- Loria, a classic inspired RTS is now permanently free - 11 June 2021
It's Free Game Friday! You can now grab a copy of Loria completely free to keep, as the team has now moved onto their next game with them helping develop the upcoming RTS Liquidation. Read the full article here: https://www.gamingonlinux.com/2021/06/loria-a-classic-inspired-rts-is-now-permanently-free
- Loria is going Free! - 3 June 2021
Hello all! I have been working hard on my new RTS project called Liquidation, and things are starting to look up. Yesterday we have released our Kickstarter announcement trailer and on 10th of june we are starting out kickstarter. Those of you who like how Liquidation is shaping up can follow the steam page here https://store.steampowered.com/app/896250/Liquidation/ And those of you who feel generous can find kickstarter here https://www.kickstarter.com/projects/liquidation/liquidation-a-rts-rpg-hybrid As a cherry on top Liquidation will come with free demo to play for all of you :) This however comes with bit of sour news for Loria as well. I have decided to make the game free to play. It seemed like the right move, as I cannot in good consciensce support the game as I would expect myself paid game to be supported. Game will go free in upcoming weeks. And I understand if someone has ju…
- Liquidation - Trailer - 5 December 2020
After long months of hard work trailer for Liquidation is finally here! Hopefully after seeing this some of you will forgive me that I had to abandon Loria 2 to create this gem : ) if you want to know more about Liquidation: https://store.steampowered.com/app/896250/Liquidation__Echoes_of_the_Past/ And if you want to support upcoming KS campaign: https://www.kickstarter.com/projects/liquidation/liquidation-a-rts-rpg-hybrid Thanks!
- Liquidation - new RTS in works. - 26 June 2020
Sadly, I have to start with a little bit of sad news. As of current situation, I have failed to secure funding to develop Loria 2, and at the moment I am evaluating other options. But there is possibility Loria 2 development will stop, at least for time being. I hope you will understand current situation and how difficult it can get for single developer, to secure everything necessary to create RTS game. However for those of you who like Sci-fi, fantasy combo RTS, there is a silver lining to this. Since Loria framework is starting to shape up nicely, I decided to borrow it to fellow RTS game developers, and together we are moving towards functional demo of game called Liquidation! Liquidation launched steam page recently and you can get to know a little bit more about the game there. https://store.steampowered.com/app/896250/Liquidation/ https://steamcdn-a.akamaihd.net/steam/apps/896250…
- Update 1.2.0 - 16 August 2019
Features: - Introduced "fluent tasks". Some commands, like Dalts wide swing, will no longer break current task. Instead, Dalt will perform wide swing and continue with his original task. - Reworked collision system, resulting in smoother movement. - Sludge and blinding potions are autotriggers now. Fixes: - AOE of siege weapons will no longer hit air units. - Building construction remains in shortcut groups after build was completed. - Fixed pathfinding issues occuring in dungeon levels - Fixed cliffs pathing problem. - Fixed health regeneration aura. Once equiped it was never disabled - Corrected formation position for several units - Void prison no longer overlays healthbar - Ghost storm no longer spawns missile while game is paused Balance: - Increased retribution cooldown to 5 seconds, mana cost to 60 - Crush Bones no longer reduces damage - Increased hearth grip cooldown to 5 secon…
- Dev Update, June 1st - 1 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33896143%2F4872c97d787f8cf1299204bcdce3b168458a2ecb.gif - Implemented cleave attack ( as seen on gif ) - Implemented fluently transitioned tasks. Some tasks should transition seamlessly, without interrupting other tasks, that should follow them, or task that is currently performed. Good example for this is Dalts 'Battle shout' ability. With new fluent tasks implementation, Dalt will perform 'quick shout' and continue moving to his destination ( if one was issued ). Before this, he would have stopped and never returned to his original command. - Unit traits. Units can now have special traits that will create certain advantages and disadvantages for them. Examples are: Demon, Elemental, Holy, Magic Immune, etc. - Attack can now have a secondary attack that will trigger simultaneously. This will allow units to perform complex…
- Development update 2 - 25 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33896143%2F99dd3a508fab5215e8fc39a8e1e3dc6cbeca1021.png I promised myself I will keep you guys more in the loop of Loria development. So here goes the update: - There was a lot of refactoring to increase performance and make upgrades more flexible in terms of what they can achieve and trigger. - Weapons enchantment: weapons can now be enchanted, enchantment will be able to change attack type of unity and trigger various effects/buffs or debuffs on attack. - Several attack types were added to the game. Holy, Demonic, Elemental, Fire and Ice at the moment. - Several armor types were added to the game. Demonic, Holy. - Making progress on some new units and abilities. As you could have guessed, one of the subfactions that I am working on, is faction of Holy zealots. Thank you! Ps.: Tell your friends about Loria, it would help…
- Soundtrack now included! - 8 May 2019
Title says it all ;) Now you can listen to 'soothing' OST if you have bought Loria :)
- Update on development - 7 May 2019
I have been a little silent in past few months. So here is a little update on Loria and where is the development heading currently. Multiplayer: After exploring options how to integrate multiplayer into RTS game build in Unity, it became obvious there are no good options. - Official Unity networking solution got deprecated and new one is still in works. - Most of RTS networking is based on Deterministic simulation engine - and unity is not one of those. - RTS games need to exchange lot of data, compared to other genres. but biggest one of them is Loria does not yet have sufficient community I have been following several of other RTS games that have came out recently and the most common complaint is: "Multiplayer is dead", "Long waiting times". In order to have working multiplayer, I need to gather more users, that will be interested in Loria :) So how will i go on about it ? New content…
- Update 1.1.8 - 7 May 2019
Bugs - multiple hippogriffs occasionally mounted same unit - fixed selection square getting stuck, when selecting action (shortcut) during selection - higher priority on music, so it does not cut off, when to many audio sources are playing - show level label only on levelable abilities of hero - reworked intro, so voice does not get cut off prematurely PS: I included soundtrack to Loria in latest update as little compensation for having to wait this long for update : )
- Linux support - 4 February 2019
Fellow Linux gamers! The news are short and sweet: Loria now supports Linux! Enjoy!
- Multiplayer - 2 February 2019
Loria started as small project fueled mainly by passion for game giants from golden era of RTS, and was intent to contain single player campaigns only. We wanted to provide nice story-telling and simple, relaxing gameplay as the player advances through story driven missions. However, we feel Loria has grown a lot since then, and with encouraging support from community, we have decided to start working on multiplayer. Multiplayer is of course in its earliest stages, but we are dedicated to make this work. It is too soon to set any release dates, but stay tuned for more news. To sum it up... Multiplayer is coming!
- Update 1.1.7 - 1 February 2019
Balance: - (Vaand) adjusted paralyzing arrow distance & damage from 15 to 12 per second Bugs - When ranger mounts hippogriff, he is removed from selection groups
- Update 1.1.6 - 26 January 2019
Bugs: - Fixed flying unit twitching when changing directions rapidly - Chaos-01 fixed optional objective failing before starting it - Items effects (attributes) now stack - Workshop maps list is now displayed properly Improvements: - Item chest is now bigger and more visible - Extended colliders on cliffs, hopefully closing all gaps that allowed units to pass through cliff Balance: - Knight now uses slashing attack instead of piercing attack
- Update 1.1.5 - 14 January 2019
- Fixed a crash sporadically occurring through larger scale battles
- Update 1.1.4 - 13 January 2019
Improvements: - Selecting peasant through idle button now centers camera on him - Peasant idle button now has shortcut (F8) - Fixed cutscene edge-case in Chaos-08 mission which might have caused early victory - You can now select multiple buildings of different types and group them - Added subtitles to intro - Maps now consume less memory - Map editor: can remove player - Map editor: can scroll screen using arrows or WSDA keys. - Map editor: Rotate units while placing changed to Q and E + mouse scroll Bugs: - Mini-map allied mode now applies also to new units and buildings - Gunship now is affected by veteran bonuses
- Update 1.1.3 - 2 January 2019
Bugs: - Fix Armor Upgrade on buildings applied twice - No cooldown graphics on empty slots - Shift click selected unit deselects it
- Update 1.1.2 - 27 December 2018
Fixed more bugs when skipping cut scenes Fixed optional graveyard objective not enabling in mission Order-06 Fixed Buff and Debuff graphics effects visibility in Fog of War
- Update 1.1.1 - 19 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33896143%2F26f2fab59894e938ec44b291075f605677280f82.png Improvements - Added merchant to all skirmish maps - Added merchant to map editor - Energy Orb spell duration reduced from 3 seconds to 2.5 - Added Game Speed setting - from 75% - 125% of normal game speed.
- Update 1.1.0 - Map Editor - 15 December 2018
Features: - Beta Map Editor connected to Steam Workshop Improvements: - Added version to main menu - Chaos and Order now have building armor upgrades Balancing: - Manticore: Siege attack range is decreased from 10 to 8 - Manticore: Siege attack damage slightly decreased - Necromancer: Pestilence damage increased by 4 per second - Mage: Meteor damage increased from 80 to 100 - Hippogriff: HP decreased from 420 to 375 - Gunship: Increased flak attack damage from 6-8 to 7-9 - Building armor: Effectiveness agains piercing attacks increased by 10% - Red demon: Increase of anti-air damage - Red demon: Armor increase - Chaos golem: Increase of anti-air damage - Towers: Decreased range of towers & monoliths