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Ribbon Racer

Ribbon Racer Steam news

Tehawar | Oct 10, 2018 | game

Released

0players observed · 25 September 2026 - 15:25:04 UTC

RacingIndieGreat SoundtrackSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Ribbon Racer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateOct 10, 2018
  • DeveloperTehawar
  • PublisherTehawar

Genres: Racing

Company pages: Developer: TehawarPublisher: Tehawar

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Ribbon Racer Steam news

Ribbon Racer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Weekend Sales of RR Series! - 24 October 2019

    From October 25 to 28, all Ribbon Racer products are available up to 80% off! This situation will not happen again soon! So don't delay - Ribbon Racer -80%, Ribbon Racer Original Soundtrack -30%, Ribbon Racer Next -50%, and there's a package with a constant discount of -15%. Well, now you probably have no excuse not to buy these original racing games :P

  • Team Racing (update 2019-02-16) - 16 February 2019

    Did you think that, as the game has already been released a long time ago, and there is a new game of the series on the horizon, support for this title is over? Surprise! This is an unannounced, unexpected, big update. Since the Ribbon Racer from the very beginning was oriented towards the multiplayer, I decided to take another step in this direction and so the Team Mode was created. Here are the details of how it works: + team mode can be set only for multiplayer games (2-4 players). Players will be divided into teams as follows: +++ if only two players playing, both will form one team, while all opponents controlled by AI will also form two-person teams +++ if the three-player game, all three will form one team, while all opponents controlled by AI will also form three-person teams +++ if 4 players are in game, players 1 and 2 will form one team, players 3 and 4 will form another one,…

  • Gamepads support (2018-12-14) - 14 December 2018

    Finally I managed (at least partially) how to work with gamepads on the Unity engine. So from now on, the Ribbon Racer controls settings allow you to use gamepad buttons or analog stick. Keyboard remains the default controller for Ribbon Racer, so if you want to use the gamepad, you must first change controls. Because Unity is pretty lame with gamepads identification (because by default it doesn't identify which gamepad is in use), first you must assign to some action (probably forward, backward, left and right) the movement of the analog stick, because only by this element I can determine which specific controller you use and force Unity to assign rest of controls for the player to the same gamepad. New controls possibilities were created based on a standard gamepad (because my budget is too low for other gamepads), so I don't know how it'll work with the Xbox or PS3 / PS4 controllers.…

  • Physics/optimalization hot fix + position autosave (2018-10-28) - UPDATED - 28 October 2018

    As I do not have any ultra computer, just yesterday I found out that Ribbon Racer can cut well on better computers (which was caused by overclocking the physics engine depending on fps). It was not enough that the game was solidly pruned, in addition, the cars bounced off the bumps as if they were made of gum (I will not mention ice puddles, which notoriously turned cars by 180 degrees, as the detection of collisions and triggers in Unity is made by the physics engine) . That's why I quickly got to work and solve this problem. So here are the changes from the new update: - the maximum level of physics has been severely limited - ice puddles are less destructive - autosave of the car position has been added, so that after getting out of the road / falling into the lava / falling into the abyss, etc. we will not be teleported back half of track (I hope that I was able to include all cases…

  • Settings update (2018-10-18) - 17 October 2018

    Steam doesn't allow to run default Unity settings tab before running the game, so I decide to move all settings into game settings' section. In this update you can change graphic quality and display resolution in-game. I also added music and sound volume option (I know that should be in game from the start, but on Unity it's not that easy to make). Main changes: - added display resolution in-game setting - added graphic quality in-game setting - added music volume setting - added sound volume setting Other changes: - now you can't quit game by using Escape button - more signs and save points at "Underground Factory" track - some little changes at "Mountain" track

  • Achievements not working (?!) Resolved - 10 October 2018

    Nevermind, I accidentaly resolve this problem. Steam achievements should work well now ;)

Patch notes and updates

S.noRelease datePatch nameGID number
116 February 2019Team Racing (update 2019-02-16)3702426087245367694
214 December 2018Gamepads support (2018-12-14)3244179105164451196

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