- Cateau's Third Anniversary - 17 October 2021
Three Years of Cateau As with the previous anniversaries, we just want to offer a quick thank you to all who have supported Cateau. The fact that three years later, we still have new players coming to the game, both on Steam and Android, is truly special. We would never have guessed as much when we hit the Launch button at SGC back in 2018! So, for the third year running, thank you all! Remember, you can find the image used for this post and other extras at the link below! Extras, get yer extras here!
- Reinstating the Extras - 27 May 2021
Hello folks! As some of you have noticed, the Lemon Curd Games website is down and will remain so for the time being. This has unfortunately deprived some of you of the opportunity to access the extras. Well no more, no more I say! If you go through the link below, you'll be able to access a Google Drive folder from which you can download images from the game, as well as some website exclusives. This link should not require any kind of login from you. Please do be aware that this does of course contain potential spoilers for those who haven't completed the game. Without further ado, please enjoy! Cateau Extras
- Cateau's Anniversary Continues - New Downloadable Art & a Surprise! - 18 October 2020
Well now, isn't this a curious occurrence? As promised, we're also releasing a brand-new piece of art for you all to download! As with all of the Extras available through our site (linked below), they are provided entirely for free to everyone. So, if you want this as your very own mobile wallpaper for example, all that stands in your way is this link! Click here to go to the Extras page of our website. Click Here to go to our Facebook page. Click here to go to our Instagram page.
- CaTwo Year Anniversary - 17 October 2020
Two years ago today, Cateau was released into the world from our little booth at the Indiecator during the Sweden Game Conference. In the years since, we have been absolutely floored by the reception that the game has received across Steam, Google Play, and the web at large. Thousands of players have left hundreds of reviews and ratings, and the positivity didn't stop there. As such, we'd like to thank you all for supporting us and our game. Check back tomorrow for a fresh piece of artwork that you can use as a wallpaper on your devices! In the meantime, take a little nostalgia trip to our SGC booth, 2018.
- A Special Occasion! - 30 January 2020
Before we get to today's subject, a clarification is in order. While some of you have likely noticed that we've been on an unannounced hiatus as of the past few months, Lemon Curd Games is still a thing and (hopefully) we can make it more of a thing once we've all finished up our university studies. But with that cleared up, we've a special milestone to announce... This month, across Steam and the Google Play Store, Cateau has reached a staggering 15,000 licenses issued! That's right, 15,000 people have gone and gotten themselves a copy of the game between these two platforms, and we find ourselves astounded. Now that we've recovered from said astonishment, we'd like to thank all of you, it is after all the players that make this industry so special. This is very special indeed and means a great deal to all of us here at Lemon Curd Games.
- AAA's Initiative System - 22 May 2019
Hey everyone! One very busy week later, and I finally have the ability to show you a mock-up of the new UI, which will help me explain the initiative system. As it is a mock-up, the UI isn't final. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33672412%2Fd633334dbe02ca2161fbd10e4b88a2eda2cb24b1.png So, there are a few key UI elements that will help me explain how this system works. All characters in the game have access to the resource Initiative. Any type of action such as moving, attacking, or using abilities comes with an Initiative cost. Each character has its own individual Initiative bar, as is visible in the top-left. Each character has an individual income of Initiative, at the beginning of the player's turn. While you will act with all of your characters in sequence during your turn, just as the enemy will with their characters during their turn, the order in…
- Brief Info About the Next Update - 13 May 2019
Hello there everyone! So, I have some good news regarding the combat system of Allthamon's Amazing Adventure, and that is that we have created a unique take on initiative and turn order. However, as I was sitting down to write the article describing it, I came to realise that it's something that is really done best with the help of an illustration of some kind. Fret not though, for I intend to take one of our poor, overworked artists and have them create something for that purpose during the week!
- Overworld & Music Teaser! - 7 May 2019
I won't make excuses regarding this update being late, as that wouldn't be doing you guys justice. I will however pledge to try and maintain the weekly schedule better from now on, so in addition to this "catchup", you will also get an update this weekend! Anyway, as to the actual content, we have another piece of the soundtrack for you, as well as some concept art of a section of the overworld, which now has a name! Hence, I cordially invite you all to feast your eyes upon one of the many beaches of the island of Barpaydos (see what I did there? I am very proud), as well as to take in some of the out-of-combat music. Of course there'll be more than just a sandy beach, but hey, a sandy beach! Click Here for the teaser.
- Musical Intermission - 20 April 2019
Monty Python references notwithstanding, here's something very special. Remember the articles and concept art concerning the game's combat? Well, here's a piece of the combat soundtrack, and, as an added bonus, some early colourisations of the three player characters in development! As with literally everything we upload during the game's development, the track isn't final in its current state, and of course, it'll be but one of many. The same goes for the characters. Anyway, we hope you'll enjoy the music! Click Here for the music teaser! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33672412%2F4f76cb32981c466bf767638d7db49eb4a0f5ed92.jpghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33672412%2Fcc9a6cba84f1f31f098082c3f24f61a6093eb758.jpg
- AAA's First Audio Teaser! - 13 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33672412%2Fe15414736e72b70261f80628937ced1985b5cc56.jpg Here it is, a collection of a few of the sound effects created so far. As with everything, the sounds too are subject to change and may not appear in the game in the same way that they do here. Please bear in mind that as these are sound effects, the base volume is rather high so be careful with those ears! This particular teaser contains sounds for two of the enemies that will appear in the game. As a bonus for those who missed our last "proper" post or simply don't follow us on Facebook and find this video elsewhere, there's a look at the Lawyer's moveset. Enjoy! Click Here for the Audio Teaser Our Facebook Page Our Website
- Got Moves Like Juris Doctor - 7 April 2019
So, here's the update that was supposed to be published yesterday... Ooops. As with any turn-based combat game, AAA will feature a variety of moves. Each character will have a basic attack that they always have access to, and then a selection of eight abilities, from which they can pick four. Bear in mind that even these facts are subject to change, as we will have to perform testing to see what is both challenging and fun. Anyway, have a look at the Lawyer doing its thing. As to what the abilities actually do, well, stick around and you're bound to find out sometime!https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33672412%2Fd3f26229cd62a6295d3dc020d62c427531e57848.png Our Facebook Our Website
- Lemon Curd Games - Now on Reddit! - 8 March 2019
In an effort to garner more feedback during the future development of our current ptoject, we've decided to expand our social media presence to reddit. Before I continue, I'd like to make clear that this will not mean an end to updates here on Steam, there'll still be weekly posts here just as before! The key differences are of course the very nature of the reddit community itself, and on reddit we will also be announcing future live FAQs and such, as such short-term posts are unlikely to be seen in time here on Steam. So if you'd like to catch those FAQs when they arrive or simply prefer to follow us through reddit, go check us out! There's also a convenient summary article that you can use to get up to speed if you missed the previous announcements. Click Here to go to our reddit page. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33672412%2Fdb0f4dc5590e2e991a68a722%25E2%2580%25A6
- The Faces of Greed - 1 March 2019
So as you've likely caught onto by now, one of the many things our upcoming game is looking to poke fun of is the rampant greed of the video game industry. As such, the main protagonist is the CEO of a video game company. Today, we figured we'd show you some concept art of the fellow. On a more work-related level, we have identified the various items on the proverbial to-do list and while it's certainly too early to say how the final product will pan out, we're all optimistic about the development process. The usual disclaimer applies that this is all very early on and at this stage, we're far, far away from having the final appearances of any of the characters or other visual elements. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33672412%2Faed3d3dfb459420187d66b8b0e23d6755921cfff.png Click Here to go to our Facebook page. Click Here to go to our website. Click Here…
- Combat Clarification & Merch Update - 22 February 2019
To those uninitiated to hex-based combat games, last week's article may have felt somewhat esoteric, as there was no proper illustration to properly illustrate the matter. That being the case, here's a piece of early concept art to give you a clearer idea of how the battlefield actually works. To give a brief recap, everything regarding the movement of characters, their attacks and abilities are all based on the hexagonal grid system. For example, this means that a character with a movement value of four is able to move up to four tiles in this grid. In other news, we have resolved an issue that limited the size of our shirt prints. Now we have a full range available with the same full-size print that we use on our own shirts, in case you too would like to brandish a certain, quite fabulous (if we may say so ourselves) lemon. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2F%25E2%2580%25A6
- Storyboarding & Battlefields - 15 February 2019
Storyboarding & Battlefields This week has been a touch more on the technical side, as we've been looking into how to configure our tiles, among other things. To explain, the battlefield that you might remember from the combat concept mock-up posted last week is made up out of a number of hexagonal tiles. The characters and enemies then move and attack based on distances determined by the number of tiles. That is the most basic version of this type of turn-based combat battlefields, but we want our game to offer more than that. Hence we've spent a lot of time discussing how the actual battlefield itself will be actively changing during combat, in order to keep the fights more varied. A few examples we've discussed include benefits from being on high-ground, environmental hazards that come and go such as flooding, and various ways of messing with the tiles themselves. In addition, we've…
- Update About or New Project - 4 February 2019
Today, we're very pleased indeed to be bringing you some of the results of our work so far. More specifically, today we'll be taking a look at some character concept art, and yet more specifically still, a PR/HR manager type of character. As with our previous project, please bear in mind that concept art is not necessarily even close to the final version, so everything you see here is subject to change. The final character may look entirely different in every single way. With that said, we hope you'll find it interesting! If you'd rather not see updates concerning our work, you can navigate to the Cateau Steam Community, go to the News tab and unsubscribe from updates. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33672412%2Fd93c5211b4bde5e16950afb5332fca12325ef09f.png In the meantime, here are links to our website and facebook page: Our Website Our Facebook Page
- Announcing the New Project & Lemon Curd Games Store! - 22 January 2019
Here we are, the day has come where we announce our upcoming project and disclose the surprise mentioned in the last update. The surprise may have been spoiled somewhat by the title but hey, I've got to catch your eye somehow! After a process of drafting & reviewing submissions, we held a vote today where the winning project goes by the name of Allthamon's Amazing Adventure (tripple-A for short) which will be a colourful, humorous strategy game inspired by classics old and new, such as Heroes of Might and Magic 3 and the Darkest Dungeon. We'll be going through planning and research this week, but expect more tangible updates in the near future. "So, what about that Lemon Curd Games store", I hear you ask? Well, thanks to Design By Humans, we'll be bringing a wide range of shirts ranging from hoodies to t-shirts, phone cases, art prints and mugs! Due to a serverside issue caused by the s…
- Kept You Waiting, Did We? - 23 December 2018
Well today, we have a small, non-specific announcement for you. We have decided to undertake a new project during the spring of 2019, but at this stage, we have no particular details about said project. This is because of the fact that we're currently drafting ideas, which we'll be selecting a concept from in January. In short, stay tuned to the page, and expect updates in January. Until then, we wish you all happy holidays and a happy New Year! To better stay up-to-date with, well, updates, you can follow us on Facebook here: Click here to go to our Facebook page. Our YouTube channel for trailers and more: Click here to go to our YouTube channel.
- The First Ever Update is Here! - 30 October 2018
Hello folks! We're pleased to announce a brand-new update that fixes a variety of bugs and other issues to improve the quality of the game. While we have done what we can to verify that the update fixes the listed problems, we have a fairly limited sample size of tested systems, so please report any issues you encounter with the following elements: - Fixed the introductory logo not playing on some systems. The Lemon Curd Games logo should now appear, animate and play its sounds correctly. - Corrected a number of typing errors. - Fixed the credits not playing when the button was pressed or the game completed. - Various bugs causing characters not to appear on the screen should now be fixed. - Added text to correct a minor narrative error. Note: If your game doesn't update automatically, you can uninstall the game and simply install it again. This will not remove your save. Once the new u…
- Cateau Hits 1,000 Downloads! - 28 October 2018
Just a few moments ago, Cateau broke into the four-digit range, exceeding 1,000 unique downloads on Steam and over 2370 units distributed. Not only has Cateau been doing well on Steam, the Android version too has exceeded our expectations, reaching over 320 unique downloads at the time of writing. We never expected our game to have such a following or for it to receive such good reviews from our players. We have said it before and may end up saying it again in the future, but thank you all for your truly amazing support. For those interested, here's the link to the mobile version, which is also available completely for free: https://play.google.com/store/apps/details?id=com.LCG.Cateau https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33672412%2Fdab39a8047ecfe7a9358a827a678d1b040d48197.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33672412%2Fa675b42b9%25E2%2580%25A6