- The Official Rand-O-mazE Arcade Leaderboard List - 26 March 2019
SPEEDRUN:OFF* EASY NORMAL HARD SPEEDRUN:ON** EASY NORMAL HARD All scores are displayed as a single raw value in steam and consist of a level and a score or a time. Rand-O-mazE gets the stats from steam and divides these values into 2. The level reached is determined by the first 2 digits of the score. You will find Rand-O-mazE's Stats on the main menu, where these values have been split into their components and are much clearer to understand. To work out how to decipher the raw data value read on... *SPEEDRUN:OFF - The level is obtained by dividing the score by 1,000,000. The remainder (Mod 1,000,000) is the points. The player rank order is descending (higher = better). *SPEEDRUN:ON - The level is obtained by dividing the score by 100,000,000 then subtracting that from 20. The remainder (Mod 100,000,000) is the time. The time is counted in units of 1/100 of a second. The player rank or…
- D.M.Y 26.03.2019 1.1.0.1 SpeedRun: OFF - 26 March 2019
I have changed the default speedrun modifier setting to OFF for all game types. The game now starts with the original setting. From now on the speedrun mode will need to be activated manually in the game settings. I did this because I feel it is necessary for new players to get used to the original game before trying the speedrun mode. There will likely be no further updates to Rand-O-mazE as I am now working on a new project. If there are any bug fixes required just post it in the discussions thread and I will get to them as soon as I can. Have a good one - Dev
- Rand-O-mazE V1.1 (~~SpeedRun~~) - DD.MM.YYYY 29.01.2019 - 29 January 2019
29.01.2019 1.1.0.0 - Rand-O-mazE SpeedRun v1.1 is now live! Q: So whats Speedrun about? A: It's a new Speedrun modifier. I have added it to the Modifiers table. The new Speedrun Modifier gives the and game types a spicy new flavor. With the modifier turned ON - Instead of competing for points, players can now compete against the clock. The and game types are running nicely with the new modifier. The others, meh, I haven't checked. Post me in Discussions if you find a bug or suggest an improvement. Q: What else is new in v1.1? A: There are also 3 new global leader boards for the Speedrun modifier and game type. Also for this update I have set arcade mode to play with Speedrun turned on by default. You can turn it off if you want. Have fun and beat my fastest time. The New Leader boards work a little differently: The highest level gets higher ranking but the fastest time gets a highest ra…
- Rand-O-mazE Suggestions Thread - 6 January 2019
This is the official Rand-O-mazE suggestions thread. So, What can be done to make Rand-O-mazE better? If you have any suggestions to improve or add to Rand-O-mazE post them here. Maybe it can be done, maybe not. I will reply to anyone who posts here. No idea is too lame or too crazy but keep it clean. Cheers Dev
- D.M.Y. 03.01.2019 - 1.0.3.1. Bug fix and some tweaks - 3 January 2019
Happy new year to whoever you are. I have just fixed the game again. Yes there was anooother problem ːsteamfacepalmː . The game was acting all weird when you -ed out and came back only to find that the pellets did not load and the maze was not updating. But now, there is a solution. Rand-O-mazE now will halt and wait for you to return to the application before continuing. Thank you to RazgrizSF for finding that bug. I also made a few little adjustments to the menu and fonts. I hope your having a great 2019.. Cheers Dev
- D.M.Y 16.12.2018 - 1.0.3.0 - Asthetic improvements - 16 December 2018
Hey hey hey, anyone :) Just updated Rand-O-mazE again and guess what! 1.0.3.0 - Asthetic Improvements - Added new vector fonts to Rand-O-mazE. This makes some of the text similar in style with the title graphic. Aim is to create a 80's feel to the interface. Also a few other improvements under the hood to game rendering and game loop efficiency. Also - Single player content? I have had a few reviewers that seem to think this is just a multiplayer game. Really. You don't need a bunch of people to play Rand-O-mazE. Really really really. Don't think so? Try it. Unplug your controllers. Notice that the game hot plugs your controllers. This automatically sets the number of players to how many controllers you have plugged in. If you have 3 controllers, the game sets itself up for three players. So, if you want to just play a solo game, try unplugging two of the controllers. Give it a go. If y…
- D.M.Y 22.11.2018 - Coming Soon to Rand-O-mazE - 22 November 2018
1. Fonts - I am currently making a font for all the Menu, GUI, stuff that ties in with the game asthetics. The game is currently using freesans but there have been issues with this at times and I will be using a homebrew vector font. This is in the process and will be coming in the next week or so, hopefully. 2. Speed Running. This is definitely coming - It just makes sense. I am currently working out the best way to add it to Rand-O-mazE. Maybe it will be a modifier, maybe a dedicated game type. Not sure yet. Obviously there will be some achievements and global leaderboards related to it for the solo players. It's in the pipeline.. Thanks for your interest - All for now - dev
- Rand-O-mazE Leaderboards - 17 November 2018
WHO IS WORTHY ːsteamhappyː WHO IS NOT ːsteamsadː EASY ARCADE 1 PLAYER ARCADE - NEWMAZE:ON NORMAL ARCADE 1 PLAYER ARCADE - NEWMAZE:ON HARD ARCADE 1 PLAYER ARCADE - NEWMAZE:ON Note: Scores appear much bigger here than in Rand-O-mazE's section. Yeh, I know. Steam only allows one field for the actual data in there, But we want 2 fields.. So, just divide the Steam score by 1000000 to get the level. The remainder is the actual score. Enjoy.
- D.M.Y 15.11.2015 - Update - 1.0.2.2 - Deadzone increase - 15 November 2018
Hey again, Rand-O-mazE - UpdateVersion 1.0.2.2 Dead-zone increased to 33% - Hopefully this should reduce movement issues for some controllers - Thank you supersmo for suggesting this improvement. Also, Can someone tell me, does steam tell you to update the file automatically? If it does then just update it. Otherwise uninstall and reinstall Rand-O-mazE to get this update. And it is always worth having the latest version.. Just as some of the human race seem to be evolving back into something like a chimpanzee (knuckles dragging on the ground and no social grace) so to does Rand-O-mazE (but the other way). So if there are any more bugs or suggested improvements please put it into a discussion and I will work on it. Cheers - dev - sublemonal_au
- 12.11.2018 1.0.2.1 XBox 360 Controller Bug fix is now live - 12 November 2018
Hello Person reading this, 1.0.2.1 - Bug Fix - For some reason the Xbox 360 controller inputs changed from one thing to another. I have updated Rand-O-mazE to map the buttons correctly and increased the deadzone for the XBox 360 wired controller. I don't know what caused the issue. Maybe it was the recent update to Allegro 5.2.4.1 or maybe something else. I dunno. But its fixed now. Thank you to supersmo for finding that one.
- 11.11.2018 1.0.2.0 Big Screen Optimisation - 10 November 2018
Hey Someone / Anybody, Guess what. I have uploaded the latest release 1.0.2.0 and the game is now scaling properly on Big Screens, TV's etc. This isn't the last of the improvements. There is more I have to do. The game is still a little laggy on some systems. I will continue to improve the game loop etc so it will eventually run like a swiss watch. Until then hopefully it works ok on your system, whatever that is. All for the moment - Cheers - Dev - sublemonal_au
- Things need a fixin - 5 November 2018
Hey somebody (anybody), Ok so I am becomming aware that there are a few problems with "OPTIMISATION". Yep. I do appreciate constructive criticism, and I have got the message. This game needs a little bit of pollish. So here are the issues that I am aware of and the order in which I will address them. 1. Screen Size Issues: It is very hard to get the thing working on every hardware configuration. The game looks good- ish on a regular computer monitor but everyone knows the big boys and girls like their big screens. It has come to my attention that Rand-O-mazE looks a little bit, um how should I put it, "stupid looking" on really big screens and televisions. So I will make it a priority to optimise the game to size the fonts and gui to match the screen sizes. This might take a little while because this isn't my day job guys, this is my hobby. And yeh I guess the price of $2.99 is a bit st…
- Update 1.0.1.2 - 3.11.2018 - 1 November 2018
Rand-O-mazE Updates And Info (Releases, Updates & Bug Fixes - Dates in D.M.Y format) This is where you can find info regarding the latest release v1.0.1.2 - To update to the current release from the steam client, first uninstall then reinstall Rand-O-mazE. If you have any problems with Rand-O-mazE, start a discussion so the world can see. I will work as quick as I can to fix the problem. Thanks for your support and I hope you enjoy the game - Cheers Dev ( sublemonal_au ) Release Info: 3.11.2018 - 1.0.1.2 - Bug Fix - The last Bug Fix didn't actually fix the issue, so I had to approach the problem differently. Should be better. If your version is exiting on the first run, reinstall it and it should run first go now. 1.11.2018 - 1.0.1.1 - Bug Fix - The recent minor Improvement re-querying the steam leader board caused the game to terminate for some reason. I have added a 10 second delay to…