SPSTEAMPULSELIVE ANALYTICS
Zombie Deathrace Feeding Frenzy

Zombie Deathrace Feeding Frenzy Steam metadata

COR Entertainment, LLC | Jun 28, 2019 | game

Released

0players observed · 23 September 2026 - 12:25:35 UTC

ActionIndieGoreViolentSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)112
  • Revenue (VGI)$80
  • Review score25% positive

Zombie Deathrace Feeding Frenzy metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)112
  • Revenue (VGI)$80
  • Review score25% positive
  • Total reviews4
  • Release dateJun 28, 2019
  • DeveloperCOR Entertainment, LLC
  • PublisherCOR Entertainment, LLC

Genres: Action, Indie

Company pages: Developer: COR Entertainment, LLCPublisher: COR Entertainment, LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

Zombie Deathrace Feeding Frenzy Steam metadata

Zombie Deathrace Feeding Frenzy metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/951780/metadata
Steam Storehttps://store.steampowered.com/app/951780/
Steam Communityhttps://steamcommunity.com/app/951780
PCGamingWiki search
IGDB searchSearch IGDB for Zombie Deathrace Feeding Frenzy

Reviews, pricing, and metadata

Review summary

4 user reviews

25% positive, 1 positive, 3 negative

Price and discount

$0.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Steam Achievements, Tracked Controller Support

Achievements

21

Platform releases
  • Steam 28 June 2019

Latest Steam announcements

  • Frenzy Update #1 - 13 December 2019

    There have been some updates to Zombie Deathrace Feeding Frenzy that deal with issues regarding the thumbstick controllers and moving. Also fixed are issues regarding the HUD and using the Eye Adjust mode, where you can adjust your IPD and focal angles. More updates will be coming soon as work on the game has resumed, including the second and third episodes.

  • Released! - 28 June 2019

    Not much more to say! It's released, enjoy :)

  • Release date! - 18 June 2019

    The initial release of the game is tentatively set as June 28th, 2019! Episode 1: The Ballad Of Hillbilly Willy will include 10 official levels, 4 player characters with a number of customization options to each. Multiplayer is enabled and working, and most importantly, full support for Oculus Rift! There is a built-in map editor, and full Steam Workshop support. Making levels is super easy and fun! At the moment the map making is limited to the included game assets, but subsequent releases will expand to allow user created assets to be used. I have published a guide on the community hub, and there is a README.txt file that gets installed with the game that explains game play and controls. Please review the guide or README.txt file before playing. I highly recommend playing this game using the Oculus Rift, however the PC experience is also very rich, immersive, and fun as well. If anyon…

  • May development updates, and more - 28 May 2019

    May has been very busy, but I can assure you that Frenzy is nearing the finish line for the initial release! I've simply just been focusing on the game and haven't had time to update the hub or the store page, but this will change very soon. I'm literally down to 2 or 3 items to complete before getting this out there for y'all to try out and hopefully get some more feedback. Some really important items and bugfixes have been addressed, including more Oculus support(you can now adjust your eye settings from the controllers). A save/load game feature has been added, though for now it's limited to 1 slot. New Electro skins added! They are really cool! I won't go into to much here, time is limited for me, but I'll leave you with the info that I'm still on schedule for a mid-June release, as well as a couple of juicy new screenshots! https://steamcdn-a.akamaihd.net/steamcommunity/public/imag…

  • April development updates - 4 April 2019

    Much of the last month has been spent on cleaning up, polishing, and getting things ready for the June early access release. There were some major memory leak issues with the Bullet Physics engine and how it cleaned up memory regarding trimeshes, and it took a while to track it down and correct it. Servers are now mostly stable, with perhaps a few other issues to track down but it's not the crippling problems as before. This isn't to say that new ideas and features haven't been percolating! The major new feature is something internally called "psycho time". During a round(in Arcade mode), radioactive waste gets dumped into the water and an air raid siren sounds. The fish suddenly change appearance into bloodthirsty little nightmares and turn in on the player, chasing you relentlessly. They are still smart enough to eat zombie parts as they pass them, but their primary focus becomes you.…

  • March development updates - 5 March 2019

    In my last post I talked about getting the game working in the Oculus Rift, and since then I've nearly completed that effort. Everything is working well, including controllers and menus/HUD. There are still some minor issues to work out, but it's overall in pretty solid shape, and completely playable. At some point soon I will have that portion wrapped up, and move on to other phases. One item that is new, and this is pretty big news, is that I decided to expand up the idea of player skins, and add player models as well! This of course created a bit of work for me, but I had some pretty good ideas of the models I wanted to do, and now the game actually has a school of piranhas of varying character. After completing this, I also realized that the main character, Hillbilly Willy was going to need an overhaul considering my "fish building" skill had improved! Without further ado....the Pir…

  • It's official - Frenzy has Oculus Rift support! - 12 February 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34141663%2F566136176c2705da30c2b3a0ee10ad47c1666964.jpg Over the past week I've been working on adding Oculus Rift support to the Frenzy engine and game. This part of the development concerned me, because while the technology and theory is well proven and not very difficult to integrate, the actual practicality of VR in certain types of games is an entirely different story. Would movement have to be restricted or changed to make it a great experience(read, non-nauseating)? Would there be advantages or disadvantages to players using VR as opposed to screen output? How much would performance suffer as a result? Truly there was only one way to find out, and since the goal from the start with this game was to expand upon the typical pc platform, I plunked down the cash and rolled up my sleeves and got started. After a weekend…

  • February Development Updates - 28 January 2019

    A few days early, but I wanted to get an update on the progress of this game out now since so much has happened in that area over the past month. January was a very heavy development period for Frenzy, in fact it may have been one of the most productive periods in the game's history which now spans about a year and a half. The single player arcade mode was fully hammered out and completed, with all content and levels present. This process led to a vast number of improvements in the enemy AI, physics, GUI, and structure of the game. The GUI has been switched from the clunky GLUI library to now use the much nicer AntTweakBar, which allowed me to very easily add a variety of new items, including the in-game map editor which is now completed other than adding in the planned asset manager. it is very easy to make custom maps for Frenzy, and soon it will be very easy to add your own custom co…

  • Development updates for January 2019 - 3 January 2019

    There have been some pretty significant advancements in Frenzy's development over the past month... The entire GUI has been replaced with AntTweakBar, which is something that was desperately needed as GLUI is just horrible to work with, and very dated. During this process I fixed a variety of GUI issues and I'm happy to say that it's working very well and bug free! Leading from this, I jumped quickly on the in-game map editor, something I felt was extremely important for players to have access to, and will hopefully create a community of map editors when the game is launched. Making maps in Frenzy is incredibly easy, and this editor will make that process foolproof and seamless. As of now, it's about 90% completed, but who knows, maybe more things will come into focus as I go on with it. At some point there will be an asset manager section added, and tutorials(perhaps even in-game as we…

  • Introducing Zombie Deathrace Feeding Frenzy! - 20 December 2018

    This is a brand new game, written completely from scratch. It is an arcade style game at heart, but contains many elements from Arena First Person Shooter games as well as a multiplayer mode. The game will be runnable on PC and Android, and include VOIP and VR support. I will continually update the public development forum with progress on the game and it's development, as well as any diversions or additions in concept and plan. The game is currently in a very playable state, but there is still much to do before launching. This game is a little different, and I hope people will have fun. I've personally found it very addicting!

Patch notes and updates

S.noRelease datePatch nameGID number
113 December 2019Frenzy Update #13370312875251816719

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID951780
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateJun 28, 2019
DeveloperCOR Entertainment, LLC
PublisherCOR Entertainment, LLC
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type4 user reviews
Positive review percent25%
Positive reviews1
Negative reviews3
Total reviews4
Steam recommendationsNot available
Achievements21
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/951780/

Short description

Zombie Deathrace Feeding Frenzy is the first competitive VR aquarium style game, available on PC and Android. Play against your friends on dedicated servers, or play against the single player computer generated AI and progress through the game levels and get the high score.

About this game

Zombie Deathrace Feeding Frenzy is the first competitive VR aquarium style game, available on PC and Android. Play against your friends on dedicated servers, or play against the single player computer generated AI and progress through the game levels and get the high score. Blood and gore, and immersive atmosphere will get your heart racing - it's like Pac-Man in the sea! It has been a tough year in the Amazon River following the nuclear winter…very little to eat, and a lot of hungry fish are looking for a meal. The migration to the sea was a long journey, but the little piranha clan persevered. At long last, they reached the mouth of the Amazon, where river meets ocean, where beautiful coral reefs and jellyfish were plentiful. They weren’t the only animals looking for food though! Hungry turtles and sharks, and even horrifying sea monsters were joining the party. Then came the first blood…and the Feeding Frenzy was on! Growing stronger with each bite, the little piranhas started seeing changes in their friends. Their flesh began to rot, and their eyes began glowing red! What could this be? What were we eating? We don’t care, we want more…more…more!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
22Steam Achievements
52Tracked Controller Support
53VR Supported
30Steam Workshop
15Stats
25Steam Leaderboards
17Includes level editor
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

Zombie Deathrace Feeding Frenzy's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Zombie Deathrace Feeding Frenzy's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Zombie Deathrace Feeding Frenzy at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.99$0.99No discountSteam Store

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