing it for you in a big way by now. Before you get too excited by all the standard claims, there's more. Support for DXR/RTX has been added as a secondary launch option. The movement of ships is now based solely on physics for…
- Happy birthday, Starcross Arena! And: Arrr mateys - 4 July 2019
One year ago today we hatched our brain-child; Starcross Arena. Since then we have learned much about what it means to be game developers. One of those things we had to learn a bit suddenly, but it's all valuable experience. The most important thing we learned is that there is indeed some interest in our game. That's a good thing to learn. The initial hit of having our game turned out by the pirate scene before it could even earn enough to pay for a loaf of bread was jarring. We got over it. We're glad there's interest. It's important to us. So, now what? Now we forgive this. It's that simple. Nobody got hurt, and we got some free unexpected advertising. Certain large companies might call it a "surprise discount". Yeah. Sure. Let's go with that. So, moving forward, we're recommitting to the cause of making our game so good you'll want to buy it just to keep us making games. Pirate copie…
- Alpha 0.1k Release Notes - 27 November 2018
Starcross Arena Alpha 01.k Fixes: Players should now return to the lobby properly with the host at the end of a match. Maximum life has been added to player trail segments to reduce resource consumption in larger matches. Additions AI controlled "drones" are now available. The host has the option of switching them on or off from the lobby settings menu. Drones will fill the available player slots up to the maximum players in a match. Their score is recorded and they can win the match. Known Issues: Pop-up items, may not despawn properly after being dropped. A bot may spawn at the same tube as the host player. Hold the down and left arrow during launch to break hard away from the bot.
- Alpha 0.1k Release - 27 November 2018
Starcross Arena has been updated to Alpha 0.1k Greetings, and holiday cheer to all! After sleeping off all the turkey and getting back to it; we're all fired up to bring more excitement to the table. Having sorted out the to-do list a bit we bring you our first update since releasing on the 23rd with some fixes to the existing game, and a little bit more. We've added AI controlled bots to keep you on your toes when there's not a lot of other players around. They're not too bright yet, but they're extremely determined! Don't underestimate them, or they might surprise you.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 27 November 2018 | Alpha 0.1k Release Notes | 2415514774187819848 |
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