- Precipice 2.4.4 (Brezhnev) HOTFIX - 5 July 2021
Fixed potential empty world event crash in tutorial.
- Precipice 2.4.3 Update (Brezhnev) - 2 July 2021
Added more colors when using the elections lens to indicate how much time remains before the next election: Red if 7 to 10 turns. Orange if 4 to 6 turns. Yellow if 1 to 3 turns. Green, Elections are active. Fixed elections countdown bar not hiding when switching between countries. Fixed USSR "Iron Curtain" perk to work as described. Adjusted Venezuelan leader's text bubble. Fixed empty country requirements in certain world events. Fixed agent bonus display not updating if perming action on adjacent country. Adjusted the quantity in country demands event to scale with the game's length. Send back stationed troops on country allegiance change. Added striped Victory Points to fix visibility/count issue. Added tooltip to hotseat button in main menu. Moved country particles behind icons/text for better visibility. Added option to enable/disable 2D Batching in game settings.
- Precipice 2.4.2 (Brezhnev) HOTFIX - 29 November 2020
Patch Notes Added a patch check. (This will hopefully fix 2.4.0+ issues until a new engine build comes in a week or two.) Added rendering settings (This will hopefully help anyone with flickering/jitter issues)
- Precipice 2.4.1 (Brezhnev) HOTFIX - 29 November 2020
Patch Notes Fixed a crash in multiplayer. Fixed being able to rig elections in neutral countries. Also, if you are experiencing a crash as a result of this new patch, we've identified the issue which lies with the game engine. A solution is coming soon, but in the meantime we've put in place a very simple fix: Exit the game using the "Exit" button in the main menu. That will trigger a needed repair.
- Precipice Update 2.4.0 (Brezhnev) - 28 November 2020
We've got some big news to share with you soon about Precipice, and in preparation for that, we're happy to roll out the Brezhnev Update. Note that this is a significant new update that is going to demand players revisit their old tried and true strategies. The biggest new addition is safeguarding and rigging democratic elections. You get the credit for this one. It was a great idea, and we couldn't bear to see it not implemented in your favorite Cold War diplomatic simulation. (insert bear pun of choice here) RIG ELECTIONS Every ten years a "democratic" (we've been pretty generous here) country opens up a window of opportunity where an adjacent or present spy can flip the loyalties of a a country that slightly-favors your rival. This cannot be challenged by your rival, and costs 3 AP (but no resources). The window of opportunity is limited to two years, and then closes for another ten.…
- Precipice 2.3.0 - 2 September 2020
Players who are removed from power now experience the appropriate end screen, and not the nuclear holocaust that ensued previously. Added potential fix to a rendering bug for country actions. Fixed perk de-selection. Small improvement to AI.
- Precipice Update 2.2.2 - 29 June 2020
Added hide network address toggle button. Active by default.
- Precipice Update 2.2.1 (Kennedy) - 18 June 2020
Fixed a crash on multiplayer when a player selected the Laika perk. "Columbia" now correctly reads as "Colombia". Fixed a crash when attempting to load a game save without selection. Fixed player stats showing incorrectly. Fixed achievements "I AM BECOME DEATH" and "TWO MINUTES TO MIDNIGHT".. Fixed bug creating issues for online ranks. Toned down AI escalations slightly.
- Precipice Update 2.2.0 (Kennedy) - 14 June 2020
Fixed: Turkey not being in NATO on Land Rush. Fixed: Not being able to select Venezuela during the Tutorial. Civil unrest now increases at a faster rate. AI made a little bolder -- less likely to back-down. Players now can select the agent that is being deployed. Tutorial updated to explain this. Bugfix: AI more willing to nuke the player than before. Bugfix: Ability to win by your opponent being removed from power while attempting to launch WMDs upon your nation restored to the game. The likelihood of this event is known to your rival and is randomly generated to be between 0 and 35%. Players can choose to leverage this information however they please :-) Single-player turn-limit now can be raised to 200 turns. Added: Input of network address & opting-out of "pairing". This is for a small minority of users. Game settings are saved only after hosting/joining a match and they will be los…
- Precipice Update 2.1.1 (Kennedy) - 28 May 2020
Patch Notes * Fixed camera zoom out on turn end. * Martial Law no longer eliminates troops. * Fixed mouse wheel zoom while UI window open. * Fixed mouse wheel zoom on match end (nuclear war or country collapsed). * Fixed an edge case when checking requirements for global events. * Fixed agent bonus display not being updated on action success. * Fixed France's stability displays on different zoom levels. * Removed USSR victory points progress bar on American Hell.
- Precipice Update 2.1 (Kennedy) - 26 May 2020
Patch Notes Added camera zoom in/out using mouse wheel Adjusted match history log to prevent displaying the scroll bar (might still appear under some edge conditions). Repaired bugged Steam achievements SMERSH, CONTAINMENT and UNITE GERMANY.
- Precipice Update 2.0 (Kennedy) - 25 May 2020
It is with great pride and relief that we're able to present to you a complete overhaul of Precipice. We went down to the very codebase itself and rebuilt absolutely everything from the ground up in an effort that took...eight months? Can that really be right? Here's what you need to know: the multiplayer is now stable -- we've handled network events in a new way using new engine features that were not available to us previously. We have listened to your requests and taken into consideration what works and what doesn't, mechanically. While we can't be all things to all people, we hope that some of these changes in the Kennedy update will be well-received. Patch Notes * Completely overhauled the code-base with a goal of improving network stability. * Improvements to the AI. * Unified front bonus of NATO removed. * Unified front bonus of WARSAW PACT removed. * Unified front bonus of EAST…
- The Flare Path: Sidetracked by Steam - 22 November 2019
I’m not sure if it was a consequence of the redesign or simply a result of restlessness on my part, but last weekend I found myself doing something I rarely do – scrolling through the list of games Steam ‘thought’ I might enjoy. Three of the Learning Machine’s suggestions did indeed float my LCT, in fact they floated it to such an extent that I’ve decided to make the trio the subject of today’s column. None of the titles described below are traditional wargames or sims – none are exactly daisy fresh – but if you like your interactive entertainment historical, military, tactical and/or novel, I’d be surprised if you managed to gambol through all 24 paragraphs without feeling a single twinge of temptation. (more…)
- Precipice Update 1.3.7 (Petrov) - 18 July 2019
We had put out a major update that appears to have caused problems with Steam. The game has been regressed back to 1.3.6 until we find out what happened.
- Precipice Update 1.3.6 (Petrov) - 13 July 2019
* Sabotage actions now deduct action points on failure. * AI no longer takes 6-7 actions in a turn. (These are technically the same issue...)
- Precipice Update 1.3.5 (Petrov) - 28 June 2019
* Perk UI now shows correct information for "Doomsday Clock". * Soviet players are no longer told incorrectly whose turn it is.
- Precipice Update 1.3.4 (Petrov) - 16 June 2019
* Bugfix: Very ugly AI bug where after backing down from a challenge, the AI would take two turns is resolved. The same bug often resulted in an identity crisis, where the player could be blamed for the AI's actions. This bug appeared to have been introduced very recently as part of the Petrov update.
- Precipice Update 1.3.3 (Petrov) - 11 June 2019
* Bugfix: Completing Sputnik track of space race was conferring benefit to the wrong side. * Bugfix: Game chat no longer interferes with lens selection.
- Precipice Update 1.3.2 (Petrov) - 7 June 2019
* Bugfix: Entering into a territory occupied by an enemy spy not only kills the entering spy, but the assassinating spy is relocated into the player's reserve. * Bugfix: The AI no longer engages in counterspy actions when it has killed all your spies.
- Precipice Update 1.3.1 (Petrov) - 3 June 2019
* Hotseat mode now has a black screen pause between player turns to avoid accidentally seeing enemy spy locations. * Like invading troops, defensive troops can no longer be recalled in the same turn they are deployed. * Bugfix: Event history no longer interferes with action buttons. * Bugfix: AI "considering response" bug introduced in yesterday's patch resolved.