- Update to version 0.40 - 13 February 2020
Hello folks, our next update for Colonies is live now. This time the user-interface has been further improved: New vector icons for all kind of tasks, such as creating units or buildings, should provide the player a much clearer view. As Unity‘s prelaunch-window has been deprecated, it was necessary to implement an in-game settings menu, where you can set your resolution and graphics. Above all, some important fixes has been done for the NPC, more information in the changelog below: Added a settings menu for graphics New and better icons for units, buildings and tasks NPC Attack behaviour has been patched: The NPC will continue with base attacks, an error stopped the NPC attacking the player‘s base, after its first or second attack NPC should now place Cannon Towers at better/more senseful positions Changed the resource name „Nickel“ and „Nickel Ores“ to „Copper“ and „Copper Ores“ MG-To…
- Update to version 0.35 - 20 December 2019
Hello everyone, Today, I’d like to announce that the newest update is finally online! This is a major update to version 0.35. Overall, it took much longer than expected and I sincerely apologize for the delay. It was definitely a lot of work but I am happy that this leg of our journey together has finished! I can now focus on creating new content and keep on polishing. In case you haven’t read the previous announcement, I said that many parts of the project will be reworked and others will be started anew. I am happy with the results and I hope you are too! Colonies looks, sounds, and feels better than before and there is now more incentive to advance further in the game. However, Colonies is still not completely out of the development stage yet. There are more maps, more unit types, and more mech construction options still to come! The following is a log to all the changes made to vers…
- Coming soon: Major Update to version 0.30 - 27 September 2019
Hey everyone, I apologize that you haven't heard from me sooner. In case you are wondering what's going on with the Early Access title, here are some points I'd like to share. The work has already begun for the next update and it will be, compared to the previous updates, a rather large one. The project will be ported to the latest version of Unity. Also, large parts of the code had to be rewritten. Rewriting, as well as reorganizing the project’s structure, takes, honestly, a little longer as expected. However, you'll be happy to know that, with the changes, you'll have improved performance and gameplay. This also makes it possible to expedite future development changes thanks to a better and more efficient project organization. What this means for you: Improved unit navigation: units will now check whether another unit is already occupying a position and, if so, search for a free one;…
- Update v0.26 - 4 September 2019
Hello, the update to version 0.26 is finally live; With new explosion destruction effects, as well as new additional voices for units, combat acion in Colonies is now way more fun! The new building textures haven’t been implented yet. That is because it will be done in the next update, which will be the largest until now. More about this in a later announcement in a few days. Changelog v026: • Added new explosion and destruction effects to units and buildings • Units should have randomly different voices • The player has the option to disable fog of war before starting a new mission • Medium and heavy mechs make significantly more damage • Scrolling is 50 % faster • Fixed an issue, where the ai enemies did not build anything • Fixed an issue, that caused an errenous behaviour when saving a game with a mech factory having built. • Fixed an issue, where the ai stopped collecting resources…
- Patch v025.1 - 15 August 2019
Hello, we have a small patch here that fixed a bug, where exporting nickel or uran via starport didn’t bring any score (sorry!). Also some shader adjustments to some units have been done. The next update is currently being worked on, but it will take another week or more to be complete. It will fix missing explosion effects and animations of units and buildings, and also hopefully improve the existing ones. Another plan is to slightly change the building textures, so that they have a decent touch of the faction’s color. Take care!
- Update v0.25: Repair Units & Sell Buildings - 7 August 2019
Hey, how‘s it going? The next update for Colonies is ready to get downloaded. Three new features have been added, as requested by some players. You can now sell buildings, repair units and your units will now move to a Go-To-Position after spawning. Change that position with right mouse click on the terrain, while the building is selected. Besides of that, important things have been fixed such as saving map-resources and a (hopefully) correct calculation of the radar‘s energy. https://imgur.com/oo7g0BO.gif Changelog v0.25 • Player has now the option to sell a building and get 75% resources refunded. The building needs at least 90 % health for this. (excluded from selling are the command center, research facility, outpost center and science outpost) • Repair Unit: Can be created in your command center; will automatically repair units in a certain range, or by direct orders • Added a Go-T…
- Update/Patch version 0.24.5 - 27 July 2019
Hi there, this update will bring, among other things, some improvement to the UI: An animated crossfade will appear when ordering an attack on a buiding or unit. Also the map resources have now a new selection marker. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35028946%2Fd94f25a86531fc6bb6158ebcb22c5e83f3eb5e1f.png Changelog v.024.5 • A heavy bug has been fixed, where buildings could not be destroyed in a loaded mission • CPU enemy and player have now a larger command center border to place the buildings • CPU enemy will deploy its towers now more outside of his base • CPU enemy has now less resources to start with • All player’s buildings should now have a hovering health bar • Resource collectors & construction units will play different sound on each worker‘s position • Recon buggy and constrution units should now be easier to select by mouse click • Uraninite am…
- Update v.0.24: Save & Load - 20 July 2019
Hello, hope everyone is well up! The second update for Colonies has been submitted. It includes a savegame system, so from now on you will be able to save your current mission when quitting the game. Simply pause the game and click “Save & Exit”. You can then load your mission again from within the start menu. However, please note following limitations of saving & loading a mission: • Currently only one save slot available • Units that are still queueing for spawn by the time of saving, will be canceled and resources refunded • Starport’s transporters will currently not be saved, but spawn from a anew instead. In the future, the player will have the option to choose different save slots, so, rounding up the savegame system, as well as bug fixing and adjusting gameplay mechanics will have a high priority for the next few patches/updates. Changelog v0.24: • Added savegame system • Changed…
- Update to version 0.23 - 6 July 2019
Hello, let me thank you first for purchasing Colonies and the trust you have put into development of this game! This first update comes with a small tutorial explaining you some basic gameplay mechanics. Further on, some bugs have been fixed, as well as some adjustments and improvments to the UI and sound have been done. For the next update it is planned to implement a save game system. Much of the work has already been done and it should be available in 1-2 weeks. Changelog v0.23: • Added tutorial with a small map • Combat units should now acoustically confirm your order to attack • Fixed a bug where mech units didn‘t make a sound when firing with cannons • Adjusted position of the medium mech‘s healthbar • Starport selection panel: Added a short overview of the score you will get for exporting • On-Map-Resource selection panel: Fixed color and position to display resource amount • Low…